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Global Entertainment & Media Outlook 2020-2024: Hong Kong summary October 2020
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Page 1: Global E&M Outlook 2020-2024 Hong Kong summary (web)...Global E&M Outlook 20202024: Hong Kong summary-Pulling the future forward: The entertainment and media industry reconfigures

Global E&M Outlook 2020-2024: Hong Kong summary

Global Entertainment & Media Outlook 2020-2024: Hong Kong summary

October 2020

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Global E&M Outlook 2020-2024: Hong Kong summary

Contents

Overview: Entertainment & Media Outlook - Global and Hong Kong

New trend

Segment deep dive

01

02

03

03

15

32

2

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Global E&M Outlook 2020-2024: Hong Kong summary

Overview: Entertainment & Media Outlook –Global and Hong Kong

3Global E&M Outlook 2020-2024: Hong Kong summary

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Global E&M Outlook 2020-2024: Hong Kong summary

Overview: Entertainment & Media Outlook

4

Hong Kong Projected industry growth

2019-2024:1.1%

GlobalProjected industry growth

2019-2024:2.8%

PlayListenWatchReadAccess

Internet access Books Cinema Music, Radio

& PodcastsVideo games and eSports

B2B

Newspaper & magazines

Out-of-home

Traditional TV & home video

OTT video

TV advertising

Internet advertising

Virtual reality

Consumer/end-user & advertising spending

5 year historical & 5 year forecast data

53 Territories 14 segments

Wired mobile

Subscription video-on demand (SVOD) Transactional video-on-demand (TVOD)

Public licence feesPhysical homeTV Subscription

Data consumption

4Global E&M Outlook 2020-2024: Hong Kong summary

Hong Kong Projected industry growth

2020-2024:4.4%

GlobalProjected industry growth

2020-2024:5.0%

COVID-19 caused severe impact on the E&M industry, which have been taken into account in Outlook, but is expected to rebound from 2020 onwards.

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Global E&M Outlook 2020-2024: Hong Kong summary

Pulling the future forward: The entertainment and media industry reconfigures amid recovery

5

• Consumer habits can take a lifetime to learn—but just a lockdown to lose. In only a few short months, COVID-19 accelerated ongoing changes in consumers’ behaviour, pulling forward a series of digital disruptions that would have occurred in future years

• New opportunities for new business models present themselves to meet consumers who are predominantly at home and online – businesses are creating new arrangements and combinations aimed at opening up new revenue opportunities

• Consumer spending trumps advertising – E&M companies are increasingly in the business of delivering experiences and content directly to consumers, not delivering audiences and eyeballs to advertisers

• Reconfiguration is underway as consumers and businesses adapt. Although there will still be challenges for E&M companies as we move beyond the pandemic, the digital migration that it has pulled forward will also generate opportunities in all segments

Global Entertainment & Media Outlook perspectives

Overview: Entertainment & Media Outlook – Global and Hong Kong

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Global E&M Outlook 2020-2024: Hong Kong summary

Shifting patterns of consumer behaviour

6

The pandemic has propelled consumers even faster towards digital behaviours in many areas of their lives

Overview: Entertainment & Media Outlook – Global and Hong Kong

From To

Attending live music events(e.g., concerts, festivals)

Viewing movies in the cinema

Attending fitness classes at studios

• Live performances streamed online • Viewing concerts on gaming platform event

• Viewing films on over-the-top (OTT) platforms (e.g., myTV SUPER, Netflix, ViuTV)

• On-demand online fitness classes• Live-streamed fitness classes

Attending B2B trade shows • Virtual events, online digital tours and multimedia

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Global E&M Outlook 2020-2024: Hong Kong summary

Innovative E&M companies are identifying and adopting new ways to seek out growth and adapt to consumers’ preferences

7

Overview: Entertainment & Media Outlook – Global and Hong Kong

Companies shift from advertisers to subscriptions

• Drive towards subscriptions reflects a wider attribute of the accelerated digital future: the power of direct-to consumer connections

• A company charging for subscriptions can provide either very focused content, sector-specific content, or it can focus on volume

Digital event spaces present new opportunities

• Companies are exploring different ways to bring live experiences into the home in a more personalised and engaging way, some examples during the pandemic includes:

– Live music: Live streaming performances, recorded VR performances– B2B: Virtual events, online digital tour and multimedia (e.g. Trade shows,

Expos)– Gaming: Gaming platforms have transformed into concert venues and event

spaces

Data takes off• 5G rollout from CSL, China Mobile, SmarTone and 3HK and the pandemic have

accelerated data consumption growth – fixed broadband is projected to see its 3 million household in 2020 while unique mobile internet subscribers will grow to 7 million by the end of the year

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Global E&M Outlook 2020-2024: Hong Kong summary

Global and Hong Kong digital revenue as % of total revenue

8

Overview: Entertainment & Media Outlook – Global and Hong Kong

• Digital revenue will continue to make up more of the industry’s income – over 60% in 2020.

Growth in digital revenue

在过去21年历史中,从未出现过如此糟糕的年份

Digital revenue Digital revenue (projected data)

44.8%2015 48.0%

2016 51.4%2017 54.1%

2018 56.5%2019 61.7%

2020 61.5%2021 61.8%

2022 63.0%2023

64.0%2024

Global Reaching over 60% in 2020

43.9%2015 47.5%

2016 51.3%2017 52.4%

2018 55.1%2019 62.6%

2020 60.7%2021 61.1%

2022 62.2%2023 63.3%

2024

Hong Kong Reaching over 60% in 2020

Global

Hong Kong

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

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Global E&M Outlook 2020-2024: Hong Kong summary

Entertainment and media revenue 2015 – 2024:Global (2019: US$2.14trn; 2020: US$2.02trn) vs. Hong Kong (2019:US$8.5bn; 2020: US$7.5bn)

9

Overview: Entertainment & Media Outlook – Global and Hong Kong

Entertainment and media revenue in Hong Kong dropped 11.8% from 2019 ($8.5 billion) to $7.5 billion in 2020 due to the COVID-19 pandemic. Hong Kong revenue was the worst hit compared to global and Asia Pacific markets.

2019至2024年复合年均增长率(有/无互联网接入)

1,500,000

2,000,000

2,500,000

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024Global

7,000

8,000

9,000

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024Hong Kong

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

200,000

300,000

400,000

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024China

300,000

350,000

400,000

450,000

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024Asia Pacific (Without China)

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Global E&M Outlook 2020-2024: Hong Kong summary

Individual segment market size as % of Global E&M revenue, Internet access will see the largest % gain

10

Overview: Entertainment & Media Outlook – Global and Hong Kong

Source: PwC Global Entertainment & Media Outlook 2020-2024, www.pwc.com/outlookNote: 2019 is the latest available data. 2020-2024 values are forecast projections

Segment 2018 actual 2019 actual Pre-COVID 2024 forecast

2024 forecast

Internet access 28.8% 31.8% 33.7% 34.5%Internet advertising 13.2% 14.5% 17.9% 15.9%TV and home video 12.2% 11.3% 8.7% 9.4%B2B 9.4% 8.5% 7.6% 8.0%Video games and esports 5.8% 6.1% 6.5% 7.3%TV advertising 8.0% 7.2% 6.0% 6.1%Newspapers and consumer magazines 9.0% 7.4% 5.0% 4.9%

Music, radio and podcasts 4.9% 4.3% 4.0% 4.2%OTT video 1.9% 2.2% 3.1% 3.5%Books 2.9% 2.8% 2.4% 2.6%OOH 1.8% 1.8% 1.7% 1.8%Cinema 2.1% 2.1% 2.0% 1.6%VR 0.1% 0.1% 0.2% 0.2%

Share of E&M revenue by segment: 2018 vs. 2024• Internet access rises 2.7%

• Newspapers and consumer magazines decline 2.5%

• 5G network is catalyst to enable emerging technologies like AI, AR / VR to improve the user experience

• When comparing pre-COVID 2024 forecast market size share of E&M revenue, some segments saw acceleration in growth while some declined

– Winners: Video games and esports, OTT video, Music, radio and podcasts, OOH

– Losers: Cinema, Newspapers and consumer magazines, Internet advertising

COVID impact on market size

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Global E&M Outlook 2020-2024: Hong Kong summary

Individual segment market size as % of Hong Kong E&M revenue, Internet access will see the largest gain

11

Overview: Entertainment & Media Outlook – Global and Hong Kong

Source: PwC Global Entertainment & Media Outlook 2020-2024, www.pwc.com/outlookNote: 2019 is the latest available data. 2020-2024 values are forecast projections

Segment 2018 actual 2019 actual Pre-COVID 2024 forecast

2024 forecast

Internet access 29.4% 29.9% 29.1% 30.6%Internet advertising 7.1% 7.9% 9.1% 8.3%TV and home video 5.2% 4.9% 3.8% 3.9%B2B 11.1% 10.9% 11.8% 11.1%Video games and esports 9.3% 9.7% 11.5% 12.1%TV advertising 4.9% 4.0% 4.5% 3.7%Newspapers and consumer magazines 16.7% 15.8% 12.0% 12.0%Music, radio and podcasts 3.6% 3.7% 3.8% 3.5%OTT video 2.1% 2.4% 3.7% 4.0%Books 1.1% 1.0% 0.8% 0.9%OOH 6.7% 6.9% 6.9% 7.4%Cinema 2.9% 2.8% 2.9% 2.4%

Share of E&M revenue by segment: 2018 vs. 2024

• Internet access rises 1.5%

• Newspapers and consumer magazines declines 0.9%

• 5G network is catalyst to enable emerging technologies like AI, AR / VR to improve the user experience

• When comparing pre-COVID 2024 forecast market size share of E&M revenue, some segments saw decline

– Winner: Internet access, video games and esports, OTT video

– Losers: Cinema, Newspapers and consumer magazines, Internet advertising

COVID impact on market size

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Global E&M Outlook 2020-2024: Hong Kong summary

The Global and APAC live E&M sector will be hit hard by COVID-19 obviously

12

Overview: Entertainment & Media Outlook – Global and Hong Kong

Source: PwC Global Entertainment & Media Outlook 2020-2024, www.pwc.com/outlookNote: 2019 is the latest available data. 2020-2024 values are forecast projections

Global selected live revenue metrics, 2019-2024 (US$mn)

• Lockdowns have kept cinemas, concert halls, exhibition centres and stadiums closed for most of 2020

• By April 2020, over 750 music festivals globally had already been cancelled or postponed

• Some events have started to innovate and shift online. For example, in the gaming sector, Epic Games’ Fornite has transformed itself into an event space that is able to put on major attractions

Physical events disrupted

-

20,000

40,000

60,000

80,000

100,000

120,000

2019 2020 2021 2022 2023 2024

Rev

enue

(US$

mn)

Trade shows revenue Box office revenue Live music revenue Esports ticket sales revenue

Asia Pacific selected live revenue metrics, 2019-2024 (US$mn)

-

5,000

10,000

15,000

20,000

25,000

30,000

2019 2020 2021 2022 2023 2024

Rev

enue

(US$

mn)

Trade shows revenue Box office revenue Live music revenue Esports ticket sales revenue

55.9%

2020-24 CAGR

25.4%

28.7%

22.8%

62.7%

2020-24 CAGR

31.4%

26.7%

26.7%

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Global E&M Outlook 2020-2024: Hong Kong summary

Hong Kong live E&M sector will continue to be disrupted by COVID-19

13

Overview: Entertainment & Media Outlook – Global and Hong Kong

Source: PwC Global Entertainment & Media Outlook 2020-2024, www.pwc.com/outlookNote: 2019 is the latest available data. 2020-2024 values are forecast projections

Hong Kong selected live revenue metrics, 2019-2024 (US$mn)

-

100

200

300

400

500

600

700

800

900

1,000

2019 2020 2021 2022 2023 2024

Rev

enue

(US$

mn)

Trade shows revenue Box office revenue Live music revenue

23.3%

2020-24 CAGR

19.9%

26.8%

• Cancelled events in 2020 include: Rugby Sevens, Clockenflap music festival, Esports and music festival

• B2B events: Hong Kong Book Fair, HKTDC trade shows, expos, industry conferences and more.

Physical events disrupted

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Global E&M Outlook 2020-2024: Hong Kong summary

Segment CAGR 2020 - 2024

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

14

Overview: Entertainment & Media Outlook – Global and Hong Kong

• Resilient segments are those leveraging digital platforms, as evident for Hong Kong, Mainland China and global - OTT video, video games and Internet advertising.

• OTT video growth in Mainland China is faster than Global and Hong Kong

• Global entertainment and media revenue will rise at a 2.8% CAGR from 2020-2024 at US$2.45trn

OTT video maintains rapid growth at 10.2%, with Mainland China at 12.2% by 2024

-0.65%

-2.53%

-4.22%

2.90%

13.88%

9.24%

10.58%

19.89%

6.23%

3.46%

10.06%

0.2%

5.2%

2.3%

1.8%

8.0%

10.4%

15.3%

37.4%5.5%

7.7%

12.2%

-1.3%

0.4%

1.2%

3.5%

6.7%

10.4%

13.2%

26.7%

6.0%

6.6%

10.4%

-10% -5% 0% 5% 10% 15% 20% 25% 30% 35% 40%

Newspaper and consumer magazine

Traditional TV and home video

Books

TV advertising

Business-to-business

Music, radio and podcasts

Out-of-home advertising

Cinema

Video games and esports

Internet advertising

OTT video

2020-2024 CAGR

GlobalChinaHong Kong

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Global E&M Outlook 2020-2024: Hong Kong summary

Segment deep dives

15Global E&M Outlook 2020-2024: Hong Kong summary

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Global E&M Outlook 2020-2024: Hong Kong summary

Segment deep diveInternet advertising

16Global E&M Outlook 2020-2024: Hong Kong summary

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Global E&M Outlook 2020-2024: Hong Kong summary

Relentless shift to Internet

17

Hong Kong advertising revenues vs. Asia Pacific advertising revenues, in terms of digital and non digital, 2015 vs. 2024 (%)

Segment deep dive: Internet advertising

• Advertising revenue in Hong Kong continues to dominate the non-digital market. However, continued growth in digital advertising will reach 43.9% of the market by 2024.

• Digital advertising pie grows steadily to 43.9% but still lags behind Asia Pacific with 64.9% of digital revenues

• Growth in digital advertising in Asia Pacific will reach 65% of the market by 2024, which is dominant to the market.

• High speed mobile internet penetration reaches 87% in Hong Kong.

Digital advertising revenue steadily moves to digital, in line with digital content consumption rates

17

2015 2024

Digital advertising18.8%

Non-digital advertising

81.2%

Digital advertising43.9%

Non-digital advertising

56.1%

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Digital advertising37.0%

Non-digital advertising

63.0%

2015 2024

Digital advertising64.9%

Non-digital advertising

35.1%

Hong Kong

Asia Pacific

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Global E&M Outlook 2020-2024: Hong Kong summary

• Growing smartphone penetration is driving mobile ad spend significantlyfaster than the wired sub-segment.

• New types of connected devices are changing the way consumersinteract with digital media services and content.

Internet advertising segment revenue 2015-2024: APAC vs. Hong Kong

308

689 674772

0

200

400

600

800

1000

2015 2019 2020 2024

Rev

enue

$m

n U

SD

Hong Kong

51

107 106

141

0

50

100

150

2015 2019 2020 2024

Rev

enue

$bn

USD

APAC

Segment deep dive: Internet advertising

18

• Hong Kong is a middle-sized market in terms of total Internet advertising revenue in the Asia Pacific region, with revenue of US$689mn in 2019.

• The people of Hong Kong are active on social media with Facebook, the most widely used network, followed by YouTube and Instagram.

• Media players and advertisers shift greater attention to influencer marketing (KOLs), powered by e-commerce and live streaming. (網紅帶貨).

Internet advertising in Hong Kong continues to grow at 3.5% CAGR, reaching US$772mn in 2024 from US$674mn in 2020

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

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Global E&M Outlook 2020-2024: Hong Kong summary

至 2024年来自中国 OTT 视频市场的收入

Segment deep dive: Internet advertising

19

• Hong Kong wired internet advertising remains stagnant.

• Mobile internet advertising is growing at 7.62% CAGR and gaining market share.

• In line with 5G uptake and rising consumption of OTT video, this will spur growth in mobile internet advertising.

Mobile Internet advertising growth at 7.62% CAGR to reach US$377mn in 2024, bypassing wired paid search

0

50

100

150

200

250

300

350

400

HK Mobile Internet advertisingHK Wired paid search Internet advertising

0

50

100

150

200

250

300

350

400

450

HK Mobile Internet advertisingHK Wired Internet advertising

Hong Kong mobile vs. wired Internet advertising revenue (US$ mn)

Hong Kong mobile Internet advertising vs. wired paid search Internet advertising revenue(US$ mn)

7.62%

2020--24 CAGR

0.13%

2020--24 CAGR

7.62%

2020--24 CAGR

-0.92%

2020--24 CAGR

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Rev

enue

$m

n U

SD

Rev

enue

$m

n U

SD

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Global E&M Outlook 2020-2024: Hong Kong summary 20

Segment deep dive: Internet advertising

Hong Kong mobile video Internet advertising vs total wired display Internet advertising 2015-2024 (US$ mn)

Video will become an increasingly important part of the mobile display mix due to:

• Continued focus on video by mobile social platforms;

• Shifts towards out-stream video inventory on publishers’ mobile sites and apps;

• Increased mobile video consumption driven by faster and more reliable mobile connectivity.

Importance of mobile video advertising rises

020406080

100120140160180

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

Mobile other display Internet advertisingMobile video Internet advertisingMobile paid search Internet advertising

5.33%

2020--24 CAGR

11.47%

2020--24 CAGR

8.23%

2020--24 CAGR

Hong Kong mobile video Internet advertising grows at 11.47% to US$57mn in 2020, similar to Asia Pacific growth of 19.24%

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

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Global E&M Outlook 2020-2024: Hong Kong summary

Segment deep diveOTT video

21Global E&M Outlook 2020-2024: Hong Kong summary

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Global E&M Outlook 2020-2024: Hong Kong summary

OTT video segment revenue 2015-2024: APAC vs. Hong Kong

Segment deep dive: OTT video

22

OTT video revenue in Hong Kong will increase at a 10% CAGR from US$254mn in 2020 to US$373mn in 2024

• Hong Kong OTT video maintains strong growth at 77% CAGR from 2014 -2019 with expected CAGR 10% growth from 2020 to 2024.

• Increasing broadband speeds and penetration are fuelling the growing demand for OTT video• Homegrown player ViuTV increased its strategy in 2019 in response to moves by Netflix to target

Asia Pacific.• TVB’s own OTT service, myTV SUPER, continues to grow with weekly time spent watching

exceeding 20mn man-hours at the end of June 2019. The service had turned profitable during 2018.

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

2.7

15.019.6

31.9

- 5

10 15 20 25 30 35

2015 2019 2020 2024

Rev

enue

$bn

USD

APAC

49

209254

373

050

100150200250300350400

2015 2019 2020 2024

Rev

enue

$m

n U

SD

Hong Kong

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Global E&M Outlook 2020-2024: Hong Kong summary

OTT revenue 2015 – 2024 and 2020-2024 CAGR: Hong Kong

Segment deep dive: OTT video

23

OTT video to bypass traditional TV and video by 2024 reaching US$373mn

• OTT video in Hong Kong will see significant growth of 10% CAGR from 2020 to 2024, with expected revenue of US$373mn by 2024.

• This is driven by behaviour shift around consumer preference to access content at anytime and anywhere) and over 80% penetration rate.

• OTT video will grow at +10 CAGR, which is slightly lower than Asia Pacific +13% CAGR. Hong Kong OTT will bypass traditional TV and video by 2024.

• 5G will hasten existing trends toward personalisation and enable more consumption and higher quality video entertainment on mobile devices.

• Hong Kong OTT video segments will experience significant growth of US$119 million from 2020 to 2024.

• Hong Kong traditional TV and video will see a drop of -2.5% CAGR from 2020-2024, while Asia Pacific will have a flat growth .

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

0

100

200

300

400

500

600

700

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

Rev

enue

$m

n U

SD

OTT Traditional TV, video

-2.5%

+10%

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Global E&M Outlook 2020-2024: Hong Kong summary

Revenue growth (2020-24 CAGR): OTT video Asia Pacific vs. Global vs. Hong Kong

Segment deep dive: OTT video

24

OTT video on a rapid growth path for Hong Kong, Asia Pacific and Global with more premium services

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

• OTT video revenue in Hong Kong will grow at a 10.1% CAGR of US$254mn in 2020 to US$373mn in 2024

• Asia Pacific will grow at a 12.9% CAGR of US$19.6bn in 2020 to US$31.9bn in 2024. And Global will grow at a 10.4% CAGR of US$58.5bn in 2020 to US$86.8bnin 2024.

• Premium services include higher definition content, niche content types and commercial free.

10.50%

6.00%

10.10%

11.00%

6.70%

10.40%

13.20%

7.80%

12.90%

0% 2% 4% 6% 8% 10% 12% 14%

Subscription VOD

Transactional VOD

Total OTT Video

Growth rate (%)Asia Pacific Global Hong Kong

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Global E&M Outlook 2020-2024: Hong Kong summary

Hong Kong SVOD revenue will overtake box office spend in 2020 to hit US$231mn in 2020

25

Segment deep dive: OTT video

Source: PwC Global Entertainment & Media Outlook 2020-2024, www.pwc.com/outlookNote: 2019 is the latest available data. 2020-2024 values are forecast projections

0

50

100

150

200

250

300

350

400

2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

Rev

enue

(US$

mn)

Subscription VOD revenue Box office revenue

Hong Kong SVOD vs box office revenue, 2015-2024 (US$mn)

• COVID-19 has accelerated OTT platform adoption

• In 2015, total box office revenue was 7 times more than that of SVOD revenue (US$35mn vs US$ 255mn)

• Box office revenue is expected to see a strong rebound but revenue will not return to pre-COVID levels.

SVOD slides past box office

SVOD to overtake box office revenue in 2020

10.5%

19.9%

2020-24 CAGR

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Global E&M Outlook 2020-2024: Hong Kong summary

Segment deep diveVideo games

26Global E&M Outlook 2020-2024: Hong Kong summary

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Global E&M Outlook 2020-2024: Hong Kong summary 27

Segment deep dive: Video games

Video games is the third fastest growing segment in Hong Kong to hit US$1.1bn by 2024 at 6.2% CAGR (2020 to 2024)

• Mainland China and Hong Kong has almost full smartphone penetration and mobile games developers are increasingly successful in taking advantage of this market through highly popular free-to-play games with in-game purchases.

• Mainland China and Singapore still experience a high growth rate in the coming years.

• As Hong Kong is a regional distribution centre for games, gaming revenue per person is much higher than in Mainland China. Hong Kong’s unrestricted access to global game titles and growth trajectory boost advantages as a regional gaming hub.

Video games is the third fastest growing segment in Hong Kong

Mainland China gaming revenue 2020 vs. 2024

US$31.2bn vs. US$38.5bn

0

5

10

15

20

25

30

35

40

45

2019 2020 2021 2022 2023 2024

Rev

enue

US$

bn

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Hong Kong gaming revenue 2020 vs. 2024 US$0.8bn vs. US$1.1bn

0

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400

600

800

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1,200

2019 2020 2021 2022 2023 2024

Rev

enue

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mn

Singapore gaming revenue 2020 vs. 2024 US$0.6bn vs. US$0.9bn

0

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2019 2020 2021 2022 2023 2024

Rev

enue

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mn

Video game revenue per capita in 2019

Mainland China: US$22 per person

Hong Kong: US$107 per person Singapore: US$105 per person

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Global E&M Outlook 2020-2024: Hong Kong summary 28

Segment deep dive: Video games

Mainland China and Hong Kong video game revenue will grow at a similar rate from 2020 to 2024 and reaching US$38.5bn and US$1.1bn in 2024

• Mainland China and Hong Kong are few markets where traditional gaming is growing marginally faster than social/casual. This represents traditional gaming will grow at 8.7% and 8.5% CAGR from 2020 to 2024 respectively.

• Social/casual games will account for 70.4% and 46% of total video games revenue in Mainland China and Hong Kong in 2024 at US$26.8bn and US$518mn respectively.

• Traditional gaming has been helped by recent hardware releases – Nintendo’s innovative, semi-portable Switch, PS5 and Xbox One from Sony and Microsoft.

Hong Kong gaming growth 2020-2024

Traditional vs. social/casual

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2019 2020 2021 2022 2023 2024

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mn

Traditional gamingSocial/casual gaming

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Mainland China gaming growth 2020-2024

Traditional vs. social/casual

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Traditional gamingSocial/casual gaming

Singapore gaming growth 2020-2024

Traditional vs. social/casual

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mn

Traditional gamingSocial/casual gaming

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Global E&M Outlook 2020-2024: Hong Kong summary 29

Segment deep dive: Video games

Video games top countries by 2024 revenue and growth 2020-2024

US, Mainland China, Japan and South Korea dominates the video game market. They will represent 61% market share by 2024 t 61

Top 10 video game countries by revenue 20241. Mainland China2. US3. Japan4. South Korea5. UK

6. Germany7. France8. Italy9. India10.Canada

Country on both listsIndia

Top 10 countries with highestCAGR 2020-20241. Pakistan2. Nigeria3. India 4. Peru5. Egypt

6. Norway7. Philippines 8. Indonesia9. Kenya10.Brazil

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

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Global E&M Outlook 2020-2024: Hong Kong summary 30

Segment deep dive: Video games

Advantages of operating gaming businesses in Hong Kong

Overseas licensors of IP

Hong Kong company

Relatively low profits tax rate (generally 16.5%; 8.25% on first HK$2mn assessable profits if two-tiered rates apply) on HK sourced profitsLegal protection for

intellectual property

Free flow of money

No additional licence required for conducting gaming business

Self-developed / acquired IP

Hong Kong gamers Overseas gamers

Gaming revenue – may be subject to VAT / GST / Digital Services Tax in the overseas countries

Gaming revenue – No VAT / GST

Royalties / Licence fee payments – generally subject to relatively low withholding tax (4.95% or lower if two-tiered rates or tax treaty rate apply)

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Global E&M Outlook 2020-2024: Hong Kong summary 31

Segment deep dive: Video games

What can we learn from other jurisdictions to increase our competitiveness in the region?

• Programmes to nurture / attract talents

e.g. universities in Mainland China and Singapore offer courses on gaming studies in order to build talent pipeline for the industry; incubation and mentorship programmes arranged by Singapore government

• Financial support

e.g. Singapore government’s funding schemes for games industry

• Relevant tax incentives

e.g. Mainland China’s preferential tax rates for High and New Technology Enterprises / software industries; various preferential schemes in Singapore

• Enhanced tax laws regarding IP

e.g. more friendly provisions for claiming deductions and double tax relief

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Global E&M Outlook 2020-2024: Hong Kong summary

New trendSmart speakers, podcasts

32Global E&M Outlook 2020-2024: Hong Kong summary

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Global E&M Outlook 2020-2024: Hong Kong summary

New trend

33

• A significant share of households will have smart speakers, but not any other form of installed smart home technology over next 5 years.

• Device ownership is set to rise at a 26.7% CAGR to hit US$543mn devices globally in 2024.

• In 2019, Apple launched its HomePod device in Mainland China, the first of a large US-based smart speaker company to launch a product in Mainland China.

• Smart speakers shall bring a new style of behaviour and provide more subscription and bundling products

Smart speakers, a new addition to the Outlook, will become the central smart home device.

Mainland China will overtake the US to become the world’s largest smart speakers market and reaching US$159mn devices by 2024

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Global, smart speaker markets by number of devices (mn) 2015-2024

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US China

Mainland China will overtake the US to become the world’s

largest smart speakers market by 2020

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Global E&M Outlook 2020-2024: Hong Kong summary

New trend

34

• Smartphone usage and smart speakers are driving consumption of podcasts.

• Chinese podcast revenue reached US$193mn in 2019. On the back of expanding listener numbers, revenue is set to rise strongly at a 37.3% CAGR from 2020 to 2024 to total US$689mn in 2024.

• Mainland China will remain as the fastest growing player in the podcast market.

• Mainland China’s leading platform is Ximalaya FM, which has a 50%-plus podcast market share. In 2016, it also began moving heavily into paid-for professional content.

Mainland China podcast revenue reached US$193mn in 2019 and is the second largest market in the world by 2024

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Podcasts revenue 2015-2024: US vs Mainland China (2020 – 2024 CAGR)

106

708 764

1,673

050

01,

000

1,50

02,

000

2015 2019 2020 2024

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enue

US$

mn

2015 2019 2020 2024

15

193 194

689

020

040

060

080

0

2015 2019 2020 2024

Rev

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US$

mn

Mainland China

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New trend

35

• Mainland China Podcast revenue is growing at 37.3% CAGR and will reach US$689mn by 2024.

• The number of monthly listeners ran to 274mn in 2020, and will expand at a 15.3% CAGR to 485mn listeners in 2024, to make Mainland China the largest market in the world. While US monthly listeners ran to 153mn in 2020 and will expand at a 11.3% CAGR to 235mn listeners in 2024.

• Podcasts offer various content including music, books, news, user generated content to its listeners.

Mainland China is the second largest market in terms of revenue of US$689mn in 2024 in podcasts segment

Note: 2019 is the latest available data. 2020-2024 values are forecast projections Source: PwC Global Entertainment & Media Outlook 2019-2024, www.pwc.com/outlook

Top three podcasts market by territories (2024: US$2.6n): Total Global 2024 revenue US$3.6bn

1,673

689

192

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2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

US China Germany

37.3%

2020--24 CAGR

23.3%

2020--24 CAGR

21.63%

2020--24 CAGR

Mainland China is the second largest market in terms of revenue in podcasts segment.

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Global E&M Outlook 2020-2024: Hong Kong summary

How companies are adopting new innovation models to seize growth and adapt to new consumer preferences

36

Challenges and opportunities

41

23

Global polarisation looms

5G vision for the future of media experiences

Pandemic boosts virtualisation AI in the home

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Global E&M Outlook 2020-2024: Hong Kong summary 37

About the Global Entertainment & Media Outlook and glossary

• PwC’s 21st annual edition of the Global Entertainment & Media Outlook is a comprehensive online source of global analysis for consumer and advertising spending. With like-for-like, five-year historical and five-year forecast data and commentary for 14 defined industry segments in 53 territories, the Outlook makes it easy to compare and contrast consumer and advertising spending across segments and territories. Find out more at www.pwc.com/outlook.

• A total of 53 countries are represented within the Outlook spread across North America, Western Europe, Central Europe, Middle East & Africa, Latin America and Asia Pacific.

Global Entertainment & Media Outlook

• Revenue includes: Advertising and consumer revenue streams

• Digital revenue - Digital is revenue delivered through the Internet. Internet access revenue is obviously included in, and the majority part of, “digital.” In advertising, this is effectively Internet advertising and digital OOH advertising. In consumer it's areas like OTT video revenue, digital forms of books/newspaper/magazine purchases, video game downloads and online/microtransaction revenue, VR revenue, and digital music revenue (downloads, streaming, ringtones).

Glossary

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Global E&M Outlook 2020-2024: Hong Kong summary

Key contacts

38

Cecilia YauPwC Mainland China and Hong Kong Media [email protected]

Wilson ChowPwC Global TMT Industry [email protected]

Gwenda HoPwC Hong Kong TMT Tax [email protected]

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pwc.com/outlook

Thank you.

The information contained in this presentation is of a general nature only. It is not meant to be comprehensive and does not constitute the rendering of legal, tax or otherprofessional advice or service by PricewaterhouseCoopers Ltd ("PwC"). PwC has no obligation to update the information as law and practices change. The applicationand impact of laws can vary widely based on the specific facts involved. Before taking any action, please ensure that you obtain advice specific to your circumstancesfrom your usual PwC client service team or your other advisers.

The materials contained in this presentation were assembled in Oct 2020 and were based on the law enforceable and information available at that time.

© 2020 PricewaterhouseCoopers Limited. All rights reserved. PwC refers to the Hong Kong member firm, and may sometimes refer to the PwC network. Each memberfirm is a separate legal entity. Please see www.pwc.com/structure for further details.


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