Date post: | 29-Dec-2015 |
Category: |
Documents |
Upload: | kathleen-doyle |
View: | 213 times |
Download: | 0 times |
Globaloria: The Future of Learning
An Innovative Course (blending online and in-class)with a 21st-century STEM Curriculum
for Empowering Students to create web-games, learn and collaborate online
March 16, 2010
BY: David LowensteinState Director, Globaloria WV
www.WorldWideWorkshop.org208 Hale Street, c/o WVCPD
Charleston, WV 25301304-957-8379 (office) 646-425-3020 (mobile) [email protected]
An Online Social Learning Network, Course Curriculum, Resources,
Tools and Tutorials for Playing and Making Games
Students and educators learn how to play and create their own STEM web-games, produce wikis,
publish blogs, and openly share and exchange ideas, game code, questions and progress
using the latest digital communication technology
What is ?
Dr. Idit Harel CapertonFounder & President
• What is Globaloria?
• Learning Theory
• 21st Century Skills & Needs
“Practicing the making of games and simulations, not just playing them, within a virtual design studio, embedded in a social network and structured in-class activities, can help students develop knowledge and the contemporary learning abilities they need to be successful in today’s global innovation economy.”
World Wide Workshop Teamhttp://www.worldwideworkshop.org/aboutus
Idit CapertonPh.D. Founder & President
Shannon SullivanDirector of Programs &Executive Producer
David LowensteinState Director, West Virginia
Amber OliverDirector of Partnerships & Operations
Rachel RosenfeltAssistant Programs Coordinator
Meredith BattjerWiki & Webmaster
Brian JudySr. Flash & Curriculum Developer
Ernesto SantosDatabase Architect, Lead Web Developer
Partners & Funders (2009)http://www.worldwideworkshop.org/partners
CLAUDEWORTHINGTON
BENEDUMFOUNDATION
FUND
West Virginia Advisory Board & References
Dr. Steven L. PaineState Superintendant of Schools,West Virginia Department of Education
Dr. Dixie BillheimerCEO, WV Center for Professional Development
Gaston Caperton Former West Virginia Governor (1989-97)President, College Board
B. Keith Fulton President, Verizon West Virginia, Verizon Communications
Lloyd JacksonFormer West Virginia State Senator (1947-70)Chair Senate Education Committee (1995-2003)
Tom Heywood Managing Director, Bowles Rice LLPFormer Chief of Staff and Counsel to WV Governor (1989-93)
Jay Cole Chief of Staff for President, West Virginia University
Dr. Bobbi Nicholson Professor, Graduate School of Education, Marshall University
Dr. Pam WhitehouseProfessor of Technology, Learning and Culture, West Virginia University
Dr. Doris RedfieldPresident, Edvantia, Inc.
Co-Chairs: First Lady Gayle C. Manchin and Dr. Idit Harel Caperton
“Globaloria helps West Virginia students - who often feel disconnected - to be creative and connected with the world. This global program inspires and prepares them for excellence in their future lives.” –Gayle Manchin, First Lady of West Virginia
“Globaloria helps West Virginia students - who often feel disconnected - to be creative and connected with the world. This global program inspires and prepares them for excellence in their future lives.” –Gayle Manchin, First Lady of West Virginia
“As leaders in education, it is critical for us to jointly transition the Globaloria program from a small pilot to a large scale implementation that offers a compelling model for the transformation of education in West Virginia.” -Dr. Steven L. Paine, WV Superintendent of Schools
“As leaders in education, it is critical for us to jointly transition the Globaloria program from a small pilot to a large scale implementation that offers a compelling model for the transformation of education in West Virginia.” -Dr. Steven L. Paine, WV Superintendent of Schools
“Games are a bright light for today’s youth. Imagine if we could turn the power of compelling game content into an effective learning and teaching tool. Well, that’s what Globaloria has done…it increases the likelihood of graduating motivated, lifelong learners with 21st-century skills.”
— B. Keith Fulton, President, Verizon West Virginia
“Games are a bright light for today’s youth. Imagine if we could turn the power of compelling game content into an effective learning and teaching tool. Well, that’s what Globaloria has done…it increases the likelihood of graduating motivated, lifelong learners with 21st-century skills.”
— B. Keith Fulton, President, Verizon West Virginia
Idit Harel Caperton: “Our curriculum and R&D approach has roots in MIT and Harvard research and proven educational theories about multi-disciplinary, innovative and creative learning through design and programming.”
http://www.worldwideworkshop.org/reports
1980 1993
Seymour Papert Idit Harel
1985-88
Harel & Papert Seymour Papert
1985-1990
The Globaloria Learning Formula: Daily, year-long,project-based, student-centered, social learning
r :Students and educators learn by doin. They learn through game design and
manage their own creative learning process.
Learning by design.
Peer-to-Peer Learning:Students learn from other students, and educators learn from
other educators (online and offline).
Learning by teaching.
Co-Learning:Students and educators learn together (online and
offline). Educators are co-learners, instead of traditional didactic
instructors.Learning at the same time.
Expert-Guided Learning:Collaboration with experts happens on the Globaloria
network. Professionals from around the
country/world help inspire learning and help solve problems on demand.Learning just-in-time.
Learning
NetworkedParticipatory
PublicArchived
Self-Led LearningStudents and educators
learn by doing. They learn through game design and
manage their own creative process.
Learning by design.
Peer-to-Peer LearningStudents learn from
other students, and educators learn from other educators
(online and offline)Learning by teaching.
Expert-Guided LearningProfessionals from around
the country/world help inspire learning and help
solve problems on demand on the Globaloria network. Learning just-in-time.
Co-LearningStudents and educators learn together (online and offline). Educators are co-learners,
instead of didactic instructors.Learning at the same time.
10 Principles for Integrating Globaloria Course and Social Game Production into Education the Globaloria Way
1) Learn by creating functional, representational and educational games.
2) Master complex subjects or social issues by constructing pedagogical games for others.
3) Work on open-ended and creative design tasks that focus on topics of choice.
4) Learn in a transparent, collaborative studio setting where work is constructed and shared.
5) Spend significant time on task by engaging daily in year-long, project-based learning.
6) Have ample opportunities for social expression and discussion about game projects.
7) Have ample time for self-learning and reflection about games, wikis, blogs, and presentations.
8) Use programming and computational design tools as primary constructs and modes of learning.
9) Utilize multiple modalities in the learning process (text, imagery, audio, video, simulation).
10) Learn alongside educators (co-learning) and from experts (just-in-time learning).
MAIN OUTCOME: The Six Contemporary Learning Abilities Developing Games = Developing the New 21st-Century BrainIdit Harel Caperton: “THE NEW LITERACY IS GAME MEDIA LITERACY”http://www.worldwideworkshop.org/pdfs/Globaloria-NewLiteracyGameLiteracy.pdf
Abilities Set 1: Invention, progression, completion of an original project, ability to program an educational game, wiki or sim
Abilities Set 2: Project-based learning in Web2.0 environments, and processing complex project management (programmable wiki systems)
Abilities Set 3: Producing media, programming, publishing, and distributing interactive purposeful digital media in social networks
Abilities Set 5: Information-based learning, search, and exploration
Abilities Set 4: Social learning, active participation, and exchange
Abilities Set 6: Thoughtful surfing of websites and web applications
The West Virginia Model: Demonstrating the effect over 5 years
Actual Projected Game Design
Pilot Year 1 (2007-08)
Participants
114
7 schools8 groups
89 students18 educators7 principals30 games
Game Design
Pilot Year 2 (2008-09)
Participants 325
13 schools24 groups
291 students21 educators13 principals
95 games
Game Design
Pilot Year 3 (2009-10)
Participants996
22 schools53 groups
938 students36 educators22 principals300 games
Game Design
Pilot Year 4 (2010-11)
Participants3,000
37 schools120 groups
2940 students60 educators37 principals1000 games
Game Design
Pilot Year 5 (2011-2012)
Participants10,000
60 schools250 groups
9850 students150 educators60 principals3000 games
Research and Evaluation of Program Effectiveness and Impact
How we collect data:
•Pre- and Post-Program Surveys
•Observations of educators and student activities online and on-location
•Feedback and testimonials on the program
•Digital media artifacts created by participants
•Video ethnographic transcripts of filmed interviews, discussions and presentations
•Analysis of peer group interactions and self-presentation observed on-location, in video footage, and on the wiki
•Ongoing feedback from bi-weekly interviews with educators and administrators
•Email communications
•Activity on the Wikis and Blogs
•Formal evaluation of games using innovative rubrics and holistic coding schemes
What we research and evaluate:
Learning, engagement and knowledge development of
students and educators http://www.worldwideworkshop.org/rep/Globaloria-WV_YR2_ExecutiveReport.pdf
Three Curriculum Units:•Unit 1. Getting Started: This unit introduces learners to the course structure, helps learners set up their own Profile and Blog, and presents rights and responsibilities as a member of this online learning community.
•Unit 2. Game Design: Learners conceive and design an original game about a complex topic (science, math, health, civics) and a social issue that matters to them. Using Flash text, drawing and animation techniques, they create an interactive demo of their game concepts.
•Unit 3. Game Development: Learners take their game concepts and demos and develop it into a complete, playable interactive game. No two games are exactly alike, so each learner develops a customized Development Plan based on the specific features of their games (working as individuals or teams).
Each Unit contains a structured set of topics. Each Topic contains Assignments for learners to complete. Each Assignment helps learners create a critical part for their own original game.
Go through the Units and Topics in order. By the end of the Course learners complete an original game in Flash and publish it on the community wiki. They can also submit it for publishing on Globaloria site.
Comprehensive Game Design Curriculum
Design and Collaboration Using Customized Community WikisLearning by using Wikis, a
common space for project-based learning
Globaloria Mentor EducatorsMentor educators receive additional stipends to check in with their mentee educators on a weekly basis and support them in:
• Modeling Globaloria style learning
• Guiding students to develop Globaloria style learning practices
• Fostering open communication within class & with other classes in the virtual community
• Focusing student games on educational and social issues
• Following the curriculum and providing insights for improving it
• Utilizing Globaloria platform regularly and rigorously
Constructionist Model for Creating Leaders Educators learn by doing and grow by teaching others
“Hands On” Training Sessions • Globaloria Academy – In-person, intensive trainings (3)
• Online Mini Webinars - Web-based workshops (7)
Globaloria Mentors ProgramExperienced educators take on a leadership role by supporting other educators
“24/7” Virtual Support • Expert Support via wikis, blogs, email, WebEx
• Educator Community Development – private educators community wiki, peer-to-peer mentoring, weekly educators newsletter, sharing teaching & learning reports
Rewards and Recognition• Stipends, Graduate credits and Certificates earned
Professional Development: Educators
Globaloria Internship Program – Creating a path to help students find professional success in the 21st century workforce is a key program component.
Spirit and Goals for Internship:• Establish a network of Globaloria graduates who stay involved and continue to learn • Offer students leadership, economic and professional development opportunities • Leverage graduates’ knowledge and skills to benefit the program and other students
Initiatives:•Interns gain paid job experience plus high school or college credit. •Teachers Aide internships where experienced students help educators at their school for credit
Professional Development: Students
Partnership with school principals and county superintendents is vital for establishing a sustainable and scalable implementation model at each school.
Spirit and Goals:• Program Expansion in current & new schools•Growing teams of passionate, collaborative educators at each school• Increased engagement and support• Lead Program excellence• Principal and Superintendent Colloquium• Hands On Workshops
Cultivating Local Vision and Leadership
• Who: Educators who are passionate for new pedagogies (not technology experts)
• Time commitment: 8+ hours per week, plus three Globaloria Academies (Jul, Aug, Jan)
• Target: Middle, High School, Alternative Education, Community College, University
• 1:1 for Students: Each participant must have daily access to a PC/laptop (no sharing)
• 1:1 for Teachers: must have a personal laptop
• Tech: School PCs must support:
• High-Speed Broadband Internet
• Flash CS3 software
• Photo editing software
Program Requirements“This is am ideal model for a year-long program, motivating & engaging project-based learning, using Broadband and 1 Computer/ Student.”