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GAMIFYING HEALTHY AND SMART CITIESAntti Kotimaa
WHO European Healthy Cities Networks Annual Business and Technical Conference
24-26 June 2015, Kuopio, Finland
customer orientated innovations real life issues
ChallengesDEMANDSCOSTSPATIENTS
CITIES
CITIZENS INSTITUTIONSSERVICESHEALTH TECHNOLOGY
GAMIFICATION
HEALTHCARE SYSTEMS
The strategy for Social and Health Policy states equality, participation and health support. The objective is to support social welfare, health care and activate citizens.
Digital innovations• Mobile devices to access medical information,
self monitoring etc.• Connecting other devices to e-records
Quantifying self• sensors or readily available tools • less need for professional care
Finland – World’s eHealth forerunner
The strategy for Social and Health Policyequality participationhealth support
Digital innovations• medical information, self monitoring etc.• Connecting other devices to e-records
Quantifying self• sensors or readily available tools • less need for professional care
Finland – World’s eHealth forerunner
objectivesocial welfarehealth careactivate citizens
The Games for Health • new innovative services and solutions for
health promotion • public health challenges • affordable healthcare
The City of Kuopio • public-private partnership • new, open and innovative solutions and
approaches.
Gamifying cities
The City of Kuopio uses cross-sectoral collaboration • motivate different user groups to achieve health
benefits • reduce inequalities
Games and game-like elements bring health benefits• effects on education, agriculture, commerce,
governance and social determinants of health Real-life environments
• new innovations can be tested with real users • healthcare personnel and entrepreneurs
Games for Health engaging citizens
Game development • gaming technologies • community participation• testing ideas and skills, share
experiences New opportunities for health technology companies
Open innovation• a new concept, idea, service• improves diagnosis, treatment
Health Game Jams fostering open innovations
Global Network
Innovative Markets
Companies
Education Research
Funding
CollisionsNew Innovations
Start-Up
Infrastructure
Networking and Co-operation of companies
Health Technology
Game
Industry
Health and
well-being
services
Health and
Well-being
Expertise
Dig
ital
Tech
nolo
gy
48h
Actual products for companies Tested in real life environments‐The Games for Health Finland ecosystem • Health Game Jams• e-health records and public data sources Encourages gamified eHealth solutions to be integrated into Taltioni – Finnish Health account.• Health Kuopio –mobile service linked to Taltioni• collect, follow, share and use their own health and well-being information
development and testing environments cooperation
Innovation prototypes
Cities
DEVELOPMENTTESTING
Cities - platform
USERSCOMPANIES
PUBLIC SECTORCITIES
THANK YOU!antti.kotimaa(at)kuopioinnovation.fi