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Can Gaming Change The World??? McGonigal, J. (2011). Reality is Broken.
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Page 1: Gaming

Can Gaming Change The

World???

McGonigal, J. (2011). Reality is Broken.

Page 2: Gaming

Class Poll 20+ Hours

10-20 Hours

1-10 Hours

0 Hours

Page 3: Gaming

Gamer Demographics 500 Million Gamers

Worldwide China: 6 mil gamers x

22hrs/wk Europe: 10 mil x

20hrs/wk US: 183 mil gamers x

45hrs/wk

Page 4: Gaming

The Real World The Peter Principle (1969)

Lawrence Peter & Raymond Hull

“in a hierarchy every employee tends to rise to his level of incompetence", meaning that employees tend to be promoted until they reach a position at which they cannot work competently.”

"in time, every post tends to be occupied by an employee who is incompetent to carry out their duties"

Page 5: Gaming

The Virtual World Games are created to

Focus & Engage Empower & Purpose Community & Accomplishment

Task Oriented/Goal Oriented

Games are providing REWARDS reality is not.

Page 6: Gaming

Who Are Gamers? 69% Heads of Household

97% Youth

40% Women

1 in 4 >50yrs old

Ave. Age 35

61% of CEOs, CFOs, Senior Execs take game breaks at work.

Cyberspace, Behavior, and Social Networking (2009)

Page 7: Gaming

Common Elements A GOAL: The Specific Outcome Players Work to

Achieve RULES: Limitations on How Players Achieve the

Goal FEEDBACK: Tells Players How Close They Are

to Achieving the GOAL VOLUNTARY PARTICIPATION: Everyone

Accepts the GOAL, RULES, and FEEDBACK

Page 8: Gaming

Common Elements A GOAL: Provides Players with a Sense of

Purpose RULES: Unleash Creativity; Foster Strategic

Thinking FEEDBACK: A Promise that the GOAL is

achievable; Provides Motivation VOLUNTARY PARTICIPATION: Establishes

Common Ground; Safety & Pleasure

Page 9: Gaming

Bernard Suits

“Playing a game is the voluntary attempt to overcome unnecessary obstacles.”

Page 10: Gaming
Page 11: Gaming

Experience Sampling of SOFT FUN 1) People Report

What they are DOING

2) People Report What they FEEL

Results “Fun” is depressing

TV, Chocolate, Window Shopping, Relaxing

Less Motivated, Less Confident, Less Engaged

Page 12: Gaming

HARD FUN Eustress

Positive Stress Greek eu = well being +

Stress

Experience Stimulation and Activation rather than Fear and Pessimism

Fiero Italian word for Pride

Triumph over Adversity

Page 13: Gaming

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