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Gesture Recognition

Date post: 18-Jan-2016
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Seminar related presentation on gesture recognition technology for engineering
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GESTURE RECOGNITION
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Page 1: Gesture Recognition

GESTURE RECOGNITION

Page 2: Gesture Recognition

Gestures are an important aspect of human interaction, both interpersonally and in the context of man-machine interfaces.

A gesture is a form of non-verbal communication in which visible bodily actions communicate particular messages, either in place of speech or together and in parallel with words.

Gestures include movement of the hands, face, or other parts of the body.

What are Gestures ??

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Military air marshals use hand and body gestures to direct flight operations aboard aircraft carriers.

Example

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Types Of Gestures:-

Gesticulation:- Spontaneous movements of the hands and arms that accompany speech.

Language-like gestures:- Gesticulation that is integrated into a spoken utterance, replacing a particular spoken word or phrase.

Pantomimes:- Gestures that depict objects or actions, with or without accompanying speech.

Emblems:- Familiar gestures such as V for victory, thumbs up, and assorted rude gestures.

Sign languages.:- Linguistic systems, such as American Sign Language, which are well defined.

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What is Gesture Recognition ?

Interface with computers using gestures of the human body, typically hand movements.

Gesture recognition is an important skill for robots that work closely with humans.

Gesture recognition is especially valuable in applications involving interaction human/robot for several reasons.

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A child being sensed by a simple gesture recognition algorithm detecting hand location and movement.

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A basic working of the gesture recognition system

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Hand Gesture RecognitionHand gesture recognition is one obvious way to create a useful, highly adaptive interface between machines and their users.

Hand gesture recognition technology would allow for the operation of complex machines using only a series of finger and hand movements, eliminating the need for physical contact between operator and machine.

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Facial Gesture RecognitionFacial gesture recognition is another way of creating an effective non-contact interface between users and their machines.

The goal of facial gesture recognition is for machines to effectively understand emotions and other communication cues within humans, regardless of the countless physical differences between individuals.

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Sign Language Recognition

Sign language recognition is one of the most promising sub-fields in gesture recognition research.

Effective sign language recognition would grant the deaf and hard-of-hearing expanded tools for communicating with both other people and machines.

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Gesture Sensing Technologies:-

Device Gesture Technologies Vision-based Technologies Electrical Field Sensing

Touch based gestures

Non-Contact:

Contact type:

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Device Gesture Technologies

Device-based techniques use a glove, stylus, or other position tracker, whose movements send signals that the system uses to identify the gesture.

The glove is equipped with a variety of sensors to provide information about hand position, orientation, and flex of fingers.

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Vision Based Technologies

There are two approaches to vision based gesture recognition:

Model based techniques: They try to create a three dimensional model of the users hand and use this for recognition.Image based

methods:Image-based techniques

detect a gesture by capturing pictures of a user’s motions during the course of a gesture.

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Electrical Field Sensing

Proximity of a human body or body part can be measured by sensing electric fields .These measurements can be used to measure the distance of a human hand or other body part from an object; this facilitates a vast range of applications for a wide range of industries.

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Technology Behind It:-

These can provide input to the computer about the position and rotation of the hands using magnetic or inertial tracking devices. The first commercially available hand-tracking glove-type device was the Data Glove , a glove-type device which could detect hand position, movement and finger bending. This uses fiber optic cables running down the back of the hand. Light pulses are created and when the fingers are bent, light leaks through small cracks and the loss is registered, giving an approximation of the hand pose.

Wired gloves:-

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Technology Behind It:-

A Stereo camera is a camera that has two lenses about the same distance apart as your eyes and takes two pictures at the same time. This simulates the way we actually see and therefore creates the 3D effect when viewed.

Using two cameras whose relations to one another are known, a 3D representation can be approximated by the output of the cameras.

Stereo cameras:-

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Technology Behind It:-

Using specialized cameras such as structured light or time-of-flight cameras, one can generate a depth map of what is being seen through the camera at a short range, and use this data to approximate a 3d representation of what is being seen.

These can be effective for detection of hand gestures due to their short range capabilities.

Depth-aware cameras.

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Technology Behind It:-Thermal cameras:

An infrared camera is a device that detects infrared radiation(temperature) from the target object and converts it into an electronic signal to generate a thermal picture on a monitor or to make temperature calculations on it.

The temperature which is captured by an infrared camera can be measured or quantified exactly, so that not only the thermal behavior can be observed but also the relative magnitude of temperature related problems can be recognized and noted.

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Technology Behind It:-

These controllers act as an extension of the body so that when gestures are performed, some of their motion can be conveniently captured by software. Mouse gestures are one such example, where the motion of the mouse is correlated to a symbol being drawn by a person's hand, as is the Wii Remote, which can study changes in acceleration over time to represent gestures.

Controller –based gestures:-

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Technology Behind It:-

 A normal camera can be used for gesture recognition where the resources/environment would not be convenient for other forms of image-based recognition.

Earlier it was thought that single camera may not be as effective as stereo or depth aware cameras, but a start-up based out of Palo Alto named Flutter is challenging this theory. It has released an app that could be downloaded to by any windows/mac computer with built-in webcam.

Single camera:-

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Algorithms:-3D model-based algorithms

Skeletal-based algorithms

Appearance-based models

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3D model-based algorithms:-A real hand (left) is interpreted as a collection of vertices and lines in the 3D mesh version (right), and the software uses their relative position and interaction in order to infer the gesture.Skeletal based algorithms:-

The skeletal version (right) is effectively modelling the hand (left). This has fewer parameters than the volumetric version and it's easier to compute, making it suitable for real-time gesture analysis systemsAppearance based models:-

These binary silhouette(left) or contour(right) images represent typical input for appearance-based algorithms. They are compared with different hand templates and if they match, the correspondent gesture is inferred.

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Uses Of Gesture RecognitionSocially assistive robotics:-

Sign language recognition:-

By using proper sensors worn on the body of a patient and by reading the values from those sensors, robots can assist in patient rehabilitation. The best example can be stroke rehabilitation.

Just as speech recognition can transcribe speech to text, certain types of gesture recognition software can transcribe the symbols represented through sign language into text.

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Uses Of Gesture RecognitionVirtual controllers:-

Remote control:-Through the use of gesture recognition, remote control with the wave of a hand of various devices is possible.

For systems where the act of finding or acquiring a physical controller could require too much time, gestures can be used as an alternative control mechanism. Controlling secondary devices in a car, or controlling a television set are examples of such usage.

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Uses Of Gesture RecognitionControl through facial gestures:-

Immersive game technology:-Gestures can be used to control interactions within video games to try and make the game player's experience more interactive or immersive.

Controlling a computer through facial gestures is a useful application of gesture recognition for users who may not physically be able to use a mouse or keyboard. Eye tracking in particular may be of use for controlling cursor motion or focusing on elements of a display.

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Uses Of Gesture Recognition

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Uses Of Gesture Recognition

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Gesture RecognitionChallenges:1.Latency

Image processing can be significantly slow creating unacceptable latency for video games and other similar applications.

2.Lack of Gesture LanguageDifferent users make gestures differently, causing difficulty in identifying motions.

3.RobustnessMany gesture recognition systems do not read motions accurately or optimally due to factors like insufficient background light, high background noise etc.

4.PerformanceImage processing involved in gesture recognition is quite resource intensive and the applications may found difficult to run on resource constrained devices.

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