+ All Categories
Home > Presentations & Public Speaking > Gamification @ Pixels.camp

Gamification @ Pixels.camp

Date post: 15-Apr-2017
Category:
Upload: manuel-pimenta
View: 84 times
Download: 2 times
Share this document with a friend
53
NOVABASEACADEMY HOW GAMIFICATION WILL MAKE THE WORLD GO OVERPOWERED
Transcript
Page 1: Gamification @ Pixels.camp

NO

VAB

ASE

AC

AD

EMY

HOW GAMIFICATION WILL MAKE THE WORLD GO OVERPOWERED

Page 2: Gamification @ Pixels.camp

Manuel PimentaGamification Designer

SKILLS

DESIGN THINKING

MAGIC CODING CHOPS

GAMIFICATION

2012

2015

Lvl 1

Lvl 2

Lvl 3

Advanced Workshop

Design Thinking

Gamification World Congress

NOT THAT MAGIC GUITAR

PLAYING CHOPS

Page 3: Gamification @ Pixels.camp

“It’s a dangerous business, Frodo, going out your door. You step onto the Road, and if you

don’t keep your feet, there’s no knowing where you might be swept off to.”

Bilbo Baggins

Page 4: Gamification @ Pixels.camp
Page 5: Gamification @ Pixels.camp
Page 6: Gamification @ Pixels.camp
Page 7: Gamification @ Pixels.camp
Page 8: Gamification @ Pixels.camp

the power of games

Page 9: Gamification @ Pixels.camp
Page 10: Gamification @ Pixels.camp
Page 11: Gamification @ Pixels.camp
Page 12: Gamification @ Pixels.camp
Page 13: Gamification @ Pixels.camp

a path to mastery

Page 14: Gamification @ Pixels.camp
Page 15: Gamification @ Pixels.camp
Page 16: Gamification @ Pixels.camp

5.93 Million Years

Total Amount of Hours Played=

(Kotaku 2012)

Page 17: Gamification @ Pixels.camp
Page 18: Gamification @ Pixels.camp
Page 19: Gamification @ Pixels.camp
Page 20: Gamification @ Pixels.camp

The Numbers

1,4 BillionPlay at least 1 hour/day

155 MillionPlay +3 hours/week

> 40 h/w5 Million

(an average work day)

2 out of 5 players are women

> 10 000Average total gameplay hours by young people by the age of 21

Average Gamer

Age35

Page 21: Gamification @ Pixels.camp

why?

Page 22: Gamification @ Pixels.camp

What’s it all about?

The Power of Games

Page 23: Gamification @ Pixels.camp
Page 24: Gamification @ Pixels.camp

How Games Make Us Grow

NETWORK

DO THINGS THE HARD WAY

THINK CREATIVELY

CHALLENGE YOURSELF

SEEK NOVELTY

Page 25: Gamification @ Pixels.camp

blurred lines

Page 26: Gamification @ Pixels.camp
Page 27: Gamification @ Pixels.camp
Page 28: Gamification @ Pixels.camp

gamification“the smart use of game-like

concepts to improve people’s lives and achieve business

objectives”

Page 29: Gamification @ Pixels.camp

Human-Centric Design

Game Mechanics and Design Techniques

Awesome Behavioral Science

How is it done?

Page 30: Gamification @ Pixels.camp
Page 31: Gamification @ Pixels.camp
Page 32: Gamification @ Pixels.camp

560% ROI 503% ROI 875% ROI1st Year 2nd Year 3rd Year

Page 33: Gamification @ Pixels.camp

“Football is gamified running.” Roman Rackwitz

Page 34: Gamification @ Pixels.camp

Gamification @ Novabase

Ideation

Contact CentersOnboarding

Events

Page 35: Gamification @ Pixels.camp

Gamification Design FrameworkA Gamification Design Canvas

Gamification Inspiration Cards

Page 36: Gamification @ Pixels.camp

so… how is gamification making the world go friggin’ OP?

As explained by a Murloc!

Page 37: Gamification @ Pixels.camp
Page 38: Gamification @ Pixels.camp
Page 39: Gamification @ Pixels.camp
Page 40: Gamification @ Pixels.camp
Page 41: Gamification @ Pixels.camp
Page 42: Gamification @ Pixels.camp
Page 43: Gamification @ Pixels.camp
Page 44: Gamification @ Pixels.camp
Page 45: Gamification @ Pixels.camp
Page 46: Gamification @ Pixels.camp

what does the future hold for gamification?

Page 47: Gamification @ Pixels.camp
Page 48: Gamification @ Pixels.camp
Page 49: Gamification @ Pixels.camp
Page 50: Gamification @ Pixels.camp

Gamification Adulthood

“In ways it is a fad – adding points and badges in tacky ways, looking at ‘gamification’ as an easy way to make boring things seem interesting — that is a fad.However, the idea of designing business processes so that those who engage in them find them more intrinsically rewarding – that is a long term trend.”

Jesse Schell

Page 51: Gamification @ Pixels.camp

3 billion hours a week

We need 21 billion

Page 52: Gamification @ Pixels.camp

MISSION: Change YOUR world, with Gamification

1.Find a really good (engagement) problem2.Ask around and see if others have it too3.Think about your favorite game(s)4.Take what makes it awesome5.Apply it to the problem6.Test and Re-design

Page 53: Gamification @ Pixels.camp

Manuel Pimenta@WhiskeyjackMP

GAME ON!


Recommended