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Gaming Galaxy
Top 5 and worst game re-
view
Exiting interview
with Sid Meier on
his games
How to be com-
fy at home after
work make over
article
$4.99
What video games
are doing to your
health
6/6/2015
Page 2
Table of Contents Pg 4. Interview with Sid Meier
Pg 6. the transformation of comfort
Pg 8. movie review
Pg 9. health on videogames
Pg 10-11 top 5 worst and best video games
Page 4
Gaming Galaxy
“Oh, it was a sad and dark time! We
had to make our own fun,” says Sid
Meier before his mock-sorrow dis-
solves into laughter. We’ve just
asked him about the games he grew
up with.
Given that Meier was born in 1954,
those games weren’t played on a
screen, yet they nevertheless had a
strong influence on the video games
he went on to create as an adult,
from the seafaring adventure Pirates!
to his seminal strategy series Civili-
zation, and the upcoming title Star-
ships.
“I grew up with some board games,
and there were also a few war games,
then the hex games that I got into a
little later,” he says. “Instead of Lego
or soldiers on the screen I had real
Lego and real toy soldiers.”
“We maybe used our imaginations a
little bit more in those days than we
have to today. Reading was my
growing-up equivalent to playing
video games. If there was something
I was interested in – pirates, the civil
war, airplanes – I would go libraries
and get books on it.
“That was my way of experiencing
those cool things. And of course, in
the early days of making computer
games, we had to rely on players’
imagination: we only had four colors
and one channel of sound!”
After graduating with a computer
science degree, Meier’s career in
game development began in 1982
when he co-founded the develop-
ment studio Microprose. The compa-
ny was famous for its compelling
battle simulations; games like Spit-
fire Ace, F-15 Strike Eagle, Silent
Service and Gunship brought unpar-
alleled accuracy, aided by the experi-
ences of Meier’s business partner
Bill Stealey, an ex-air force pilot.
In 1987, though, Meier designed a
new type of game, Pirates!, an intri-
guing simulation of life as a 17th
century privateer, exploring the
oceans, trading and fighting. Con-
cerned that Microprose fans would-
n’t recognize this diversion from the
designer’s usual titles, the duo decid-
ed to put Sid’s name on the box, alt-
hough Stealey has an excellent anec-
dote that it was actually the late Rob-
in Williams, a keen gamer, who told
Meier to add his name to Microprose
titles. Whatever the case, it’s been a
permanent fixture of his titles ever
since, making him a bona-fide gam-
ing brand, and one of the first true
video game stars.
But there is one title with which he is
most readily synonymous: Civiliza-
tion. The groundbreaking strategy
sim, which tasks players with leading
their own tribe from prehistoric ob-
scurity to modern day world domina-
tion is a compulsive, fascinating
classic, spawning four sequels and a
range of add-ons and spin-off. It is
the thread running through his ca-
reer.
Sid Meier interview about the civilization games
Volume 1, Issue 1 Gaming Galaxy
A Revolution in
$299 NEW L.Y.N.X. mobile hybrid controller
Page 5
Page 6
Gaming Galaxy
Doesn’t he look comfy
AFTER BEFORE
T his is tom he works as a top secret spy and that’s why tom is not his real
name but he just couldn't find something but his suit so he came to us with
the fact that he couldn't be comfy after work to play video games and he
wanted us to give him something to make him comfy, and what's more com-
fy than your pajamas. So we made a completely cotton pajamas that are comfy and
stylish. Tom can now relax easy and stay comfy doing anything and never has to
change to go to bed. So whether your big or small, a spy or a youtuber, or just a lazy
person we can help you with your comfy needs
Page 7
Volume 1, Issue 1 Gaming Galaxy
Staring Chris Pratt and Will Ferrell
Being built in theater near you
Gaming Galaxy
This is the monthly movie review where we go look at the movies you suggest and
watch and rate them for this being the first month of this we have chose are own.
Resident Evil: Retribution is rated R and stars Milla
Jovovich as Alice and Sienna Guillory as Jill Valen-
tine. This movie only completely makes since to peo-
ple that play the game series so this move would only
be for Resident evil Game fans so innless you are I
would not go see this move. I going to give this movie
a 3 out of 5 controllers because the movie is great and
captures the game but it only makes since for people
who played the games
Video Games: The Movie is a movie about how vid-
eo games are made and marketed. Its rated G and
stares Sean Astin, Al Alcorn and Peter Armstrong.
This move is for any one that wants to go into the
gaming business. I would see this movie if your in-
terested in how there made I give this 4 out of 5 con-
trollers
Page 8 Page 7
Volume 1, Issue 1 Gaming Galaxy
The gaming community
Gaming Galaxy
Carpal Tunnel Syndrome Carpal tunnel syndrome has long been associated with
computer use, so it's no surprise that it's a physical symp-
tom of gaming addiction. Carpal tunnel syndrome is caused
when the main nerve between the forearm and hand is
squeezed or pressed. This occurs when the carpal tunnel -
the area of the wrist that houses the main nerve and tendons
- becomes irritated or swollen. Overuse of a computer
mouse can cause such irritation and swelling, as can exces-
sive use of a video game controller.
Migraines Migraine headaches typically start in one spot and slowly
spread, getting more painful as they progress. In severe cas-
es, the pain can be so extreme that it causes the sufferer to
vomit. Light and noise can cause excruciating pain. Some-
one who plays video games for extended periods of time is
more prone to migraines because of the intense concentra-
tion required and the strain put on the eyes.
Sleep Disturbances The term "sleep disturbances"
covers several sleep-related disor-
ders, including insomnia, narco-
lepsy, sleep apnea, nocturnal myo-
clonus (periodic leg or arms jerks
during sleep), and parasomnia
(i.e., night terrors, sleepwalking or
talking, and nightmares). Sleep
disturbances are caused, in part, by overstimulation of the
brain. However, some people can't get a good night's sleep
simply because they think obsessively about the game
they're playing.
Backaches Backaches are a common physical symp-
tom of gaming addiction because most
gamers stay seated in the same position for hours on end.
The lack of movement causes stiffness and soreness, but
could deteriorate into chronic back problems.
Eating Irregularities Eating irregularities are caused by gaming addiction simply
because most addicted gamers don't want to take the time
to eat properly. Rather than eating healthy, balanced meals,
they eat food that is quick and usually unhealthy. In ex-
treme cases, the gamer may choose not to eat at all.
Poor Personal Hygiene An addicted gamer is not going to take the time to properly
care for himself. Showers, face-washing, and brushing hair
and teeth all get put on the back burner. It simply becomes
less of a priority, if it's a priority at all.
These physical consequences will occur in varying degrees
from one gamer to another. Though the severity of physical
consequences is often tied to the severity of the addiction,
this is not always the case. A gamer that is already in poor
physical condition will be more susceptible to these effects
early on.
On the good side Better eye site
According to a University of Rochester study,
shooting bad guys in video games can unex-
pectedly give you better vision. In the 2009
study, expert action gamers played first-
person shooting games like "Unreal Tourna-
ment 2004" and "Call of Duty" while non-
experienced action gamers played "The Sims
" Those playing the shoot-'em-up games saw a boost in
their "contrast sensitivity function," or the ability to discern
subtle changes in the brightness of an image. Considered
one of first of the visual aptitudes to diminish over time,
the ability to pick out bright patches is key to tasks like
driving at night. The study's authors believe that the pro-
cess of locating and aiming at enemies exercised gamers'
eyes. And with bad guys unpredictably popping up, the
shooting games also helped players learn to analyze optical
data on the fly. The researchers believe their study shows
the potential of video games -- particularly action games --
to serve as an aid in the way we correct bad eyesight.
W arning you could be hurting your self right now
Page 9
These are the top 5 best video games of all time. (Remember this is my own personal picks so you may disagree but
you might have different tastes)
1.Half-Life 2 (2004): The original Half-Life redefined the way players experienced
first-person shooters with heavily scripted sequences and a well-written narrative.
Half-Life 2 took this to the next level, as silent protagonist Gordon Freeman is re-
moved from cryostasis and plunged into a future dystopia—a formerly human-
populated city now turned zombie nightmare—reminiscent of Nazi Germany where
the last remaining humans reside, enslaved by an unstoppable alien threat. Without
ever relying on cutscenes, the game makes you a first-person participant in its story-
line, one that turns the tide from oppression to rebellion fighting for the future of hu-
manity. It's a classic whose thrills best those of most action movies and demonstrates the remarkable innovation the medi-
um is capable of.
2.BioShock (2007): BioShock had greater narrative and thematic ambition than any previous big-
time first-person shooter. But the real magic came—as it always does in great art—in how it was
told. The FPS is well-suited to immersive exploration, and every corner of BioShock had some de-
tail that expanded the story. Even the enemy AI, which gave all NPCs background tasks, convinced
the player that Rapture was a world going about its business before being interrupted by your mur-
derous intrusion. And no game has ever been so smart about cutscenes, the bane of most narrative
FPS titles. Bioshock elegantly led you through its levels with subtle environmental cues, and when
it took away control, it did so for a very good reason.
3.Portal 2 (2011): It's one thing to outthink a psychopathic computer program, as players did in the
original Portal. But this brilliant sequel took things leaps and bounds beyond by asking players to out-
think one another. In a co-op mode to rival all others, players
were forced to work together, but never punished for betray-
ing each other instead. In a meta move, the real cleverness
wasn't in the exponentially more complex puzzles, but in the
way it asked players to trust in that Charlie Brown-like way
that their friends wouldn't infuriatingly, comically sabotage
them at the last second. Shooting your friends was simple;
trapping them in an infinite, head-spinning loop was impres-
sive.
4.Metroid Prime (2002): On paper, Metroid Prime should've been the game that made us all believe that
the Metroid franchise should've stayed dead after that excruciating eight-year gap between Super Metroid
and this release. In reality, Retro Studios defied every expectation that came with dragging a side-scroller
kicking and screaming into 3D. Everything that made Super Metroid brilliant—the isolation, Samus's var-
ied arsenal, the sheer size of the world—remains. What Retro added was grand, evil beauty to Samus's
surroundings, a subtly creepy story of ill-fated alien civilizations told entirely without breaking gameplay,
and a laundry list of FPS innovations that felt next-gen, and in more than just the graphics, even when
the game got prettied up for the Wii.
5.Uncharted 2: Among Thieves (2009): Take Spielberg's Indiana Jones films, set them in the modern
day, remove any limitations of budget, or respect for public property or stuntman safety. That's the Un-
charted series. But where the first Uncharted almost feels timid, the work of a studio getting its bear-
ings with the PS3, Uncharted 2 exudes a more confident swagger. Naughty Dog knew the first time
they could craft any adrenaline-pumping set piece imaginable. It's in how much effort they've spent
making Nathan Drake and his supporting cast feel like fleshed-out, vulnerable, nuanced human beings
who make very human mistakes, even in the middle of those set pieces, that makes Uncharted 2:
Among Thieves seem like a Herculean jump ahead of its predecessor.
Page 10
Page 11
These are the top 5 worst video games of all time. (Remember this is my own personal picks so you may disagree but
you might have different tastes)
1. Big Rigs: Over The Road Racing: Stellar Stone's Big Rigs: Over the Road Racing (aka “Big Rigs”
or “The Game That Ruined Christmas 2003”) pitched “18 Wheel of Thunder” through 1000s of miles of
American road, but delivered about 36 tonnes of balls stretched over some of the most broken and unin-
spired gameplay to ever spill its load on the PC. Promising a virtual recreation of life as an illegal hauler,
what players actually got was a racing game devoid of any actual police and AI opponents that couldn't
be bothered to cross the starting line. Add in the lack of collision detection, text that seemed to be writ-
ten by GTA IV's Roman Belloc (“You're winner!”), and only a casual adherence to the laws of physics,
and Big Rigs was a colossal wreck on every scale. There's a reason Big Rigs has become a staple in eve-
ry “Worst Video Games Ever” list since its release, and why we've picked it out of the wreckage on mul-
tiple occasions (read 2007's Must Not Buy list and 2009's The 15 worst-reviewed games of the past 15 years). If
you're still intent on playing this one ironically (we're looking at you, hipsters), just don't call us for a pick-up when
the ride goes south.
2. Superman: The New Adventures: Apparently taking its quality cues from the dismal Atari
2600 Superman game, Superman: The New Adventures (aka Superman 64) managed to hunt
down everything thrilling about being an immortal demi-god and banish them to the Phantom
Zone of missed potential. In lieu of a free-flying Superman game – which the N64 was capable of
producing – players roamed Lex Luthor's virtual metropolis; a puke-green wasteland governed by
shoddy visuals, frustrating controls, and a kryptonite fog that failed to disguise the game's negli-
gible draw distance. Even the most loyal Clark Kent followers had a hard time seeing past the game's main gameplay,
which primarily consisted of flying through hoops and saving virtual citizens from certain (and arguably preferable)
death. Oddly, the lack of quality didn't stop Superman 64 from – ahem – soaring off retail shelves. Shortly after its
release in 1999, Titus reported its N64 superhero title had become the third bestselling N64 title, and had garnered
over 70% approval rating from its core demo. We don't know what kryptonite fog those kids were smoking then, but
we're sure the verdict would be different now.
3. The Expendables 2 : Throwing all of our favorite action stars into a movie is a dream come true.
Throwing all of those actors into a licensed downloadable video game is nightmare incarnate. The Ex-
pendables 2 may have been a hit at the box office, but its video game counterpart is a shoddy and un-
derwhelming affair that doesn’t deserve to be attached to the movie franchise. The game tried to take
classic Smash TV-like gameplay and add the famous faces we see in the movie, but instead it’s a medi-
ocre take on it with repetitive stages and the worst Stallone impressionist we’ve ever heard. And the other actors don't
come out looking much better. The Expendables 2 is just that, expendable, and those who like the movies should stick to
the movies.
4.Batman: Dark Tomorrow : The battle is won, Ra’s Al Ghul is defeated. The ending cinematic rolls… and
Al Ghul’s bombs detonate, killing 1/3 of the human race. Wait, what?!Oh, right, for the best ending there’s a
signal Batman must disarm before beating Al Ghul, but not once throughout Batman: Dark Tomorrow is the
player informed of this. The game also suffer from terrible combat mechanics and a camera that makes Epic
Mickey’s look like cinematography genius, but this unknown task is simply unforgivable.
5.Mortal Kombat Advance: The Mortal Kombat franchise has seen a lot of ups and downs over the years,
but nothing like the vomit that wound up on the Gameboy Advance in 2001. Essentially a port of Ultimate
Mortal Kombat 3, MK Advance did feature all of the characters from the famed arcade fighter, just neutered
by cutting the amounts of attacks in half and looking like your cat peed just inside the your GBA’s screen. It's
also off-the-chart difficult. Even in the novice list of AI opponents, the rough, unresponsive controls won’t
stand up to the relentless computer-controlled enemies. Seriously. It's a mess.
These top 5 were made by Alex DeCarlo
Page 12
https://www.youtube.com/user/
MatthewPatrick13