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Gesture Modeling

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Gesture Modeling. Improving Spatial Recognition in Architectural Design Process. Chih-Pin Hsiao Georgia Institute of Technology. In Design Environments. The design process. Why spatial cognition is important? comparing many different (types of ) experiences. - PowerPoint PPT Presentation
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Gesture Modeling Improving Spatial Recognition in Architectural Design Process Chih-Pin Hsiao Georgia Institute of Technology
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Page 1: Gesture Modeling

Gesture ModelingImproving Spatial Recognition in Architectural

Design Process

Chih-Pin HsiaoGeorgia Institute of Technology

Page 2: Gesture Modeling

In Design Environments

Page 3: Gesture Modeling

The design process

• Why spatial cognition is important? comparing many different (types of ) experiences.

• Mapping models/drawings to the real world

Cleveland Clinic Lou Ruvo Center for Brain Health, opened on July 13, 2009 in Las Vegas, Nevada

Page 4: Gesture Modeling

The Design Process

Page 5: Gesture Modeling

The design process

• Designers utilize their senses of Vision, Auditory, Touch, and/or Motion in human processing part of design process.

• Stimulate the new ideas from an analogy-making process.

• Visual and motion experiences are two most important experience for spatial cognitions

Page 6: Gesture Modeling

The current CAAD

System

1. WIMP user interface

2. Command Line inputs

3. For Recording, Rendering, Communication, and Simulation

4. Long Learning Curve

Page 7: Gesture Modeling

The Ideal Scenario

World Builder, Courtesy of Bruce Branit

Page 8: Gesture Modeling

Many VR projects in Computer Aided Architectural Design field

Dorta, T. Kalay, Y. et al. Comparing Immersion in Remote and Local Collaborative Ideation through Sketches : A Case Study. Proceedings of the CAAD 2011. Liege, Beilgium, ACM: 25-39.

Page 9: Gesture Modeling

The goal

• Use Hands to Direct Manipulate the Geometry

• Simplify the Instruments / Easy to Deploy

• Easy to Learn/Use

• Help Designers to Imagine their design

Page 10: Gesture Modeling

Research Questions

• To what extent the spatial cognition can be involved in the process by using gestural inputs.

• What kind of visual cue do we need?

• Can our visual and spatial short term memory support us to do modeling tasks?

• What is the best way to create virtual geometry with gestures?

Page 11: Gesture Modeling

The first implementation

Page 12: Gesture Modeling

More details

Page 13: Gesture Modeling

Lesson learned

• There are still gaps between computer graphics and the places where the user manipulate the model.

• Gestures are still too categorical.

• It cannot produce a model with details.

• User cannot hold the hands for a long time.

• An user will have no idea of what to do in a too flexible user interface.

Page 14: Gesture Modeling

HOW ARCHITECTS CONSTRUCT

THE DRAWINGS?

Page 15: Gesture Modeling

related work

Gustafson, S., D. Bierwirth, et al. (2010). Imaginary interfaces: spatial interaction with empty hands and without visual feedback. Proceedings of the 23nd annual ACM symposium on User interface software and technology. New York, New York, USA, ACM: 3-12.

Imaginary Interfaces

Page 16: Gesture Modeling

The New ImplementationIn Progress

Page 17: Gesture Modeling

more detailsIn Progress

• Enable Drawings on the touch surfaces (Physical and Virtual)

• Only two gestures (for drawing and extrusion)

• Users only needs to draw on one surface and extrude it for the shape of building.

• Projecting the visual cue one the users’ hand to assist them

Page 18: Gesture Modeling

proposed experiments• Question: To what extent can the spatial cognition be improved

in the design process by using gestural inputs?

• What’s the differences between the prototype and the CAD programs?

• How does the third dimension (Z) affects the users in gestural input system? In other words, what’s the limitation of users’ short-term memory when they work on this prototype.

• Quantitative:• The accuracy of drawing in the air.

• The speed of completing the drawings.

• Qualitative:• Post-Questionnaire

Page 19: Gesture Modeling

Futures

• Adding contextual visual cue for indicating the current state

• Predicting the designers’ intents and adopting their needs

• More ways of supporting creative design - parametric modeling, solid modeling, building information modeling

• Constraints of manipulating virtual objects

Page 20: Gesture Modeling

Conclusions

• Advantages

• Creating geometries in 3D environment

• Direct manipulate the geometries

• Help to imagine the virtual world?

• Shortcomings

• Might be slower?

Page 21: Gesture Modeling

Thanks!!

Gesture Modeling• Improving Spatial Recognition in Architectural Design Process

Chih-Pin HsiaoGeorgia Institute of Technology


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