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Games and Simulationsapplied to learning and
trainingUnderstanding to overcome prejudices
Renato Berlim Fonseca10 March 2010
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Context
SocialglobalizationRisk societyTechnological advance
EducationalCriticism toward the content or teacher-centered modelNew requirements over studentsChange in the studentsprofileDemand for change
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Prejudices
pointless, casual, a childish activity,
distracting,
amusement
game" a term overused and ambivalent(Jones, 1995)
Criticism
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Interactive Learning
interaction for educational purposes. central concept in interactive learning is event teacher becomes facilitator Uncertainty Theories of play Experiential learning
Obs: Unclear techniques conduct to confuse results
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Games - definitions
a system oriented to accomplish clear goals and based oncompetitive activities (Anetta, 2008)
a rules-based representation and oriented to interaction(Bogost, 2007)
a competitive activity that is creative and enjoyable in itsessence, which is bounded to certain rules and requirescertain skills. (Prensky, 2007:4).
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Games formal elements
Participants or players Objective: clear objectives acknowledged and accepted by players Rules: defines the game concepts and proscribe participants
behavior.
Procedures: allowed by the rules involves the action and methodsof play resulted from the interaction between game andparticipant.
Competition: the conflict inside any game. The procedures, rulesand even the competitor, guide and limit participants behavior,preventing him of accomplish the goal directly .
Outcome: is uncertain. As an interactive event the performanceof the player against the objective will define the outcome.
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Simulation
a quantification (numeric description) of features andbehavior of a system Interactive event with professional intents In training context aim to simulate a reality of function Can be best understand as averb than a nounSimulation - advantages
Offer contextualized learning Good cost x benefit
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Gamesims
An overlap between games and simulations Combine motivational features of games and professional
intent of simulations
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The blue box Edwin Link (1930)
History
Source: http://en.wikipedia.org/wiki/Link_Trainer
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Wargames - objectives
to evaluate behavior of people and systems
develop decision-taking skills test and develop doctrines and patterns of behavior
Source: www.aereo.jor.br
Source: www.fieldofglory.com/introduction.html
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Harpoon Game and Simulation
Wargame, with versions of training and fun
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Bottom Gun - Gamesim
Developed to allow the participant to estimation of contactrange, bearing, course, and speed based on repeatedperiscope observations. ( NAWCTSD, 2003)
blast the boats and enhance score!
Source: NAWCTSD
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Conclusion
The boundaries between fun and work are more porousthan before
The same software can be used as game or simulation withfew modifications.
The difference lies in the intent Games and Simulations are not the same thing.
But the overlap, gamesim is quite possible and already in
use
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Crane simulator Oniria software
September 12th - Pacifist game or simulation?
Crane simulator Oniria software
September 12th - Pacifist game or simulation?
Crane simulator Oniria software
September 12th - Pacifist game or simulation?