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About Me
Dan Laughlin is Executive Director, Business Development at 6waves Lolapps (6L):
• Responsible for growing the company’s global portfolio of developer partnerships for social and mobile.
• Previously at Microsoft Game Studios as a Lead Producer and a Senior Business Development Manager.
• Before entering the industry, spent time at Thomson Reuters and MarketOne International.
• Holds an MBA from the Kellogg School of Management at Northwestern University, and a BA from the University of Colorado, Boulder.
6L…
A network with tens of millions of users
Games from over 50 global partners
Expanding its strategy to mobile platforms
Providing critical services to developers :
Distribution Marketing Localization
Hosting Game Advisory
Top Games We Have Published
6L has helped scale many games across a range of genres
Peak 1M+ MAU Titles on Facebook: Ravenskye City Airport City Zombie Island Baby & Me Mystery Manor Ravenwood Fair Mall World Kingdoms of Camelot
Animal Paradise Resort World Simply Hospital Big Business Birdland Legacy of Rome Spartacus: The Game My Fishbowl
Click Exchange
Click exchanges are only effective on a small scale, as growth is bounded by the size of the game joining the exchange.
Developers can also buy credits to participate more actively in exchanges
Traffic quality from click exchanges should be monitored closely
Self Publishing
Key Considerations:
1. Capital to fund rising costs of user
acquisition
2. Headcount and mindshare for marketing
3. Time to build marketing effectiveness
4. Ability to localize and distribute globally
5. Desire to own End Users and build a network
Long-term company goals and financial strategy should inform if self-publishing is the appropriate strategy
Publishing Partnerships
Key Benefits Network for cross-promotion Funds for user acquisition Marketing efficiency Localization / regional
knowledge Studio focuses on
development
Key Tradeoffs Revenue share Exclusivity Competition versus rest of
portfolio End User data ownership
Publishing is an increasingly relevant model in social games Established
Starting Up
The Developer-Publisher Partnership
Recognizing that their strengths were in game development and the Russian social networks, Game Insight partnered with 6L to scale on Facebook
The 6L / Game Insight partnership has yielded a collective peak of 13M Monthly Active Users on Facebook:
1. Mystery Manor (3.8M)2. Resort World (3.5M)3. Airport City (2.8M)4. Big Business (2.2M)5. Vegas (1.1M)
6L has expanded to launch Game Insight titles on Mixi and Yabage social networks in Japan
Mystery Manor: Game Overview
For ten months 6L and Game Insight have worked closely to evolve and grow Mystery Manor (MM):
• The first major Hidden Object release on Facebook• Gameplay built around the free2play model• High quality art• Consistent content and feature updates
MM Pre-Launch Planning
6L Product Management worked with MM producers to build towards full global launch:
1. Iterating on game feature roadmap
2. Feedback on game flow, tutorial, virality, etc
3. Localization kickoff 4. Hosting / Scaling plan - Amazon
EC25. Phased user acquisition planning6. Plan for Facebook platform
changes (e.g. early tester of “fluid canvas”)
Phased User Growth
6L has spent millions of dollars acquiring new users for Mystery Manor
In-network cross-promotion and email campaigns have driven consistent “soft money” installs
Cross-sell Test Traffic
Quality EN Cross-sell
Traffic
Test EN Paid
Acquisition
Full EN Paid
Acquisition
Localized Acquisition
email Campaigns
SE AsiaTurkey
US, UK, Aus/NZ
~$10K test spend
Spending tens of
thousands per day
Localized ad copy / images
200M+ emails per campaign
Expanding the Addressable Market7 languages now live in MM:
Russian, English, Chinese, Japanese, French, Italian, German, Turkish
6L manages the translation processes and shares costs with developer
Native speakers write / review localized ad copy
3 additional languages in development now:
Portuguese, Arabic, Thai
Ongoing Development
Continuous development allows 6L to sustain marketing: Feature Development –
monetization improvement over the long-run shows impact of an improving game
Content Releases – MM shows healthy retention and revenue spikes due to predictable content releases
Ad Targeting & Execution
The 6L user acquisition team is an experienced group of marketers, analysts, artists, and programmers in San Francisco and Hong Kong
6L uses internally developed processes and algorithms to analyze spend efficiency and cohort performance
Mystery Manor Marketing:
Continuous A/B testing of keyword targeting, creative, and copy
200+ pieces of art utilized
25+ pieces of ad copy – localized for 7 current languages
Keyword targeting – examples: woman, over 40, that play other hidden object games, ‘Like’ sudoko
Mystery Manor: What Worked
1) A close relationship with the developer
2) Constant product improvement
3) Evolved targeting to prevent saturation
4) Timing marketing with product updates
5) Translated content and ad copy
6) Ongoing in-network cross-promo and email campaigns
7) Spending big to acquire users
THANK YOU!Contact: [email protected]