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Barry Joseph
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The Seven Stages ofEffective Game Creation:Ayiti - A Case Study
Barry Joseph
H E L L Omy name is
H E L L Omy name is
The Three Minute WaveThe Three Minute Wave
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QuickTime™ and aMotion JPEG A decompressor
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The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
GLOBAL KIDSGLOBAL KIDS
Global Kids is committed to transforming urban youth into successful students as well as global and community leaders through its classroom-based, after school and digital media programs.
Global Kids is committed to transforming urban youth into successful students as well as global and community leaders through its classroom-based, after school and digital media programs.
GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAMGLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM
Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.
Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.
Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.
Combine youth development practices and world affairs with the development of high profile digital media projects to empower teens with 21st Century Skills, such as critical thinking, self-education, global knowledge, and personal empowerment.
GLOBAL KIDS’ ONLINE LEADERSHIP PROGRAMGLOBAL KIDS’ ONLINE LEADERSHIP PROGRAM
Games as Youth Media
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• Go Where Youth Are - games are youth culture
• Constructivist Learning - learn by doing
• New Media Literacy - move from consumers to creators
• Civic Engagement - address public issues
Games as Youth Media
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
CONCEPT - Facts on Haiti• Haiti has the highest rates of infant, under-
five and maternal mortality in the Western hemisphere.
• Diarrhea, respiratory infections, malaria, tuberculosis and HIV/AIDS are the leading causes of death.
• Only a little over half of primary school-age children are enrolled in school. Less than 2 per cent of children finish secondary school.
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
DESIGN - Play Values
• Education as Global Human Right• Accurate Representation• Possibilities for Activism• Metrics of Learning• Fun Game
DESIGN - Play Ayiti
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
$212,287$212,287
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
Collaborative Development
•Approve Gamelab’s game design •Built Visual Reference Library•Content research•Play testing•Level tuning•Reality testing
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONC3. DESI4. FUN5. PROION6. DISTRIBUTION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
The G4C Seven Stages of Effective Game Creation
1. URGE2. CONCEPT3. DESIGN4. FUNDING5. PRODUCTION6. DISTRIBUTION7. EVALUATION
Evaluation - Game
“Even though players may only have interacted with the game for a short time, most came to understand that a single-minded approach to the problem of staying alive in the game was less useful than some form of balancing the factors of health, money and education.
“According to our research, the central idea embedded in the game play, that no single factor accounts for success, appears to have been successfully communicated to the majority of players.”
(Data from first 15,990 game plays)
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Goodbye WaveGoodbye Wave
Global Kids