Date post: | 17-Dec-2014 |
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Education |
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Amber Oliver Vice President, Partnerships & Operations
RIDE EdSurge Tech for Schools Summit
What is ?
Students master • STEM knowledge • Digital and computing literacy • Global citizenship skills • College and career readiness
K-12 blended learning platform (MOOC)
with courses in STEM, Computing,
Coding and Game Design.
1. Game making through hands-on, project-based learning engages
ALL students
2. Customized digital learning platform for each school
(40-60hrs)
(60-80hrs)
Step-by-step game design, standards-aligned courses
Teaches computer science and engineering skills as students code
Mastery of industry-standard tools
Industry-standard practices for college and career success
Collaborative Iterative Design & Engineering Process
3. Blended (online and onsite) teacher training provides
Support Every Step of the Way
So educators can lead dynamic, STEM-rich classrooms
Real-time embedded assessment and
class management tools
Engaged and motivated students
68.93
76.199
64
66
68
70
72
74
76
78
Pre-Globaloria Post-Globaloria
Student Achievement on Applying Critical Thinking TAKS
State Standardized Test
Student achievement
Globaloria Implementation Models (minimum of 40 hours) • Required Subject Class • Subject Enrichment Class • Elective Class • Game Design Class / Tech Career • After-School or Summer Program
4. Flexible and easy to integrate into any school or after-school program
Since 2006 8 States Districts: urban, rural, suburban 8,000 students 500 educators 300 ed leaders 800,000 hours 85% School Retention
Large-Scale STEM Education Innovation
Thank you! Amber Oliver
Vice President, Partnerships & Operations [email protected]
Facebook & Twitter: @globaloria