Date post: | 15-Dec-2014 |
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Education |
Upload: | globaloria |
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Curriculum & PlatformVirtual Tour
Globaloria.org, a public-facing portal with program information and
resources
Students’ and educators’ entry to their customized School Learning Platform
Globaloria School Learning Platform,
a password-protected digital learning
environment and textbook
Sample Implementation: Santa Teresa HS, CA
Game Design I, full year, 40-hours,
25% of 55-min daily classes, Science integration
Game Design I (40-60hrs) Game Design II (60-80hrs)
Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA
Game Design I (40-60hrs) Game Design II (60-80hrs)
Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA
Unit 1: Getting Started: Intro to Web 2.0 tools & Social
Networking Skills
Game Design I (40-60hrs) Game Design II (60-80hrs)
Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA
Unit 2: Game Making Intro: Individual Creation and
Publication of Single Scene, Playable Educational Game
Game Design I (40-60hrs) Game Design II (60-80hrs)
Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA
Unit 3: Game Design: In Teams, Imagine, Design & Program an Educational
Game Demo
Game Design I (40-60hrs) Game Design II (60-80hrs)
Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA
Unit 4: Game Development: Team Creation and
Publication of a Multi-Level, Playable Educational Game
Game Design I (40-60hrs) Game Design II (60-80hrs)
100+ Programming Tutorials & Resources
Globaloria Curriculum Overview Aligned with Common Core, ISTE & CSTA
In Unit 1, students learn to responsibly participate in a
social learning network
Students master MediaWiki as they create their own Social Learning Profile
Students co-learn, share, and collaborate across a
national network viaSocial Networking Tools
Daily Blogging with industry-standard tools advances reading and
writing skills
Students use their blog to reflect on the game
making process and the educational subject matter
of their games
In Unit 2, Game Design I, students master game
design essentials by inventing, programming
and publishing their own Hidden Object Game
Students are guided on effective, thoughtful Internet research…
…thus gaining deep content mastery for their
educational games
Sample Implementation:Tygarts Valley MS, WV
Game Design I & II, Full year, 120-hours, daily 45-min classes,
Game Design Elective, Math
By adding Game Ingredients, students learn
STEM skills through coding and programming
Step by step tutorials make programming easy
Students learn to read informational texts and
follow instructions as they self-learn
Students complete Game Design I by publishing their
first game product – Hidden Object Game
Sample Implementation: Young Women’s
Leadership School, HS, NYC:
Game Design I, full year, 60-hours, 55-min classes,
2.5/week, Language Integration
START
With Unit 3, students advance to Game Design II,
collaboratively building a multi-level game
Students follow a professional iterative
design process, establishing their game
objective…
Sample Implementation: Christopher MS, CA
Game Design I, full year, 120-hours, 55-min daily classes,
Extended Day, Math
…Researching, Planning and Pitchingtheir game
…Sketching and Presenting a Paper Prototype – or
design blue print
…and ultimately, pitching their completed Game
Demo to a live audience
In Unit 4, students advance their
programming skills as they collaboratively transform
their game demo into multi-level final game
Sample Implementation: Manor HS, TX
Trimester, 40-hours, 55-min daily classes, Game Design
Elective
Students share all their work, ensuring others can
learn from them while creating a vibrant
professional portfolio
Completion of Unit 4, Game Design II comes with
publication of students multi-level educational game
on their team page
…and publication in the school public
Game Gallery for peer-to-peer learning
across the network
Educators have a variety of tools to manage their classes, including the
User Gallery
Class Page with a customized course schedule for their
integration model
Easily accessible Class Stats for educators and students – in their
school and across the network
Educators can easily see and manage the class roster and teams, and
monitor learning progress
Educators and individual students track progress
through embedded assessments on the
student Project Page
Team progress is tracked and recorded in real time
on the Team Page
Students record their own progress in daily
learning logs
A robust Learning Management Platform
ensures easy class assessment, evaluation,
and management
An embedded management tool makes
monitoring and managing simple and easy
A Private Educators Platform provides more resources, tools, training
and peer-to-peer coaching
On-demand Expert Support and Motivation means educators do not
need to also be programmers
Students can request feedback from
Professional Game Designers
A library of 100+ tutorials in the Help Center takes
the cap off learning
Students get real-time support from experts via a
Live Help Desk
A Game Design Competition System, the Globey Awards,
motivate students to go deeper in their learning
Students Win Laptops, Software & Other Prizes
---------------------Judges Include Leaders from Industry, Business
& Media
Empower your students with STEM Literacy, Digital Knowledge and Global Citizenship Skills
www.Globaloria.org
Apply Today!