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GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Date post: 18-Dec-2014
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Unscaping the Goat is my talk from GDC2011, addressing the issue of scapegoating in the game industry, especially as it pertains to level designers. Why does it happen, why do we do it, and how to we prevent it when making games? Here are my thoughts.
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Page 1: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)
Page 2: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Obligatory Speaker Info

Page 3: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)
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SCAPEGOATINGUN

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Whee!

Page 10: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Your levelisn’t fun!

Page 11: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

ENVIRONMENTSUNREALISTIC?

Probably the level design!

Page 12: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

FRAMERATE DROPPING?

It’s got to be the level design!

Page 13: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

MISSED THE MILESTONE?

Damn you level designers!

Page 14: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

FENRIS THE WOLF APPEARING TO

BRING ABOUT THE AGE OF

RAGNAROK?

LEVEL DESIGN!

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“… a hostile social - psychological discrediting routine by which people move blame and responsibility away from themselves and towards a target person or group.”

(Simon Crosby, the Scapegoat Society)

Page 18: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)
Page 19: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Transferring the fear of failure

I just wrote

the code!

I just wrote

the spec!

I just made the

art!

I just…

Ah, crap!

Page 20: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)
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ArtDirector

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Greater than sum of parts

Page 26: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Greater than sum of partsFUN

Page 27: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

So, will it be fun? Define “fun”

Page 28: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Greater than sum of partsNOT FUN

Page 29: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Scapegoating

Why the hate, Ed?

Page 30: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Prolonged Scapegoating

Destroys Morale

Page 31: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Prolonged Scapegoating

Destroys Morale Risks Quality

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Prolonged Scapegoating

Destroys Morale Risks Quality Replicates Virally

Page 33: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Prolonged Scapegoating

Destroys Morale Risks Quality Replicates Virally Destroys the System

Page 34: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Scapegoating isn’t a SOLUTION, it’s a

REACTION

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Fun

Fun

Fun

Fun

Fun

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Fun

Fun

Fun

Fun

Fun

Design Iteration

Page 38: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Creation

Testing

ResponseCollaboration

Redesign

Page 39: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Creation

Testing

ResponseCollaboration

Redesign

How does iteration prevent scapegoating?

Page 40: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Creation

Testing

ResponseCollaboration

Redesign

Page 41: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Iteration ofGame

Pressures ofDevelopment

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ToolsTime

TalentTrust

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A Good Level Design Tool

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Not a Good Level Design Tool

It looks like you’re trying

to make a fun level!

Page 45: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Tools

Great tools allow for great iteration when change/effect loop is compressed as much as possible

Page 46: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Great Tools Allow changes to happen easily Allow the effect of changes to be assessed

quickly Have a focus on usability, flexibility Provide feedback Allow collaboration and communication of intent Work consistently

Page 47: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Difficult Tools Bog the level designer down in process Require time and effort to see changes Are not usability focused - they are “Arcane” Do not provide feedback when used incorrectly Restrict the number of people working on a level

at once Break often, costing time and sanity

Page 48: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Tools

Good tools will FACILITATE successful iteration

Page 49: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

Time

Iteration takes time, there is simply no way around this

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Time

Honest scheduling

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Time

Honest scheduling Realistic scoping

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Time

Preserving time for level designers to experiment will allow for MORE iteration

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Talent

Communication

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Talent

Communication Improvisation Flexibility

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Talent

The more talent, the better QUALITY of iteration

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Trust

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Trust

Information

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Trust

Information Discussion

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Trust

Information Discussion Education

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Trust

Information Discussion Education Pluralism

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Trust

Management of Expectation

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Trust

Trust PERMITS iteration to happen

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Talent

Communication Improvisation

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Tools+Time+Talent+Trust

Good tools will FACILITATE successful iteration Preserving time for level designers to

experiment allows MORE iteration The more talent, the better QUALITY of iteration Trust PERMITS iteration to happen without

interference

Page 65: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

In Closing

No fear when progress is perceptible No panic when the game is fun No blame when changes are easy No mistrust when answers are plentiful

Page 66: GDC 2011 - "Unscaping the Goat" (Level Design in a Day)

“When you do things right, people won't be sure you've done anything at all.”

-- God


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