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1 Gaming for Museums Copyright 2014 E-Line Media, all rights reserved
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Page 1: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Gaming for Museums

Copyright 2014 E-Line Media, all rights reserved

Page 2: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Why Game Design?

Page 3: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Popular media like film, television, music, fiction and graphic novels have long been used to engage and

educate youth.

Page 4: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Museums and libraries lead the way in empowering youth to engage with educational media first hand.

Page 5: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Why not with gaming?

Page 6: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Games are engaging and relevant

97% of tweens and teens regularly play computer and video games

-Pew research

Page 7: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Playing and designing games is good for learning

“The success of complex video games demonstrates that games can teach higher-order thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. These are the skills U.S. employers increasingly seek.” -Federation of American Scientists

Page 8: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Games are participatory

Games are interactive and ‘lean forward.’ Players make decisions with consequences and experience agency.

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Games let players explore different identities

Games allow players to step into different roles and worlds, helping to develop awareness, context and empathy.

Page 10: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Games motivate

Games engage players deeply through a delicate balance of challenges/goals and intrinsic / extrinsic rewards. Plus failure is fun!

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Games are more than just writing code

game design

art

music & sound

business

programming & engineering

Making a successful game involves collaboration across a combination of artistic, technical, business and other disciplines

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The game design learning pathway builds a motivation for STEM learning and careers

Designing a successful game involves • Systems thinking • Creative problem solving • Art and aesthetics • Writing and storytelling • User experience design • Communication and collaboration • Cultural literacy

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Grown ups care about kids designing games

Page 14: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Game Design 101

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Games are systems

Just like mechanical, natural and social systems, games are systems. The game designer arranges the elements of the system to create a fun experience for the player through the balance of challenges and rewards.

Page 16: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Elements of a game system

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Elements of a game system

• Space – the part of the world where the game takes place. Can be part of the real world (e.g. soccer field) or virtual (as in video games). • Goals – what players try to achieve to win the game. • Mechanics – the actions that happen in the game. The ‘verbs’ of the game (e.g. running, jumping, racing, solving). • Components – the things that are part of the game. Can be physical (e.g. ball, base, umpire) or virtual (e.g. avatar, enemy, power-up). • Rules – indicate the things that can (and cannot) happen in the game.

Page 18: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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The elements of game systems are connected

Like the gears in a machine, the elements of a game are connected. Making a change to one affects the rest of the system.

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Designing games to model systems Games are systems, and designing a game that models a real-world system builds

understanding of the relationships, constraints and parameters of that system

Mechanical� Ecological�

Page 20: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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The iterative design process

Game design is an iterative process. Even the best designers don’t get it right on the first try: they play lots of games, plan their designs, make their games, get feedback from users, analyze data and use it to improve the game… over and over.

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Game Design at Museums

Page 22: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Youth Design Workshops

•  Introduces young people to game design

•  Creates an interest-driven opportunity to invite young people into your space

•  Lots of scaffolding and support available

•  Opportunities to connect with mentors and game industry professionals

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Museum Staff Workshops

•  Build the next generation of game-savvy teachers

•  Learn the principles of game design

•  Make original games •  Learn techniques to

effectively mentor youth in game design

Page 24: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Club Programs

•  Build key skills while engaging youth over time

•  Create an interest-driven opportunity to invite young people into your space

•  Lots of scaffolding and support available

•  Opportunities to connect with mentors and game industry professionals

Page 25: Gaming for Museums · Game Design at Museums . 22 Youth Design Workshops • Introduces young people to game design • Creates an interest-driven opportunity to invite young people

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Exhibition Tie-Ins

•  Create gaming experiences that connect to exhibition content

•  Custom game design exercises that challenge youth to draw on exhibition content as they create games

•  Opportunity to extend museum experience outside the walls

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Family Game Nights

•  Hands-on activities with board, card or digital games

•  Intergenerational play •  Great way to engage

community and invite them into your space

•  Promotes digital literacy, community engagement

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The  American  Museum  of  Natural  History  in  NYC  knows  the  value  of  game  design  for  encouraging  systems  thinking  and  enabling  meaningful  systems  modeling.      Museum's  educaJon  department  worked  with  E-­‐Line  Media  to  integrate  their  Hall  of  Ocean  Life  into  a  game  design  workshop.  ParJcipants  first  learned  about  game  design  principles,  then  toured  the  exhibit  for  inspiraJon,  then  created  games  with  the  program  Gamestar  Mechanic  based  on  systems  of  ocean  life.      Kids  were  invited  back  2  weeks  later  to  present  their  games  to  a  panel  of  game  design  professionals  and  get  advice  in  preparaJon  for  the  STEM  Challenge.      

Case Study: American Museum of Natural History

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Activity to do at your own museum: Play and remix the elements of Rock Paper Scissors

Lesson  plan  at:  hXps://sites.google.com/a/elinemedia.com/gsmlearningguide/lessons-­‐on-­‐game-­‐design/physical-­‐game-­‐excercises/rock-­‐paper-­‐scissors-­‐acJvity  

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Activity to do at your own museum: Design and iterate on a physical game

Design a game using only the objects in this bag

Lesson  plan  at:  hXps://sites.google.com/a/elinemedia.com/gsmlearningguide/lessons-­‐on-­‐game-­‐design/physical-­‐game-­‐excercises/game-­‐kit-­‐exercise  

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Game Design Tools

College/  Professional  

High    School  

Middle    School  

Elementary  School   Game  Design  

Modding  Tools  

C++  

Programming  

Scaffolded/Constrained   Unscaffolded/Unconstrained  

There are lots of great tools for learning game design and making games. Some are designed for beginners who want to learn (no programming!). Others let you make games like the pros!

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2014 STEM Challenge Information

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stemchallenge.org Concept

Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games.

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stemchallenge.org Overview • Game design competition for Middle and High School students

• Grades 5-12 • Individuals and teams (up to 4 members)

• Design and make original games • Playable games or written game designs • Games can be about any subject

• Win Prizes • Cash prize, as well as game design and educational software for student winners • Cash prizes for sponsoring organization

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stemchallenge.org 2014 Challenge Important Dates

• Entry Period Opens – October 28, 2014 • Entry Period Ends – February 25, 2015 • Winners Notified – March 2015 • Winners Announced – May/June 2015

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How to Enter

1.  Visit www.stemchallenge.org to view the official rules and start your online application

2.  Design your game 3.  Return to www.stemchallenge.org and upload your

completed game materials to complete your entry

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Further Resources

Check out www.stemchallenge.org for more great game design learning resources including

• Game making tools • Learning tools and platforms • Webinars • Toolkits for parents, teachers and mentors • Events • Challenge info • More!

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