Date post: | 13-Jan-2015 |
Category: |
Technology |
Upload: | nomad-agency |
View: | 1,424 times |
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GAMIFICATIONTaronga Zoo – iPhone application
David McGowanBusiness Director
Taronga Zoo – Introduction
How do we engage families with the Taronga message through mobile devices?
“What should our big mobile idea be?”
“Where does mobile behaviour intersect with our
brand?”
Mobile Web Browsing – iPhone FTW
Taronga Zoo – Focus Groups
“How do we engage families with the Taronga message through mobile devices?”
What we found:
• Parents are happy for kids to use their Smartphones, often acting as a micro babysitting tool.
• Children are bored with educational messages
• Children love games, collecting, competing
• User generated content is king!
• Parents and children play together with shared mobile play
Competition Status, Achievement
Personalisation, self expression
Reward
Discovery Collecting Taking photos Content
Audience Behaviour - Gamification
Competition Status, Achievement
Personalisation, self expression
Reward
Discovery Collecting Taking photos Content
Results
• 55,000 downloads in first month
• No 1 Educational game in the app store
• Featured game in iTunes app store
• 5,500 opt ins for Taronga emails via the app
• 35% return more than twice, average depth over 15 pgs
• AWARD “Best Mobile Game”, AIMIA – 3 category finalist
Thanks for your time!