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Goo Create: Import animation

Date post: 08-Aug-2015
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Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu. Goo create supports bones animation. To view your animation just press play. To configure different animation states select the root entity of your character and open the animation component. Press play to view default animation
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Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.Goo create supports bones animation. To view your animation just press play. To configure different animation states select the root entity of your character and open the animation component.

Press play to view default animation

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.If you have several animations for your character, just export them as .fbx and drag them to the animation component.

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.You can then set your new layer as default by checking the default option.

Define ‘Walk’ as the default animation state

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.Unfold an animation state to set parameters like loop count, time scale and specific transitions to other layers.

Time scale in seconds

Add a specific transition to another state or to all of them

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.To define general transition rules to other layers click on the add icon.

Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.In this case all state will transit to 'Hello' with a fade transition during 1 second.

Transition type

Transition duration in seconds


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