2013 MIAA Varsity Champion, 16-2
2013 MIAA Junior Varsity Champion, 16-1
2012 MIAA A Conference Varsity Semifinalist, 12-5
2012 MIAA Junior Varsity Champion, 15-2
2011 MIAA A Conference Varsity Finalist, 17-3
2011 MIAA Junior Varsity Champion, 16-0
2010 MIAA A Conference Varsity Semifinalist, 11-4
2010 MIAA Junior Varsity 3rd Place, 7-5
2009 MIAA A Conference Varsity Finalist, 13-3
2009 MIAA Junior Varsity Runner-up, 12-2
2008 MIAA A Conference Varsity Champion, 17-1
2008 MIAA Junior Varsity Finalist, 12-5
2007 MIAA A Conference Varsity Finalist, 16-2
2007 MIAA Junior Varsity Champion, 14-0
2006 MIAA A Conference Varsity Finalist, 16-2
2006 MIAA Junior Varsity Champion, 12-1
2005 MIAA A Conference Varsity Finalist, 17-2
2005 MIAA Junior Varsity Champion, 12-1
2004 MIAA A Conference Varsity Semifinalist, 10-5
2004 MIAA Junior Varsity Champion, 12-0
2003 MIAA A Conference Varsity Semifinalist, 15-7
1. Teach efficiently
2. Present and reinforce fundamental skill mechanics
3. Motivate positively
4. Strategize offense and defensive concepts
5. Explain why we do what we do every day
Since its inception, our program’s coaches have stressed that there are no “little things” in this game.
About a decade ago now, a statistical analysis of NCAA Volleyball teams’ side-out efficiency – i.e.
winning serve back – showed that a team who sided-out just 2% better than its opponent won 64% of
its games. For example, suppose Gilman side-outs at 58% and our opponent side-outs at 56%: Gilman
will win 2 out of every 3 games. Following the same statistics, if Gilman improves its side-out efficiency
to 4% better than its opponent, Gilman will win 74% of the time (3 out of every 4 games).
Because passing has been – and will continue to be – our primarily emphasized skill, both our varsity
and JV squads have made a habit of winning the serve receive (SR) category in matches, and this in-
game statistical victory has led us to our .845 match winning percentage since 2003. Maintaining these
proficiencies – and even improving on them – has been and will continue to be the key to our success
as a program.
Three summers ago now, I read about another statistical percentage that many collegiate programs
have begun to value in recent years: IPE, an acronym for “In Play Efficiency.” In basic terms, this stat
shows how frequently a team keeps a ball in play and then can be broken down into Serving IPE,
Hitting IPE, Passing/Digging IPE, and even Blocking IPE.
While I have not tracked these numbers for our teams yet – as it cannot be done after-the-fact – I am
certain that our varsity team’s IPEs in 2013 were markedly improved over our 2012 numbers – and this
had everything to do with turning close losses into definitive wins.
For every 10 balls we play – attacks, blocks, serves, and ball handling (passes and sets) – how many do
we keep in play? Penn State’s Team IPE for the 2008 Final Four was .743 (for every 10 balls played 7.4
were kept in play), which recognizes that PSU gave up nearly 25% of their opponents’ points on their
own errors. This equates to Penn State’s yielding roughly 6 points per game on its own errors. In our
league, too, 6 yielded points per game can make all the difference. The 2012 varsity team’s 3-0 loss at
Loyola, in which each game was won by two, turned into a 3-0 beat-down against the Dons at home
this past season. To minimize our “inefficiency” while maximizing our confidence and aggressiveness
will again be keys this season and beyond.
In the summer of 2013, I read an article written by Oakland University Head Coach Rob Beam that
breaks down the IPE concept even further. In his analysis, Coach Beam determined what statistics had
the greatest “correlation to winning” – i.e. statistics that actually matter – and those that had the
greatest “correlation to losing” – i.e. “empty” stats. Concerning the latter, it was interesting to read
that hitting error percentage was not a strong determinant to winning or losing, neither was the service
ace-to-service error ratio. Instead, this study also highlighted “efficiency” as a means of success:
service errors are not as deleterious as are receive errors; kills alone are not as important unless they
combine with aces and total team blocks. Last season, we put some new drills into varsity practices as
we strived to realize that sometimes elusive 2% by focusing on game skills that “matter most.”
As always, preparing each player in the Gilman Volleyball Program for improvement and success
means that the program must be guided by clearly defined principles. In turn, these principles should
dictate the methods by which the coaches teach and the players practice and learn the game.
COACHING KEYS
HELPING PLAYERS UNDERSTAND SKILL PERFORMANCE
1. Simplify the information given to players
2. Demonstrate the desired movements/skills
3. “Chunk” the information:
a. Demonstrate (often an experienced/varsity player will be asked to do so)
b. Practice
c. Add a key
d. Practice
e. Add a key
f. Etc.
4. Encourage the players to formulate motor programs (“muscle memories”)
5. Plan for appropriate skill progressions
6. Maximize the opportunities for player response in all drills
7. Provide constant feedback, with particular respect to performance (not result)
INCREASING OPPORTUNITIES FOR PLAYER RESPONSE
1. Tutoring: Utilize time for a coach to work with one, two, or three players at a time on a specific
part of a skill.
2. Small Groups: When not running six-on-six drills, organize three-player and four-player drills to
maximize the number of contacts each player gets.
3. “Wash” Games (ties): During drills that involve a team-versus-team rally, adding a down ball or
free ball after the first rally ends allows for more player response, as well as more competition to
reach a set goal.
4. Competition: Make every drill competitive – except for those that focus on a learning phase,
like “you go I throw” or blocking footwork. Instead of having a set time for a specified drill,
establish goals for players. When the goal is reached – or one “team wins” – the drill ends.
5. Multiple Contact Drills: As skill level improves, make sure there is at least one extra ball put into
play after the first rally ends. This increases the additional contacts in a short period of time
while reinforcing player focus, transition, and communication.
FOREARM PASSING
KEYS
1. Elbows locked and hands pointed straight down: show the thumbnails
2. Wrists and hands together: make an “X” with the hands and make thumbnails “friends”
3. Face the ball and get the ball on the midline (chest) and the midline over the lead leg
4. Angle the forearm platform: butt down (lower than the ball), arms up!
5. Quick and simple footwork
DRILLS
Toss-Pass-Catch – 2-man
o Partner Sets of 10 (or 15 or 20)
Straight
Side-hops
Side-reaches
Ten-foot to baseline shuffle
Net transition passing
Quick 4s (or 5s)
Shuttle passing (pass and follow) – 3-man or 4-man
Big X (pass and follow) – 2 balls
Variable “Butterfly” drills (done from 4 different perspectives: 5-5, 5-1, 1-5, 1-1): small, “killer”, big
PRINCIPLES
Physical readiness dictates result: butt low and elbows locked
The ball should be tracked to the center line of the body
The ball knows angles – so let the angle of the forearm platform do the work
Simple movements are better than complex movements – the simpler the movement, the
more easy it will be for the player to repeat it
tossers
tossers
passers
passers
FUNDAMENTAL SKILLS
SERVING
KEYS (floater)
1. Bow and arrow (hand already up and flat)
2. Hitting elbow up and shoulder back
3. Shoulders straight, swing straight
4. Contact ball on heel and calluses of hand
5. Stop swing motion upon contact with ball
KEYS (jump float)
1. Lead with left (opposite) foot
2. Step, step, toss, and continue approach footwork
3. Don’t swing arms back – maintain bow-and-arrow right-angle arm position
4. Contact ball on heel and calluses of hand
KEYS (jumper)
1. Right hand, right foot (or left hand, left foot)
2. Step, toss, and continue four-step approach
3. High toss, out in front of body (toward baseline)
4. Swing arms to jump, using attack approach footwork
DRILLS
Ball and Wall
Ten-foot to Ten-foot (progressions backward) – 2-man
Target Practice – “On the Mat”
(Work serving into game-action and receive drills, such as #135 and Beat Clay Stanley)
PRINCIPLES
Serving should follow the same mechanics as throwing, especially regarding footwork
Movements use torque to generate force
Simple movements are better than complex movements – the simpler the movement, the
more easy it will be for the player to repeat it
90%+ of standing serves in; 80%+ of jump serves in
HITTING
KEYS
1. Four-step approach for ALL hitters out of serve receive or free ball transition
a. Right (positive) foot forward
b. Small right, small left, biggest right, big left (to close): keep feet basically parallel
c. Slow, slow, fast, fast
d. Second step: on or behind the ten-foot line
e. Fourth (final) step: in line with third step and not too close to net
2. Arm swing: down, back, up
3. Follow-through: full arm swing through and past same side hip
DRILLS
You Go, I Throw (second or third-step hit)
I Throw, You Go (first or second-step hit)
Stevenson (dig to hitting transition footwork)
Pass or Don’t Pass Transition (OH hitting only) – (like 5 v 2 or 6 v 3 OH Training Drill)
5-4-3-2-1
5 v 2 (OH competition drill against full defense) or 6 v 3 (OH-M)
PRINCIPLES
Jump high and hit hard
Momentum and arm swing will assist with timing
Movements use torque to generate force
Simple movements are better than complex movements – the simpler the movement, the
more easy it will be for the player to repeat it
passers S
C
passers/hitters
TIMING
Timing regulates hitting, and timing is determined by when the hitter starts his approach footwork:
1. First-step sets – 4s: hitter takes his first step when the setter touches the ball
2. Second-step sets – 3s: hitter is on his second step when the setter touches the ball
3. Third-step sets – 2s: hitter is on his third step when the setter touches the ball
4. Fourth-step sets – 1s: hitter is on his final step/is in the air when the setter touches the ball
SHUFFLE FOOTWORK
Preparing to hit necessitates moving at an angle, rather than running straight. Use shuffle steps:
1. Pass and move directly into hitting approach
2. Pass and use three-step shuffle
3. No pass and use five-step shuffle
TRANSITION FOOTWORK
From the left (turn to face the court):
1. Four off (jump turn on second step) and four back
2. Three off-three back (for a quicker set)
From the middle:
1. Blocking left: three off-three back
2. Blocking middle: three off-three back (always turn right)
3. Blocking right: four off-three back (turning left)
From the right: Five off-four back (jump turn on second step)
COMMUNICATION & DEDICATION
Hitters must call for the ball. Prior to a hitting line toss and prior to the service whistle in a match, hitters
must communicate with their setters to make sure they are on the same page and same timing.
When the ball is in the air, the hitter should continue to call for the ball. This gives the opposing blockers
audio to sift through as they try to figure out where the set is going while also helping the setting hear
where his hitters are as his eyes are on the ball.
Hitters hit. Not every set is going to be perfect. Too bad. Hitters hit. It is the responsibility of the hitter to
stay behind the ball and to swing, regardless of where the set it put. If the hitter overcommits before
gauging the set, he will find himself under the ball, struggling to keep it in play with any force.
SETTING
KEYS
1. Hands up early
2. Form shape of a ball
3. Ball should fall into bridge/curve of nose and forehead
4. Face the ball, square to the target
5. Plant right foot lead
6. Setters establish target off the net
DRILLS
Seated set with partner – hands up, head back, in sit-up position (form work)
Toss-Set-Catch – 2-man
o Progressions – moving further apart as technique improves
1s
2s
3s
4s
Linear 3s (backsets w/ middle setter)
Up from 1 – follow your set across the net
Bounce-Sets – work on adjusting to passes all over the court
Working with setter’s (heavy) ball
PRINCIPLES
Move to the ball – do not let the ball play you
Ball must fall into bridge of nose and forehead to be set legally
Simple movements are better than complex movements – the simpler the movement, the
more easy it will be for the player to repeat it
Footwork is as important as “hand” work
BLOCKING
KEYS
1. Eyework: ball – setter – ball – hitter (BSBH)
2. Footwork: use consistent patterns
3. Hands over the net – thumbs up (wrists almost together) upon penetration
SWING BLOCKING KEYS
1. Three-step move – first step always with leading leg
2. Hands go down when starting to move
3. Square to the hitter when crossing over
4. If late, always reach arms and hands toward the hit
DRILLS
Six Trips
o 5-3-3
o 5-2-2
o 3-3-3
o 3-2-2
o Q3-3-3
o Q3-2-2
BLOCKING PREPARATION
1. BUNCH READ: When preparing a block, the OH and MB should overlap forearms and the MB
and OPP should overlap hands
2. LOAD: Blockers need to move quickly and be in a crouch, ready to go up
3. TRAP: Off of the bunch read, blockers move together to double-team the hitter
4. FRONT: “Eye” your hitter and line the hitter’s swing arm up with your midline
PRINCIPLES
Hitters tend to hit the ball where the set takes them
Using the arms when blocking allows blockers to move more quickly and jump higher
Set a triple block on any set you can get to
DEFENSE
KEYS
1. Blocking stance: hands even with head, ready to load
2. Back row stance: feet apart, knees bent, arms ready
3. Read a hitter:
a. Pick up the set
b. Know the tendency of the hitter
c. Watch the hitter’s approach
d. Watch the hitter’s shoulders
4. Digging target: 10 x 20
SYSTEM
1. Basic defensive positioning
PRINCIPLES
Put the best defenders where the majority of the balls go
Read the opposition
GO – 100% of the balls must be pursued with dives and sprawls, even after the fact
Communication and team coordination are almost as crucial as skill execution
OPP
M
OH1
m(l)
oh2
s
When the ball is on the opponent’s side of the net – prior to any
attack – we will align ourselves in the basic defensive positions
shown at right.
It is important to “reset” ourselves to these ready positions prior
to each opponent attack; regardless of where that attack
comes from, these basic spots allow for the quickest and easiest
shifts into proper defensive/digging locations.
*We run a combination of “rotation” and “perimeter” schemes:
Note the slight adjustment, as we are moving all three back-row
defenders – especially the m(b) – FORWARD; doing this will leave
less room behind the middle block, as well as allow us greater
opportunity to open-hand dig first balls over.
(3x3)
(3x3)
TEAM STRATEGIES
2. Free ball/down ball transition
3. Defending opponent’s attack (basic)
4. Defending opponent’s attack (specials)
OPP
M
OH1
m(l) oh2
s
OPP
M
OH1
m(l)
oh2
s
OPP
M
OH1
m(l)
oh2
s
When we realize that their second contact is not a set that will
be attacked at the net, we transition into “free ball.” (see
right)
This means that all three hitters use transition footwork to reach
the ten-foot line, the setter moves to target, and the two
remaining back-row defenders split the backcourt.
SETTER SHOULD NOT PLAY THE FIRST BALL OVER!
OPP
M
OH1
m(l)
oh2
s
If possible, triple block middle
attacks. If so, S needs to rotate
up to cover tips.
On double blocks, S covers the
1-6 seam.
(10x10)
(10x10)
OPP
M
OH1
m(l) oh2
s
OPP
M
OH1
m(l)
oh2
s
OPP
M
OH1
m(l)
oh2
s
v. tandem
v. slide
v. pipe
In all defensive scenarios, it is incumbent on the back row defenders in the 1 and 5 positions to read their post
blockers. If a triple-block is set on a middle attack, both the 1 and 5 diggers must come “up and around,”
covering the tip positions along the ten-foot line.
DIGGERS’ KEYS: 1) never “hide” behind a block
2) watch the TOPS of the blockers’ hands
(sight line off M’s
inside hand)
(sight line off M’s
inside hand)
DEFENDING WHEN THE PASS IS PERFECT
1. BSBH
2. Know the opponent’s distribution on perfect passes
3. Be ready for the quick and the slide
4. Read the block, find the seam or hole, sit, and dig the ball
DEFENDING WHEN THE PASS IS GOOD
1. READ!
2. Wing help be loaded and ready
3. MBs: don’t follow
DEFENDING WHEN THE PASS IS BAD
1. Transition quickly
2. MB: decide quickly whether to block or transition
3. Block line with line defenders digging 1-6 and 5-6 seams
STATISTICAL TENDENCIES
6%
8%
3%
8%
18%
5%
8%
17%
5%
12%
7%
3%
12-20% of all attacks
come from opponent’s
OH
Balls that land in front of the ten-foot line include all tips and balls
that have been blocked and fall over the blockers
50% of all opponent attacks land between 10 and 20 feet,
including 35% that fall to middle-middle (1 in every 3 balls)
Only 16% of balls that come over fall in the back third of the court,
with 1 in every 10 (total) falling to deep middle-back
Because a full 45% of all
balls played over the net
fall in the patterned area,
most Liberos (and teams’
best passers) play in the
middle-back position
OFFENSE
KEYS
1. It all begins with passing: the better the pass, the better the offensive opportunities
2. Quick hitters should always try to make the opposing middle blocker move
3. Setters should jump set as much as possible, especially on all perfect passes
4. Motion attracts blockers and can be used to open up the desired hitter
5. It is often a good idea to set the gap in front of the opponent’s worst blocker
RECEIVE RESPONSIBILITIES
OFFENSIVE PREPARATION
1. FIXED POINT SET: 3s and 4s, as the placement of the set does not move in relation to the setter
2. FLOATING POINT SET: 1s, 2s, and some slides, as the placement of the set moves with the setter
3. SLIDE: When the hitter slides in back of the setter
4. AUDIBLE: The setter will have two calls for each receive rotation; the first will be a basic play,
such as WHITE, GRAY, or BLUE; the second call is the audible that the setter will call on either a
perfect receive or a free ball
5. COMMUNICATION IS KEY: The setter must get every hitter on the same page prior to every rally,
and then all hitters must call for the ball and commit to their fakes and coverage
X
X
X
PRINCIPLES
Put the best passers where the majority of the balls go
Put the best hitters where the majority of the sets go
Build the system around the abilities of the players
The faster you can play the more difficult it will be to defend you
Do not try to do tactically what you cannot do technically – keep it simple
Because the ball knows angles, all three players in serve receive
should be prepared to cover serves that fall a) up and to the right
and b) back and to the left.
This means that if a passer needs to reach for a pass, he should do
so only to his left.
LEFT IS RIGHT, RIGHT IS WRONG.
SYSTEM
1. Basic set numbers/heights
2. Basic set calls
X -- any hit where two hitters cross (and switch positions)
T -- any hit where two players hit in “tandem” (side by side, one ball height
difference)
STACK -- any hit where 1st hitter fakes and 2nd hitter is set directly behind 1st hitter
(one or two ball height difference)
SLIDE -- any hit (by a right-hander) where hitter “slides” from front-middle to hit a
back quick, 2, or 3 behind the setter/in the OPP position
PIPE -- a back-row/ten-foot-line hit right up the middle
1
2 3
4
SHOOT
32
HUT
A ball
B ball
C ball
ball
B ball: primarily used in a “PIPE
COMBINATION” – in-between
M and OH’s hitting positions
D ball: used in a 5-1 when S is
front row and #1 digger will be
the right-side attacker – from
the “T”
D ball
ball
31
PIPE
3. Running plays
o setter calls the play before the serve – either with name or hand signal
EYE CONTACT is critical between setter and all hitters
o setter may call two plays: a) for serve receive and
b) for a free ball
o free balls should yield perfect passes, which means aggressive play-calling
o setter may call a certain serve receive play to allow front row players to switch positions within the first attack
4. Set plays
4/HUT
2or1
WHITE
(basic)
3
S 3
2or1
BLUE
(basic)
3
S 4/HUT
2or1
PEEK-A-BOO
(hut-X)
2
S
3 1.5
X3
(or X4)
3
S 4/HUT
2
HUT X or 4X
(or 3X)
3
S 1
TANDEM
(T2 or T3)
3
S
1
STACK
(TECH 3 or TECH4)
3
S 4/HUT
1.5
FIST
(slide)
4
S 4
2
HOUND
(safety)
4
S
2
2
31/32
PINK
(pipe combination)
3
S HUT
PIPE
FLAMING HAWK
(off receive)
S 31/32
3
SHOOT/
HUT
CAPTAIN FALCON
(off receive or free ball)
S 1 HUT
B
hand to shoulder
“talking” hand
index finger taps chin
two fists knocked together
tap waist
tap straight hand with number
of fingers for backset
B
2
index and pinky fingers of
both hands touching
“motorcycle” grips or index
and middle finger (if hidden)
“hang ten” waggling hand
flat hand waggling side-to-
side
wave hand in front of face
flat hand pulled away from
chest
5. Middle attacks
Because passes are not always on target but setting the M is always a desired option, consider
the Bermuda Triangle:
This means that the M must consider where the setter is when he sets the ball and adjust his
placement across and off the net accordingly. The two will align along the axes.
The same numbered set can be delivered, and this alignment will ensure that the M is never
ahead of the ball.
6. Offensive coverage
NO HITTER GOES UP ALONE!
Every time we attack, all players must assume the block, expecting our hit to come back at us.
It is critical that the five players do not simply watch our hitter get blocked.
Get to positions, drop and COVER!
*BASIC RULES OF THUMB:
On outside hit coverage, the only player who remains in the middle third of the court is
the oh2 (see below left)
On middle and opposite hit coverage, the m(l) and oh2 cheat in and split the court –
not unlike a short free ball positioning
COVERERS: LOOK AT THE BLOCKERS’ HANDS! Do not watch the hitter and the ball
M S M
S
M
S
OPP
M
OH1
m(l)
oh2
s
M OH1
m(l)
oh2
s
OPP
OH1
m(l)
oh2
s
(outside
cup)
(inside
cup)
(outside
cup)
(inside
cup)
M
OPP