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Gamification innovation and the enterprise

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This is a primer on gamification, why its important and how it can be used in the enterprise.
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Gamification Innovation and the Enterprise Javed Mohammed Innovation and Marketing Consultant [email protected] alchemyofinnovation.wordpress.com A K2Vista Production
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Page 1: Gamification innovation and the enterprise

Gamification Innovation and the Enterprise

Javed Mohammed Innovation and Marketing Consultant

[email protected]

alchemyofinnovation.wordpress.com A K2Vista Production

Page 2: Gamification innovation and the enterprise

Agenda

• Games Vs. Gamification

• Why it’s important

• How does it work

• Where doesn’t it work

• Conclusions

Page 3: Gamification innovation and the enterprise

72% of American households play computer or video games

• Soon we will all be gamers

Page 4: Gamification innovation and the enterprise

One Billion Gamers

Page 5: Gamification innovation and the enterprise

Demographic Shift

• Generation Y: • (Echo Boomers or Millenniums:

Born: 1977-1994)

• Sophisticated, technology wise, immune to most traditional marketing and sales pitches... exposed to it all since early childhood.

http://www.socialmarketing.org/newsletter/features/generation3.htm

Page 6: Gamification innovation and the enterprise

Demographic Shift

• Generation Z • Born: 1995-2012

• Gen Z kids will grow up with a highly sophisticated media and computer environment and will be more Internet savvy and expert than their Gen Y forerunners.

Page 7: Gamification innovation and the enterprise

92% of two-year olds play games!

Page 8: Gamification innovation and the enterprise

10 benefits of playing games

1. Joy

2. Relief

3. Love

4. Surprise

5. Pride

• Curiosity

• Excitement

• Awe & Wonder

• Contentment

• Creativity

Page 9: Gamification innovation and the enterprise

Enterprise and Gaming: like oil and water? Not really

Page 10: Gamification innovation and the enterprise

Games vs. Gamification

• Games: getting people to voluntarily engage in an activity or goal with certain rules and results.

• Gamification: embedding game mechanics and game design techniques into new kinds of work that engages employees, customers and partners.

Page 11: Gamification innovation and the enterprise

Games vs. Gamification

Narrative

Engagement

Levels

Leader boards

Points

Games Gamification

FUN

Engagement

Levels

Leader boards

Points Useful Activity

Page 12: Gamification innovation and the enterprise

Why Gamification is important

• Avg 21 yr old spent 10,000 hours gaming.

• They are tomorrows workforce.

http://www.gartner.com/it/page.jsp?id=1629214s http://researchkart.wordpress.com

Page 13: Gamification innovation and the enterprise

Levels of engagement at work

• Frustration/Anxiety

• Boredom

• Somewhere in the middle

• Fully Engaged

Page 14: Gamification innovation and the enterprise

Why Gamification is important

• Only a 1/3 of the workforce is engaged (lost productivity costs the US economy $370B annually. (Gallup)

http://www.gartner.com/it/page.jsp?id=1629214s http://researchkart.wordpress.com

Page 15: Gamification innovation and the enterprise

Why Gamification is important

• By 2015, more than 50% of organizations that manage innovation processes will gamify them (Gartner)

• By 2016, 70% of Global 2000 companies will have at least one gamified application(Gartner)

• ResearchKart says Gamification industry to grow to a 3.6 billion dollar market between 2012-2017

http://www.gartner.com/it/page.jsp?id=1629214s http://researchkart.wordpress.com

Page 16: Gamification innovation and the enterprise

Web users trading Virtual Goods grew

from 13% to 21% in 2011

Page 17: Gamification innovation and the enterprise

What if we could bring the positive benefits of gaming into the real world?

• Greater productivity

• Employee satisfaction

• Solve real world problems

• Continue innovation legacy

• By adding game-like elements we can increase participation and engagement in any experience

Page 18: Gamification innovation and the enterprise

Kinds of engagement

• Engage the senses: watch video, listen audio, see photo

• Volunteer information

• Answer a survey

• Visit/Recommend affiliate sites

Page 19: Gamification innovation and the enterprise

The Challenge is to find common ground

Games Gamification

FUN Useful Activity

Individual interest

Business interest

Page 20: Gamification innovation and the enterprise

Successful use of gamification in business

• Frequent Flyer programs – Earn travel miles

– Earn badges, silver, gold, platinum

– Challenges: fly 2 segments and earn a bonus 5000 miles

• Credit Card rewards

• Nike+ and iPod – Gamified exercise

• Salesforce leaderboard

Page 21: Gamification innovation and the enterprise

At its core gamification

• Engages the ego by challenging it in someway, so that you can be ranked doing an activity wrt your peers.

• There’s a goal and there’s competition. • If you can be the best xyz player in your family,

friends, co-workers, city, country, universe,… you get the picture.

• As a business your goal is to engage the user to perform a particular behavior. Sounds nasty, but if used for good they can become fans or even evangelists.

Page 22: Gamification innovation and the enterprise

To make applications more engaging

• Pay attention to visual design

• Build in novelty/uncertainty

• Incorporate social elements

Page 23: Gamification innovation and the enterprise

Incentive

• Reward

• Status

• Achievement

• Self Expression

• Competition

• Altruism

Page 24: Gamification innovation and the enterprise

Creating incentives

• To get people to participate in innovation, requires different incentives.

1. Recognition: A mention in the newsletter, lunch with an executive, Leaderboard

2. Competition: Leaderboard

3. Economic incentives: A financial or other type of gift

4. Altruistic reasons: if self motivated no need for rewards

Page 25: Gamification innovation and the enterprise

Game Mechanics: Intrinsic & Extrinsic motivation

• Points

• Levels

• Challenges

• Virtual Goods

• Leaderboards

• Gifting & Charity

Page 26: Gamification innovation and the enterprise

Gamification Mechanics: Progress

• Badges: Goals, Rewards, Status

• Leaderboards Comparison , Competition

• Points Tracking & Feedback

• Incentives Rewards

Page 27: Gamification innovation and the enterprise

Personalization, Pride & Pace

• Players should be allowed to customize & express themselves – eg Username, Avatar, Look/feel

• Need to build a connection with the user and appeal to their pride, ego.

• The pacing and rewards should be in the sweet spot to keep them hooked and become a repeat customer

Page 28: Gamification innovation and the enterprise

Mastery & levels

Master

Expert

Novice

Page 29: Gamification innovation and the enterprise

The Journey and Experience

• The whole experience of onboarding , and the journey through the game must be a narrative that piques their curiosity and has sufficient attraction or rewards that it keeps them coming back.

Page 30: Gamification innovation and the enterprise

Gamification: finding the zen

Flow by Mihaly Csikszentmihalyi

challenge < talents + abilities => Bored

challenge > talents + abilities => Stressed

challenge =talents + abilities => Flow

Page 31: Gamification innovation and the enterprise

Intrinsic motivation and the 16 basic desires theory

1. Acceptance, the need for approval 2. Curiosity, the need to learn 3. Eating, the need for food 4. Family, the need to raise children 5. Honor, the need to be loyal to the traditional

values of one's clan/ethnic group 6. Idealism, the need for social justice 7. Independence, the need for individuality 8. Order, the need for organized, stable,

predictable environments

Professor Steven Reiss

Page 32: Gamification innovation and the enterprise

Intrinsic motivation and the 16 basic desires theory

1. Physical activity, the need for exercise

2. Power, the need for influence of will

3. Romance, the need for sex and for beauty

4. Saving, the need to collect

5. Social contact, the need for friends (peer relationships)

6. Social status, the need for social standing/importance

7. Tranquility, the need to be safe

8. Vengeance, the need to strike back and to compete

Professor Steven Reiss

Page 33: Gamification innovation and the enterprise

Can apply Crowdsourcing and Gamification to address

innovation Idea Generation

Enterprise Collaboration

Idea Markets

Prediction Markets

Jams

Challenge Events

Page 34: Gamification innovation and the enterprise

Things to beware of in gamification

• Bolting on points, reward, badges does not create gamifcation experience

• Bribing with real or virtual currency and rewards may only work in the short term

• Reputation online is not equal to achievement offline

• In order to compete people can game the system so spam filters need to detect this

Page 35: Gamification innovation and the enterprise

Parting thoughts

• Gamification as with all new concepts and technologies is cool and can solve, improve, address some real world challenges.

• Many practioners of alchemy pursued the elixir of life or immortality but it is not the path to utopia

• The following are some questions to think about.

Page 36: Gamification innovation and the enterprise

Parting thoughts

• How will your customers, users experience in the real world the challenge you are trying to address?

• What other forms of media are involved?

• Is your core product, service compelling? If its not gamification may provide the sizzle but not the steak.

• Gamification is a long term outlook, rather than a short-term fix so look at your time horizon and what resources you can commit to it.

• As with innovation, ROI using gamification is hard to measure. There are quantitative and qualitative measures. Define your success.

Reference: Gamification 101 by Bunchball

Page 37: Gamification innovation and the enterprise

Please share this Favorite it, Tweet it, Facebook it. LinkedIn it

Buy the book “The Alchemy of Innovation” by Javed Mohammed on Amazon

For more information and resources or if you would like me to consult or

present please go to alchemyofinnovation.wordpress.com

All images are from public domain and copyright of respective owners

A K2 Vista Project [email protected]

alchemyofinnovation.wordpress.com Copyright 2012


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