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GameFAQs Kingdom Hearts

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    Y7.`

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    ''| | \ / .`| .-. .`| .----. .---. .--. / .-. '.----.` | | / / / | | \' | | .--. | | .-. ' / .. \ | | | .--. \

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    \ | .` ' | ' /\|.` | ' /||'/ | _.| . .--' |

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    | |_| |< |_. ` \`' | | |.' '` < | `. '.| _ | | _ > .' | | _ \ / | | `. \| | | | | | ' /| ' .'. '.| | ` | '' | | ' '| | | |_' '.-' \ \ \.| |. |.' / | \| |_ |' \ || | '._.`'.-----` `.' '/ \.| '._ '.____\ | '_.' /

    / | '..-` | ''. | | __.`

    \ | | /\| |/

    .-------------------------------------------------------------.\ Kingdom Hearts Walkthrough/FAQ (US release) /\ Guide and ASCII art by ElectroSpecter /\ Version 2.0 /\ E-Mail: [email protected] /'-----------------------------------------------------'

    o=============================================================================o\ Introduction /

    o=========================================================================o

    After coming back to this guide after a few years, I realized it was aliving testament to how much of a newbie to guide writing I was when Iwrote it. Therefore, I've gone through the game again and changed thingsaround a bit in the guide. I've tried to preserve much of the original feelof the guide while making it flow better and correcting the errors I made.It's time I listened to the hundreds of reader emails pointing outtechnical or strategical flaws ;]

    Anyway, if you're using this guide for pretty much anything related to thefirst Kingdom Hearts, you've most likely come to the right place. The only

    things this guide doesn't comprehensively cover include:

    - The Gummi Ship system, since I can't be bothered to write about a part ofthe game I (and most people) dislike. I've listed blueprint locations,however.

    - Content related to Final Mix.

    Other than that, you should hopefully find what you're looking for! Pleaseenjoy the guide and the game!

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    o=============================================================================o\ Table of Contents /o=========================================================================o

    1. Story --------------------------------------------------> [stry] [100%]2. FAQs and Interesting Stuff -----------------------------> [frqs] [N/A%]3. Walkthrough --------------------------------------------> [wkth] [100%]4. Flowchart ----------------------------------------------> [flwc] [100%]5. Journal ------------------------------------------------> [jrnl] [100%]6. Dalmatians ---------------------------------------------> [dlma] [100%]7. Trinity Marks ------------------------------------------> [trma] [100%]8. Mini Games ---------------------------------------------> [mgms] [100%]9. Postcards ----------------------------------------------> [pscd] [100%]10. Torn Pages ---------------------------------------------> [trnp] [100%]11. Mushrooms ----------------------------------------------> [mshr] [100%]12. Synthesis Shop -----------------------------------------> [snth] [100%]13. Gummi Ship ---------------------------------------------> [gmmi] [100%]14. Magic --------------------------------------------------> [magc] [100%]15. Summon Spells ------------------------------------------> [smsp] [100%]16. Items --------------------------------------------------> [itms] [100%]17. Weapons ------------------------------------------------> [weps] [100%]18. Accessories --------------------------------------------> [accs] [100%]

    19. Abilities ----------------------------------------------> [abls] [100%]20. Enemies ------------------------------------------------> [enms] [100%]21. 'Simple and Clean' Lyrics ------------------------------> [lrcs] [100%]22. Version History ----------------------------------------> [vrhs] [N/A%]23. Thanks -------------------------------------------------> [thx!] [N/A%]

    For a quicker way to jump around the guide, use Ctrl+F to search for any ofthe abbreviations in the brackets. For an even easier time, jump to theFlowchart and then find where you are in the game. From there use Ctrl+Fagain to jump to a section or Boss Fight.

    o=============================================================================o\ 1. Story [stry] /o=========================================================================o

    This is the basic story behind Kingdom Hearts, taken from the instructionbook:

    The Destiny Islands are a beautiful paradise where children's laughterabounds. Day after day, Sora, Riku, and Kairi talk and dream of new places,new worlds beyond their islands. They ponder the usual questions thatadolescents do-about the world outside, about their existence. Little dothey know a great destiny awaits them. One stormy night, a terrible

    darkness invades the Destiny Islands.

    Thus does their journey begin...

    Sora awakens in another world, in a place called Traverse Town. His hopesof seeing new worlds are realized, but his friends Riku and Kairi arenowhere in sight.

    Meanwhile, Donald and Goofy have also arrived in Traverse Town. They havecome from Disney Castle in search of a "key" and its owner. Their king, who

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    has mysteriously disappeared, has left them a cryptic message:

    "Now, there's somebody with a 'key'-the key to our survival... we need thatkey."

    What is happening to this world?

    The "somebody" mentioned by the missing king turns out to be Sora. To findKairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.

    o=============================================================================o\ 2. FAQs and Interesting Stuff [frqs] /o=========================================================================o

    Q: Hey, I'm at the end of the game and I'm missing a Red Trinity Mark. Ivisited all the spots you mentioned, but I can't figure out which oneI'm missing!

    A: You're probably missing the one that was in Oogie's Manor. If you miss

    it the first time through, you'll never be able to get it... Sorry.

    -----

    Q: How do I get back to Monstro?!A: Calm down, sir / madam. Just fly back and forth in between Agrabah and

    Atlantica until you are mercilessly swallowed again.

    -----

    Q: Whenever I visit Monstro (post Hollow Bastion) there are differentenemies there! Do you know what affects which enemy groups I'llencounter, or which enemies will never appear in Monstro?

    A: No, and I don't plan on trying to find out. Even getting in to Monstrotakes way too long, and I hate flying all the way there just to haveGoofy tell me that Monstro is gone and that we should keep moving. Ihave also searched for any documents on the web pertaining to thisphenomena, but so far I have not had any luck. If anyone knows thegeneral programming idea they used with Monstro's enemy groups, let meknow: I'm interested, but too frustrated to find out myself.

    -----

    Q: So I'm at the end of the game, I have a battle report screen, but itwon't let me do anything. I can't save. Is my game frozen?

    A: No, this is just the ending screen. If you are lucky enough to have anyother Kingdom Hearts games, try playing those instead! Alternately,reset the game and try other things you may have skipped / missed. Asa last ditch option, you could always try reading a book, goingoutside, or... wait, am I just being a jerk now?

    A: Yes.

    -----

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    Q: I can't open some of the game's chests! Is there any way to get rid ofGummis so that I can open them up?

    A: Cid will buy wing and body Gummis (Float, Dispel, Protect, etc.) but

    nothing else. If you want to open all the game's chests, you would haveto open them BEFORE getting all 99 Dalmatian puppies and accepting theprize. Otherwise you'll have all the game's Gummis and no way to sellthem. However, if you open up all the chests and then return to theDalmatians, you can still accept their prize even if you're completelyfull of Gummis.

    -----

    Q: What is this bat-like Heartless I have heard about?

    A: Back when I first got this game, my sister complained of bat-likeHeartless killing her when she tried to fight the final boss. I had noidea what she was talking about until she showed me what exactly shewas doing: flying up really high so that she could heal. When you dothis, these guys will chase you. They release HP balls when defeated,and that's pretty much the only point of them existing.

    -----

    Q: During the Destiny Islands series of cutscenes involving Donald, Goofy,Daisy, and Queen Minnie, Donald asks Daisy if she can "take care of-,"at which point Daisy cuts him off and says, "Of course." What are theytalking about? (This was a question that had plagued me for a while. Infact, no one has actually asked me about this before, but I had someonewrite in and explain).

    A: "It looks to me like they just poorly translated that scene. In theJapanese version, Donald says something along the lines of 'Daisy, theking...' His complete sentence would be Daisy, the king we will find.(This obviously means Daisy, we will find the king) She cuts him off andsays 'It'll be fine. Make sure to take care of yourself as well.'"

    - scyko42

    o=============================================================================o\ 3. Walkthrough [wkth] /o=========================================================================o

    ~=============================================================================~| A. AWAKENING [A0] |~=============================================================================~_____________________________________________________________________________|=============================================================================|

    | ITEMS: Potion .............. [ ] ||_____________________________________________________________________________||=============================================================================|| ENEMIES: Shadow Darkside (Boss) ||_____________________________________________________________________________|'============================================================================='

    The beginning of the game can be quite disorienting for new players, as thereis no indication as to where you actually are. After the lovely opening cinema,you take control of Sora, our main character. You are asked to choose between a

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    staff, a shield, and a sword. After you choose one, you are asked to sacrificeone of them. The combination you pick will determine your starting statistics,and what weapon you carry for this brief sequence. Finally, your initial choiceaffects when Sora will learn certain abilities.

    How your choice affects your beginning stats:

    .---------------------------------------------------.| CHOOSE | SACRIFICE | STR | DEF | MP | AP | ITEM | KEY|========|===========|==============================| ---| Staff | Shield | 5 1 3 3 +0 ||--------|-----------|------------------------------| STR -> Strength| Staff | Sword | 3 3 3 3 +0 | DEF -> Defense|--------|-----------|------------------------------| MP -> Magic Points| Shield | Staff | 5 4 2 1 +2 | AP -> Ability Points|--------|-----------|------------------------------| ITEM -> Number of Item| Shield | Sword | 4 4 2 3 +2 | Slots *|--------|-----------|------------------------------|| Sword | Staff | 6 2 2 1 +1 ||--------|-----------|------------------------------|| Sword | Shield | 6 1 2 3 +1 |'---------------------------------------------------'

    * For the number of Item Slots, you won't see the difference initially. Rather,these extra slots will be awarded to you as you level up, later in the game.I used 6 item slots as the default number, so add whatever number is in theITEM column to 6 to figure out how many item slots you'll have by the end ofthe game.

    The decision really banks on your playstyle. I could say, "Go for the extra MPso that you can use more magic later on the game, when you need to use itmore!", but there would be some that would say there's no need to rely on lotsof MP with the right abilities equipped (and they are absolutely right), or Icould say, "Go for the extra Item Slots, so you are better prepared with itemslater on in the game when things get tough!", though a smart player may retort,

    "Well, why don't you rely on magic to heal, and allies to use items?" Sure,that's smart too.

    What you'll really want to consider is the following chart, which details whenSora learns his abilities, and how your choice affects this.

    .===================================================================.| Lv. | Picked Sword | Picked Shield | Picked Staff ||===================================================================|| 9 | Combo Plus | Guard | Scan || 12 | Vortex | Scan | Treasure Magnet || 15 | Scan | Lucky Strike | MP Haste |

    | 18 | Blitz | Second Chance | Counterattack || 21 | Berserk | Counterattack | Critical Plus || 24 | Counterattack | Jackpot | Guard || 27 | Air Combo Plus | Treasure Magnet | Aerial Sweep || 30 | Aerial Sweep | -- | Treasure Magnet || 33 | Treasure Magnet | Blitz | MP Rage || 36 | Guard | MP Rage | Berserk || 39 | -- | Treasure Magnet | Lucky Strike || 42 | -- | Combo Plus | -- || 45 | MP Haste | Vortex | -- |

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    | 48 | Critical Plus | Berserk | Second Chance || 51 | Second Chance | Critical Plus | MP Rage || 54 | -- | -- | Jackpot || 57 | MP Rage | Air Combo Plus | Vortex || 60 | Treasure Magnet | Aerial Sweep | Air Combo Plus || 63 | Jackpot | MP Haste | Blitz || 66 | MP Rage | MP Rage | Combo Plus || 69 | Lucky Strike | Critical Plus | Critical Plus || 72 | Combo Plus | -- | -- || 75 | Air Combo Plus | Combo Plus | Air Combo Plus || 78 | Critical Plus | Air Combo Plus | Combo Plus || 84 | Combo Plus | Combo Plus | Combo Plus || 90 | Critical Plus | Critical Plus | Critical Plus || 96 | Combo Plus | Combo Plus | Combo Plus |'==================================================================='

    I'm really no expert on different playstyles, but I can tell you that I like topick the Staff, mostly because you will learn MP Haste and MP Rage(s) early,which will help immensely while healing (you will basically be able to healalmost always). It's nice to have Treasure Magnet(s) and Scan so early as well.

    In a cosmetic sense, picking the Staff is also nice, because you will have asuper long MP bar if you max yourself out at the end of the game. However, I

    am somewhat certain that the max MP for Sora is 15. So if you chose the Staff,you have a potential for 16 MP at the end (three Crystal Crowns). Since youmax out at 15 MP anyway, you'll never reach 16 MP, and you could pick theShield in the beginning instead. This way you would have the two extra itemslots AND 15 MP! Holy crap!

    I'm so done discussing this now. ;)

    After choosing, you will fall onto another platform similar to the first. Hereis your first real battle with the Heartless. This is a simple battle, and youreally shouldn't lose. Just keep attacking, and practice dodging.

    _____________________________________________________________________________

    |=============================================================================|| Shadow (Opening Dream) ||-----------------------------------------------------------------------------|| Stats | HP: 10 ATK: 2 || | EXP: 1 DEF: 2 || | || Drops (Defeated) | HP balls ||-----------------------------------------------------------------------------|| Shadows are the basic creatures that you will fight in Kingdom Hearts. They || don't have a lot of HP, and they aren't very strong either. They tend to || attack in large groups, and will sink into the floor sometimes. You can't || hit them while they are in the floor. The only attack they seem to possess || is a scratching attack. For now, they only drop HP balls, but later they |

    | drop munny, and items like Potions and Lucid Shards. ||_____________________________________________________________________________|'============================================================================='

    Once you have defeated all of the enemies, you will fall onto yet anotherplatform. Inspect the door (use the d-pad or right analog stick to choose the"Examine" command) and a chest will appear behind you. Go ahead and open thatto make a box appear. Push it around if you want, but you need to hack it opento make a barrel appear. You will also find a POTION in the crate. Walk over to

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    the barrel and choose lift, and the door finally opens. Walking through thisdoor brings you outside, where you will see three familiar faces (familiar ifyou have played a lot of Final Fantasy, at least).

    You need to talk to all three characters to continue. This is another littlechoice that will affect the difficulty of the game. Depending on the responsesyou give, you will get one of three messages. Each message represents adifferent leveling "curve" that you can pick from. If the game mentions leavingat dawn, you can expect to level up fairly fast in the beginning of the game,and slow down towards the end. Leaving at noon will allow even levelingthroughout the game, and leaving at night will make the end of the game a mucheasier time to level up, while making the first part of the game difficult.

    -------------------------------------------------------------------------------

    Here are the questions that the three characters will ask you, followed bypotential responses:

    Selphie: "What's most important to you?"

    1. Being number one.2. Friendship.3. My prize possessions.

    Wakka: "What do you want outta life?"

    1. To see rare sights.2. To broaden my horizons.3. To be strong.

    Tidus: "What are you afraid of?"

    1. Getting old.2. Being different.3. Being indecisive.

    The following chart is a bit odd, so bear with me. To use it, answer Selphie

    and Wakka first, and take the responses that you gave them and put the numbersin that order. For example, if you told Selphie friendship, and Wakka to bestrong, then you would take the number 23. Find that number on the chart and godown until it meets the number you chose for Tidus.

    You picked (Selphie, Wakka)| 11| 12| 13| 21| 22| 23| 31| 32| 33|-----------------------------------

    You 1 | A | B | A | A | B | B | A | B | C |Picked 2 | A | B | B | B | B | B | C | B | C |(Tidus) 3 | A | B | C | B | B | C | C | C | C |

    A = Level up fast early, slow later. Your journey begins at dawn.

    B = Normal leveling up. Your journey begins at noon.C = Level up slow early, fast later. Your journey begins in the dead of night.

    For those of you who don't want to be confused by weird charts, just give thethree characters the first three answers to get early leveling up, the secondanswers for normal leveling up, or the last three answers for late leveling up.There, it didn't have to be that complicated did it?

    HOW IT SPECIFICALLY WORKS - I received an email from SonoJimmy that said thefollowing:

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    "From my experience, if you pick all three of the first answers then you willlevel up speedily until level 50, then you will level up slowly from then onuntil level 100. The second answers will make you level up at the same speedfor the whole game, of course at a gradient equal to your level. If you were topick all of the third answers then it would be vice versa of picking the firstones, obviously, you will level up slowly to level 50 and then reverse to levelup swiftly from that point."

    -------------------------------------------------------------------------------

    Now that you have the knowledge, can you make a decision? I personally feelthat the beginning of the game is a major pain in the butt, and the resourcesyou gain later more than make up for low levels. In this line of thinking,choosing to leave in the dead of night (slow leveling at first, fasterleveling at the end of the game) would be the most difficult, making either ofthe other two options the easier ones.

    Once that ordeal is over with, you find yourself back in the dark place. Afterfighting more Heartless, you will learn about a new feature, the Save Point.After saving, continue up the new ramp that was built until you reach the nextplatform. Be prepared for the bad part of the dream.

    _____________________________________________________________________________

    |=============================================================================|| BOSS FIGHT: Darkside (Opening Dream) [A1] ||-----------------------------------------------------------------------------|| Stats | HP: 240 ATK: 2 || | EXP: 18 DEF: 2 || | || Drops (Defeated) | -- ||-----------------------------------------------------------------------------|| This boss shouldn't give you too much trouble, but it doesn't matter if you || die, as this is just a dream, after all (or is it... oooooh). || || Darkside isn't very agile, and you will be able to anticipate his attacks || with ease. |

    | || Attack 1: Summon Heartless || || Darkside's first attack isn't direct. He shoves his hand into the ground to || summon Heartless. This gives you an advantage. You can easily attack the || submerged hand from here, and you can kill the smaller creatures for HP || orbs. Also, if you're good, climb up onto his hand and walk along his arm. || You will get 2 tech points every time you hit Darkside's head. || || Attack 2: Energy Blast || || This attack IS direct, and much more deadly than attack #1. Darkside || releases charged energy that homes in on your position. If you feel |

    | inexperienced, and want to conserve HP, keep moving, and you ought to be || able to dodge the blasts. If you feel lucky enough, stand your ground and || deflect the energy back at Darkside by swinging your weapon at just the || right moment. You will get Tech points for this, and it takes a good chunk || of his HP away, especially if you hit him with multiple blasts. Try to lock || onto his head before you try this to maximize the amount of Tech points you || get. As the battle wears on, he will start to shoot three energy balls || instead of one (and five for his finishing move instead of three). ||_____________________________________________________________________________|'============================================================================='

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    Regardless of the outcome of the battle, you will finally wake up, back onDestiny Islands.

    ~=============================================================================~| B. DESTINY ISLANDS [B0] |~=============================================================================~_____________________________________________________________________________|=============================================================================|| ITEMS: Potion(s) ........... [ ] Coconut ................. [ ] || Hi-Potion ........... [ ] Cloth ................... [ ] || Hi-Potion ........... [ ] Empty Bottle ............ [ ] || Pretty Stone(s)...... [ ] Drinking Water .......... [ ] || Fish ................ [ ] Rope .................... [ ] || Fish ................ [ ] Mushroom ................ [ ] || Fish ................ [ ] Mushroom ................ [ ] || Log ................. [ ] Mushroom ................ [ ] || Log ................. [ ] Seagull Egg ............. [ ] || Coconut ............. [ ] ||-----------------------------------------------------------------------------|| ACCESSORIES: Protect Chain ....... [ ] ||-----------------------------------------------------------------------------|| KEYBLADES: Kingdom Key ......... [ ] |

    |_____________________________________________________________________________||=============================================================================|| ENEMIES: Shadow Darkside (Boss) ||_____________________________________________________________________________|'============================================================================='

    Sora lives with his friends Kairi and Riku on the Destiny Islands. They havealways dreamt about exploring faraway worlds that they could only guessexisted. Lately, the three friends have been building a raft, and this isexactly what your first task is.

    =====Day 1

    =====

    After the great cut scenes, you are given control of Sora again. Your task isto find material for the raft, because everyone else is a lazy bum.

    Your task is to find the following items:

    1 Cloth2 Logs1 Length of Rope

    Kairi asks you to return when you have found them all. Turn around and walkalong the shore to start your search. You will almost immediately find the

    first LOG underneath the pier. Continue onward, but turn right to see a smallshack. Inside is a Save Point, and an exit to the upper level. Exit the shackon the upper level. You can also get up here by jumping onto the roof of theshack from outside. Cross the pier and search the small island for another LOG.

    The last two items are on the other end of the current half of Destiny Island(you cannot access the other half of the island quite yet). Trek across thebeach to the next development of shacks. Head up the ramps connected to themassive tree and enter the hut here. On the wall is the CLOTH you are lookingfor, so just walk into it to grab it.

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    Back outside on the balcony, look down and to the right until you see a littlekid swinging a stick. Head towards him to a small deck area (the place you werequestioned in before, in the dream world). Check the corner of the platform forthe ROPE. Congratulations! That's all we need for the raft.

    =======DUELING=======

    You have probably talked to many of the characters by now, and noticed thatthey ask you to duel. Accept the offer to duel, and get ready to fight.

    _____________________________________________________________________________|=============================================================================|| DUEL: Wakka [B1] ||-----------------------------------------------------------------------------|| Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. || When the match starts, wait until he throws the ball, and hit it back at || him, much like you may have done with Darkside. When done correctly, Wakka || will sustain damage, and be stunned, giving you an opportunity to pull off || a single combo on him. You also get 1 Tech point for doing it. If he jumps || in the air to chuck the ball at you ("Take this!"), try to hit it back, and || you will get 2 Tech points. Wakka will stretch his arm by rotating it |

    | before attempting this attack. ||_____________________________________________________________________________|'============================================================================='

    _____________________________________________________________________________|=============================================================================|| DUEL: Selphie [B2] ||-----------------------------------------------------------------------------|| Not too much strategy here. You will get tech points if you can hit her || weapon back at her (a jump rope I guess? Apparently it is according to || Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and || she'll go down in no time. ||_____________________________________________________________________________|

    '============================================================================='

    _____________________________________________________________________________|=============================================================================|| DUEL: Tidus [B3] ||-----------------------------------------------------------------------------|| Tidus is on a higher platform where you found the Rope for the raft. || Fighting Tidus is a little harder than his two friends. Tidus likes to jump || and swing his stick a lot, and it causes a lot of damage. He's also adept || at constantly sidestepping after his attacks, which tends to add up to an || annoying combo. Try to avoid these assaults while getting attacks of your || own in. Aerial combos work well here, so you shouldn't have too much of a || problem. Try to get a few good combos in if you get behind him, especially |

    | if he decides to stand there like a fool and taunt you. ||_____________________________________________________________________________|'============================================================================='

    ==========3-Way Duel==========

    Talk to Tidus after defeating all three of them in single battle, and you cannow choose to fight all three of the characters. This is obviously very tough.

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    The strategy that I found most effective was to focus on them one at a time,starting with Selphie. Corner her, but keep moving to avoid Blitzballs. Sheshould go down eventually. After Selphie, focus your attacks on Tidus. You'llstill have to constantly avoid Wakka's attacks, but with only two opponents,it may be much easier to predict when they are coming. When only Wakka is left,you should feel fairly safe. Don't try to run in and attack him, as he tends touse a spin attack that will knock you back. Of course, you will probably findan easier way of winning; it just depends on luck and skill. I am typicallyaround level 6 when I finally manage to defeat them.

    You will receive a POTION whenever you win this duel.

    _____________________________________________________________________________|=============================================================================|| DUEL: Riku [B4] ||-----------------------------------------------------------------------------|| Riku is found on the tall island where you found the second raft Log. This || is by far the toughest of the duels, as Riku is a skilled swordsman (at || least compared to everyone else), and his ground recovery attack is lethal. || This is definitely a hit and run battle, because if you button mash, I || guarantee you will fail (unless you are very, very lucky). What I like to || do is rush in after he attacks, hit him once, and jump away. If you get || around to his backside (for example, when he is taunting) you can risk || pulling a combo on him. This takes a while, but once you get the hang of |

    | it, you will be able to defeat him any time you try. Be VERY careful when || you knock him on his back, his recovery move kicks you right in the face || and takes about 1/4 of your HP away. Winning this battle nets you another || POTION, and also changes the score. (The score doesn't affect anything in || particular, as far as I know). This battle really isn't too tough if you || are at least Level 6. ||_____________________________________________________________________________|'============================================================================='

    When you are all tuckered out from battling, return to Kairi to give her thepieces. In return, you get a HI-POTION, and the well-deserved chance to rest.Choose to go to bed, and the story will progress.

    =====Day 2=====

    The second half of the island is now open, and there are new tasks to complete.You can't go on a journey without food and water, after all.

    You can reach the second half of the island by going through the door Kairi wasblocking earlier, or by going over to the massive tree and jumping into thehole in the cliff wall to the left of it.

    Riku and Kairi are chillin' on this side of the island, and you should talk toboth of them. Start with Riku, who will challenge you to a race. The winner

    gets naming rights of the raft! Start the race by running along the woodenpier, but be careful because it falls. Riku can fall through too. Head rightaround the tower, and beeline straight for the ramp in the far distance (evenbetter, go a little to the left, so you can jump on the ramp). An alternatestrategy is to jump at the ladder on the tower, and climb up to use the zipline. This gets you to the ramp very quickly, but the sacrifice is the longclimb up the ladder. Head up the ramp, and jump across to the star shapedplant. Jump up and touch it, and then face back the way you came, and jumpacross the trees. Fall from this platform, and then take the pier back toKairi.

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    Don't worry if you don't win, you can always race again. Riku, however,will still name the raft. If you do win, you will get a PRETTY STONE. You cansell these for 30 munny later on, and that's about it. If you want more of them(which is way more trouble than it's worth, believe me), you will win one foreach time you beat Riku in the race.

    ===============COLLECTING FOOD===============

    It's time to collect more items for the lazy denizens of the island. Kairigives you a list of food needed, and she will give you some really good hintson where to find most of it. Try it yourself before you use this guide, but ifyou are stuck, here's a list.

    COCONUTS: Behind Kairi is a grove of Coconut trees. Keep striking the treesuntil you find an edible Coconut, and pick it up. The edible ones are coloredyellow. Keep striking the trees for the second Coconut. You can also get theCoconuts by striking the trees on the island that you fought Riku on.

    MUSHROOMS: You will find some Mushrooms at the base of the watchtower on theside of the island with the raft. Still on this side of the island, look fora boulder behind the raft that you can move out of the way. The second

    Mushroom is right in here. The third one is kind of tricky to find. Back onthe first half of the island, talk to Wakka to learn of the "Secret Place".The camera will zoom in on where you should explore. Enter this area and goall the way to the end to find the Mushroom. Take a look around while you arein there. Try to find the chocobo!

    FISH: This isn't too hard. Though the fish are rather small, you should beable to see them from a distance and swim out to catch them. You need three.

    DRINKING WATER: Go to any of the springs that flow from the cliffs on theisland, and you will receive the water.

    SEAGULL EGG: Right before the pier that leads to the island that you fought

    Riku on are three trees. Climb up the skinny one, and jump backwards off ofit to get the egg. That's all of the items!

    There is one more item you can get right now. You may have noticed a hole inthe wall next to the watchtower with a chest in it. Simply bring the crate inthe nearby bushes over, and use it to climb into the hole. The chest contains aPROTECT CHAIN, which you should equip.

    Back at the raft, you get another HI-POTION and the chance to rest. Choose todo so.

    =========INVASION!

    =========

    This cutscene confused me a bit at first: Sora and his friends live on theDestiny Islands, meaning there's more than one. Sora's reference to Kiari'sand Riku's boat is meant to imply that they all live on a different island thathappens to be in the immediate area (they take boats over to this island fromtheir homes on the other one). Anyway, back to business.

    Later that night, Sora is checking things out during the storm, when suddenly,the Heartless appear again. Don't bother attacking them, as they are impervious

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    to your weapon. Instead, go back to Riku's island, where you will find himgreeting the darkness. Sora will obtain the Keyblade, and now you can destroythe shadow creatures! Spend some time leveling up if you want, but eventuallyyou want to head to the door that appeared in front of the Secret Place.

    _____________________________________________________________________________|=============================================================================|| Shadow (Destiny Islands) ||-----------------------------------------------------------------------------|| Stats | HP: 12 ATK: 6 || | EXP: 1 DEF: 6 || | || Drops (Defeated) | HP balls || | Items: Potion - 5% ||__________________|__________________________________________________________|'============================================================================='

    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Darkside (Destiny Islands) [B3] ||-----------------------------------------------------------------------------|| Stats | HP: 300 ATK: 6 || | EXP: 60 DEF: 6 || | |

    | Drops (Defeated) | -- ||-----------------------------------------------------------------------------|| This is basically the same fight as before, except he has a new attack and || more HP. If you are around level 7, you should have no problem at all. || Darkside uses the same Attack #1 and Attack #2. || || Attack 3: Darkside throws a giant sphere of darkness into the air, causing || it to rain little blobs of energy that hurt you. Keep moving! || || Remember that you need to win this battle, so don't hesitate to use any || Potions you have stocked. ||_____________________________________________________________________________|'============================================================================='

    ~=============================================================================~| C. TRAVERSE TOWN [C0] |~=============================================================================~_____________________________________________________________________________|=============================================================================|| ITEMS: Potion .............. [ ] 100 munny ............... [ ] || Mega Ether .......... [ ] Mythril Shard ........... [ ] || Mega Ether .......... [ ] Mythril Shard ........... [ ] || Mega Potion ......... [ ] Mythril Shard............ [ ] || Mega Potion ......... [ ] Mythril ................. [ ] || Mega Potion ......... [ ] Mythril ................. [ ] |

    | Elixir .............. [ ] Postcard ................ [ ] || Elixir .............. [ ] Postcard ................ [ ] || Elixir .............. [ ] Postcard ................ [ ] || Camping Set ......... [ ] Postcard ................ [ ] || Cottage ............. [ ] Postcard ................ [ ] || Pretty Stone ........ [ ] Postcard ................ [ ] || Pretty Stone ........ [ ] ||-----------------------------------------------------------------------------|| ACCESSORIES: Brave Warrior ....... [ ] ||-----------------------------------------------------------------------------|

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    | MAGIC: Fire ................ [ ] ||-----------------------------------------------------------------------------|| ABILITIES: Dodge Roll .......... [ ] Blue Trinity ............ [ ] ||-----------------------------------------------------------------------------|| TRINITIES: Blue Trinity #1 ..... [ ] Blue Trinity #3 ......... [ ] || Blue Trinity #2 ..... [ ] Blue Trinity #4 ......... [ ] ||_____________________________________________________________________________||=============================================================================|| ENEMIES: Shadow Leon (Boss) || Soldier Guard Armor (Boss) ||_____________________________________________________________________________|'============================================================================='

    Sora is awakened by Pluto, and finds himself in a strange new environment. Youare in Traverse Town, where people from all different worlds are showing upafter their own worlds are destroyed by the Heartless. You will come back hereoften after completing other worlds to buy new weapons, armor, and items and tocheck up on certain things you find (I'll explain all of that later).

    For now, start to explore the First District, the one you are in now. Down atthe lowest part of the district is the Item Shop, which is run by Donald'snephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buyanything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1to target the fan (press L2 until it's targeted) and then jump from the counter

    and strike it to get a POSTCARD. Sweet. Take it and mail it in the big mailboxdown near the Item Shop. You get a COTTAGE for mailing it, and another itemevery time you mail more. There are a total of 10 Postcards in Traverse Town.

    Take the stairs to the right of the Accessory Shop (which is the big buildingright in the middle of the district on the middle level). Look to the right andyou will see crates in the corner. Push the big crate over to the AccessoryShop, and jump onto the roof from here. There is a POSTCARD up here in a chestto the left. Mail this one for a MYTHRIL SHARD.

    Well, after you've explored the district, head into the Accessories Shop, whichis on the first raised platform of the district. The shop is run by none otherthan Cid from FFVII! Talk to him, and he will suggest you explore other

    districts to find your friends. Open the chest on the shelf for a MYTHRILSHARD.

    Behind the Accessories Shop on the upper level is another shop run by moogles.It isn't open yet, unfortunately. Beyond this shop is the door to the SecondDistrict.

    As soon as you enter this new area, you are attacked by Heartless again! Theyjust don't stop do they? Run around the entire District to clear it of enemies.This is a very good way of gaining Experience and munny. If you want to fightmore of them, leave the area and return.

    There are a couple of chests you can get now. Immediately to the right when you

    enter is an awning with a chest on it. Jump on the raised corner of the wall (itlooks like a lantern) and jump from here to the awning to grab onto it. Thechest contains a POSTCARD, which you can mail back in the First District for anitem. You get a MEGA-POTION for the third Postcard.

    At the other end of this district is a church type building with stained glasswindows. As you are walking towards it, look to the right and jump onto a lowroof. From here, jump straight across to the church type building (the ledge isa bit hard to see, but you should be able to grab onto it). From here, look tothe left, and jump towards the treasure chest, jamming the analog stick to the

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    right so that you grab the ledge. The chest here contains a MEGA-POTION.

    As you enter different houses in this District, Goofy and Donald will just missyou as they look for Leon.

    You won't find much of interest in the Dalmatian's house just yet. Pongo andPerdita's 99 puppies are missing, ever since their world was destroyed. It isyour job to find them and bring them back for prizes! See the detailed sectionnear the end of the guide for more details. You won't find much in the Hoteland the Gizmo Shop, except you can fight a LOT of Heartless here. They stopcoming after a while, but not before you fight a good 40 of them. You can get alot of Experience and munny for killing them all!

    There is a door you can access from the lower part of this district that leadsto the Alley. You can also head into the alley through the Dalmatian's House.There is a single chest to the left in the corner containing a POTION, and youcan get two more chests if you jump up onto the Hotel balconies. You can get upthere via the low roof in the middle of the alley. The chest on the far rightbalcony contains a PRETTY STONE (it is kind of hidden, look over the ledge ofthe balcony), and the one on the far left balcony holds a POTION.

    Head back into the Second District and enter the Third District from there (ifthe Gizmo Shop and church are to your left, face the two alleys and follow theright alley to the end to reach the Third District). You won't find much here

    except for a bunch of battles with the Heartless. Fight to your heart'scontent, and then return to the first district.

    Back in the Accessories shop, talk to Cid who tells you to keep looking foryour friends. As you exit the Shop, something will finally happen. In fact, youwill be drawn into battle!

    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Leon (Traverse Town) [C1] ||-----------------------------------------------------------------------------|| Stats | HP: 120 ATK: 8 || | EXP: 30 DEF: 8 |

    | | || Drops (Defeated) | -- ||-----------------------------------------------------------------------------|| I recommend that you are at level 9 if you plan to win this battle. You || will earn your first ability by level 9, but the ability you learn will || depend on what weapon you used in the beginning. Scan isn't much use, but || equip Combo Plus or Guard if you have learned either. || || Leon seems pretty intent on obtaining your Keyblade, but Sora just ain't || gonna let that happen. Instead, he decides to fight this Gunblade wielding, || magic using warrior. This is a tough fight. || || Squall... um, Leon will attack normally with his gunblade (he does use the |

    | trigger) and this causes massive damage to Sora. You should deal with this || fight exactly how you did with Riku. Keep your distance, and use a hit and || run tactic. This should prevent Leon from dealing too much damage. || || If you keep your distance for too long, Leon will start to cast a fire || spell on you. Don't let it hit you! Run up and combo him, and quickly run. || If you are quick on the draw, a well swung Keyblade will deflect the fire || spell and stun Leon for a good while. This is a good chance to do some || damage. || |

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    | Don't worry if you don't win, it's not necessary. If you do win, however, || you will get an Elixir later, as well as a bunch of Experience points. ||_____________________________________________________________________________|'============================================================================='

    After the cutscenes, talk to Yuffie and then open the chest on the table to getan ELIXIR (make sure you talk to Yuffie, you need her advice to open thechest!). Before you talk to Leon, hit the right side of the clock until itreads 7:00. This causes a chest with a MYTHRIL to appear. Talk to Leon again.Out in the alley, he suggests that you go for the leader, but you should fightfor Experience and items. Your goal is the Third District, but return to theFirst District to get a MEGA-POTION from Aerith (in front of the AccessoryShop). It is also a wise choice to save. Also, when entering the First Districtfrom the second, look to the right and jump over this small wall to find asafe. Open it for a POSTCARD. Mail this one for a MEGA-ETHER.

    Before continuing, make sure you are around level 10 (at least learn your firstability).

    _____________________________________________________________________________|=============================================================================|| Soldier ||-----------------------------------------------------------------------------|| Stats | HP: 24 ATK: 8 |

    | | EXP: 3 DEF: 8 || | || Drops (Defeated) | HP balls || | Munny || | Items: Potion - 2% || | Spirit Shard - 8% || | Protect Chain - 1% ||-----------------------------------------------------------------------------|| Soldiers are bigger than Shadows, but you usually won't fight as many at || one time as you did with Shadows. These Heartless attack by quickly || dashing at you. You can block their attacks by swinging your Keyblade || right when they dash, and you will get Tech Points. Aerial combos tend || to work very well against them. |

    |_____________________________________________________________________________|'============================================================================='

    In the Third District, Goofy and Donald will finally meet you. Suddenly, partsof armor fall from the sky and form into a huge enemy! It's a good thing youfound Goofy and Donald when you did.

    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Guard Armor (Traverse Town) [C2] ||-----------------------------------------------------------------------------|| Arm Stats | HP: 84 ATK: 11 || | EXP: -- DEF: 10 |

    | | || Drops (Defeated) | HP balls ||-----------------------------------------------------------------------------|| Leg Stats | HP: 196 ATK: 11 || | EXP: -- DEF: 10 || | || Drops (Defeated) | HP balls ||-----------------------------------------------------------------------------|| Body Stats | HP: 120 ATK: 8 || | EXP: 110 DEF: 8 |

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    | | || Drops (Defeated) | Brave Warrior ||-----------------------------------------------------------------------------|| || This boss has multiple targets that you will have to eliminate one by one. || The most devastating part of this boss is the hands. You will probably want || to take them out first. The boss has a spinning attack that will send you || flying, and will take a fair amount of HP away. Attempting to strike the || hands during this spinning attack is risky, but there's a chance this will || interrupt Guard Armor's attack and stun the hands for a bit. || || Similarly, when the feet have detached and are stomping around, there's a || chance you can stun one and knock it over. While it's on the ground || twitching like a fish out of water, try to chip away at the large life bar. || || Whenever you destroy a limb, it will disappear, leaving many HP balls || behind. If Donald or Goofy are hurting bad, let them get the Spheres. Goofy || and Donald come equipped with many potions that they won't be afraid to use || if anyone is hurt. If they run out, it's up to you to do the healing. || || The torso is the hardiest part of the Guard Armor. Just keep hacking away || at it once the limbs are gone, and you should emerge victorious. ||_____________________________________________________________________________|'============================================================================='

    You get a BRAVE WARRIOR accessory when you win the battle.

    Back in town, Leon will give you 100 MUNNY and he will give you an ELIXIR ifyou managed to beat him. Also, Donald and Goofy will teach you the FIRE SPELLand the DODGE ROLL ability. You can also now access the Journal.

    Walk over towards the Cafe, where you will see a strange blue mark on theground. This is a Trinity Mark, and they allow you to access certain areas whenGoofy and Donald are in your party. There are a certain number of each colorscattered around the worlds. To help out a bit, I've kept a running tally ofeach type. This one would be BLUE TRININTY MARK (1/17). Choose the Trinityoption to be transported up to a ledge with another POSTCARD. This one can be

    mailed for a MYTHRIL.

    There is another BLUE TRINITY MARK (2/17) in the corner of this district nearthe front gates. Use it to get a bunch of MUNNY.

    In the second district, enter the Hotel and pick up a PRETTY STONE in the RedRoom.

    Enter the Gizmo Shop and exit through the other door. Outside there is a ladderthat leads to a higher ledge. From here, turn left and travel down the lengthof the brown-roofed building. There is a small hole that leads to the ThirdDistrict. Before you go through, look to the left to see a treasure chest righton the ledge. Open this for a MYHTRIL SHARD. Now head through the hole to the

    Third District. Press R1 to lock onto an object in the corner. AnotherPOSTCARD! Mail this one for an ELIXIR. Still in the Third District, walk behindthe Lady and the Tramp Statue to find another BLUE TRINITY MARK (3/17). Thisone gives you a CAMPING SET and a bunch of MUNNY. You can quickly get back tothe First District by unlocking the large double doors in this area (examinethe keyhole).

    One last thing to do. Back in the Third District, look for the door with theflame on it. Cast your new fire spell on it to open it, and you will findyourself in a darkened cavern area. Jump carefully across the moving stones to

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    the house on the other side (make sure not to fall off, you'll have to startover again). Enter the hole on the left side of the house. Here you will meetMerlin and the Fairy Godmother. You can't do much here for now, but there is asave point and a BLUE TRINITY MARK (4/17) nearby. Use it to get a bunch ofmunny and a MEGA-ETHER. That's about it for now. You can practice your magic ifyou want.

    Before you set off on your adventure, make sure to equip any abilities, buy andequip new weapons and armor, and equip items. You should buy about 10 Potions,and Donald's Morning Star and Goofy's Smasher. Also consider going into themenu and reconfiguring Goofy and Donald's AI menu. It may help you out in apinch. When you are ready, find a save point and teleport to the Gummi Ship.

    After a long and somewhat tedious tutorial (especially if you choose to watchany of the other ones) you will be able to choose where to fly to next. Youhave two choices. When you select one of the mystery worlds, you will see alittle message appear that says "battle lv. __". This is just rating how hardthe Heartless on this world will be. For now, you can only choose two differentworlds, one with a battle level of one, and the other with a battle level oftwo. For now, let's head to the level one battle world.

    The Gummi ship battles are quite possibly the most boring parts of the game, (Iapologize in advance if you're a fan of these types of games; however, I enjoyshoot-em-ups, and I still dislike the Gummi system). The aiming is tough, and

    objects that you think are below you are usually deceivingly high, causing youto often run into them. Anyway, this first battle isn't too tough. Just keepshooting the spaceships, asteroids, and panel-type things to collect items. Youmay find it easier to collect items if you hold O to slow down. After a while,you will seethe new world looming in the distance as it gets closer and closer,until you finally realize that it's...

    ~=============================================================================~| D. WONDERLAND [D0] |~=============================================================================~_____________________________________________________________________________|=============================================================================|

    | ITEMS: Potion .............. [ ] Camping Set ............. [ ] || Potion .............. [ ] Defense Up .............. [ ] || Potion .............. [ ] Mythril Shard ........... [ ] || Potion .............. [ ] Mythril Shard ........... [ ] || Potion .............. [ ] Mythril Shard ........... [ ] || Potion .............. [ ] Thunder-G ............... [ ] || Ether ............... [ ] Aero-G .................. [ ] || Ether ............... [ ] Aeroga-G ................ [ ] || Hi-Potion ........... [ ] Navi-G .................. [ ] || Hi-Potion ........... [ ] Footprints .............. [ ] || Mega-Potion ......... [ ] Stench .................. [ ] || Mega-Potion ......... [ ] Antenna ................. [ ] || Elixir .............. [ ] Claw Marks .............. [ ] |

    | Tent ................ [ ] Dalmatians 13, 14, and 15 [ ] || Camping Set ......... [ ] Dalmatians 16, 17, and 18 [ ] || Camping Set ......... [ ] Dalmatians 58, 59, and 60 [ ] ||-----------------------------------------------------------------------------|| ACCESSORIES: Ifrit's Horn ........ [ ] ||-----------------------------------------------------------------------------|| MAGIC: Blizzard ............ [ ] ||-----------------------------------------------------------------------------|| TRINITIES: Blue Trinity #5 ..... [ ] Blue Trinity #6 ......... [ ] ||_____________________________________________________________________________|

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    |=============================================================================|| ENEMIES: Shadow Large Body || Red Nocturne Trickmaster (Boss) || Soldier ||_____________________________________________________________________________|'============================================================================='

    Are you ready for the first Disney world (no pun intended) of the game? You'dbetter be, because they picked a pretty trippy movie for the first world.

    Sora starts out in the rabbit hole, much similar to the movie. The firstcharacter you see is the White Rabbit, who, as always, is late for a veryimportant date. You will see just how important very soon. Follow him into thenext room.

    The Doorknob will greet you here (this is what I mean when I say that thismovie is a bit stranger than most other Disney movies). You can drink one ofthe drinks on the table to shrink small enough to fit through the door. Whatdoor you ask? Well, before you drink the bottle, check the bed, and push itinto the wall. This reveals the doorway. Now you should drink the bottle andhead through the door.

    _____________________________________________________________________________|=============================================================================|

    | Red Nocturne ||-----------------------------------------------------------------------------|| Stats | HP: 24 ATK: 9 || | EXP: 1 DEF: 9 || | || Drops (Defeated) | MP balls || | Munny || | Items: Ether - 1% || | Blaze Shard - 6% || | Fira Ring - 0.5% ||-----------------------------------------------------------------------------|| After you shrink, you will probably encounter a new enemy called the Red || Nocturne. These pests like to fly around the room and cast Fire spells |

    | at you. You have to be quick at eliminating them before they decimate || you with their spells. If you are skilled at deflecting, you can hit their || spells back at them to stun them. ||_____________________________________________________________________________|'============================================================================='

    Meet Alice and the Queen of Hearts. Alice is on trial for attempted theft ofthe Queen's heart, and she is pretty much helpless. It seems that the Queenonly does things that are convenient to her, and Alice is the easiest personfor the queen to lay the blame on. Sora decides to help out, so you're stucksearching for evidence. While you're here, you can continuously talk to Alicefor some interesting conversations. Keep talking to her until she repeatsherself. Save at the Save point, and then take the door to the Lotus Forest

    (left of the Queen).

    Here in the Lotus forest you will meet the mysterious, very cool lookingCheshire Cat, but he tends to talk in riddles, so he can be more annoying thanhelpful. There are four pieces of evidence. You only have to find one, but itis very beneficial to find all four of them. Start by searching the smallalcove to the right. If you walk straight forward from the door that you camein, you will walk past a red flower, and the alcove is right there to yourright. There is a small pink chest containing FOOTPRINTS, which is one of thepieces of evidence (footprints in a box?). There is also a BLUE TRINITY MARK

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    (5/17) here as well. Use it to obtain a POTION, an ETHER, a TENT, and someMP balls. You can also give the flower a Potion for a HI-POTION and more MPballs.

    There are also a couple of red flowers, the one near the entrance, and one onthe other side of the forest. Give them both Ethers to get a CAMPING SET fromeach one. Do this only if you have some extra Ethers. These flowers also spitout HP balls.

    Back in the alcove with the Trinity mark, jump up the mushrooms until you reacha door on the side of the big tree. This will take you back to the BizarreRoom. You will land on the fireplace next to a chest containing the STENCH.Just two more pieces of evidence!

    In the back of the forest, past the second red flower, are more mushrooms. Jumpon the little one, and then jump on to the mushroom to the right. From here,you can see another evidence box. Jump across to it, and open it for anANTENNA. Look to the corner of the room to see a blue chest. The jump to theledge is really hard, but Sora will grab on if you jump at the last possiblesecond while running off the edge. The chest here contains a THUNDER-G. Back atthe three mushrooms, jump on the small mushroom again and then jump to theleft. There is a chest here that contains DALMATIANS 16, 17, and 18. Congrats,it's a tough jump.

    Back at the entrance, look for the other yellow flower next to the fake lake.Give this one a Potion to grow bigger. Step on the nearby stump (right next tothe entrance, you'll get the message "see ya"... maybe because the tree isn'tfacing you anymore; hooray for pointless dialogue) to raise a platform, andthen head over to the big tree in the middle of the area. Choose to "take" theseed after examining it, but leave it on the ground. Hit the tree to change itsdirection, and then eat the seed to shrink again. Back in the alcove where youfound the first piece of evidence, jump up the mushrooms again and follow theplatforms to a new opening on the wall that leads to the Bizarre Room.

    Be careful when you land! You don't want to fall off. Use the first person viewto spot the last chest. Carefully jump across to it, and open it for the CLAWMARKS. The Cheshire Cat appears to give you BLIZZARD magic. Yay! Now you can

    blast those pesky little mages out of the air, and get Tech points for it!Blizzard magic will be important to use from now on for a while. It acts as ashotgun-style blast and can strike multiple enemies for decent damage. Try toexperiment with it in the near future. For now, jump back down and head back topresent the evidence to the Queen.

    First things first: save your game. Now talk to the Cards in front of the Queento present the evidence. The court system is still very corrupt, and you willhave to choose a box that contains your evidence. There are now five boxes, andyou need to choose one of them at random. The more Evidence you collected, thebetter your chances of getting back one of the pieces of evidence. If youchoose the wrong box, Donald, Goofy, or both of them will pop out and will beput in cages. You will want them for the next fight, so it may be wise to

    reload if they are imprisoned. However, you can break the cages that they're inby repeatedly striking them.

    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Cards and Tower [D1] ||-----------------------------------------------------------------------------|| Heart Card Stats | HP: 60 ATK: 9 || | EXP: -- DEF: 9 || | |

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    | Drops (Defeated) | -- ||-----------------------------------------------------------------------------|| Spade Card Stats | HP: 45 ATK: 9 || | EXP: -- DEF: 9 || | || Drops (Defeated) | -- ||-----------------------------------------------------------------------------|| Tower Stats | HP: 24 ATK: N/A || | EXP: 100 DEF: N/A || | || Drops (Defeated) | HP balls || | Munny ||-----------------------------------------------------------------------------|| Crank Stats | HP: 9 ATK: N/A || | EXP: -- DEF: N/A || | || Drops (Defeated) | HP balls || | MP balls ||-----------------------------------------------------------------------------|| Queen Stats | HP: 10 ATK: 9 || | EXP: 100 DEF: 9 || | || Drops (Defeated) | -- ||-----------------------------------------------------------------------------|

    | This is a tough battle, unless you know how to fight it. First of all, you || can knock the cards unconscious, but they will get back up eventually. Your || goal is to release Alice from the cage by destroying the Tower. || || If Donald and Goofy are imprisoned, focus on destroying the cages, as you || will need all the help you can get in this battle. || || Knock out a few of the Cards until you have a clear shot at the Queen. || Blast her in the face with a Fire Spell (lock on first), and the cards will || be distracted for a few precious moments. Take this opportunity to hack || away at the tower. || || Every time you destroy a gear, HP balls will fly out. This is your key to |

    | survival in this battle. Once the gears are gone, you must rely on items || for healing, so finish the battle quickly. After a few hits to the main || body of the tower, a bunch of munny flies out. It's up to you whether you || want to collect it all or not. Use your best judgment. When the Tower is || destroyed, the Cards will stop attacking you. || || Alternately, you could blast the Queen in the face with fire and then run || away from the cards. Lock onto the tower and cast Fire rapidly to break the || tower quickly and at a safe distance. ||_____________________________________________________________________________|'============================================================================='

    As soon as everyone realizes that Alice is gone, another search is put upon the

    group. You must find out where Alice went! Don't worry about being attacked bythe cards again either. It seems that all is forgiven for the time being!

    If you return to the Rabbit Hole (where you entered) you can fight some enemiesto make a chest with a MEGA-POTION appear.

    _____________________________________________________________________________|=============================================================================|| Large Body ||-----------------------------------------------------------------------------|

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    | Stats | HP: 160 ATK: 11 || | EXP: 7 DEF: 10 || | || Drops (Defeated) | HP balls || | Munny || | Items: Hi-Potion - 4% || | Spirit Shard - 12% || | Protera Chain - 1% ||-----------------------------------------------------------------------------|| These hulking Heartless enemies are quite annoying. It may be tempting || to get rid of them in the beginning of a battle because of the annoying || belly attacks, but wait until you have at least killed any Red Nocturnes || nearby. Try to save the Large Body for last. When attacking it, keep || moving, as it is surprisingly nimble for its girth. You don't want to be || in front of it when it jumps forward. Try to get around to its back and || combo it from there. If it taps its stomach, there is an extremely high || chance it will ram into you unless you find higher grounds or blast it with || magic. It also swings its arms at you after combos. The Large Body has a || lot of HP so it will take more than a few hits to bring one down. || || When you have singled out a Large Body, wait for it to attack. After you || dodge it, the Large Body's back will be exposed for a combo. If you prefer || a face-to-face encounter, you'll have to rely on magic to bring down its || HP. If you've tailored Sora to use magic, you'll have a distinct advantage |

    | when fighting these guys. || || Large Bodies tend to become extremely dangerous when low on HP. When you || them start to glow, be ready for them to relentlessly run at you. The best || thing you can do at this point is to wait for them to get close, and hit || them in the stomach with the Keyblade. While this won't damage them, it || does completely stop the attack and daze the enemy, letting you close in || for the kill. Magic is also a good alternative at this point, though it || won't stop the charge attack. A few quick Fire spells will kill one off. ||_____________________________________________________________________________|'============================================================================='

    Back in the Lotus forest, feed the yellow flower another potion to grow large.

    Slide the nearby boulder into the pond to raise two mushrooms. Hit the big treeto access the nut again, and choose to take it. Before eating it, hit the treeagain to keep it facing away from you. Now eat the acorn to shrink back tosmall size.

    Back at the pond, use the newly raised mushrooms to access a closed off area.Feed the yellow flower a Hi-Potion to receive a MEGA-POTION and some MP balls.Use the BLUE TRINITY MARK (6/17) to get a CAMPING SET and even more MP balls.Ignore the bellflowers for now, and enter the nearby door to find yourself backin the Queen's Castle. Open the nearby chest for an AERO-G. From here, dropdown and reenter the forest.

    Back in the forest, head to the back again, and jump on the mushrooms (use the

    larger mushroom on the left) to reach the branch with the acorn. From here,enter the nearby door set into the leafy canopy to enter the Bizarre Room...but I think Bizarre Room is a gross understatement for what you find next. Thewhole room has been turned on its side! Check the first lamp to light it, andyou will receive a chest with a DEFENSE UP. When you light the second lamp, apicture appears. Examine this to reenter another closed off section of theLotus Forest. Feed a Potion to the flower on the right to get a HI-POTION andMP balls. You can give the other flower an Elixir for a MYTHRIL SHARD and somemunny, but it's up to you whether or not you make the trade in. You'll getabout 180 munny for this. Exit this section of the forest the way you came in.

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    Back in the Bizarre Room, examine the shelf with the teddy bear, and attack thelatch to make the shelf drop the bear. This affects events a bit later. Exitthe Bizarre Room the way you came in.

    Here in the forest, go back to the entrance, and jump up the mushrooms in thealcove (the mushrooms I'm referencing are the ones near the yellow flower andwhere you got Trinity #4). Head up toward the door above the entrance, and youwill exit back out into Bizarre Room, this time on the other wall. Turn thefaucet to make the pot become real, and jump into it to return to the Queen'sCastle area. The nearby chest contains DALMATIANS 58, 59, and 60.

    Save here, return to the Bizarre Room through the nearby door, and grow bigagain. The book that appeared in the corner contains a MYTHRIL SHARD. Move theteddy bear to the other chair to create a clock. Move it to reveal anotherentrance. Turn small again and exit to the Tea Party Garden.

    When you enter, take the AEROGA-G from the chest before hopping down. Read thesign near the portrait a couple of times. You can sit in any of the chairsonce, and 5 of them will yield very good items. The other two trigger battlesthat you may or may not wish to fight. Here's a chart of what you get(starting with the head of the table at the top of the chart):

    ____

    | | Battle|____|__________________

    | |____ | | ____

    POTION, | | | | | | ETHER,munny |____| | | |____| HP Balls

    | |____ | | ____

    Battle | | | | | | POTION,|____| | | |____| MP Balls

    | |____ | | ____

    ELIXIR, | | | | | | POTION,HP Balls|____| | | |____| HP Balls|__________________|

    Wow, that's a lot of stuff! Have fun! And a very merry un-birthday to you!(Many apologies if it is your birthday.)

    Starting now, there is a chance that you will encounter White Mushrooms on yourtravels throughout the game. Do not pass up an opportunity to get items fromthese creatures! Please see the respective Mushroom section at the end of theguide.

    Enter the door nearby that leads to the Bizarre Room. Now you're on theceiling! Jump onto the table from the nearby ramp and light the candles to talkto the Cheshire Cat again. Down on the wall is a small latch that opens ahidden door. Jump through to find yet another chest in the Queen's Castle area.This one contains DALMATIANS 13, 14, and 15. Nine down, ninety to go. Yipee!

    Enter the Bizarre room again (right side up), and check the plant to get acouple of POTIONS and a MYTHRIL SHARD, as well as some HP balls. Make sure togo back into the Queen's Castle area to save before talking to the CheshireCat. You should be around level 13 if you want an easy battle.

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    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Trickmaster [D2] ||-----------------------------------------------------------------------------|| Stats | HP: 600 ATK: 9 || | EXP: 150 DEF: 9 || | || Stunned | HP balls || | || Extinguish Clubs | MP balls || | || Drops (Defeated) | Ifrit's Horn ||-----------------------------------------------------------------------------|| This will most likely be the toughest fight you have encountered thus far. || The Trickmaster is tall enough to be able to keep Sora out of reach most of || the time. Goofy and Donald will immediately swarm the Trickmaster to || attack. They will get hit often if they stay in close. If you feel they || aren't strong enough, set their AI before the battle so that they don't || attack as often. || || The Trickmaster carries his fair share of powerful attacks. He can send you || flying very far, and can take a lot of HP away. The two sticks that he || carries will become a fiery nuisance later in the battle. In addition to |

    | regular attacks, he can also interact with the environment. Though the || table in the center of the room will be your main stepping stool when || attempting to hit the Trickmaster, he can push the table down into the || ground, putting you at a disadvantage. The table will eventually pop back || out if you wait, however. || || When the battle begins, you will have an easy time attacking him, so take || this opportunity to deal some major damage. In compensation for his || powerful attacks, the Trickmaster will release HP balls every once in a || while. When the Trickmaster straightens out, you will find it difficult to || hit him from the ground. Climb atop the table and jump at him to do an air || combo. Every once in a while, he will keel over, giving you a fine attack || opportunity. Forget using magic in this battle, it's not worth it. |

    | || Also, he occasionally walks over to the fireplace to light his sticks on || fire. When this occurs, try to keep a distance for a while. The Trickmaster || will begin shooting fireballs at you. While it's possible to deflect them || back and stun him, you're better off just Dodge Rolling out of their way, || as the sticks will eventually blow out. || || Curiously, you can target the grate in front of the fireplace where the || Trickmaster lights his sticks. Also, when the Trickmaster is stunned, you || can target his sticks. While I haven't found any use for either of these || curiosities, it's definitely something worth looking into. If anyone knows || the purpose of being able to target these things, let me know. || |

    | By far, the easiest way I've found to defeat him is to stick to the chairs || and shelf in the corner of the room. He can't push these into the ground, || so you'll have a unique advantage. He also typically ignores the fireplace, || meaning you won't have to deal with his sticks lighting on fire. In fact, || I've gotten him to just stand stupidly in front of me the entire battle. ||_____________________________________________________________________________|'============================================================================='

    An IFRIT'S HORN is yours for completing this battle.

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    Following the post-battle cutscene, you will receive a NAVI-G PIECE, and that'sabout all that's left to do in Wonderland, for now.

    ~=============================================================================~| * TRAVERSE TOWN [Z0] |~=============================================================================~_____________________________________________________________________________|=============================================================================|| ITEMS: Defense Up .......... [ ] ||_____________________________________________________________________________|'============================================================================='

    On the world map, choose to fly back to Traverse Town to buy new items andsuch. You should definitely buy at least 20 Potions for the next part of thegame, and probably some Hi-Potions too.

    You can get a Defense Up as well. Head over to the outdoor Cafe and destroy thechairs. Target the candles and use your new Blizzard spell to put all four ofthem out. You will hear some musical notes, and the chest will open, revealinga DEFENSE UP. If Donald has been having a hard time staying alive, give it tohim, otherwise, give it to Sora.

    Now it's time to go to Olympus Coliseum! Hop in the Gummi Ship, and set a

    course to the Lv. 2 battle world.

    ~=============================================================================~| E. COLISEUM [E0] |~=============================================================================~_____________________________________________________________________________|=============================================================================|| ITEMS: Mega Potion ......... [ ] Hero License ............ [ ] || Mythril Shard ....... [ ] Dalmatians 22, 23, and 24 [ ] || Entry Pass .......... [ ] ||-----------------------------------------------------------------------------|| ACCESSORIES: Inferno Band ........ [ ] |

    |-----------------------------------------------------------------------------|| MAGIC: Thunder ............. [ ] ||-----------------------------------------------------------------------------|| ABILITIES: Sonic Blade ......... [ ] ||-----------------------------------------------------------------------------|| TRINITIES: Blue Trinity #7 ..... [ ] Blue Trinity #8 ......... [ ] ||_____________________________________________________________________________||=============================================================================|| ENEMIES: Shadow Blue Rhapsody || Soldier Cloud (Boss) || Large Body Cerberus (Boss) || Red Nocturne ||_____________________________________________________________________________|

    '============================================================================='

    You start out in front of the mystical Coliseum. This is where competitors fromall over the world join together and test their skills to determine who thebest fighter is. As of late, warriors from other worlds have been appearing aswell. Those who have lost their own worlds to the Heartless come here to fightto get revenge on those who destroyed their world.

    There are a few things you can do immediately in front of the Coliseum. Thereare BLUE TRINITY MARKS (7/17) (8/17) to your right and left under the enormous

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    warrior statues. The one on the left drops a chest containing a MYTHRIL SHARD,and the one on the right drops a chest with DALMATIANS 22, 23, and 24. Also,look for a chest behind the pillars to the left of the door. This contains aMEGA-POTION. Now enter the double doors to enter the Lobby of the Coliseum.

    Inside the Lobby, talk to Phil, and he will ask you to move the stone slab onthe wall. Try pushing it until Sora comments on how it is too heavy. Talk toPhil again, and he will let you enter the trials. Make sure to unequip theVortex ability if you have it equipped. It just makes the trial harder.

    For the trials, you have to break 20 barrels within 30 seconds. This firsttrial is simple. Hit the middle of the three barrels until Sora finishes hiscombo. This should break all three barrels, and possibly launch one intoanother group of barrels, breaking even more! Keep going in a straight linedestroying the barrels, and you should get past the first trial no problem.

    The second trial is a bit harder. You must destroy 25 barrels in 60 seconds,but the barrels are spread out and on different platforms. Start out the trialby destroying the barrels around the perimeter. Always try hitting barrels intoothers to break them. Next, jump onto the lowest platform, and make your wayup, destroying groups of barrels as you go. On the highest platform, hit thelone barrel into the one on the floating platform. If you miss, target it andshoot off two consecutive fire spells to destroy it. That should be the lastbarrel. This might take a few tries, but you can do it until you win. After

    this trial, equip Vortex if you took it off.

    Phil still won't let you into the games but he does give you the THUNDER spell.Head outside. Meet Hades, god of the Underworld. Don't let his calm demeanordeceive you. Why is he giving you an ENTRY PASS? His intentions will becomeclear later. Oh well, might as well use it. Go back to the Lobby and show itto Phil. Yay, the preliminaries!

    This part is very tough, especially if your levels are low. You have to fightthrough 7 battles without a chance to restock your items. Make sure to fill upall your slots. Take plenty of Potions, and a couple of Ethers for later. Thefirst six battles you fight are Heartless enemies, and the last one is Cloud.You don't have to win the last battle, but you do have to win the first six.

    _____________________________________________________________________________|=============================================================================|| Blue Rhapsody ||-----------------------------------------------------------------------------|| Stats | HP: 24 ATK: 11 || | EXP: 1 DEF: 10 || | || Drops (Defeated) | HP balls || | MP balls || | Items: Ether - 1% || | Frost Shard - 12% || | Blizzara Ring - 0.5% |

    |-----------------------------------------------------------------------------|| A new type of wizard enemy will greet you in the Coliseum games. Much like || their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard || spells at you. You have to be quick at eliminating them before they || decimate you with their spells. Obviously, they are weak against fire, || though your advantage has been lessened since Fire targets only single || enemies. Still, Fire uses less MP, and you can shoot them off pretty fast, || so you shouldn't have a problem. ||_____________________________________________________________________________|'============================================================================='

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    .===========================================.| Round # | Enemies ||===========================================|| 1 - Shadow Scout | Soldier X4 || | Blue Rhapsody X3 ||====================|======================|| 2 - Sinisters | Shadow X10 || | Blue Rhapsody X3 ||====================|======================|| 3 - Heat & Freeze | Red Nocturne X5 || | Blue Rhapsody X5 ||====================|======================|| 4 - Shadow Platoon | Shadow X2 || | Soldier X2 || | Red Nocturne X3 || | Blue Rhapsody X3 ||====================|======================|| 5 - Blue Revenge | Blue Rhapsody X9 ||====================|======================|| 6 - Big One | Large Body X1 || | Red Nocturne X4 || | Blue Rhapsody X4 |

    |====================|======================|| 7 | Cloud |'==========================================='

    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Cloud (1) [E1] ||-----------------------------------------------------------------------------|| Stats | HP: 300 ATK: 11 || | EXP: 80 DEF: 10 || | || Drops (Defeated) | -- ||-----------------------------------------------------------------------------|

    | Keep in mind that this is an OPTIONAL win. If you lose, the story will || progress regardless. If, however, you choose to beat Cloud's sorry butt || into submission, I suggest being at least level 14, and having an almost || full inventory of Potions. Also, you definitely should have Dodge Roll || equipped, or you're dead meat. || || When the battle begins, lock onto Cloud and keep it that way. This way, || when Cloud starts lunging forward repeatedly, you can hold one direction || and continuously Dodge Roll to avoid the attack. || || You will want to wait until Cloud leaps into the air before you can attack || him. The second he hits the ground, Dodge Roll away from him so you don't || get hit, and pull a couple of combos on him. He will probably start lunging |

    | at you again at this point, so just repeat the strategy until he is || defeated. ||_____________________________________________________________________________|'============================================================================='

    After the battles, you will find yourself back in the lobby ready to make animportant decision. If you think you are strong enough at this point, youshould go back in to fight Cerberus. If you beat Cloud, then you should be goodenough to beat Cerberus. If you think your levels are too low, just exit out ofthe main gate and level up somewhere else. After restocking your inventory with

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    Potions and saving your game, enter the Coliseum to engage the three-headeddog.

    _____________________________________________________________________________|=============================================================================|| BOSS FIGHT: Cerberus [E2] ||-----------------------------------------------------------------------------|| Stats | HP: 600 ATK: 11 || | EXP: 200 DEF: 10 || | || Drops (Defeated) | Inferno Band ||-----------------------------------------------------------------------------|| This boss fight can be won without getting hit, and it's very easy to do || too. Any of Cerberus' heads can be struck to bring down the creature's || life, but you will have to jump to reach the heads properly. Following are || a list of Cerberus' attacks and how to avoid them. || || Attack #1 - Cerberus will shoot fireballs from its heads, and they can || easily be dodged by targeting it and Dodge Rolling to its side. || || Attack #2 - Cerberus will roar and then start snapping its teeth at your || party members. While Goofy and Donald get eaten, you should stay off to the || side of Cerberus, and wait for the closest head to chomp. Quickly jump up || in the air and strike the head 2 or 3 times, and then wait for the next |

    | chomp. Not only will you not get hit this way, Cerberus will also lose a || lot of health. Typically used after attack #2. || || Attack #3 - Cerberus rears on his hind legs and slams into the ground, || creating a shockwave that shoots outward and damages anything standing on || the ground. How do you avoid it? Jump. || || Attack #4 - Black mist emits from Cerberus' mouths as it starts vomiting || dark energy onto the field. Numerous black swells of energy rise from the || ground, and will rise under you and damage you if you stand in one place. || The best thing to do is Dodge Roll about the arena while targeting || Cerberus. It usually will use attack #1 at this time as well. || |

    | Although Cerberus has a lot of HP, you should be able to come through || unscathed (if you're good at the Dodge Roll). ||_____________________________________________________________________________|'============================================================================='

    You will receive an INFERNO BAND accessory for completing this battle.

    Phil will give you the HERO LICENSE as you leave, and Cloud will also show upto give you the SONIC BLADE ability. You should equip this nifty technique onSora right away. You may need to gain another level or two to get enough AP toequip all of Sora's abilities.

    Now that you have the Thunder magic at your disposal, there are a few things

    you can do. Plot a course back to Traverse Town for now. To leave, use thegiant double doors (the Save Point doesn't work).

    ~=============================================================================~| * TRAVERSE TOWN [Z1] |~=============================================================================~_______


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