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Gamifi-ED Intergenerational Open Online Community

Date post: 23-Feb-2017
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GAMIFI-ED “We are the Connection”
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Page 1: Gamifi-ED Intergenerational Open Online Community

GAMIFI-ED“We are the Connection”

Page 2: Gamifi-ED Intergenerational Open Online Community

HOW IT STARTED

Page 3: Gamifi-ED Intergenerational Open Online Community

THE FOUR AMIGOS

NonProfit

K12

Minecraft

Higher Ed

Page 4: Gamifi-ED Intergenerational Open Online Community

WHAT IS A SERIOUS GAME?

Page 5: Gamifi-ED Intergenerational Open Online Community

GROUND ZERO

Educurious PDF

Play Serious Games

k-12 Higher Ed

Game Makers

Page 6: Gamifi-ED Intergenerational Open Online Community

IMPORTANT TO TEACHERS:

1. Clear purpose that correlates with multiple learning objectives

2. standards pertaining to coursework3. Narrative Context/Storyline4. Well-organized, risk oriented problem solving5. Engaging and Motivating6. Interactivity (Collaboration): students are able to

interact with other and the game7. Skill scaffolding and mastery8. Encouragement and Feedback9. Utility

Page 7: Gamifi-ED Intergenerational Open Online Community

IMPORTANT TO STUDENTS

1.Problem Solving

2.Player Freedom

3.Game Play

4.Motivation

5.Real-World Connections

6.Team Work

7.Creativity

Page 8: Gamifi-ED Intergenerational Open Online Community

TA-DA!

Page 9: Gamifi-ED Intergenerational Open Online Community

STUDENT & TEACHER RESPONSIBILITIES

Teachers -

Recommend games for review

Review at least 5 games

Students-

Build and organize site

Manage workflow including notifying teachers of sites to be reviewed

Locate games for review

Review numerous games (10 each)

Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel

Page 11: Gamifi-ED Intergenerational Open Online Community

CONCEPTUALIZING A SERIOUS GAME

3 Teams of Higher Education Students: One Minecraft Group and two Groups who could create in any media/medium

Presentation tool was each Group’s own choice

Encouraged to meet their own rubric as they created the games!

Page 12: Gamifi-ED Intergenerational Open Online Community
Page 13: Gamifi-ED Intergenerational Open Online Community

TEACHER RESPONSESI have to admit. At first, I was a little skeptical. There was no way we were going to pull this off in a two-week period. But, lo’ and behold, we did it!

All I can say about the last two weeks is WOW, and not the game. I was a little unsure we could pull this off in just two weeks but I think we’ve all done an excellent job holding it together and coming up with not only a game idea but our sanity as well.

This process has been an eye opening, I never thought that I would be part of a group that would create a game proposal which could eventually turn into a real game. This has been a wonderful learning experience that has opened my world to a new type of learning and learning environment for students. As we worked through designing the game I had my students in mind and could visualize them playing the game.

Page 14: Gamifi-ED Intergenerational Open Online Community

Overall, I am very pleased with our game idea. It focuses on realistic situations that

are important to many people living in Alaska, which should make it appealing to

people living here. Because Alaska and Alaska wildlife have such a broad appeal to people outside the state, it should also be

interesting to people in different locales. The other aspect of the game I like is that the game will require cooperation between different groups to make it successful.

Winning will not be an individual achievement. Individual groups can achieve different degrees of success but ultimately, all of the groups must come together in the

end to achieve total victory.

Page 15: Gamifi-ED Intergenerational Open Online Community

GAMIFI-ED

WE ARE THE CONNECTION!Intergenerational

Collaborative on all levelsIntrinsically motivational

Fun!Replicable???


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