Games and Fun Ideas for
GFA Programs
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Contents
Neuro-Nastics pg 3-4
Huff and Puff Games pg 5-8
Physical Prep pg 9-10
Hand Held Equipment pg 11-12
Circuit ideas pg 12-19
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NEURO-NASTICS
Movement is vital to brain development and provides the brain development opportunities for their students
through movement.
Activity 1: Rhythm & Balance
Numbers, clap, bob, jump
1. Face a partner and take turns to continuously count to three.
2. After a few goes, replace 1 with a clap. How was that?
3. Now replace the 2 with a bob,
4. Finally replace the 3 with a jump. Which was easier? Harder?
Activity 2: Crossing the Midline and Cross Pattering
Nose to Nose
1. Using index fingers put your right finger on your nose, left finger on left ear.
2. Swap left finger to nose, right finger to right ear.
3. Now try with hands crossed: right finger on left ear, left finger on nose.
4. Swap: right finger on nose, left finger on right ear.
Activity 3: Rhythm, Balance, Crossing the Midline
Chair aerobics
1 8x right hand up, left hand up, R down, L down
2 8x L up, R up, L Down, R down
3 8x bow and arrow R
4 8x Bow and arrow L
5 8x High Touch down
6 8x Breast stroke
7 8x R foot hook up bicep curl
8 8x L foot hook up bicep curl
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6 ingredients to Neuro Nastics 1 Vestibular Stimulation
wakes the brain and prepare it for new information happens by taking the body off balance and back again i.e. rolling and rotation sends messages to the brain , helping us to be aware of where our body and limbs are in
space Spatial awareness relates to the ability to locate a place letters, numbers and symbols on
a page.
2 Crossing the Midline and Cross-Pattering
The left hemisphere of the brain controls the right side of the body and vice versa The corpus callosum is a bundle of neural pathways that formed an strengthen as the
body moves Each time the limbs on either side of the body cross the midline, the neural pathways in
the corpus callosum are stimulated and strengthened.
3 Visual Tracking
Our eyes need to be exercised and developed just like any other muscle in the body.
Assists with reading and writing where children must scan across a page, crossing the midline of their body with their eyesight and focus.
4 Rhythm Found in languages through pace, pitch and tone. Reading and speaking.
Teaching tool for counting, music and movement
5 Core Strength Poor posture can cause children to be irritable from weak abdominal muscles working
overtime.
6 Balance
Static and dynamic balance is developed as children learn to use limbs and body in space.
Dynamic running, skipping hopping Equilibrium assists with focusing on taken in the new information
DMPS BRIAN DEVELEOPMENT
PHYSICAL FITNESS
SPRING
Vestibular Stimulation
Agility
LANDING Crossing the midline/Cross patterning
Spacial Orientation
STATIC Visual Tracking
Balance
ROTATION Rhythm
Coordination
SWING Core Strength
Kinaesthetic
LOCOMOMOTION Balance
Strength
Flexibility
Speed
Endurance
Information taken from GA Fundamental Movement participant Manual (Launch Pad Ignite!)
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HUFF & PUFF WARM UP GAMES
Before commencing any gymnastic
program a Warm up must be completed.
A Warm up session should involve 5-10minutes of general activity followed by stretching:
o Warm up Game 5 minutes o Stretching Activities 10 minutes
Warming up prepares the mind, heart,
muscles and joints for the activity and increases body and muscle temperature.
The game should be inclusive to all
participants with no sit outs.
Games should be fun and fast moving activities
When warm up games are part a program
is extremely important to relay the rules of the game to the participants and stress the safety component to all involved.
There are 3 forms of game formats:
1. Random activity within boundaries 2. Circle Games 3. End to End Games
A. Game format:
Radom activity within boundaries
Call the Action Within a given playing area instructions are
given on how to move eg on toes, big steps, reaching tall, moving forward, backward, sideways.
Safety: Boundaries marked and visual to all Freeze command acknowledged by all Stress special awareness
B. Game format: Circle Games
TPs and Indians
In pairs form a circle with one sitting crossed legged and arms crossed (Indian) and the other child standing behind with legs apart and arms touching straight above the head (TP)
When called, TP runs around the Indian, around the big circle to the right, run around the Indian again and finish in Tp stance.
When called, Indian crawls through the TP legs, around the big circle to the Right, back through the TP legs and sit in Indian.
Last group back does something special eg 5 star jumps.
Additions: when hands are clapped change direction
Safety:
All participants run the same way Tall participants are the tee pees No overtaking around the circle
C. Game format: End to End Games
Spiders Web One person is in the spider all
participants start at one end, the spider in the middle.
Participants run from end to end and try not to be tipped by the spider.
When tipped they become a fly stuck in the web, the can tip other runners but cannot move.
The last one tipped is the winner Safety:
All participants run at the same time Wait for coach to say go before
running back to the other end. Make sure the participants cross a
boundary instead of running into a wall.
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Random Running Games
Call the Action Within a given playing area instructions are given on how to move eg on toes, big steps, reaching
tall, moving forward, backward, sideways.
Form a Group The class runs randomly. On cue (eg music stops) a number is called and the children form a group of that number
Bean Bag Snatchy Everyone has a beanbag. Jump randomly around and try to grab someones beanbag. When you have grabbed a beanbag, give it back to the person. When your bean bag has been grabbed, you must do a task to re-join the game eg throw and catch
bean bag 5 times, pass it around your body 3 times etc. Additions : Hats can be substituted for bean bags
Island hopping Have 8-10 less hoops than children. Children must move out of their hoop (Island) when someone else comes to occupy it. Children move randomly around. Only 1 child can occupy a hoop (Island) at one time
Sharks and Islands Same as Island hooping Include a Shark to swim the waters to tip someone looking for an Island. Once tipped you then become the shark and the other player re-joins the game. Additions: Sharks stay in and gang up on other players
Dead Ants Choose an ant exterminator. The ant exterminator exterminates the ants by tipping them on the shoulder. Once tipped and ant
becomes a dying ant lies on its back with arms and legs waving in the air. The exterminators objective is to eliminate all the ants (colony) to finish the game. The ants have to continue the colony by taking their dying ants (the ones who have been tipped) off
the Ant hospitals. There are 4 ant hospitals scattered around the room and determined by hoops. It takes 4 ants to carry 1 ant to hospital (hold leg, leg, arm, arm). Once in the hospital the dying ant is cured and continues the game. Safety tips: When holding on to an ant you cannot be exterminated. Place ants into hospitals If in a confined space have the children do crab walk instead of running.
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Others: Catch one, catch all Gym Mix pg 394 Mounted Tag Gym Mix pg 396 Nose and Toes Tag Gym Mix pg 397 Balance Tag Gym Mix pg 398 Frozen Tag Gym Mix pg 399 Got you Tag Gym Mix pg 401 Fish in the net Gym Mix pg 404
Circle Games
TPs and Indians In pairs form a circle with one sitting crossed legged and arms crossed (Indian) and the other child
standing behind with legs apart and arms touching straight above the head (TP) When called, TP runs around the Indian, around the big circle to the right, run around the Indian
again and finish in Tp stance. When called, Indian crawls through the TP legs, around the big circle to the Right, back through the
TP legs and sit in Indian. Last group back does something special eg 5 star jumps. Additions: when hands are clapped change direction
Snap, Crackle and Pop Sit in a group of 3 one behind the other to form a circle (as per Tps and Indians) First person is Snap, Second is Crackle, and third is Pop. When Called, Snap, Crackle or Pop, stand and run around the big circle to the right (this can be
changed to suit environment eg run, skip, hop) and back to the group. Once there, they can crawl through legs, or ZigZag in/out group to grab a beanbag in the middle
then sit back in the same space. The group/s without a beanbag can do 5 star jumps. Safety tips: Make sure bean bags are scattered away from each other
Discourage diving into the centre.
Others: Number Change Gym Mix pg 405
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End to End Games
Spiders Web All start on one wall One person is in the spider All participants run from end to end, if tagged they are a fly in the web and assist the spider to catch
more flys. Flies cant move and are stuck in the spot they are caught.
Others: Partner Tag Gym Mix pg 395 Line Chasing Gym Mix pg 400 Robbing the Nest Gym Mix pg 406
Useful web links for game ideas
teachingideas.co.uk
gameskidsplay.net
kidspot.com.au
wilderdom.com/games
funattic.com
jumpbunch.com
aussiechildcarenetwork.com (KinderGym)
Useful resources for games
Great selection via ACHPER Healthy Lifestyles Bookshop - http://www.achper.org.au/bookshop/bookshop
http://www.achper.org.au/bookshop/bookshop
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PHYSICAL PREPARATION
Flexibility Activities Knots (Step in and out) Gym Mix pg
Facing a partner holding hands both children are to try and step through their arms to
standing.
Finish back to back.
Repeat
Pass the ball
In a single file line pass the ball over and under to the end of the line.
After passing the h ball turn around so the ball can be passed back down the line
Variation from side to side
Strength Activities (upper body)
Tunnel Ball Push Ups
Lying shoulder to should, hand under shoulders, the children push up to allow the ball to be
rolled down the tunnel.
Once the ball rolls past the children return to the lying position.
Front support Tag
With feet would each other partners, in a front support, take turns at trying to walk on their
hands and tagging the other player.
Change roles frequently.
Can be played face to face.
Strength Activities (abdominal) Tunnel Ball V sit
Sitting side to side in a single file line
Children lift their legs to allow the ball to roll down the line.
After the ball passes the children lower their legs.
Partner Feet Clapping
Sitting face to face
Place feet together off the ground
Partners clap left to left and right to right
Set number of times
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Strength Activities (Legs) Chain jumping
In a single file line
Children place their hands on the hips of the child in format.
Working together the children jump to a nominated area.
Try jumping feet in, feet or and chain hopping.
Jump the Rope
In a Circle
One child in the centre.
Swing the rope around.
Children in the circle jump the rope to avoid being hit
When hit child changes places with the child in the centre
Balance Puzzle Gym Mix pg 288
Elbow Shoulders Knee
The Clock 12 stations as per the hands of the clock
1 centre station
The centre activities sent the participants back out to the clock numbers
12 stations each have a set of 6 activities:
1. sit up activities
2. leg strength activities
3. arm strength activities
4. endurance activities (jogging)
5. leg flexibility activities
6. shoulder flexibility activities
7. aerobic activities
8. core stability activities
9. leg strength activities
10. jumping activities
11. Add your own
12. add your own
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HAND HELD IDEAS
Hand Apparatus Ideas
ROPE Skips
Fwd. and back 1 foot & 2 foot On the spot Moving in a direction Double jump
Swing with a nice wide U shape Side to side Fwd. & bwd Like a pendulum and jump over it
Throw and catch Catch the ends of the rope Catch the middle of the rope Throw, catch & skip
Side throw and catch Figure 8 Planning
Left & Right Side In Front On top of head (helicopter)
In a pair
One rope, 2 skip 2 ropes, 2 skip
In a group
2 long ropes double Dutch facing each other or in a criss cross
BALL Bounce and catch:
1 hand 2 hand Side to side
Bounce Bounce, spin, catch Bounce
under leg off knee off forearm
Throw and catch:
1 hand 2 hand Side to side Between knees Behind back
Toss, spin, catch Rolling:
Down back & catch Along legs in L sit In dish Down one arm Down both arms
Partner
Bounce and catch to a partner Toss and catch to a partner One bounce/one toss to a partner
In a circle
Bounce to each other in a circle Toss to each other in a circle Evens only bounce or toss Odds only bounce or toss All bounce or toss
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Hand Apparatus Ideas
HOOP Skip
1 foot 2 feet Forwards, backwards Stationary and moving
Spin hoop
And catch with same hand Each hand Leg over, catch hoop Spin around and catch hoop Run around hoop and catch hoop
Throw and Catch from hand to hand Retro roll Rolling length of room Throw length of room Rotations on hands F & B Hula Hoop Partner
Roll & catch to a partner Toss and catch to a partner One roll/one toss to a partner
In a circle
roll to each other in a circle Toss to each other in a circle Evens only roll or toss Odds only roll or toss All roll or toss
RIBBON Circles
Left Fwd. & Back heel and ear Right Fwd. & Back heel and ear Circles in front past toes and nose
Figure 8 Circle in front and step through Spirals
big and small
Serpents on ground in air in a circle
Zig zag (Waterfall) Up & Down Run
Serpents Spirals Zig zag
In a group In a line
Even & odd numbers left and right In a cannon
In a circle
All in and out together Even & odd numbers in and out In a cannon
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CIRCUIT IDEAS
Statics Circuit Station Ideas
Animal balance in hoop
-activity cards with various animals
-students do a balance corresponding to animal in hoop
-hold balance for 10 secs
-eg. flamingo = student could stand on one leg
Body part balance in hoop
-work with partner or activity card
-students to balance in hoop on particular body parts as
specified by activity card or partner
-eg. two hands and one foot; two knees
Balance on beam
-students practice different shapes and balances on beam
-use activity cards
-try making alphabet shapes
Partner balances
-use partner balance cards
-students to work together in groups to create balances as
shown on card
Balance board/wobble board -students to practice different shapes on an uneven surface
(use your imagination if you dont have balance boards)
Bean bag balance
-move into different static shapes with a bean back on head
(or other body part)
-eg. from siting to standing; rolling from front to back
Balance using hand held apparatus
-hold different balances while using hand held apparatus (eg.
hoop, ball, rope, ribbon)
-eg. sit in tuck and rolling ball all the way round body
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Locomotor Circuit Station Ideas
Animal walks on beam or rope
-animal walks as above along beam or rope
-try giving children an animal and getting them to make
up to movement eg. snake, horse, koala
Locomotor movements (jumping, running, skipping, hopping, side gallop etc.) around
obstacle course
-create a short obstacle course with cones, markers etc.
for students to navigate in their locomotions
-try and include change of direction and level etc.
Partner animal walks
-students work together
-try partner crab walk crab walk as above, students sit
one in front of the other; front students puts hands on
back students feet; students then coordinate crab walk
together
Bear or crab walk on parallel bars
-students complete bear walk or crab walk on low
parallel bars (hands hold bars, feet behind on bars,
bottom in the air)
-two low beams or ropes can be used if parallel bars
unavailable
Locomotor movements with hand apparatus -use hoops, balls, ropes etc. while completing locomotor
activities eg. try side galloping while rolling a hoop etc.
Locomotor movements balancing bean bag on different body parts
-balance bean bag on body part (arm, head, stomach
etc.) while completing locomotor movements (animal
walks, skipping, side gallop etc.)
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Rotation Circuit Station Ideas
Log roll or egg roll down (or up!) a wedge
-start and top of wedge and roll down in different shapes
-add teddy bears, ball etc. between feet to make more
challenging
-Roll up the wedge for a challenge
Superman/Supergirl rolls
-start on back in dish shape (straight shape with arms
and feet lifted just off ground)
-roll over to superman shape (on stomach, arms and feet
still off floor
-try not to let arms or feet touch as roll is completed
Rock and roll with bean bag on stomach
-place bean bag on stomach and complete rock and roll
several times without losing bean bag
Partner log rolls -as log rolls above but holding hands with partner
Butterfly rolls -start in butterfly shape and roll to side and around in a
circle
Spin and balance
-spin in a circle 10 time and then try and balance on one
leg
-have a competition with partner to see who can be still
after spinning first
Windmill front back support
-start in a front support shape with either hands (easier)
or feet (challenging) on a low beam
-move along beam by rotating from front support to back
support through side support
-Could also be done around a box
Cartwheel (or Cartwheel drill) over or off a box
-over box: children place hands on box and
jump/cartwheel their legs to the other side
-off box: children start standing on low box, place hands
on box edge and cartwheel legs to floor
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Spring and Landing Circuit Station Ideas
Hoop jumping
-jump into hoops (land on motor bike)
-pick hoop up and move over body/head without
touching body
Hoop jumping obstacles
-jump to hoop over box or other obstacles
-try jumps with turn
-add object between legs for added challenge
Jumps from box or raised surface (land on mat)
-try different jumps (tuck jump, star jump, turn) from
low box to motor bike landing
Side to side bunny hops
-bunny hops side to side of a low beam, rope or line
-add object between feet for challenge
-try rotating bunny hops
Ski jumps -side to side or front to back jumps over a line or rope
-can be done fwds, bwds, sideways etc.
Jumps along or over low beam -jump over small objects on a low beam
-Skip with a hoop along low beam
Fly
-set hoops or ropes up in a row with varying
distances/gap between
-children jump/hop/step in each hoop but are only
allowed one floor contact per hoop/gap
Mini Tramp
-turn mini tramp around and place box or low beam in
front children jump from box to mini tramp and then
to landing mat
-try using a pool noodle for children to jump over
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Swing Circuit Station Ideas
Hangs on bar
-students hang on bar (as above) in different shapes
-students can try transitioning from one shape to
another without putting their feet on the ground
School Play Equipment -use existing school play equipment to create a swing
and climbing circuit
Animal swings
-give children an animal to imitate on a bar eg. monkey,
sloth, possum,
Pick up and drop
-have children hang on a bar and pick up a bean
bag/toy with their feet/object
-have them either move or swing the bean
bag/toy/object to bucket, hoop etc.
Target throw - swing with a bean bag between your feet and have
children throw into a hoop or basket
Kick the cone - balance a ball on a cone, have the children kick the
ball off with 2 feet (glide leadups)
Wall bars
-child to thread skipping rope in and out of bars as they
climb
-child to ring bell etc. when then reach the top
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For more information regarding GFA Programs contact: Natalie Jaques
GNSW Development Officer [email protected]
02 8116 4113
mailto:[email protected]