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Games for Teenagers
The Flour Game
People: Variable
Goal: Fun
Time: 15 - 60 mins
Materials: Newspaper, lollies or coins, Flour (lots),
Container, knife
Method:
Get everyone into a circle, In the centre lay
lots of paper and on a plate create a flour castle.
On the top of the castle place a coin or lolly.
Each player must chop a bit off the castle
without dislodging the coin or lolly. Once a peice
of the castle has been removed pass the knife on
to the next player.
When a player knocks the coin or lolly down
into the flour pile, that person must retrieve it
with their teeth, no hands allowed.
Make sure a towel is handy to clean up and
start again.
Additional Details:
For more difficulty use a smaller coin.
You could also use a blindfold to make it
more difficult.
Be prepared for a big mess!
Balloon Warfare
People: 10+
Goal: Fun
Time: 10 - 30 mins
Materials: Balloons
Method:
divide group into 2 teams.
Have the teams sit in a line opporsite each
other, with a 1-1.5 meter gap.
The object of the game is to get the balloon
to land behind the other teams line. The
defensive line can lean back to save the balloon
from hitting the floor.
Each player cannot lift their Bums off the
ground. Anyone caught doing so forfits that
game.
The first team to reach 10 wins.
Additional Details:
For more difficulty add extra balloons.
Water Obsticle Course
People: 20+
Goal: Fun
Time: 20 - 40 mins
Materials: 1 Bucket and 4 cups per team, water,
Any obsticles that you can find
Method:
divide group into teams with 4 players per
team.
Each team Starts with 4 empty cups. when
the whisle goes they must fill the cups with water
and navigate an obsticle course as fast as
possible while trying not to spill anything.
Once finished the course they must put the
water in the bucket and the timer is stopped. A
combination of the timer and the amount of
water left will determine the winning group.
Obsticle course ideas:
Stilts
Pushing one member on a bike
Going under a blanket or canvas
Kicking a soccerball around cones
Going through hoops
Walking a rope or plank
Piggy backing each other
Putting down water and shooting a
ball into a hoop (every player)
Walking backwards
balancing the cups in some way
Changing cups half way through
the game
Anything else you think may be
enjoyable as well as challanging
Additional Details:
Dont make the course too long or the teams
waiting will get bored.
The first group will inevitably be the
slowest, so a quicker group may need to go first.
Warning some groups will want to go again.
Good for large groups such as scouts, youth
groups or church outings etc.
3 Legged Soccer
People: 10+
Goal: Active, Fun
Time: 20 - 45 mins
Materials: Leg ties, soccer ball
Method:
Pair up players and get them to tie their
inner leg together (like the 3 legged race). Split
pairs into 2 teams, try to get pairs of equal skill
on each side.
Set up goals at either end of a field. Then
just like normal soccer you can only kick the ball.
Normal rules apply.
If one of the pair falls over the pair must
stay on the ground till taged by another pair from
their team.
The team with the most points wins
Additional Details:
To make things harder for them you can
only allow them to use the inner leg (the one tied
together) to kick the ball.
The Big Egg Throw
People: Variable
Goal: Catching skills, Fun
Time: 10-20 mins
Materials: 1 raw egg per pair (additional eggs if
required)
Method:
Everyone is paired off into pairs. Each pair
is given an uncooked egg. Each pair then stands
1m away from each other.
On the leaders command the egg is to be
thrown to the other person and then back again.
Everyone then takes one large step
(approximately .5 metre) and the process
repeats.
Once the egg breaks that pair is out of the
game. If the egg lands on the ground and does
not break. The throw is taken again.
The pair that gets the furtherest apart wins.
Additional Details:
Expect a mess, make sure everyone is
allowed to get messy.
If eggs are to messy you can replace them
with Water bombs (not as much fun though).
Hit the Deck
People: 10+
Goal: Very Active, Fun
Time: 10 - 20 mins
Materials: none
Method:
One person (an adult) is Sargent Major. The
players are the sailors on a boat. The Sargent
Major yells out a command and all the soldiers
follow the command.
After a few practice runs the person last to
complete the command is out of the game. The
winner is the last one left.
To really make this game exciting the
Sargent Major yells out command after command
even before they have got to the first location.
Here are some of the terms used in the
game. You can make up your own as well.
Run to the ends of the pretend
ship: Bow (front/North of ship), Stern
(Back/South of ship), Starboard (Right/East
side of ship), Port (left/West side of ship).
Captains coming: Stop where you
are and present a salute.
Freeze: Stop where you are frozen.
Man the guns: Sit where you are
and pretend to be fireing a machine gun.
Scrub the decks: Kneeling down
and pretending to scrub the floors.
Man overboard: Hand to head as if
looking for someone in the sea.
Man the lifeboats: Sit down and
paddle frantically.
Climb the rigging: Pretending to
climb a rope ladder.
Hit the Deck: Lie flat on your
stomach as if a bomb raid.
Whatever other ideas you can
come up with
Additional Details:
Suitable for functions in a large hall.
For added difficulty you could have to
Sargents calling orders to 2 different groups.
WaterBomb Warfare
People: 14+
Goal: Strategy, Bonding, Fun
Time: 20 - 30 mins
Materials: Lots and lots of waterbombs (at least
200 per 20 players more if possible)
Method:
You need a large area (50-100 metres long)
preferably with trees or obsticles to make it more
challanging.
Divide the players into 2 teams (see below),
Each team is given a flag (towel or sheet) that
they are charged with protecting, this is put on a
tree or rock (not tied). Each team is also given a
supply of water bombs (ammo) once they run out
that is it.
The object of the game is to capture the
opponents flag and get it back to your base
without getting hit by a waterbomb.
The rules are that if you are hit by a water
bomb and it explodes then you have to go back
to your base and count to 30 before carrying on.
If you are already at your base when you are hit
then you cannot partisipate for the same count. If
a water bomb hits but does not break then you
are still alive and can continue.
A person can carry as much ammo as they
wish but when they run out must go back to base
to get more.
The idea is for the teams to construct a
strategy to win, this may involve some staying
and being protectors, some being snipper fire,
and some attacking.
Additional Details:
Do not be supprised that most of the adults
end up joining in as well.
You will probably loose control fairly
quickly, I would recomend at least on adult at
each base and another 2 if not more in the
middle of the battlefield.
Afterwards please make sure to do a sweep
of the area to collect as many waterbomb
remains as possible.
Additionally you may wish to add food
colouring (one colour each side) so you can
identify when hit. Please make sure that they
wear clothes that can be damaged.
A good bonding activity (and so you dont
have to do all the work). Is to get the teams
together the day before to fill up their own
waterbombs. This is almost as much fun as the
actual activity and gives them a chance to work
together. A rule for the war could be that the
ammo they create is what they get for the next
day. (note: This can be a great time for the
leaders to get to know the teenagers and for
bonding to occur, I would highly recommend it)
Chicken Feed
People: 2-8
Goal: Fun
Time: 5 - 15 mins
Materials: 1 pack of cards (do not expect to use
them again)
Method:
All players sit around a table.
The pack of cards is shuffled and the one
card is selected from the middle of the pack, the
card is shown to everyone and then resuffled into
the pack again.
The cards are dropped face up into the
middle of the table and the players USING THEIR
LITTLE FINGER ONLY try to find the card.
The winner is the one who gets the card off
the table into their lap.
If a player uses anything else apart from
their little finger they are disqualified.
Additional Details:
Buzz
People: 5-15
Goal: Maths, Fun
Time: 10 - 15 mins
Materials: Nothing
Method:
Sit all players in a circle.
A number is chosen between 5 and 9 (7 is
good).
The object of the game is for everyone in
the circle to say the next number as it goes
around. When you get to a multiple of the
number chosen they say BUZZ. They must also
say BUZZ if the number has the number chosen
in it EG 17 for 7.
After a practice round or two you can start
eliminating people if they get it wrong. The
winner is the last person left.
Eg 7:
1,2,3,4,5,6,buzz,8,9,10,11,12,13,buzz,15,16, buzz
18,19,20,Buzz....
Additional Details:
For more difficulty you can have 2 numbers
that you must buzz eg 7 and 9.
You could also add difficulty by making the
numbers higher eg multiples of 13.
Bladder Ball
People: 14+
Goal: Energy Release, Fun
Time: 10 - 20 mins
Materials: 1 Basketball bladder (the inside of a
Basketball)
Method:
Once you have freed the bladder from a
basket ball (the ball will not be able to be used
again) you pump it up. The ball can stretch to be
almost a metre in diameter.
Split players into 2 teams. design some
form of goal at either end. The field should be
clear of sharp sticks and about 30 metres long.
The rules follow those of hand ball where
you can only use a closed hand to bash the ball
up and dawn the field. No one is allowed to hold
it apart from a designated goalie.
The winner is the team with the most
points.
Additional Details:
For larger groups you could have round
robin system. 5-7 players per team is about right.
A safe way to have heaps of fun and let off
steam.
The Frog Pond
People: Large Groups
Goal: releasing energy, Fun
Time: 20 - 30 mins
Materials: Large amount of space, lots of
equipment to stand on(imitating lily pads)
Method:
You need a large amount of space for this
game. The object of the game is to pretend the
yard/gym is frog pond, objects are placed around
the place which are like the lilies. The idea is that
the players can only stand on the objects if they
step on the ground they are out (See below for
ideas on objects you could use).
Also called the fox and the hare, 2 people
are chosen to be the chasers (the seagulls or
foxes). They chase the players and try to tag
players. Each player that is tagged is taken out of
the game. The chasers also have to stay on the
lilypads. Anyone tagged where the chaser has
cheated by stepping on the ground is allowed to
escape.
The winner is the last one left alive.
Additional Details:
Objects that could be used in a Gym.
climbing ropes, vaults, mats,
beams, trampolines, framework, the key of
basketball court
Objects that could be used outside.
Rugs, large pieces of wood, Chairs,
beams, concrete slabs and pathways,
clothes line (if you dare), Blankets or
sheets, trees, sandpit, climbing frames, Kids
swing/slide sets, the garage roof
Use your imagination.
Not recommended for smaller children.
Games that are Quiet
LDS Who am I
People: 5 or more
Goal: Knowledge, guessing game
Time: 15 - 30 mins
Materials: pens, paper, cellotape
Method:
Form a circle and get everyone to
write a name of someone famous or well
known to the group. Put all names in bowl.
Attach cellotape to each name, Put a
name on the forehead of each player
facing outwards towards the others.
Each person gets a turn guessing the
name on their head. They are allowed to
ask one question only and the answer can
only be 'YES' or 'NO'.
The winner is the person that can
guess who they are first.
Additional Details:
Suitable for older Youth and Adults,
the more the merrier.
To increase difficulty you could
change it to what am I?
The Chain Gang
People: Variable
Goal: Fun
Time: 5 - 15 mins
Materials: Lots and lots of paperclips
Method:
This game could be played in teams
or individually.
Dump a huge pile of paperclips in the
middle of a circle.
You give everyone a minute (or more
if you wish) to put together in a chain as
many paperclips as possible. The winner is
the person or team with the largest chain.
A good game for best out of 3 or 5.
At the end of the game you can link all
paperclip chains together to see how big
they end up being.
Additional Details:
If you dont have paperclips you can
make Daisy chains or out of lego bricks.
Shadows
People: 8+
Goal: Fun
Time: 10 - 20 mins
Materials: 1 white sheet, 1 Strong lamp
Method:
Hold up the sheet near the end of
the room. Behind it place a chair facing
the wall for the guesser to sit. At the other
end of the room put the lamp.
One person is nominated as the
guesser per round. One by one the players
walk between the lamp and the sheet and
the guesser trys to guess who's shadow it
is.
The players try to change their
shadows by hunching down and props
such as wigs, toys and sticks etc.
Every one gets a turn at guesser and
the winner is the one who can get the
most people right.
Additional Details:
Let the players get creative with
their disciuses using lots of props.
The Wrap Race
People: 8+ (needs pairs)
Goal: Co-operation, Fun
Time: 10-15 mins
Materials: Rope ties, present, wrapping
paper (can be newspaper) & cellotape per pair
Method:
divide group into pairs. Standing
next to each other the inside hands get
tied together (right and left).
The object of the game is for each
pair to wrap the present using their free
hands.
The winners are the ones that get it
done first.
Additional Details:
For additional challange you could
get them to wrap the present with several
peices of wrap.
The presents can then be used for
pass the parcel afterwards.
Extra diffculty use objects that are
odd shapes not so easy to wrap Eg a toy
Tank, Balls, a pot etc.
Caution: you may wish to use
scissors as well please use common sence
if it is younger children playing.
Games for Parties
Ping-Pong Blow
People: 15-100+
Goal: fun, stress reducer
Time: 20min
Need:
1 Ping-Pong ball for every 8th person
2 long pieces of string
Roll of cellotape
Large floor area
Method: Everyone lies in 2 even straight
rows on their stomachs with their heads facing
each other and about a 1m gap between. The
pieces of string are taped in two straight lines
under the chins of the players. The Ping-Pong
balls are placed evenly in the middle space. 1
point awarded to the team each time they blow
a Ping-Pong ball over the other teams line.
Advancement: Add more balls.
Hand Slap Coordination
People: 15-100+
Goal: Participation
Time: 10min
Need: Large floor area
Method: Everyone sits in a large circle on the
ground facing in and leans forward placing their
hands between the hands of the people either
side. Explain one slap means carry on in same
direction, double-slap means change direction.
Make the first slap and try to see how fast things
can go. If someone slaps out of sequence that
person looses a hand. Once both hands are lost
they're out of the game and everyone moves in
closer until only 2 people are left.
Advancement: Have more than one section
of slaps going at the same time.
Secret Assasins
People: 15-30
Goal: Bringing acquaintances closer together
Time: 30min
Need: Everyone seated in a circle
Method: Have everyone close their eyes and
bow their heads. Explain to everyone as you
walk around the room while their eyes are
closed that you are going to tap 2 people on the
shoulder and that those 2 people become the
secret assassins and they mustn't let anyone
else know. Ask the two assassins to open their
eyes while everyone else keeps their eyes
closed. Ask the two assassins to select by
pointing 1(or 2) person who they have decided
to kill. Tell the assassins to close their eyes and
bow their heads for secrecy and then tell the
whole group they can open their eyes. Announce
to the group the person who has died. This
person is now out and does not have to close
their eyes anymore but cannot vote either.
Everyone (including assassins) now nominates 3
people in the group who they think is the
murder. Then everyone votes. The voted person
is then out. If the voted person is the assassin,
everyone is told and they carry on to find the
other. Carry on round by round until both
assassins are found or everyone is killed.
Pulse Murder
People: 8-20
Goal: Bringing acquaintances closer together
Time: 20min
Need:
Darkened room
Candle in the middle if possible
A small folded piece of paper for each
player with only one with an "X" on it
A container to hold the pieces of
paper
Method: Everyone gets into a circle.
Everyone chooses a piece of paper and secretly
sees if they are the murderer(has "X" or not)
before folding the paper back up and putting it
back into the container. Explain to everyone that
someone is the murderer and that only that
person can start a set of pulses. Also explain
that whenever anyone feels a set of pulses(hand
squeezes from a person on one side(say 5
pulses) they are to pass it on to the person on
the other side with one less pulse(pass on 4). If
anyone feels one squeeze then they die(are out
of the circle so the people either side then join
hands). At any time that someone thinks they
know who it is they can make an accusation. If
wrong then the accuser dies. If right then move
to the next round. Everyone holds hands with
the people either side and begin.
Advancement: Have more than one
murderer
Bottle Grab
People: 12-50
Goal: Fun, participation
Time: 20-30min
Need:
Large plastic bottle
Large sized Coin
Method: Get everyone into 2 even teams in
2 rows facing each other(seated on chair
preferred, but ground ok). The GameLeader
places the bottle at one end of the 2 rows and
then stands at the other end holding the coin.
The GameLeader explains that if the team is
able to grab the bottle before the other then it
moves one step closer to winning. Explain that
everyone must have their eyes closed except
the person from each team sitting on the end
next to the GameLeader. Those two
representatives must carefully watch the
GameLeader flip the coin. As soon as they see a
"head" they silently squeeze the hand of their
team-mate and so the message is passed down
by hand squeezes silently to ones sitting at the
bottle end. As soon as they feel their hand
squeezed they grab the bottle. If it is grabbed
correctly then the winning teams player at the
coin end goes and sits at the bottle end and
everyone moves up one. The winning team is
the one to do a full rotation.
Advancement: Have the team move back
one if a false grab is made.
Rock Sissors Paper Invasion
People: 10-30
Goal: Fun, participation, tire players out
Time: 10-20min
Need:
Chairs
Floor space
Method: Create an "S" shaped course using
chairs. Split everyone into 2 even teams and line
each team up at each open end of the "S".
Explain the goal is to make your way through the
"S" until you can invade(tag) the other teams
fort(the chair at the furthest end of the "S"). As
soon as the signal is given the players at the
front of each team rush down the "S" and will
meet somewhere in the middle. They quickly
have a short game of "rock scissors paper". The
loser has to step aside(goes to the back of their
teams line while the person at the front of the
loosing teams line runs forward as soon as they
see that they have lost), while the winner rushes
on forward down the "S" until opposed again in
the same manner. The game cycles on
indefinitely with points being kept only for each
successful fort invasion.
Find The Item
People: 10-30
Goal: Get guests to know each other
Time: 10min
Need:
A small item for each guest
A piece of paper for each guest with
all items listed on it
A pen each
Tape and safety pins to attach the
items
Method: As each guest arrives take them
aside and attach the item to a part of their
clothing which is not to obvious or even partly
hidden. At the start of the game hand out the
paper and pens and explain that they have a few
minutes to circulate and to write down the name
of the guest who has the item. When the time is
up tell everyone to stop and count the names
they have collected the person with the most
correct names wins.
Advancement: Hide the items so that a bit
more searching is required.
String Collectors
People: 10-40
Goal: Get people friendly with their partner
Time: 5min
Need: 50-300 pieces of string of different
lengths(and colors)
Method: Hide the string throughout the
house before anyone arrives. Carefully select
who will be working together as partners.
Explain that the winning teams is the one which
creates the longest piece of string by tying
together lots of shorter ones in 5 min.
Advancement: Have different colored strings
with different points.
Bean Barter
People: 10-100
Goal:Get guests to know each other
Time: 5min
Need: Packages of 15-20 beans(rice etc)
wrapped in gladwrap(do one for each player)
Method: Explain to the guests that the goal
is to barter with others and collect the most
beans. As guests circulate they secretly put a
few beans into their palm and close it into a fist.
When they confront another player the other
player asks "Odd or even?" Once they are told
and if they guess correctly then they get to take
the beans. If they guess wrong they give away
the beans. Both players in the pair must be
given a chance at the others beans before
moving on to find someone else. The person
with the most beans wins.
Knock The Orange(Pop The Balloon)
People: 10-20
Goal: Interaction between guests
Time: 10min
Need: Spoons and oranges for all players
Method: Each player has a spoon each with
an orange balanced on top. The goal is to knock
the other persons orange off without loosing you
own. This can be done in playoffs or in a group
free for all.
Advancement: Every player ties a balloon to
their ankle and tries to pop others without
loosing their own.
Find Your Name
People: 10-50
Goal: Interaction between guests
Time: 10min
Need:
Paper to tape onto the back of each
player
Cellotape
Method: Explain that the players will have
10min to circulate and to ask other players a
yes/no question about the name taped to their
back. The GameLeader can suggest questions
like "Am I male?" etc. In each interaction each of
the two players should have an answer to one
question each before moving on to ask someone
else. When someone has guessed who they are
they can sit down. Make sure you choose names
that the person is likely to know. The names can
also be chosen according to the theme of the
party.
Advancement: Give the first and last players
a prize each.
Adaptation: Use a newspaper product
advertisement taped to the back instead of a
name. Players engage in brief conversations
which will drop hints to what it is without
actually saying.
Ambidexterous Answers
People: 10-50
Goal: Interaction between guests
Time: 5min
Need: Pens and paper for everyone
Method: Hand each player a pen and a piece
of paper. Explain that the winner is the one who
gets the most answers on their piece of paper.
The restrictions are that no one is allowed to talk
and that everyone has to do all writing with the
hand they don't usually use. Questions can be
written on the other side of the paper than the
answers if easier. Questions can be as short as
you want. In each interaction each of the two
players should have an answer to one question
each before moving on to ask someone else. The
same question cannot be asked twice.
Personal Bingo
People: 10-40
Goal: Get guests to lighten up
Time: 10-20min
Need: A semi-large piece of cardboard for
each player drawn up with 9 squares
Method: After handing everyone a card ask
them to go through their pockets/purse etc and
pull out 9 items(one for each square on the
card). When everyone is ready the GameLeader
chooses someone to start. This person holds up
one item off their card and calls it out to the
group. All players who have a matching item can
remove that item from their card. When a player
achieves the pre-selected pattern(like a straight
line, four corners etc) they yell out "Bingo".
Advancement: Award small prizes.
Sentence Mixups
People: 20-50
Goal: Get players to meet each other
Time: 20min
Need: At least twice as many cards as their
are players. Each card has a word written on
each side. Lots of small edible prizes(lollies).
Method: Hand out one card to each player.
Explain that they are free to mingle with anyone
else but that the goal is to create sentences by
combining the word on their card with other
players. A sentence must have at least 5 words.
As soon as a sentence is formed and passed give
each person a small prize, take the old cards and
hand out new cards. Players keep continually
mixing until the time is up(or the prizes run out).
The easiest way to make the cards is to write out
full sentences and then take those words and
put them onto cards(be sure to add extra linking
words like a, of, the, but, or etc.
Advancement: Use letters on the cards
instead of words. The goal then is to form words
of 5 or more letters.
Name Bingo
People: 24+
Goal: Get players to know each others names
Time: 10min
Need: A pre-drawn up card for each player. A
pen for each player.
Method: As each player arrives get them to
sign in by putting their name on a piece of
paper. Mix these papers up in a bowl. Hand out
the cards. Count the number of players and
make sure that the number of players exactly
matches the number of squares on each card(fill
any spaces with the word "Free"). Next get all
players to circulate and to get each others
signatures in the squares on their card. When
everyone has filled up their cards start a normal
game of bingo calling out the names in the bowl.
Advancement: Award small prizes.
Dictionary
People: 5-10
Goal: Pass the time and get every one
thinking
Time: 20mins
Need: A very large dictionary and pens and
paper for everyone
Method: Be sure everyone (including Game
Leader) has 2 pieces of paper and a pen each.
One piece is for writing down definitions and the
other for keeping score. The Game Leader finds
a hard word in the dictionary and first checks
that no one knows it. Then everyone is given 2
mins to think up a convincing definition for that
word. The Game Leader writes down the proper
definition on his piece of paper and mixes it in
with the ones collected from the other players.
The Game Leader then reads out each definition
and people vote on the one they think is the real
one. If a player finds that a person vote for the
defintion that they made up they get a point.
Play it for a few rounds.
War
People: 9-16
Goal: Get everyone to know each other
Time: 20mins
Need: A largish room
Method: Split all the people up into 3-4
countries (groups) of 3-4 people each. The
groups should be of the same size. Each country
chooses a name and a leader. The Game Leader
chooses a country to begin. The country confers
between themselves and chooses a country they
are going to go to war with. They also secretly
choose a member of that country and whisper it
to the Game Leader. The Game Leader
announces that "**** country wants to go to war
with **** country" and gives them 3 seconds for
someone in that country to stand up. The Game
Leader shapes his hand into a gun and points it
at the person. If it is the person that was
selected the Game Leader says "Bang" and that
person is out, and they get another turn. If it
wasnt that person the Game Leader says "Click"
and it goes to the next county's turn. The last
remaining country wins.
Observations
People:10-20 10-20
Goal: Fill Time
Time: 20 mins
Need: Room, Pens and paper each
Method: Get everyone in the room and give
them a minute to observe the room. Then have
them all go out for a minute and change some of
the things in the room (move a chair, change the
time on a clock etc). The player that records the
most changes wins.
Advancement: Can also be done on a tray.
Familiar Noises
People: 10-20
Goal: Fill Time
Time: 20 mins
Need: Room, sheet, Pens and paper each
Method: Set up a sheet at the front of the
room with a collection of objects behind it. One
by one, make noises with each object (e.g. zip,
egg beater etc) while hidden behind the sheet.
The player that records the most correct object
names wins.
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What you'll need: Two or more players 2 sheets of paper for each player an 'area' to cross
How to play:Each player will race across the 'river' by only stepping on a sheet of paper, which are considered the player's stepping stones. The first player to make it across the river wins. If a player steps off of the stepping stone while in the middle of the river they need to "swim" back and start over.
What you'll need: at least 4 people Plenty of duct tape and newspapers
How to play:Each person is given five stickers to stick on their shirt(or five beads on a pin). One letter is chosen out of the alphabet that cannot be said out loud. If someone catches someone pronouncing the sound, they can take one of their stickers. Once all of your stickers are gone, you're out of this game. The one with the most stickers at the end of the party wins.
What you'll need: at least 4 people Plenty of duct tape and newspapers
How to play:Split into teams of 2-4 teens. Each team creates fashions out of the duct tape and newspapers to fit one of their teammates within a certain time, 30 minutes is usually good. Then have a fashion show of the creations.
What you'll need: 4 or more players 10 index cards cut in half(20 cards total) 20 big balloons Pen
How to play:First write out ten truths and ten dares, one on each half card. Stick one card in each balloon carefully and then blow the balloon up.
What you'll need: Group of ten or more Names of celebrity couples or other types of pairs Mailing labels or masking tape Pen or marker
How to play:Using computer mailing labels or masking tape, write out popular pairs, like celebrity couples. Stick one of the labels to someone's back and tell them they can only find out who is on their back by asking yes or no questions to others who can see their back. They can only answer yes or no questions about other's stickers. When they figure out who is on their back they should then go looking for their partner. First couple to find each other wins.
What you'll need: at least 4 people 1 balloon for each couple
How to play:One partner sits on a chair and puts the balloon on their lap. The other partner tries to pop it by sitting on the balloon that is on their partners lap. Whatever team pops it first wins.
What you'll need: Three or more players or teams 1 Hat per team
How to play:Version #1: Form a circle and place the hat on one players head. The player should pass the hat going around the circle without using their hands. If a player drops the hat he/she is out. The winner is the last one in the circle with the hat on their head.
What you'll need: Two or more players One blown up balloon per player watch or clock
How to play:This is a relay type of game. Separate the players into teams of 4 or 5 at most. Have each player race acrossed an area with a filled balloon inbetween their knees. When they get to the point of where they are going they have to pop the balloon (by squeezinf it or sitting on it) and then race back. The first team done wins.
What you'll need: Two bags full of clothes that can be worn by the players(hats, gloves, slippers, big
skirts, etc) - the bags should be equal in the amount of things Two relay teams
How to play:The first person on the team puts on all of the clothes in the bag, without any help from anyone else. Makeup can also be put in the bags for more fun ;-) The player than takes it all off and puts it back in the bag, then hands it off to the next player, which repeats the process. The first team that is done wins.
What you'll need: list of popular songs written on scraps of paper folded and put into a bag or hat a list of baby songs like I'm a Little Teapot 6 or more teens, divide them into teams scorecard and pencil
How to play:Each team picks a song out of a hat and then acts it out for the other teams. The team that guesses the song and the team that does the charade each get a point. If a team is unable or doesn't want to act out the song that they chose out of the bag, they may opt to do a baby song off of the list. The team with the most points at the end of the game wins. Back to the Birthday Party Games Index.
What you'll need: Two or more ping pong balls A raceway- made by putting tape down the middle of a table One plastic straw per player
How to play:Two people race at the same time, if there are more than two players the other players race the winner until there is an ultimate winner. The players race the ping pong balls by starting at one end of the table and blowing the ball off the opposite end with their straw without the ball falling off the edge. If it does fall off the edge the player has to start over. Whoever gets the ball to where it needs to go first is the winner of that round.
What you'll need: Markers Large poster board stickers, ribbon, die cuts, things to make the board fun
How to play:This is a quiet activity that is done throughout the party. People who attend the party sign in
and leave a message for the host or hostess. There can be posted questions at the top of the board or you can leave it up to your guest what you want them to write.
What you'll need: Lots of paper clips Two or more players Watch or clock
How to play:Two or more players try to build a paper clip chain as fast as they can in a certain amount of time. When the time is up, the one who has the longest chain is the winner.Relay Team Variation: Each player on the team puts on one paper clip to the chain and then passes it to the next player. This continues until the time is finished. Then the team with the longest chain wins.
What you'll need: Even number of boys and girls blindfolds for each of the boys or girls
How to play:Blind fold one of the sexes and send them off to tag a boyfriend/girlfriend. Once they have tagged someone they have to spend the next hour getting to know each other.