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Games and Fun Ideas for GFA Programs - SESLHD · Using index fingers put your right finger on your...

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Games and Fun Ideas for GFA Programs
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  • Games and Fun Ideas for

    GFA Programs

  • Page 2

    Contents

    Neuro-Nastics pg 3-4

    Huff and Puff Games pg 5-8

    Physical Prep pg 9-10

    Hand Held Equipment pg 11-12

    Circuit ideas pg 12-19

  • Page 3

    NEURO-NASTICS

    Movement is vital to brain development and provides the brain development opportunities for their students

    through movement.

    Activity 1: Rhythm & Balance

    Numbers, clap, bob, jump

    1. Face a partner and take turns to continuously count to three.

    2. After a few goes, replace 1 with a clap. How was that?

    3. Now replace the 2 with a bob,

    4. Finally replace the 3 with a jump. Which was easier? Harder?

    Activity 2: Crossing the Midline and Cross Pattering

    Nose to Nose

    1. Using index fingers put your right finger on your nose, left finger on left ear.

    2. Swap left finger to nose, right finger to right ear.

    3. Now try with hands crossed: right finger on left ear, left finger on nose.

    4. Swap: right finger on nose, left finger on right ear.

    Activity 3: Rhythm, Balance, Crossing the Midline

    Chair aerobics

    1 8x right hand up, left hand up, R down, L down

    2 8x L up, R up, L Down, R down

    3 8x bow and arrow R

    4 8x Bow and arrow L

    5 8x High Touch down

    6 8x Breast stroke

    7 8x R foot hook up bicep curl

    8 8x L foot hook up bicep curl

  • Page 4

    6 ingredients to Neuro Nastics 1 Vestibular Stimulation

    wakes the brain and prepare it for new information happens by taking the body off balance and back again i.e. rolling and rotation sends messages to the brain , helping us to be aware of where our body and limbs are in

    space Spatial awareness relates to the ability to locate a place letters, numbers and symbols on

    a page.

    2 Crossing the Midline and Cross-Pattering

    The left hemisphere of the brain controls the right side of the body and vice versa The corpus callosum is a bundle of neural pathways that formed an strengthen as the

    body moves Each time the limbs on either side of the body cross the midline, the neural pathways in

    the corpus callosum are stimulated and strengthened.

    3 Visual Tracking

    Our eyes need to be exercised and developed just like any other muscle in the body.

    Assists with reading and writing where children must scan across a page, crossing the midline of their body with their eyesight and focus.

    4 Rhythm Found in languages through pace, pitch and tone. Reading and speaking.

    Teaching tool for counting, music and movement

    5 Core Strength Poor posture can cause children to be irritable from weak abdominal muscles working

    overtime.

    6 Balance

    Static and dynamic balance is developed as children learn to use limbs and body in space.

    Dynamic running, skipping hopping Equilibrium assists with focusing on taken in the new information

    DMPS BRIAN DEVELEOPMENT

    PHYSICAL FITNESS

    SPRING

    Vestibular Stimulation

    Agility

    LANDING Crossing the midline/Cross patterning

    Spacial Orientation

    STATIC Visual Tracking

    Balance

    ROTATION Rhythm

    Coordination

    SWING Core Strength

    Kinaesthetic

    LOCOMOMOTION Balance

    Strength

    Flexibility

    Speed

    Endurance

    Information taken from GA Fundamental Movement participant Manual (Launch Pad Ignite!)

  • Page 5

    HUFF & PUFF WARM UP GAMES

    Before commencing any gymnastic

    program a Warm up must be completed.

    A Warm up session should involve 5-10minutes of general activity followed by stretching:

    o Warm up Game 5 minutes o Stretching Activities 10 minutes

    Warming up prepares the mind, heart,

    muscles and joints for the activity and increases body and muscle temperature.

    The game should be inclusive to all

    participants with no sit outs.

    Games should be fun and fast moving activities

    When warm up games are part a program

    is extremely important to relay the rules of the game to the participants and stress the safety component to all involved.

    There are 3 forms of game formats:

    1. Random activity within boundaries 2. Circle Games 3. End to End Games

    A. Game format:

    Radom activity within boundaries

    Call the Action Within a given playing area instructions are

    given on how to move eg on toes, big steps, reaching tall, moving forward, backward, sideways.

    Safety: Boundaries marked and visual to all Freeze command acknowledged by all Stress special awareness

    B. Game format: Circle Games

    TPs and Indians

    In pairs form a circle with one sitting crossed legged and arms crossed (Indian) and the other child standing behind with legs apart and arms touching straight above the head (TP)

    When called, TP runs around the Indian, around the big circle to the right, run around the Indian again and finish in Tp stance.

    When called, Indian crawls through the TP legs, around the big circle to the Right, back through the TP legs and sit in Indian.

    Last group back does something special eg 5 star jumps.

    Additions: when hands are clapped change direction

    Safety:

    All participants run the same way Tall participants are the tee pees No overtaking around the circle

    C. Game format: End to End Games

    Spiders Web One person is in the spider all

    participants start at one end, the spider in the middle.

    Participants run from end to end and try not to be tipped by the spider.

    When tipped they become a fly stuck in the web, the can tip other runners but cannot move.

    The last one tipped is the winner Safety:

    All participants run at the same time Wait for coach to say go before

    running back to the other end. Make sure the participants cross a

    boundary instead of running into a wall.

  • Page 6

    Random Running Games

    Call the Action Within a given playing area instructions are given on how to move eg on toes, big steps, reaching

    tall, moving forward, backward, sideways.

    Form a Group The class runs randomly. On cue (eg music stops) a number is called and the children form a group of that number

    Bean Bag Snatchy Everyone has a beanbag. Jump randomly around and try to grab someones beanbag. When you have grabbed a beanbag, give it back to the person. When your bean bag has been grabbed, you must do a task to re-join the game eg throw and catch

    bean bag 5 times, pass it around your body 3 times etc. Additions : Hats can be substituted for bean bags

    Island hopping Have 8-10 less hoops than children. Children must move out of their hoop (Island) when someone else comes to occupy it. Children move randomly around. Only 1 child can occupy a hoop (Island) at one time

    Sharks and Islands Same as Island hooping Include a Shark to swim the waters to tip someone looking for an Island. Once tipped you then become the shark and the other player re-joins the game. Additions: Sharks stay in and gang up on other players

    Dead Ants Choose an ant exterminator. The ant exterminator exterminates the ants by tipping them on the shoulder. Once tipped and ant

    becomes a dying ant lies on its back with arms and legs waving in the air. The exterminators objective is to eliminate all the ants (colony) to finish the game. The ants have to continue the colony by taking their dying ants (the ones who have been tipped) off

    the Ant hospitals. There are 4 ant hospitals scattered around the room and determined by hoops. It takes 4 ants to carry 1 ant to hospital (hold leg, leg, arm, arm). Once in the hospital the dying ant is cured and continues the game. Safety tips: When holding on to an ant you cannot be exterminated. Place ants into hospitals If in a confined space have the children do crab walk instead of running.

  • Page 7

    Others: Catch one, catch all Gym Mix pg 394 Mounted Tag Gym Mix pg 396 Nose and Toes Tag Gym Mix pg 397 Balance Tag Gym Mix pg 398 Frozen Tag Gym Mix pg 399 Got you Tag Gym Mix pg 401 Fish in the net Gym Mix pg 404

    Circle Games

    TPs and Indians In pairs form a circle with one sitting crossed legged and arms crossed (Indian) and the other child

    standing behind with legs apart and arms touching straight above the head (TP) When called, TP runs around the Indian, around the big circle to the right, run around the Indian

    again and finish in Tp stance. When called, Indian crawls through the TP legs, around the big circle to the Right, back through the

    TP legs and sit in Indian. Last group back does something special eg 5 star jumps. Additions: when hands are clapped change direction

    Snap, Crackle and Pop Sit in a group of 3 one behind the other to form a circle (as per Tps and Indians) First person is Snap, Second is Crackle, and third is Pop. When Called, Snap, Crackle or Pop, stand and run around the big circle to the right (this can be

    changed to suit environment eg run, skip, hop) and back to the group. Once there, they can crawl through legs, or ZigZag in/out group to grab a beanbag in the middle

    then sit back in the same space. The group/s without a beanbag can do 5 star jumps. Safety tips: Make sure bean bags are scattered away from each other

    Discourage diving into the centre.

    Others: Number Change Gym Mix pg 405

  • Page 8

    End to End Games

    Spiders Web All start on one wall One person is in the spider All participants run from end to end, if tagged they are a fly in the web and assist the spider to catch

    more flys. Flies cant move and are stuck in the spot they are caught.

    Others: Partner Tag Gym Mix pg 395 Line Chasing Gym Mix pg 400 Robbing the Nest Gym Mix pg 406

    Useful web links for game ideas

    teachingideas.co.uk

    gameskidsplay.net

    kidspot.com.au

    wilderdom.com/games

    funattic.com

    jumpbunch.com

    aussiechildcarenetwork.com (KinderGym)

    Useful resources for games

    Great selection via ACHPER Healthy Lifestyles Bookshop - http://www.achper.org.au/bookshop/bookshop

    http://www.achper.org.au/bookshop/bookshop

  • Page 9

    PHYSICAL PREPARATION

    Flexibility Activities Knots (Step in and out) Gym Mix pg

    Facing a partner holding hands both children are to try and step through their arms to

    standing.

    Finish back to back.

    Repeat

    Pass the ball

    In a single file line pass the ball over and under to the end of the line.

    After passing the h ball turn around so the ball can be passed back down the line

    Variation from side to side

    Strength Activities (upper body)

    Tunnel Ball Push Ups

    Lying shoulder to should, hand under shoulders, the children push up to allow the ball to be

    rolled down the tunnel.

    Once the ball rolls past the children return to the lying position.

    Front support Tag

    With feet would each other partners, in a front support, take turns at trying to walk on their

    hands and tagging the other player.

    Change roles frequently.

    Can be played face to face.

    Strength Activities (abdominal) Tunnel Ball V sit

    Sitting side to side in a single file line

    Children lift their legs to allow the ball to roll down the line.

    After the ball passes the children lower their legs.

    Partner Feet Clapping

    Sitting face to face

    Place feet together off the ground

    Partners clap left to left and right to right

    Set number of times

  • Page 10

    Strength Activities (Legs) Chain jumping

    In a single file line

    Children place their hands on the hips of the child in format.

    Working together the children jump to a nominated area.

    Try jumping feet in, feet or and chain hopping.

    Jump the Rope

    In a Circle

    One child in the centre.

    Swing the rope around.

    Children in the circle jump the rope to avoid being hit

    When hit child changes places with the child in the centre

    Balance Puzzle Gym Mix pg 288

    Elbow Shoulders Knee

    The Clock 12 stations as per the hands of the clock

    1 centre station

    The centre activities sent the participants back out to the clock numbers

    12 stations each have a set of 6 activities:

    1. sit up activities

    2. leg strength activities

    3. arm strength activities

    4. endurance activities (jogging)

    5. leg flexibility activities

    6. shoulder flexibility activities

    7. aerobic activities

    8. core stability activities

    9. leg strength activities

    10. jumping activities

    11. Add your own

    12. add your own

  • Page 11

    HAND HELD IDEAS

    Hand Apparatus Ideas

    ROPE Skips

    Fwd. and back 1 foot & 2 foot On the spot Moving in a direction Double jump

    Swing with a nice wide U shape Side to side Fwd. & bwd Like a pendulum and jump over it

    Throw and catch Catch the ends of the rope Catch the middle of the rope Throw, catch & skip

    Side throw and catch Figure 8 Planning

    Left & Right Side In Front On top of head (helicopter)

    In a pair

    One rope, 2 skip 2 ropes, 2 skip

    In a group

    2 long ropes double Dutch facing each other or in a criss cross

    BALL Bounce and catch:

    1 hand 2 hand Side to side

    Bounce Bounce, spin, catch Bounce

    under leg off knee off forearm

    Throw and catch:

    1 hand 2 hand Side to side Between knees Behind back

    Toss, spin, catch Rolling:

    Down back & catch Along legs in L sit In dish Down one arm Down both arms

    Partner

    Bounce and catch to a partner Toss and catch to a partner One bounce/one toss to a partner

    In a circle

    Bounce to each other in a circle Toss to each other in a circle Evens only bounce or toss Odds only bounce or toss All bounce or toss

  • Page 12

    Hand Apparatus Ideas

    HOOP Skip

    1 foot 2 feet Forwards, backwards Stationary and moving

    Spin hoop

    And catch with same hand Each hand Leg over, catch hoop Spin around and catch hoop Run around hoop and catch hoop

    Throw and Catch from hand to hand Retro roll Rolling length of room Throw length of room Rotations on hands F & B Hula Hoop Partner

    Roll & catch to a partner Toss and catch to a partner One roll/one toss to a partner

    In a circle

    roll to each other in a circle Toss to each other in a circle Evens only roll or toss Odds only roll or toss All roll or toss

    RIBBON Circles

    Left Fwd. & Back heel and ear Right Fwd. & Back heel and ear Circles in front past toes and nose

    Figure 8 Circle in front and step through Spirals

    big and small

    Serpents on ground in air in a circle

    Zig zag (Waterfall) Up & Down Run

    Serpents Spirals Zig zag

    In a group In a line

    Even & odd numbers left and right In a cannon

    In a circle

    All in and out together Even & odd numbers in and out In a cannon

  • Page 13

    CIRCUIT IDEAS

    Statics Circuit Station Ideas

    Animal balance in hoop

    -activity cards with various animals

    -students do a balance corresponding to animal in hoop

    -hold balance for 10 secs

    -eg. flamingo = student could stand on one leg

    Body part balance in hoop

    -work with partner or activity card

    -students to balance in hoop on particular body parts as

    specified by activity card or partner

    -eg. two hands and one foot; two knees

    Balance on beam

    -students practice different shapes and balances on beam

    -use activity cards

    -try making alphabet shapes

    Partner balances

    -use partner balance cards

    -students to work together in groups to create balances as

    shown on card

    Balance board/wobble board -students to practice different shapes on an uneven surface

    (use your imagination if you dont have balance boards)

    Bean bag balance

    -move into different static shapes with a bean back on head

    (or other body part)

    -eg. from siting to standing; rolling from front to back

    Balance using hand held apparatus

    -hold different balances while using hand held apparatus (eg.

    hoop, ball, rope, ribbon)

    -eg. sit in tuck and rolling ball all the way round body

  • Page 14

    Locomotor Circuit Station Ideas

    Animal walks on beam or rope

    -animal walks as above along beam or rope

    -try giving children an animal and getting them to make

    up to movement eg. snake, horse, koala

    Locomotor movements (jumping, running, skipping, hopping, side gallop etc.) around

    obstacle course

    -create a short obstacle course with cones, markers etc.

    for students to navigate in their locomotions

    -try and include change of direction and level etc.

    Partner animal walks

    -students work together

    -try partner crab walk crab walk as above, students sit

    one in front of the other; front students puts hands on

    back students feet; students then coordinate crab walk

    together

    Bear or crab walk on parallel bars

    -students complete bear walk or crab walk on low

    parallel bars (hands hold bars, feet behind on bars,

    bottom in the air)

    -two low beams or ropes can be used if parallel bars

    unavailable

    Locomotor movements with hand apparatus -use hoops, balls, ropes etc. while completing locomotor

    activities eg. try side galloping while rolling a hoop etc.

    Locomotor movements balancing bean bag on different body parts

    -balance bean bag on body part (arm, head, stomach

    etc.) while completing locomotor movements (animal

    walks, skipping, side gallop etc.)

  • Page 15

    Rotation Circuit Station Ideas

    Log roll or egg roll down (or up!) a wedge

    -start and top of wedge and roll down in different shapes

    -add teddy bears, ball etc. between feet to make more

    challenging

    -Roll up the wedge for a challenge

    Superman/Supergirl rolls

    -start on back in dish shape (straight shape with arms

    and feet lifted just off ground)

    -roll over to superman shape (on stomach, arms and feet

    still off floor

    -try not to let arms or feet touch as roll is completed

    Rock and roll with bean bag on stomach

    -place bean bag on stomach and complete rock and roll

    several times without losing bean bag

    Partner log rolls -as log rolls above but holding hands with partner

    Butterfly rolls -start in butterfly shape and roll to side and around in a

    circle

    Spin and balance

    -spin in a circle 10 time and then try and balance on one

    leg

    -have a competition with partner to see who can be still

    after spinning first

    Windmill front back support

    -start in a front support shape with either hands (easier)

    or feet (challenging) on a low beam

    -move along beam by rotating from front support to back

    support through side support

    -Could also be done around a box

    Cartwheel (or Cartwheel drill) over or off a box

    -over box: children place hands on box and

    jump/cartwheel their legs to the other side

    -off box: children start standing on low box, place hands

    on box edge and cartwheel legs to floor

  • Page 16

    Spring and Landing Circuit Station Ideas

    Hoop jumping

    -jump into hoops (land on motor bike)

    -pick hoop up and move over body/head without

    touching body

    Hoop jumping obstacles

    -jump to hoop over box or other obstacles

    -try jumps with turn

    -add object between legs for added challenge

    Jumps from box or raised surface (land on mat)

    -try different jumps (tuck jump, star jump, turn) from

    low box to motor bike landing

    Side to side bunny hops

    -bunny hops side to side of a low beam, rope or line

    -add object between feet for challenge

    -try rotating bunny hops

    Ski jumps -side to side or front to back jumps over a line or rope

    -can be done fwds, bwds, sideways etc.

    Jumps along or over low beam -jump over small objects on a low beam

    -Skip with a hoop along low beam

    Fly

    -set hoops or ropes up in a row with varying

    distances/gap between

    -children jump/hop/step in each hoop but are only

    allowed one floor contact per hoop/gap

    Mini Tramp

    -turn mini tramp around and place box or low beam in

    front children jump from box to mini tramp and then

    to landing mat

    -try using a pool noodle for children to jump over

  • Page 17

    Swing Circuit Station Ideas

    Hangs on bar

    -students hang on bar (as above) in different shapes

    -students can try transitioning from one shape to

    another without putting their feet on the ground

    School Play Equipment -use existing school play equipment to create a swing

    and climbing circuit

    Animal swings

    -give children an animal to imitate on a bar eg. monkey,

    sloth, possum,

    Pick up and drop

    -have children hang on a bar and pick up a bean

    bag/toy with their feet/object

    -have them either move or swing the bean

    bag/toy/object to bucket, hoop etc.

    Target throw - swing with a bean bag between your feet and have

    children throw into a hoop or basket

    Kick the cone - balance a ball on a cone, have the children kick the

    ball off with 2 feet (glide leadups)

    Wall bars

    -child to thread skipping rope in and out of bars as they

    climb

    -child to ring bell etc. when then reach the top

  • Page 18

    For more information regarding GFA Programs contact: Natalie Jaques

    GNSW Development Officer [email protected]

    02 8116 4113

    mailto:[email protected]

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