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Going Mobile

Date post: 12-Dec-2014
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Going Mobile Developing a Mobile iPhone App on a Shoestring Budget
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Page 1: Going Mobile

Going MobileDeveloping a Mobile

iPhone App on a Shoestring Budget

Page 2: Going Mobile

Why Bother?

80%

Page 3: Going Mobile

What’s It Going to Cost Me?

Page 4: Going Mobile

Cost of App Development

Android AppCost: $25

The Android SDK is free. It requires the following system requirements:• Windows XP (32-bit) or Vista (32- or

64-bit)• Mac OS X 10.5.8 or later (x86 only)• Linux (tested on Linux Ubuntu Hardy

Heron)

BlackBerry App$200 for 10 App

SubmissionsThe BlackBerry SDK is free. It requires the following system requirements:• Windows® 2000 SPI or later, or

Windows XP• 32-bit Windows Vista (BlackBerry JDE

v4.2.1 and higher)• Java SE JDK v6.0

iPhone App$99 per year

The iPhone SDK is free. It requires that you have Mac OS X or higher to run the program.

Palm App$99 per year

The Palm SDK is free. It runs on Mac, Linux, and Windows.

Windows Mobile App$99 per year

Windows XP or higher with Visual Studio 2008 and Microsoft .NET Compact Framework v2 SP2

Page 5: Going Mobile

The Essence of the

Navigation options such as “back” and “next” on every page

Very simplified navigation

A color scheme that is consistent across all browsers

Reduction in bandwidth-heavy elements such as pictures, videos and audio

So What Exactly Shoulda Mobile App Look Like?

Page 6: Going Mobile

www.PhoneGap.com

Page 7: Going Mobile

?Objective-C

class classname : public superclassname{ public: // instance variables // Class (static) functions static void * classMethod1(); static return_type classMethod2(); static return_type classMethod3(param1_type param1_varName); // Instance (member) functions return_type instanceMethod1(param1_type param1_varName, param2_type param2_varName); return_type instanceMethod2WithParameter(param1_type param1_varName, param2_type param2_varName=default);};

Page 8: Going Mobile

What Makes aGood App?

10 Ways to a Great App

Easy to Navigate

Social Features

Calendar of Events

Interaction Fast Loading Pages

Simplicity Directions

Matches the Libraries Look

Content that ChangesUpdate

BadRepeats Content

Over-Blown Graphics

Don’t Rely on the InternetConfusing Navigation

Treating the App Like a Website

Too much scrolling

Too Much Scrolling

Graphics Don’t Fit

Colors Too Light/Bright

Too dull Lack of Order

Page 9: Going Mobile

Two Basic Kinds of Apps

Graphic Based Texted Based

www.OpenClipArt.org

Page 10: Going Mobile

Get This

To Thisdeveloper.apple.com

Page 11: Going Mobile

Done!

Page 12: Going Mobile

Beyond the BasicsThe WonderfulWorld of WidgetsChat Reference Widgetswww.LibraryH3lp.com

http://www.phonegap.com/community

Page 13: Going Mobile

WYSIWYG Editor

www.appanda.com$29.99 per month / one-time activation fee of $99

(iPhone and Android Development)

www.swebapps.comBasic plan starts at $29 a month / $399

one-time fee (iPhone Support Only)

www.appbreeder.com

$29 to $49 per month for iPhone app / free web app

Page 14: Going Mobile

What About Android Phones?


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