Gamify Learning for Serious Results Presented by Jim Baker and Char LeMaire
#HAND6
August 20, 2014
Thank you for being here today
Presenter:
Jim Barker Learning Development Specialist Traveling Coaches, Inc.
Presenter:
Char LeMaire Chief Learning Officer Traveling Coaches, Inc.
GAMIFY LEARNING for Serious Results
Use gamification to
reinforce secure passphrase
practices. Build a real
learning game from the
ground up. Apply step-by-
step programming blocks,
graphics, animations and
sound effects to engage
your audience like never
before.
Goals for Session
Understandwhygames are used in training
Review basic gaming principles
Reveal how long it takes to build games
Build the game
Photo by John Carleton - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/60717073@N00 Created with Haiku Deck
WHY GAMES?
Photo by vastateparksstaff - Creative Commons Attribution License https://www.flickr.com/photos/37922399@N05 Created with Haiku Deck
People learn better when the
experience is fun.
Photo by OakleyOriginals - Creative Commons Attribution License https://www.flickr.com/photos/47264866@N00 Created with Haiku Deck
Games lead to high levels of
engagement.
Photo by dkshots - Creative Commons Attribution-NonCommercial License https://www.flickr.com/photos/34246041@N08 Created with Haiku Deck
It puts the learner in the center as
main protagonist and hero.
Photo by KayVee.INC - Creative Commons Attribution-NonCommercial-ShareAlike License https://www.flickr.com/photos/25678284@N03 Created with Haiku Deck
People experience the consequence of
their choices in a safe way.
Photo by viZZZual.com - Creative Commons Attribution License https://www.flickr.com/photos/22394551@N03 Created with Haiku Deck
GAMING PRINCIPLES
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Games should provide challenges.
Photo by pasukaru76 - Creative Commons Attribution License https://www.flickr.com/photos/38451115@N04 Created with Haiku Deck
Games reward the right behaviors.
Photo by Will Merydith - Creative Commons Attribution-ShareAlike License https://www.flickr.com/photos/46867961@N00 Created with Haiku Deck
Players accumulate points.
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And earn badges.
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Recognized mastery.
Games should tap into socialization.
GAME TIME!
• Book: The Gamification of Learning and Instruction by Karl M. Kapp http://www.amazon.com/Gamification-Learning-Instruction-Game-based-Strategies/dp/1118096347/ref=sr_1_2?s=books&ie=UTF8&qid=1407515296&sr=1-2&keywords=gamification+by+design
• ILTA Session: Gaming the Lawyers: Driving Adoption and Contribution and Change – KMPG5 http://ilta.ebiz.uapps.net/PersonifyEbusiness/Default.aspx?tabid=491&productid=2160660
• Article: Gamifying Lawyers by Milena Higgins http://www.pamwoldow.com/2014/07/18/gamifying-lawyers-guest-post-by-milena-higgins-fish/
• Game Software used in session: Construct 2 from Scirra • Graphic animations used in session: CrazyTalk Animator Pro from
Reallusion
TOOLS AND RESOURCES If you want to dig a little deeper
We’ll now open it up for questions
Questions
Thank You