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GDD 2011 - How to build kick ass video games for the cloud

Date post: 21-Jan-2015
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This is the Google Developer Day 2011 "How to build kick ass games in the cloud" presentation that was given in Sao Paulo and Buenos Aires. (The title is in Spanish since it was last given in Argentina - the content is the same as Sao Paulo though) It was given by Google Developer Advocate, Chris Schalk in Sept 2011. @cschalk
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Creación de video juegos en la nube (How to Build Kick Ass Games in the Cloud) Chris Schalk Google Developer Advocate
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Page 1: GDD 2011 - How to build kick ass video games for the cloud

Creación de video juegos en la nube(How to Build Kick Ass Games in the Cloud)

Chris SchalkGoogle Developer Advocate

Page 2: GDD 2011 - How to build kick ass video games for the cloud

Let's start with a Demo!

Page 3: GDD 2011 - How to build kick ass video games for the cloud

Introducing PlayN!An abstraction layer for games (Formerly ForPlay)

● A small API for building fast cross-platform games

● Core game code can be platform agnostic

● Develop games in Java○ Familiar language/toolset

● Is compatible with GWT○ Compiles to JS/HTML5, (among other platforms)

● Free and Open Source (alpha)○ http://code.google.com/p/playn

Page 4: GDD 2011 - How to build kick ass video games for the cloud

Introducing PlayN!A GWT abstraction layer for games

Implementations for Java, HTML5(GWT/JS), Android, Flash

PlayN API

Page 5: GDD 2011 - How to build kick ass video games for the cloud

Components of PlayN!

Fully generic gaming components. Core game logic is fully platform independent!

Implements core.Game PlayN.*

Page 6: GDD 2011 - How to build kick ass video games for the cloud

Components of PlayN!

Just implement PlayN.core.Game

Page 7: GDD 2011 - How to build kick ass video games for the cloud

Components of PlayN!

Easy to write code to handle common input devices

public void OnKeyDown( keyboard.Event event ) {

public void OnPointerEnd( Pointer.Event event ) {

public void OnPointerMove( Pointer.Event event ) {

Page 8: GDD 2011 - How to build kick ass video games for the cloud

Components of PlayN!

Images are handled via the PlayN Layering system

Page 9: GDD 2011 - How to build kick ass video games for the cloud

Components of PlayN!

Game resources are preloaded using the assetManager

Page 10: GDD 2011 - How to build kick ass video games for the cloud

Time for some more demos!

Page 11: GDD 2011 - How to build kick ass video games for the cloud

PlayN Cross Platform Magic

● Game uses core PlayN abstractions, is unaware of which platform is running

● The only platform-specific code is in the entry point for each platform:

PlayN.run(new MyGame()); PlayN.run(new MyGame());

Page 12: GDD 2011 - How to build kick ass video games for the cloud

Other PlayN Benefits

● Built-in physics engine based on proven OpenSource technologies

● Box2D○ C++ 2D Physics engine by Erin Catto

● JBox2D○ A port of Box2D from C++ to Java

● GWTBox2D○ A port of JBox2D from Java to JavaScript

Page 13: GDD 2011 - How to build kick ass video games for the cloud

Benefits of GWT Abstraction

● GWT Compiler optimizes code for size○ Removes unused code○ Evaluates when possible at compile time○ Inlines functions○ Heavily obfuscated result code

● Smaller compiled code - faster load time● Optimized caching, avoids unnecessary network IO

Page 14: GDD 2011 - How to build kick ass video games for the cloud

Benefits of HTML5 for Games

● New HTML elements○ 2D canvas○ Audio, Video

● Application Cache

● 3D Canvas (WebGL)○ Open GL ES 2.0 made JavaScript friendly

● CSS3○ Supports hardware accelerated transforms

Page 15: GDD 2011 - How to build kick ass video games for the cloud

More demos● Building your own games

○ Introducing "App Engine: Cloud Warrior"

Page 16: GDD 2011 - How to build kick ass video games for the cloud

App Engine Cloud Warrior Architecture

Google Storage

Game Assets(images/sounds)

Game ScoresProfile Data

App EngineDatastore

Game Play (PlayN)

Page 17: GDD 2011 - How to build kick ass video games for the cloud

PlayN Summary

● Open source, cross-platform game abstraction layer○ Core game logic is platform agnostic

● ForPlay abstracts away the core components of a game○ The game loop, I/O system, and asset management

● Write in familiar Java, get performance on multiple platforms

○ Superior Java development/debug○ GWT allows compilation to fast JavaScript/HTML5

● Your assignment:○ Download PlayN and build a game! ○ http://code.google.com/p/playn/

Page 18: GDD 2011 - How to build kick ass video games for the cloud

Q&A@cschalk


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