Date post: | 31-Jul-2015 |
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Games for learning: A Case Study
Sol Senrick
http://www.todaysmeet.com/Gamingwithsolli
Enduring understanding...
Gaming should be part of student learning through thoughtful planning and pedagogy
Teachers practicing 21st century skills will be more proficient, invested and comfortable in preparing students for them
Eq: How and why should teachers analyze and use digital games teach content and skills?
Eq: How does one integrate gaming effectively pedagogically?
What do games do?
Why games?
Increased Motivation
Complex Understanding--21st century skills, content, concepts
Reflective Learning: Immediate feedback/risk free failure
Personalized learning experience
Teachers(ISTE's NETS Standards)
Students
Inspire student learning and creativity
Develop digital age learning experiences
Model digital age work
Grow Professionaly Betrus, Anthony and Botturi, Luca. Principles of Playing Games for Learning. Playing
Games in School.
How games?
Anticipatory/hook
Skills and drills
Content/concepts/processes
Contextualize other learning
A whole unit!
E.U.E.U.E. Qs.E. Qs.
21CS21CSCollaborationCollaboration
Creative thinkingCreative thinkingInformation fluencyInformation fluency
Critical thinkingCritical thinkingComplexity managementComplexity management
ISTEISTENetsNets ContentContent
GAMESGAMES
Instructional Approach
Introduce/set context (start w/e.q., vocab, explanation, objective)
Students play (student sharing, table groups, guiding questions/reflection points, note taking)
Assessments
Online/face to face discussions (pairs/teams/class)
Quiz/test questions
Goal setting/attainment
Screen shots
Incorporated into a project
GBL Case Study--Civics unit
EUs, EQs, Standards: AERO stds
Summative Assessment: Design and share a kid-friendly resource
Instructional/assessment strategies: games, note taking charts, discussion posts, research groups, project rubric
People's Pie
People's pie: Content/skills
Knowledge: government departments, functions, allocation of resources, vocabulary
Skills: Evaluation, critical thinking, cause/effect, creativity, economic literacy, complexity management
People's pie: Instructional approach
Intro/vocab
Play!
Partner sharing
People's pie: Assessment
Ning post
Class discussion