Date post: | 27-Jan-2015 |
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Technology |
Upload: | vectorform |
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Google Glass Experience Report
Presented by:
Alissia Iljaitsch | Executive Director EMEA| Vectorform @Vectorform @ailjaitsch #wearables #GoogleGlass
Google Glass Experience Report
Vectorform Company Facts
– Vectorform is headquartered in Detroit with four global offices in Seattle,
New York, Hyderabad and Munich.
– Founded in 1999, Vectorform has been in business for 14 years and has seen
steady growth of over 10% for the last five years.
– Vectorform has 120 full-time, in house team members worldwide
Why Wearables A Fad or the Next Revolution in Human-computer Interaction?
Why Wearables? Wearable computing is essentially what we have been working
towards since the introduction of the computer itself
Why Wearables? Desktop PC
+ Allowed personal access to these digital tools.
– Only available in home, in front of screen.
Why Wearables? Desktop PC
+ Allowed access to these digital information anywhere in the world.
– They still require a transition from the physical to the digital world.
Why Wearables? Scenario: What is 1,741 x 36/98?
+ Smartphone.
– They still require a transition
– Turn on device
– Enter pin code
– Search for calculator app
– Load app
– Type in equation
– Reverse process when finished
+ Google Glass.
– Solve the problem by voice command.
Why Wearables? Wearable computing allows us to blend our physical and digital
worlds together in one seamlessly cohesive experience
Google Glass From Specs to UX
Google Glass Hardware
– Comfortable
– Lightweight
– Durable
Google Glass The display...is unlike anything you have ever experienced
Google Glass User Interface
Touch Voice
Google Glass The Display
+ Specifications:
– Move left (swipe backward)
– Move right (swipe forward)
– Go back (swipe downward)
– Enter (tap)
Google Glass Card System
+ Each experience is built around the
concept of cards.
– Cards are displayed in a horizontal
list called the “timeline”
– Swipe forward/back to navigate the timeline
– Cards can bundle additional cards
for more functionality
Google Glass Voice Input
+ Card interaction.
– Each card can have a list of “menu items”
that allow the user to perform default
or custom actions
Google Glass Voice Input
+ A completely hands free experience:
– Google…
– take a picture
– record a video
– get directions to…
– send a message to…
– make a call to…
– make a video call to…
Google Glass Voice Input
+ “ok glass, google…”
– ”When is the next tiger’s game.”
– ”what is 1,400 x 354”
– ”how do you say ‘I’m having a great time
in Germany’ in German?”
Living With Glass Experience Report
Living With Glass Wearing it in public
+ Unsurprisingly, people notice you.
– 3 reactions…
Excitement. Concern. Confusion
Living With Glass “This is Google Glass. It’s the first wearable computer, and
allows me to do many of the things I can with my
smartphone nearly instantly and completely hands-free.”
Living With Glass The Camera
+ Recording a video.
– Hands-free recording that allows you to capture tasks like
cooking, sports, playing music, etc effortlessly.
Living With Glass Wearing it in public
+ Two different input methods.
– allows you to capture moments from your perspective…
Living With Glass General use
Content Consumption
Living With Glass General use
Screen on time before glass
~ 3 hours
Screen on time after glass
~ 1.5 hours
Living With Glass “By keeping me in sync with my updates, Glass eliminated the
need for me to constantly check the smartphone and risk
being lured into other tasks and activities that it offers.“
Living With Glass Battery Life
+ Experiences
– Battery lasts about 5 hours of “normal use”
– functions like recording a video or viewing turn
by turn directions drain the device to empty in
less than one hour
– higher usage of battery when enabling GPS and
mobile data: no own cellular or GPS radios,
necessary Bluetooth connection to the phone
Living With Glass Phone Calls & Video Calls
+ Bone conduction audio technology
– Transmitting sound to the inner ear by vibration skull
instead of using a traditional speaker.
+ Receiving calls
– Appearing caller information in the glass display
– Ability to decide if you want to take the call or not
+ Experiences
– Simple Google hangout session
– The participant doesn’t see the Glass users face but what his
perspective is
Designing for Glass 365 Approach
Use Cases Ghost Trace
+ Social Competitions
Run, bike or snowboard against your ghost,
or the ghost of your friends, celebrities or athletes.
You beat your
friend by +8.56
seconds
Use Cases Tourism & Entertainment
+ Waypoints and Achievements
Experience guided tours with waypoints and
additional information for your location.
Sydney Opera House
The Sydney Opera
House is multi-venue
performing arts
centre.
Future Vision Vectorform‘s Vision on Wearable Technology
Wearable Technology Wearables are already here
Wearable Technology Next Wave...
Wearable Technology And beyond...
Wearable Technology And beyond...
Wearable Technology And beyond...
Wearable Technology And beyond...
Thank You
Presented by:
Alissia Iljaitsch | Executive Director EMEA | Vectorform
www.vectorform.com
www.vectorform.com