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We are Games & Technology focused Growth Company that is building a Smart Network with our Build & Buy strategy. Q2 2021 Results September 2021
Transcript

We are

Games & Technology focused Growth Company that is

building a Smart Network with our Build & Buy strategy.

Q2 2021 ResultsSeptember 2021

This presentation (“Presentation”) has been prepared by Huuuge, Inc. (the “Company”). By reading the Presentation, you agree to be bound by the following limitations.

This Presentation is strictly confidential to the recipient. Neither this Presentation or any part hereof nor the information contained herein may be reproduced or redistributed, passed on, or the contents otherwise divulged, directly or indirectly, to any other person or published, in whole or in part.

If you gain access to this Presentation by mistake, or you are not an addressee of this Presentation or a person authorized to use this Presentation, please bear in mind the confidential nature of this Presentation and immediately contact the Company in order to return it to the Company.

The Presentation does not constitute an offer to sell or subscribe for or a solicitation of an offer to purchase or subscribe for securities. This Presentation is provided for informational purposes only. This Presentation does not constitute or form part of and should not be construed as an offer, solicitation or invitation to sell or issue, or an offer, solicitation or invitation to, subscribe for, underwrite, buy or otherwise acquire, securities of the Company or any of its subsidiaries in any jurisdiction, or an inducement/recommendation to enter into investment activity in any jurisdiction. Neither this Presentation nor any part hereof, nor the fact of its distribution or issuance, shall form the basis of, or be relied on in connection with, any contract, commitment or investment decision whatsoever.

The information contained herein is only preliminary and indicative and does not purport to contain the information that would be required to evaluate the Company, its financial position and/or any investment decision. This Presentation is not intended to provide, and should not be relied upon for, accounting, legal or tax advice nor does it constitute an investment recommendation. This Presentation is given in conjunction with an oral Presentation and should not be taken out of context.

No information included in this Presentation may be considered as investment advice or investment recommendation. The information contained in the Presentation has not been independently verified. No representation, warranty or undertaking, expressed or implied, is made as to, and no reliance should be placed on, the fairness, accuracy, completeness or correctness of the information or the opinions contained herein.

Matters discussed in this Presentation may constitute forward-looking statements. Forward-looking statements constitute statements that are other than statements of historical fact. Statements which include the words “expects”, “intends”, “plans”, “believes”, “projects”, “anticipates”, “will”, “targets”, “aims”, “may”, “would”, “could”, “continue” and similar statements of a future or forward-looking nature identify such forward-looking statements. Forward-looking statements include in particular statements regarding the financial performance, business strategy, plans and objectives of the Company for future operations (including growth potential). All forward-looking statements included in this Presentation address matters that involve known and unknown risks, uncertainties and other factors which could cause the Company’s actual results, performance or achievements to differ materially from those indicated in such forward-looking statements and from past results, performance or achievements of the Company. Such forward-looking statements are based upon various assumptions and estimates regarding future events, including numerous assumptions regarding the Company’s present and future business strategies and future operating environment. Although the Company believes that these estimates and assumptions are reasonable, they may prove to be incorrect.

The information, opinions and forward-looking statements contained in this Presentation speak only as at the date of this Presentation and are subject to change without notice. The Company, its directors, agents, employees and advisors do not intend to, and expressly disclaim any duty, undertaking or obligation to, make or disseminate any supplement, amendment, update or revision to any of the information, opinions or forward-looking statements contained in this Presentation to reflect any change in events, conditions or circumstances. To the extent permitted under the applicable provisions of law, neither the Company nor any of their affiliates, advisers or representatives shall have any liability whatsoever (in negligence or otherwise) for any loss however arising from any use of this Presentation or its contents or otherwise arising in connection with this Presentation.

This Presentation is not for distribution or use by any person or entity in any jurisdiction where such distribution or use would be contrary to local law or regulation or which would subject the Company or any of its affiliates to authorization, notification, licensing or other registration requirements under applicable laws. Any failure to comply with this restriction may constitute a violation of United States securities laws. Persons into whose possession this Presentation comes should observe all such restrictions.

Disclaimer

2

Tal ShohamCMO

Executive Management

Anton GauffinCEO

(Founder)

Grzegorz KaniaCFO

Elad KushnirCOO

3

We are on track to deliver adjusted EBITDA in line with market expectations

Another quarter of record high revenue in both core franchises and new franchises

Traffic Puzzle handover going very well and the game continues to deliver strong results. Our confidence continues to grow.

+10% yoyTotal revenue growth

in Q2 2021

Q2 2021 Summary

8.4%Record high conversion rate

in core franchises

+36% yoyARPDAU

in core franchises

12%new franchises

as % of total revenue

4

5

Business UpdateQ2 2021

Continued improvement on already industry-leading monetization metrics

● Record high revenue generated in March 21

Core franchises

Q2 2020 Q2 2021

ARPPU

$37

$45

Q2 2020 Q2 2021

Core revenue

$86m$85m

● Record high quarterly revenue

● Excellent monetization metrics, paying players stay and pay more

● Conversion up to 8.4% by 1.2pp yoy

● Strong roadmap delivery alongside consistent adding of world class slots content

● Continued investments in technology driven monetization capabilities and game operations via Huuuge Fuel Q2 2020 Q2 2021

ARPDAU

$1.44

$1.96

+36%+2%+22%

6

Huuuge Casino - Spin the best free slots

7

● Casino Fever City Edition!● New awesome slots!

Join clubs and hit Jackpot!

989.2K Ratings

What’s New?

7

● Record high revenue generated in March 21

New franchisesRevenue diversification strategy delivering results

Q2 2020 Q2 2021

New franchises as (%) of total

revenue

5%

12%Solid increase across the board

163 yoy revenue %

Q2 2020 Q2 2021

Revenue from new franchises

2.0x yoy DPU

$11m

$4m

● We expect Traffic Puzzle to be the main growth engine in the upcoming quarters, hence we will be prioritizing it on all levels

● Continued investment in our build strategy

● Deep integration of all Huuuge Fuel components

8

Traffic Puzzle - Unique Match 3 Game

9

● Now 3,000 boards available!● New MASTER LEVELS

Car Puzzle like no other!

200.4K Ratings

What’s New?

Huuuge Fuel integration in final stage

Huuuge fuel integration is ongoing. We expect our Dynamic Configuration Engine, our Segmentation Engine, and our Player Center to go live in Q3/Q4.

Handover status update

Handover is in the final stages. 40 talented Huuuge team members are running the game in full force.

Traffic Puzzle Headway

Cautious UA increase the 2H 2021

Despite having planned to take a slower approach, we have been able to positively impact the game KPIs during the handover and have cautiously begun acceleration of the user acquisition spend to drive growth

DAU

10

Superb results during handover. We are more confident than ever

Traffic Puzzle

Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1

2019 2020

Q2

2021

● Record high revenue in Q2 2021 generated (+4x higher yoy, 10% qoq) despite no additional UA investment qoq

● August revenue record (+13% m/m) thanks to product improvements (changes in the First Time User Experience drove DAU up to 200k)

● Positive impact on KPI’s from internal monetization know-how & product knowledge

● Lots of upside ahead of us - TP team is only 4 months old in Huuuge and not yet fully plugged into our system

4.0x yoy revenue

3.6x yoy DAU

+10% qoq revenue

14% qoq DAU

Traffic Puzzle revenue ($ m) and DAU

$8.3m

$2.1m

11

Conversion (%, monthly) ARPPU (USD) ARPDAU (USD)

Core competencyMonetization via know-how & technology

Know-How Technology

Reasons to Play Stay and Pay

~91% of our players have yet to pay in our games. This is a clear untapped market within our existing user base 12

FuelWith Huuuge Fuel platform our internal

and partner studios are driving our future growth

BUILD owned and operated studios

PUBLISHING PARTNERS

BUY Acquired studios

Financial UpdateQ2 2021

Financial highlights

Adjusted EBITDARevenue

$89m

$98m

$27m

$16m

Q2’20 Q2’21 Q2’20 Q2’21

+$15MIncrease in user acquisition marketing campaign costs

-$11MDecrease in adj. EBITDA

in Q2 2021

+10%Revenue total

growth in Q2 2021

UAMC

$20m

$35m

Q2’20 Q2’21

36% of revenue

22% of revenue

15

1. Revenue growth despite high base and market slow down. Growth driven by new franchises that increased by 163%.

2. Cost of sales consists mainly of platform fees paid to distributors (98% of costs) and gaming servers expenses. Slight increase in gross profit on sales margin was mainly due to the higher revenue vs last year generated from advertising.

3. Significant increase in UAMC due to investing in building player base of the new franchises to accelerate growth

4. General sales and marketing expenses growth due to development of in house marketing teams and competences

5. Increase in G&A resulted mainly from employee-related costs, ESOP and public company readiness related expenses

USD m Q2 2021 Q2 2020 Change

Revenue 97.5 88.9 10%

Gross profit/(loss) on sales 68.8 62.1 11%

Sales and marketing expenses (39.3) (23.7) 66%

- UA marketing campaigns (34.8) (19.9) 75%

- General sales and marketing expenses (4.5) (3.8) 17%

Research and development expenses (8.0) (7.8) 4%

General and administrative expenses (10.1) (4.5) 124%

Other operating income/(expense), net (0.1) (0.3) -63%

Operating result 11.2 25.9 -57%

Finance income/expense, net 0.4 (8.2)

Profit/(loss) before tax 11.7 17.7 -34%

Income tax (2.5) (3.5)

Net result for the period 9.1 14.2 -36%

Financial performance Q2 2021

01

02

02

03

01

0304

0405

05

16

USDm Q2 2021 Q2 2020 Change

EBITDA 13.3 26.5 -51%

ESOP 2.4 0.8

Adjusted EBITDA 15.6 27.3 -43%

Adjusted EBITDA margin (%) 16.0% 30.7%

Net result for the period 9.1 14.2 -36%

ESOP 2.4 0.8

Series C shares revaluation - 9.0

Adjusted Net Result 11.4 23.9 -52%

Adjusted Net Result (%) 11.7% 26.9%

Adjusted vs reported

17

USDm 30 June 2021 31 Dec 2020

Non-current assets 55.6 17.3

Current assets 216.8 124.5

Total assets 272.4 141.8

Total equity 200.3 (96.0)

Non-current liabilities 4.7 183.0

Preferred shares - 176.6

Current liabilities 67.4 54.8

Total equity and liabilities 272.4 141.8

Balance Sheet

01

02

1. Non-current assets increase due to acquisition of Traffic Puzzle game ($39m)

2. Current assets increase thanks to proceeds from IPO

($100m).

3. The structure of total liabilities changed due to the

conversion of preferred shares Series C into common shares

87% of current liabilities are trade and other payables

03

01

02

03

0404

18

USDm Q2 2021 Q2 2020

Pre-tax profit 11.7 17.7

Operating CF 8.5 26.5

Investing CF (11.4) (1.5)

Financing CF (0.5) (0.6)

Change in cash (3.4) 24.4

Cash End of Period 180.3 75.4

1. Changes in OCF due to:

(1) lower EBITDA yoy, as well as

(2) decrease in trade payables (increase in balance sheet connected with

the Traffic Puzzle liability included in the payables line)

2. Changes in CFI mainly attributable to acquisition of Traffic Puzzle game

and cash outflow of USD 9.5m

01

02

01

02

Cash Flows Q2 2021

19

Strategy UpdateQ2 2021

Buy -> Publishing

Two new partnerships signed in Q2 2021

Many more in pipeline and in detailed talks with four more

2021 Focus - Build & Buy strategy

Buy -> M&A

We are in talks with 3-4 potential targets

Build

Systematic build over long term leads to further organic growth

Multiple new games and game ideas in different stages of development

21

For more information please see https://ir.huuugegames.com

Thank you

Appendix

Appendix - KPI’sFY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Total DAU 632,113 850,717 911,048 947,188 874,002 876,371 913,997 979,820 980,224 970,211 944,456 893,861 888,781 773,229

Core Franchises 509,356 772,029 769,134 628,119 801,215 758,581 769,710 747,029 721,866 645,541 577,293 567,775 545,487 483,502

New franchises 0 438 101,328 300,469 22,795 80,562 111,012 190,941 228,229 303,097 354,497 316,055 331,953 277,612

Other 122,757 78,250 40,586 18,600 49,992 37,229 33,275 41,850 30,129 21,572 12,667 10,032 11,341 12,115

FY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Total MAU 3,321,543 3,716,410 3,984,784 4,701,679 3,524,091 3,715,666 4,198,691 4,500,685 4,575,143 4,879,425 4,787,025 4,565,123 4,379,981 3,511,447

Core Franchises 2,545,316 3,193,507 3,032,904 2,353,499 3,061,698 2,869,545 3,209,598 2,990,775 2,798,655 2,399,617 2,158,465 2,057,258 1,934,096 1,689,879

New franchises 0 3,844 715,394 2,249,652 177,605 646,534 796,298 1,241,141 1,610,213 2,364,926 2,569,348 2,454,120 2,379,211 1,751,154

Other 776,227 519,058 236,485 98,528 284,788 199,588 192,796 268,770 166,274 114,881 59,211 53,745 66,675 70,414

FY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Total DPU 14,152 21,357 25,498 27,146 24,888 23,595 26,100 27,410 27,535 27,861 25,412 27,775 28,596 26,148

Core Franchises 13,265 20,890 23,831 24,095 24,522 23,113 23,409 24,279 24,962 25,160 22,435 23,823 23,240 20,820

New franchises 0 2 1,493 2,982 93 324 2,573 2,981 2,469 2,619 2,927 3,913 5,290 5,260

Other 887 464 175 69 273 157 118 150 105 81 51 40 66 69

FY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Total MPU 139,833 203,651 218,297 212,384 217,919 201,852 232,518 220,898 219,570 205,984 203,445 220,535 220,640 200,753

Core Franchises 125,904 196,503 198,530 174,869 212,463 197,052 200,252 184,353 189,851 173,798 165,257 170,570 160,665 142,146

New franchises 0 35 17,470 36,697 1,509 3,002 30,738 34,631 28,411 31,252 37,644 49,479 59,055 57,528

Other 13,929 7,113 2,297 818 3,947 1,798 1,528 1,914 1,307 934 544 486 921 1,079

24

Appendix - KPI’sFY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Conversion (daily, DPU/DAU) 2.2% 2.5% 2.8% 2.9% 2.8% 2.7% 2.9% 2.8% 2.8% 2.9% 2.7% 3.1% 3.2% 3.4%

Core Franchises 2.6% 2.7% 3.1% 3.8% 3.1% 3.0% 3.0% 3.3% 3.5% 3.9% 3.9% 4.2% 4.3% 4.3%

New franchises n/a 0.5% 1.5% 1.0% 0.4% 0.4% 2.3% 1.6% 1.1% 0.9% 0.8% 1.2% 1.6% 1.6%

Other 0.7% 0.6% 0.4% 0.4% 0.5% 0.4% 0.4% 0.4% 0.3% 0.4% 0.4% 0.4% 0.6% 0.6%

FY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Conversion (monthly, MPU/MAU) 4.2% 5.5% 5.5% 4.5% 6.2% 5.4% 5.5% 4.9% 4.8% 4.2% 4.2% 4.8% 5.0% 5.7%

Core Franchises 4.9% 6.2% 6.5% 7.4% 6.9% 6.9% 6.2% 6.2% 6.8% 7.2% 7.7% 8.3% 8.3% 8.4%

New franchises n/a 0.9% 2.4% 1.6% 0.8% 0.5% 3.9% 2.8% 1.8% 1.3% 1.5% 2.0% 2.5% 3.3%

Other 1.8% 1.4% 1.0% 0.8% 1.4% 0.9% 0.8% 0.7% 0.8% 0.8% 0.9% 0.9% 1.4% 1.5%

(USD) FY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

ARPDAU 0.66 0.76 0.78 0.96 0.80 0.78 0.77 0.78 0.86 1.01 0.90 1.08 1.20 1.39

Core Franchises 0.80 0.83 0.90 1.36 0.87 0.89 0.88 0.96 1.11 1.44 1.38 1.55 1.72 1.96

New franchises n/a 0.10 0.18 0.19 0.05 0.04 0.25 0.22 0.17 0.15 0.15 0.28 0.38 0.45

Other 0.07 0.09 0.07 0.08 0.08 0.05 0.07 0.05 0.06 0.09 0.10 0.09 0.08 0.06

(USD) FY 2017 FY 2018 FY 2019 FY 2020 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021

Daily ARPPU 28.7 29.9 27.8 32.8 28.0 28.7 26.9 27.7 30.1 34.7 32.6 33.7 35.7 39.5

Core Franchises 30.2 30.4 28.9 35.3 28.3 29.1 28.7 29.6 31.9 37.0 35.3 36.9 40.3 46.8

25

Appendix - P&L, Balance Sheet, Cash Flowin thousand USD Q2 2021 Q2 2020

Revenue 97,543 88,944

Cost of sales (28,736) (26,807)

Gross profit/(loss) on sales 68,807 62,137

Sales and marketing expenses (39,299) (23,694)

user acquisition marketing campaigns (34,816) (19,878)

general sales and marketing expenses (4,483) (3,816)

Research and development expenses (8,048) (7,753)

General and administrative expenses (10,099) (4,511)

Other operating income/(expense), net (120) (325)

Operating result 11,241 25,854

Finance income (120) 422

Finance expense 529 (8,578)

Profit/(loss) before tax 11,650 17,698

Income tax (2,546) (3,512)

Net result for the period 9,104 14,186

Exchange gains/(losses) 374 360

Total income for the period 9,478 14,546

in thousand USD Q2 2021 FY 2020

ASSETS

Total non-current assets, including: 55,574 17,347

Right-of-use asset 6,607 8,646

Goodwill 2,747 2,838

Intangible assets 40,641 1,459

Total current assets, including: 216,796 124,485

Trade and other receivables 35,889 29,226

Cash and cash equivalents 180,352 94,158

Total assets 272,370 141,832

EQUITY

Total equity 200,305 (96,008)

LIABILITIES

Total non-current liabilities, including: 4,671 183,019

Preferred stock - 176,606

Total current liabilities, including: 67,394 54,821

Trade and other payables 58,479 37,797

Total equity and liabilities 272,370 141,832

in thousand USD Q2 2021 Q2 2020

Profit/(loss) before tax 11,650 17,698

Adjustments for:

Sum of non-cash changes in interest, depreciation, amortization, FX differences, prepayments and profits on disposal

3,587 1,430

Non-cash employee benefits expense - share-based payments 2,336 785

Non-cash remeasurement of preference shares liability - finance expense - 8,950

Changes in net working capital (7,343) (2,501)

Cash flows from operating activities 10,230 26,362

Income tax paid (1,750) 127

Net cash flows from operating activities 8,480 26,489

Cash flows from investing activities, including:

Acquisition of property, plant and equipment and intangible assets (1,913) (478)

Acquisition of subsidiaries, net of cash acquired - (1,064)

Acquisition of IP rights (9,500) -

Net cash from investing activities (11,413) (1,539)

Cash flows from financing activities, including:

Transaction costs of the issue of equity instruments (109) -

Net cash from financing activities (468) (587)

Net increase/(decrease) in cash and cash equivalents (3,401) 24,363

Cash at the end of the period 180,352 75,444

26

Appendix - GlossaryARPDAU Average revenue per daily active user.

ARPPU Average revenue per paying user.

DAU The number of individual users who played a game on a particular day.

DPU The number of players (active users) who made a purchase on a given day.

Live OpsActivities aimed at increasing the player engagement, among others, by adding new features to games, recurring and one-off virtual events in which players can participate, and active management of promotions within the game.

MAU The number of individual users who played a game during a particular month.

Monthly ConversionThe percentage of MAU that made at least one purchase in a month during the same period In-app purchases. Payments made by users after downloading a game, in connection with the purchase of additional game features. In-app purchases can be made through various non-cash payment instruments (e.g. payment card, transfer), various electronic channels (e.g. e-banking, mobile phone) or using payment service providers (e.g. PayPal).

MPU MPU is defined as the number of players (active users) who made a purchase at least once in a given month.

Retention The number of users who continued to use the game after a certain period of time after downloading the application.

UAMCUser acquisitionmarketing campaigns

Process of the acquisition of users through paid campaigns or promotional offers

27

For more information please see https://ir.huuugegames.com


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