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Gamification in Ecommerce

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Gamification in Ecommerce Digital Sales Alchemy
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Page 1: Gamification in Ecommerce

Gamification in EcommerceDigital Sales Alchemy

Page 2: Gamification in Ecommerce

Alchemy:The transformation of something common

into something special.

Page 3: Gamification in Ecommerce

Gamification:Integrating elements of games,

concepts and motivators in games or game design mechanics

into non-game environments to drive behavior.

Page 4: Gamification in Ecommerce

Points, Badges and Leaderboards aka “PBL”

can lead to “pointsification”

Page 5: Gamification in Ecommerce

Points, Badges and Leaderboards

• not synonymous with gamification • when done badly hurt revenues and brand • can be appallingly overused • try to apply cookie cutter solutions to

complex problems • can be implemented through a variety of services • many times are synonymous in users

heads with loyalty programs • can be made interesting and effective and useful

if applied sparingly and creatively

Page 6: Gamification in Ecommerce

STEP2 BUZZBOARD Reviewers level from New Bee to Honey Bee to Super Bee to

Queen Bee as they review, post videos and photographs, share to Facebook, and earn positive ratings from other BuzzBoard -ers.

Points earn $5 to $20 credits toward future purchases.

Page 7: Gamification in Ecommerce

BEYOND PBL Appointments Avatars Behavioral Momentum Blissful Productivity Bonuses Duels Cascading Information Theory Challenges Combos Community Collaboration Context menus Countdown Creating Discovery Easter Eggs Epic Meaning Free Lunch !

Infinite Gameplay Loader images Levels Loss Aversion Lottery Narratives Ownership Priming Progression Puzzles Quests Reward Schedules Scarcity Status Urgent Optimism Virality

Page 8: Gamification in Ecommerce

Involvement creates impact. based on Dale's Cone of Experience (Dale, 1969, p. 107)

Page 9: Gamification in Ecommerce

Persuasion heart/desires

Usability body/actions

Engagement mind/attitudes

interaction acts as a Catalyst

users join your brands “team”

Page 10: Gamification in Ecommerce

In Ecommerce, many of these things happen via your website AND in social media

!First person to answer gets a +20 bonus to Salesmanship.

What are the Four Stages of the sales cycle?

? $

Page 11: Gamification in Ecommerce

4 stages in game adoption cycle !

Discovery, Onboarding, Scaffolding and Endgame

? $ !

Page 12: Gamification in Ecommerce

4 stages in Gamification cycle!(the alchemy bit)

!Initiation, Realization, Transformation, Integration

!!

? !$

Page 13: Gamification in Ecommerce

ARCANum

!Gamification and gaming are not the same thing. Great gamification fuses the normal sales cycle

with appropriate game mechanics, tools or concepts to achieve measurable goals.

!Sometimes those methods are subtle.

!

Page 14: Gamification in Ecommerce

Great. So I need to hire a game designer?

(No. You just need someone who can think diagonally.)

Page 15: Gamification in Ecommerce

You don’t have to use badges, points

and leaderboards.

Any designer or creative content provider

can implement these gamification ideas in

different aspects of the sales cycle.

Congratulations, Your Initiation as a Digital Sales Alchemist has begun.

You may leave the Noob Cave.

Page 16: Gamification in Ecommerce

How do we do this?Let’s look at a few examples of gamification

without overt PBL apps.* !!!!

*These are relatively low complexity/tech

Page 17: Gamification in Ecommerce

PersuasionProspects / Hey Look at This!

Page 18: Gamification in Ecommerce

!Discovery / Lead Generation / Initiation

Appeals to: Explorers, Achievers

SkilledUp QuizzesGrowth from 20 new email subscribers each

month to over 500 each month - a 2400% increase

Page 19: Gamification in Ecommerce

PersuasionProspects / Hey, I might like this!

Page 20: Gamification in Ecommerce

!Quest / Prospecting / Initiation

Appeals to: Achievers, Explorers, Killers

Autodesk Free Trial Increased trial usage by 54%,

buy clicks by 15% and channel revenue by 29%

Before

After

Page 21: Gamification in Ecommerce

PersuasionCustomers / Hey I want to buy this!

Page 22: Gamification in Ecommerce

!Priming / Sales / Transformation

Appeals to: Explorers

Hubspot Loader MessagesPracticed by one of the most successful

internet marketing companies in the world, often seen in web apps

Page 23: Gamification in Ecommerce

PersuasionEvangelists / Hey I want to share this!

Page 24: Gamification in Ecommerce

Discovery / Evangelization / Integration Appeals to: Achievers, Explorers, Socializers

M&Ms Find the Pretzel25.000 likes on their Facebook page, 6.000 shares and 10.000 comments.

Page 25: Gamification in Ecommerce

Virality, Bonuses, Status / Evangelization / Integration Appeals to: Socializers, Achievers, Killers

!

Rewarding Shares!

In January 2014, Dropbox raised $250 million at a $10 billion valuation. 1 billion files are saved to Dropbox every 24 hours

Over 200 million users, over 500 employees Installed on 250 million devices

Page 26: Gamification in Ecommerce

Usability Leads / Hey Look at This!

Page 27: Gamification in Ecommerce

!Priming, Discovery / Lead Generation / Initiation

Appeals to: Socializers, Killers, Achievers, Explorers

Heinz Table GamesQR Code, prompt to enter email address, gain coupon.

Page 28: Gamification in Ecommerce

Usability Prospecting / Hey I Might Like This!

Page 29: Gamification in Ecommerce

!Cascading Information Theory / Prospecting / Realization

Appeals to: Achievers, Explorers, Killers, Socializers

JNM Menu Tunnels250% increase in web site conversions

(phone calls/initial meetings) within 2 weeks

Page 30: Gamification in Ecommerce

Usability Sales / Hey I Want to Buy This!

Page 31: Gamification in Ecommerce

!Epic Meaning and Calling, Free Lunch / Sales / Transformation

Appeals to: Socializers, Killers, Achievers, Explorers

Amazon SmileIncentivizes users to buy from Amazon

rather than another online retailer by shopping from smile.amazon.com.

Page 32: Gamification in Ecommerce

Usability Evangelists / Hey I Want to Share This!

Page 33: Gamification in Ecommerce

!Levels, Status / Sales / Integration

Appeals to: Socializers, Killers, Achievers, Explorers

Ebay Seller ReviewsEncourages sellers to stay ethical and

buyers to give feedback and recommendations (crowdsourcing content creation)

Page 34: Gamification in Ecommerce

ARCANUM !

Using combinations of game concepts or mechanics

at different targeted points of the sales cycle can generate

huge returns for you. These tools may or may not be recognizable as “games.”

Page 35: Gamification in Ecommerce

Congratulations

You are now an Apprentice in Digital Sales Alchemy

tweet something you have learned to me

@redtoadmedia

First three to tweet get my gamification planning template.

Page 36: Gamification in Ecommerce

The Next LevelThoughtful tools to help you NOT unlock the

Mayor Badge of Meaninglessness !

!

It’s a Journey, Man.

Page 37: Gamification in Ecommerce

HOW TO avoid pointsification

by Steve Bocska Source: http://gamificationexamples.com/gamification-pitfalls-badge-fatigue-and-loyalty-backlash/

Page 38: Gamification in Ecommerce

“People don't contribute because they’re given stars by a teacher or bribed”

- can lead to gaming the system- results in low long term retention

- achieves low quality user-generated content

!

EFFECTS OF pointsification

Page 39: Gamification in Ecommerce

1. Know your objectives

2. Know your audience

3. Tap into intrinsic motivators for SHARED GOALS

4. Be willing to listen and improve

how to avoid pointsification

Page 40: Gamification in Ecommerce

it must be fun.

Sensation / Sense-pleasure Fantasy/ Make-believe

Narrative / Unfolding story Challenge / Obstacle course

Fellowship / Social framework Discovery / Uncharted territory

Expression / Soap box Submission / Mindless pastime

Page 41: Gamification in Ecommerce

CATALYSTS (Intrinsic Motivators)

Autonomy / Give creative choices and freedom power words: “I choose”

!

Mastery / Allow for learning and overcoming adversity power words: “I grow”

!

Purpose / connect people to causes power words: “I matter”

!

!

!

Page 42: Gamification in Ecommerce

autonomy combined with discovery

Covet Fashion App: Paper dolls

Page 43: Gamification in Ecommerce

mastery combined with fellowship

Drop ’Til You Shop: Freeze the price and win!

Page 44: Gamification in Ecommerce

purpose combined with fantasy

America’s Army

Page 45: Gamification in Ecommerce

arcanum

The secret to lasting bonds and deep impact on a person’s relationship

with your brand is the combination of shared goals, catalysts in the form of

intrinsic motivators and old-fashioned fun.

Page 46: Gamification in Ecommerce

ConGratulationsYou now have the tools to be a Journeyman Digital Alchemist

For a mixie game that helps you, generate game ideas,

subscribe to my newsletter at redtoadmedia.com/gamify

Page 47: Gamification in Ecommerce

A GAME CAN BE YOUR VEHICLE: HSN

Home Shopping Network Arcade !Over the first year, 650,000 users logged 116 million gameplays. Arcade users spent twice as long on the HSN website, returned twice as often, and purchased more units of merchandise and in more categories than their non-arcade customers. #epicwin #wordofmouthrocks

Page 48: Gamification in Ecommerce

A GAME CAN BE YOUR VEHICLE: INGRESS

INGRESS Mobile Augmented Reality Gaming brings customers to you. Around 10

million downloads on Android and iOS

!

!Partnerships with ZipCar, Hint Water, Anker, AXA and more

Page 49: Gamification in Ecommerce

ARCANUMWhether you integrate your brand into a game

or use games to enhance your web presence, you can build community, garner name recognition and win significant market share by using a vehicle

that fits your audience.

Page 50: Gamification in Ecommerce

Who Is Anne Miles?- Designed a cutting edge interface for the financial services sector

- Branded, designed and developed multimillion dollar retail ecommerce presence for brick and mortar wholesaler, vidavici.com

- Art Director, UX team, Stonestreet One Software !- Currently working with Indiana University Health on a gamified

admin system for updating and managing employee training materials. !

- Contributor for Smashing Magazine’s Navigation and Interaction design book

- Toad-in-Chief, Red Toad Media, 2001 to present !

- Global Unight16 Coordinator, Ingress Resistance

!!!!!

[email protected] www.redtoadmedia.com @redtoadmedia

Page 51: Gamification in Ecommerce

Thank you. !!!!!

!

[email protected] www.redtoadmedia.com @redtoadmedia


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