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Gamification & Gamifiction

Date post: 20-Aug-2015
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What is your Organization's biggest asset?
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Page 1: Gamification & Gamifiction

What is your Organization's biggest asset?

Page 2: Gamification & Gamifiction

What is your Organizations biggest asset?What is your Organizations biggest asset?

Infrastructure

What is your Organization's biggest asset?

Page 3: Gamification & Gamifiction

What is your Organization's biggest asset?

Infrastructure

Page 4: Gamification & Gamifiction

What is your Organization's biggest asset?

Infrastructure Accounts

Page 5: Gamification & Gamifiction

What is your Organization's biggest asset?

Infrastructure Accounts Partners

Page 6: Gamification & Gamifiction

What is your Organization's biggest asset?

Infrastructure Accounts Partners Knowledge / Experience

Page 7: Gamification & Gamifiction

Your biggest asset is your Human Capital.

Page 8: Gamification & Gamifiction

What are you doing to retain them?

Your biggest asset is your Human Capital.

Page 9: Gamification & Gamifiction

What are you doing to retain them?

And what do they think, and

believe about your organization?

Your biggest asset is your Human Capital.

Page 10: Gamification & Gamifiction

Good place to work

If you overheard them, what would they say?

Page 11: Gamification & Gamifiction

If you overheard them, what would they say?

Good place to work

Rung in a career ladder

Page 12: Gamification & Gamifiction

If you overheard them, what would they say?

Good place to work

Rung in a career ladder

Just a job for now.

Page 13: Gamification & Gamifiction

If you overheard them, what would they say?

Good place to work

Rung in a career ladder

Just a job for now.

=Dissatisfaction

Page 14: Gamification & Gamifiction

What should your staff say?What should your staff say?What should your staff say?What should your staff say?

Page 15: Gamification & Gamifiction

What should your staff say?What should your staff say?What should your staff say?What should your staff say?

The Only Place to Be

Page 16: Gamification & Gamifiction

What should your staff say?What should your staff say?What should your staff say?What should your staff say?

The Only Place to Be

The Career Ladder

Page 17: Gamification & Gamifiction

What should your staff say?What should your staff say?What should your staff say?What should your staff say?

The Only Place to Be

The Career Ladder

Not a Job, But a Lifestyle.

Page 18: Gamification & Gamifiction

What should your staff say?

The Only Place to Be

The Career Ladder

Not a Job, But a Lifestyle.

=Satisfaction

Page 19: Gamification & Gamifiction

But how can Management “realize” this?

Page 20: Gamification & Gamifiction

But how can Management “realize” this?

With Psykrom's

Twin Human Resource Strategies:

Page 21: Gamification & Gamifiction

Gamification

Page 22: Gamification & Gamifiction

Gamification

Gamifiction

Page 23: Gamification & Gamifiction

Gamification: The use of game mechanics and play experiences for non game contexts.

Also known as “Funware”

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GamificationCase Studies:

Page 25: Gamification & Gamifiction

GamificationCase Studies:

Education and Training Americas Army U.S Army, Ubisoft

Page 26: Gamification & Gamifiction

GamificationCase Studies:

Education and Training Americas Army U.S Army, Ubisoft

Page 27: Gamification & Gamifiction

GamificationCase Studies:

Education and Training Americas Army U.S Army, Ubisoft

Social Innovation Evoke Jane McGonigal

Page 28: Gamification & Gamifiction

GamificationCase Studies:

Education and Training Americas Army U.S Army, Ubisoft

Social Innovation Evoke Jane McGonigal

Brand Loyalty My Coke Awards CocaCola Company

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Gamifiction: The use of immersive fictions to promote positive belief systems and loyalty

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GamifictionCase Studies:

Devotion and Fulfillment i-Everything Apple

Page 31: Gamification & Gamifiction

GamifictionCase Studies:

Devotion and Fulfillment i-Everything Apple

Target Audiences: Young At Heart / Adventurous

Page 32: Gamification & Gamifiction

GamifictionCase Studies:

Devotion and Fulfillment i-Everything Apple

Target Audiences: Young At Heart / Adventurous

Discerning / Like to be Different

Page 33: Gamification & Gamifiction

GamifictionCase Studies:

Devotion and Fulfillment i-Everything Apple

Target Audiences: Young At Heart / Adventurous

Discerning / Like to be Different

Socially Aware / Care about the World

Page 34: Gamification & Gamifiction

GamifictionCase Studies:

Immersion and Belief Scientology L.Ron Hubbard

Page 35: Gamification & Gamifiction

GamifictionCase Studies:

Immersion and Belief Scientology L.Ron Hubbard

Target Audiences: Wealthy

Page 36: Gamification & Gamifiction

GamifictionCase Studies:

Immersion and Belief Scientology L.Ron Hubbard

Target Audiences: Wealthy

Intelligent

Page 37: Gamification & Gamifiction

GamifictionCase Studies:

Immersion and Belief Scientology L.Ron Hubbard

Target Audiences: Wealthy

Intelligent

Successful

Page 38: Gamification & Gamifiction

GamifictionCase Studies:

Immersion and Belief Scientology L.Ron Hubbard

Target Audiences: Wealthy

Intelligent

Successful

Powerful

Page 39: Gamification & Gamifiction

Gamification

Gamifiction

Promoting happiness through perception

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So can Gamification and Gamification work for you?

Page 41: Gamification & Gamifiction

So can Gamification and Gamification work for you?

What was the last thing that you really believed?

Page 42: Gamification & Gamifiction

So can Gamification and Gamification work for you?

What was the last thing that you really believed?

Who told it to you?

Page 43: Gamification & Gamifiction

Thanks for giving us your time

Carson Vandenberg

CEO

psykrom.com


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