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Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

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Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game
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Page 1: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Ghostwire Creating Augmented Reality Experiences on Nintendo DSi

Tom SöderlundA Different Game

Tom Söderlund
See PPT notes for speaker script.
Page 2: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Introduction

Page 3: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Topic de jour

Creating Augmented Reality Experiences on Nintendo DSi

Page 4: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Augmented Reality

Combination of real-world and computer-generated data

Page 5: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Augmented Reality: Usage

Page 6: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

IPerG: “Epidemic Menace” (2004)

Page 7: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Augmented Reality 2.0

Page 8: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Ghostwire Symbian (2006)

Page 9: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Ghostwire DSi

Page 10: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Why Nintendo DSi?

Page 11: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Technical Restraints

No Markers

Mobile

Limited Hardware

Page 12: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

How It Works

Page 13: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Frame 1 Frame 2

How It Works

Page 14: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Key Design Challenges

Suspension of Disbelief

Robustness

Longevity

Page 15: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Suspension of Disbelief

Challenge #1

Suspension of Disbelief:How to Create a Believable Ghost?

Page 16: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Suspension of Disbelief: OK

Concept Art

Page 17: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Suspension of Disbelief: Fail

Page 18: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Suspension of Disbelief: Solution

Player Instructions

Suitable Content for Augmented Reality

The Properties of Ghosts

Page 19: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Robustness

Challenge #2

Robustness:How to avoid motion-tracking errors?

Page 20: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Robustness: OK

Concept Art

Page 21: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Robustness: Fail

Concept Art

Page 22: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Limiting the Degrees of Freedom

Player

360°

Ghost

Page 23: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Longevity

Challenge #3

Longevity:How to make the fun last?

Page 24: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Extending the AR Gameplay

Core AR Gamepla

y

Page 25: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Expanding Gameplay Beyond AR

Tools

Collection Adventure

Mini-Games

Puzzles

AugmentedReality

Page 26: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Conclusions

Suspension of Disbelief: Use Suitable Content

Robustness: Degrees of Freedom

Longevity: Extend and Expand

Page 27: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Ghostwire DSi: Sneak Preview

Page 28: Ghostwire Creating Augmented Reality Experiences on Nintendo DSi Tom Söderlund A Different Game.

Hej Då!

www.ghostwiregame.com

@ghostwiregame

[email protected]


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