Date post: | 18-Dec-2014 |
Category: |
Technology |
Upload: | ed-byrne |
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Obligatory Speaker Info
SCAPEGOATINGUN
Whee!
Your levelisn’t fun!
ENVIRONMENTSUNREALISTIC?
Probably the level design!
FRAMERATE DROPPING?
It’s got to be the level design!
MISSED THE MILESTONE?
Damn you level designers!
FENRIS THE WOLF APPEARING TO
BRING ABOUT THE AGE OF
RAGNAROK?
LEVEL DESIGN!
“… a hostile social - psychological discrediting routine by which people move blame and responsibility away from themselves and towards a target person or group.”
(Simon Crosby, the Scapegoat Society)
Transferring the fear of failure
I just wrote
the code!
I just wrote
the spec!
I just made the
art!
I just…
Ah, crap!
ArtDirector
Greater than sum of parts
Greater than sum of partsFUN
So, will it be fun? Define “fun”
Greater than sum of partsNOT FUN
Scapegoating
Why the hate, Ed?
Prolonged Scapegoating
Destroys Morale
Prolonged Scapegoating
Destroys Morale Risks Quality
Prolonged Scapegoating
Destroys Morale Risks Quality Replicates Virally
Prolonged Scapegoating
Destroys Morale Risks Quality Replicates Virally Destroys the System
Scapegoating isn’t a SOLUTION, it’s a
REACTION
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Fun
Design Iteration
Creation
Testing
ResponseCollaboration
Redesign
Creation
Testing
ResponseCollaboration
Redesign
How does iteration prevent scapegoating?
Creation
Testing
ResponseCollaboration
Redesign
Iteration ofGame
Pressures ofDevelopment
ToolsTime
TalentTrust
A Good Level Design Tool
Not a Good Level Design Tool
It looks like you’re trying
to make a fun level!
Tools
Great tools allow for great iteration when change/effect loop is compressed as much as possible
Great Tools Allow changes to happen easily Allow the effect of changes to be assessed
quickly Have a focus on usability, flexibility Provide feedback Allow collaboration and communication of intent Work consistently
Difficult Tools Bog the level designer down in process Require time and effort to see changes Are not usability focused - they are “Arcane” Do not provide feedback when used incorrectly Restrict the number of people working on a level
at once Break often, costing time and sanity
Tools
Good tools will FACILITATE successful iteration
Time
Iteration takes time, there is simply no way around this
Time
Honest scheduling
Time
Honest scheduling Realistic scoping
Time
Preserving time for level designers to experiment will allow for MORE iteration
Talent
Communication
Talent
Communication Improvisation Flexibility
Talent
The more talent, the better QUALITY of iteration
Trust
Trust
Information
Trust
Information Discussion
Trust
Information Discussion Education
Trust
Information Discussion Education Pluralism
Trust
Management of Expectation
Trust
Trust PERMITS iteration to happen
Talent
Communication Improvisation
Tools+Time+Talent+Trust
Good tools will FACILITATE successful iteration Preserving time for level designers to
experiment allows MORE iteration The more talent, the better QUALITY of iteration Trust PERMITS iteration to happen without
interference
In Closing
No fear when progress is perceptible No panic when the game is fun No blame when changes are easy No mistrust when answers are plentiful
“When you do things right, people won't be sure you've done anything at all.”
-- God