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Gothic Earth Bestiary

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    Barnacle'd Chanter

    Barnacle-d Chanters are the re9animated remains of sailors 'ho have died at sea, sunk to the furthest

    reaches of an under'ater hell, and returned to imart horrific revelations to the living%

    Move:+- (.-) AC:/4 HD: 0 Attacks:/ (AB 30) Dam:/d0 (short s'ord) Mor:/2

    Special Abilities:Damnable Secrets5 a Barnacle-d Chanter continuall sings the dreadful secrets of the

    grave6 anone 'ho can hear these dreadful revelations must make a Saving 8hro' vs% 8error% BrinyDeath5 anone struck b a Barnacle-d Chanter-s attack must make a Saving 8hro' vs% Death or havetheir lungs fill 'ith sectral salt 'ater6 a character must send the ne$t round e$elling this 'ater or

    dro'n% Undead%

    Battering Hound

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    Cam!ion Seducer

    Cambions are the roduct of unhol unions bet'een mortal 'omen and demons% A Cambion Seducer

    lots to obtain o'er through guile and charm% 8he might aear human, but some'here on their bod

    is a feature that tells of their infernal heritage%

    Move:/2- (7-) AC:/. HD:+ Attacks:/ (AB 3+) Dam:/d0 (raier) Mor:+

    Special Abilities:Devilish (hantasmaoria5 a Cambion Seducer casts sells as a + thlevel illusionist%Demon%

    Cam!ion Con"ueror

    Cambions are the roduct of unhol unions bet'een mortal 'omen and demons% A Cambion Conuerorlots to obtain o'er through militar ro'ess and battlefield stratagem% 8he have blood9red skin and

    rominent horns ato their heads%

    Move:/2- (7-) AC:/4 HD:/ Attacks:. (AB 3/) Dam:/d4 (longs'ord) Mor://

    Special Abilities: Gaze o) the !on*ueror5 the ga:e of a Cambion Conueror can act as aHold (erson

    sell three times er da% Brutal5 a Cambion Conueror re9rolls all /s rolled for damage% Warmae5 a

    Cambion Conueror casts sells as a 1 thlevel magic9user% Demon%

    Cam!ion #nigma

    Cambions are the roduct of unhol unions bet'een mortal 'omen and demons% A Cambion #nigma is a

    devilish figure comletel 'raed in chains that floats three feet off the ground% &hat a Cambion

    #nigma is after is usuall a comlete mster6 the are inscrutable lotters 'ho la games 'ith the lives

    of men as if it 'ere nothing more than a game of chess%

    Move:?light /4- (0-) AC@ /4 HD:/2 Attacks:7 (AB 3/2) Dam:2d4 (chain 'hi) Mor:/

    Special Abilities:Bad Ju#u5 a Cambion #nigma casts sells as a /2thlevel magic9user% Brutal5 a

    Cambion #nigma re9rolls all /s rolled for damage% +ortress o) the "ron &ind5 a Cambion #nigma is

    immune to all forms of mind9reading, charm effects, and scring% Demon%

    Cam!ion Hellknight

    Cambions are the roduct of unhol unions bet'een mortal 'omen and demons% Cambion Hellknights

    are devil9sa'n 'ho have comletel given themselves over to the infernal corrution that lives in their

    hearts% Hellknights are al'as encountered in rune9etched armor 'ith full helms6 none kno' 'hat such a

    being looks like beneath their casue%

    Move:/2- (7-) AC:/= HD:/2 Attacks:2 (AB 3/2) Dam:2d/ (greats'ord or greata$e) Mor://

    Special Abilities:Brutal5 a Cambion Hellknight re9rolls all /s rolled for damage% Staerin Stri%e5 a

    successful attack b a Cambion Hellknight also drains /d0 oints of Strength% "n)ernal &aic%s5 aHellknight can use the follo'ing sell9like abilities once er da@ !ause +ear,Death Spell, and Symbol,

    Demon%

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    Candy $olem

    Cand olems are strange automatons made of rock cand used to guard the fantastical confection

    laboratories of a nattil9dressed man kno'n onl as &ilhelm &onke%

    Move:0- (2-) AC:/. HD:2 Attacks:2 (AB 32) Dam:/d7 (stick fists) Mor:/2

    Special Abilities:Delicious in Death5 uon reaching :ero Hit

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    aughter o the $rae

    &hen a regnant 'oman is seduced and converted to unlife b a vamire there is a chance that her

    unborn child can still be delivered% Ho'ever, the child too is altered b her mother-s unhol

    transformation6 such children are al'as born female and al'as born as evil monstrosities kno'n as

    Daughters of the rave% 8he uer torso of a Daughter of the rave is generall that of a comel, if ale,

    'oman, but belo' the 'aist she has the form of a great skeletal snake%

    Move:+- (.-) AC:/1 HD: 1 Attacks: 2 (AB 31) Dam:/d0 (burning touch) Mor:+

    Special Abilities:0nti$temporal 'ouch5 an living creature touched b a Daughter of the rave also

    gro's /d7 ears ounger in addition to the burning damage inflicted b the Daughter-s hands% Characters

    'ho have their ages reduced have their Abilit Scores modified accordingl% *t is ossible for a Daughter

    of the rave to reduce a character-s age to the oint 'here the siml cease to e$ist% f course, some

    elderl or vain folk see entering into strange bargains 'ith a Daughter of the rave as a ossible 'a to

    achieve eternal outh% Undead%

    emon o %iolet egradation

    8hese demons are violet9skinned, long of limb, and have massive tongues that continuall dri viscous

    fluids% 8he are often summoned to reside over orgiastic rites%

    Move:/2- (7-) AC: /7 HD:. Attacks:/ (AB 3.) Dam:/d0 (tongue lash) Mor:+

    Special Abilities:Demon% 'onue 1asher5 anone hit b the tongue lash of a Demon of iolet

    Degradation must make a successful Saving 8hro' vs%

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    rowned Witch

    *n the moors of Forkshire it 'as once tradition to seal demon9'orshiing 'itches into 'ells as

    unishment for their blashem% 8he 'itches dro'n 'ithin the 'ell, but sometimes seek vengeance

    beond death and return as Dro'ned &itches% Dro'ned &itches are allid, 'ater9logged 'retches6 their

    faces are continuall obscured b long manes of sodden black hair%

    Move:/2- (7-) AC:/1 HD: + Attacks: 2 (AB 3+) Dam:/d0 (cla's) Mor://Special Abilities:Spectral Blin%in5 a Dro'ned &itch ossesses the blinking abilit of a Blink Dog%0ccursed 'ouch5 anone hit b a Dro'ned &itch-s cla's must make a Saving 8hro' or be afflicted b

    Besto. !urse6 the curse is averted if the victim tricks someone else into her clutches 'ithin = das%

    Undead%

    #!ony Butterly Swarm

    #bon Butterfl S'arms are 'hirling masses of black9'inged death% Ancient aanese legends hold that

    each butterfl in the s'arm is the reincarnated soul of a easant 'ho someho' disleased the gods%&hile no one kno's 'hether this legend is true, it is kno'n that the 'ings of the butterflies 'ho make u

    the #bon Butterfl S'arm are as shar as steel% #bon Butterfl S'arms are carnivorous and have been

    kno'n to attack livestock in fields and have occasionall descended on mass to feast uon human

    villagers in the countrside%

    Move:/- (1-) AC:/. HD:1 Attacks:none (see secial abilities) Dam:none Mor: /2

    Special Abilities:Rendin !loud5 an #bon Butterfl S'arm doesn-t reall attack er se% "ather, the

    s'arm covers an area of 2-6 an living creatures 'ithin the s'arm suffer the follo' effects@ if the being

    has . Hit Dice or less it must make a Saving 8hro' or be slain b the cutting 'ings of the ebon

    butterflies% *f the being has more than . Hit Dice it must make a Saving 8hro' or suffer .d4 oints of

    damage%

    #cto*lasmic iend

    #ctolasmic ?iends are semi9cororeal sirits 'ho are lured onto the material 'orld and traed in

    'arded >ars b enterrising necromancers% 8hese necromancers often use traed #ctolasmic ?iends as

    arts of tras6 once the tra is srung, the >ar is broken and the ?iend released to attack the tresasser%

    Move:/2- (7-) AC:/2 HD:. Attacks:2 (AB 3.) Dam:/d4E/d4 (chilling touch) Mor:/

    Special Abilities:Ectoplasmic5 because an #ctolasmic ?iend-s cororeal form is made of ectolasm, it

    onl takes half damage from all hsical attacks% (ossessor5 an #ctolasmic ?iend ma use&aic Jar

    as a sell9like abilit three times er da% Undead%

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    layed Walker

    ?laed &alkers are :ombies that are created through un'holesome rites kno'n onl to the necromancer9

    riests that revere Narlathote% 8he victim of these rites is first stried of his or her skin 'hilst still

    alive, dosed 'ith alchemical otions, and then buried rematurel% &hen the victim cla's their 'a out

    of their grave seven das later the emerge as a ?laed &alker, a skinless :ombie 'hose musculature has

    become dense and hardened%

    Move:/2- (7-) AC:/2 HD:. Attacks: / (AB 3.) Dam:/d0 (cla') Mor:/2

    Special Abilities:Dis*uietin 0ura5 because of their horrific aearance, anone 'ho sees a ?laed

    &alker must make a saving thro' or suffer the effects of a !ause +earsell% Brutalized (hysionomy5

    due to the damage alread inflicted uon them, ?laed &alkers are tough and difficult to 'ound further%

    All 'eaon attacks directed against them do half the normal amount of damage% Undead%

    orsaken +ne

    A ?orsaken ne is the undead remains of a child 'ho has died due to being abandoned b its arents% A?orsaken ne has a bod of shriveled flesh and a skeletal head% (8heir heads sometimes resemble animal

    skulls rather than human%)

    Move:/2- (7-) AC:// HD:2 Attacks:. (AB 32) Dam:/d7E/d7E/d7 (cla'Ecla'Ebite)

    Mor:+ Special Abilities:3oice 'hie)5 anone struck b the bite attack of a ?orsaken ne must make a

    successful Saving 8hro' vs% Sells or lose their o'er of seech% 8his loss ersists until the ?orsaken

    ne is destroed% *f a ?orsaken ne steals a erson-s voice, it then gains the abilit to seak in that

    character-s voice% Undead%

    rost ,aiden

    ?rost Maidens are ghostl undead 'omen of great beaut 'ho haunt the countrside of the aan% *n life

    the 'ere the geisha, but during a uritanical urge b a local lord the 'ere driven out and their home

    'as burned to the ground% As the huddled together for 'armth, the made a act that the 'ould not let

    their deaths go unavenged% 8heir bodies died of e$osure, but their sirits live on to attack the living and

    demand the 'hereabouts of the lord and his soldiers%

    Move:/2- (7-) AC:/7 HD:= Attacks@ / (AB 3=) Dam:/d/ (free:ing touch) Mor:/

    Special Abilities:Undead% Ectoplasmic5 a ?rost Maiden onl takes half damage from hsical attacks%

    Breath o) Winter5 a ?rost Maiden ma e$hale a !one o) !oldin lieu of attacking 'ith her free:ing touch%

    A ?rost Maiden can use this abilit three times er da% Heart o) "ce5 ?rost Maidens are immune to both

    cold and fire attacks% ?urthermore, a ?rost Maiden e$udes an aura of intense cold that gives a 92 enaltto9hit to anone in close combat 'ith her%

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    $alanic -om!ie

    alvanic Gombies are the creations of the American siritualist ohn Murra Sear% Sear 'as obsessed

    'ith harnessing the o'er of electricit for siritual ends6 his e$eriments managed to use lightning both

    as an animating force for his :ombies as 'ell as using it to besto' uon them a dangerous method of

    defense%

    Move:/2- (7-) AC:/. HD: . Attacks:/ (AB 3.) Dam:2d0 (electrical touch) Mor:/2Special Abilities@ Galvanic +ield5 anone attacking a alvanic Gombie 'ith a metal 'eaon orimlement takes 2d0 oints of damage from the electrical current running throughout its bod%

    "mmune to Electrical 0ttac%s5 a alvanic Gombie takes no damage from electrical attacks%

    Undead%

    $erm& ree Adolescent

    erm9?ree Adolescents are the alchemical children constructed b the men of Steford, Connecticut%

    8hese adolescent children are vastl different from the stereotical teenager% 8he al'as agree 'iththeir arents,I are fanaticall oosed to an sort of rebellion or non9conformit, and are obsessed 'ith

    tidiness, cleaning, and are overl cheerful%

    Move:/2- (7-) AC: // HD:/ Attacks:/ (AB 3/) Dam:as er 'eaon Mor:0

    Special Abilities:0ura o) Banality5 'hile 'ithin .- of a erm9?ree Adolescent, a character must make

    a successful Saving 8hro' vs% Sells to do anthing unto'ard, illegal, or imolite% *f the character fails

    the Saving 8hro', the find themselves behaving in 'hat is likel an uncharacteristicall leasant 'a% *f

    the ass the Saving 8hro' the ma act as normal% Hatred o) Riotous Sound5 erm9?ree Adolescents

    take /d0 oints of damage er round 'hen e$osed to loud, discordant music or noise% !onstruct%

    $lass #ye -om!ie

    lass #e Gombies are made from normal :ombies that have had their ees removed b the necromancer

    'ho animates them6 after removing the original ees, the necromancer relaces them 'ith enchanted

    glass ees that give the undead creature additional o'ers% lass #e Gombies are often found guarding

    treasure vaults secret beneath the old cemeteries of Boston%

    Move:/2- (7-) AC:/2 HD:7 Attacks: / (AB 37) Dam: /d4 (slam) Mor:/2

    Special Abilities: Bale)ul Eye Rays5 in addition to its normal slam attack, a lass #e Gombie can use

    the o'er granted b its enchanted glass ees once er round% 8he o'er granted b the necro9artificial

    ees is determined b their color (choose or roll /d0)@ /% Blue 5Dominate 2% Bro'n 9Ray o)

    En)eeblement .% reen 5+eeblemind 7% Ha:el 9Hold (erson 1% ra 9Disinterate 0% iolet 5Enervation, "are lass #e Gombies are fitted 'ith t'o differentl9colored glass ees% Such creatures

    gain both o'ers granted b their magical glass ees, but can onl use one er round% Some claim that if

    an enchanted ee is taken from a lass #e Gombie it can be fitted to the emt socket of a living

    creature6 researchers at Miskatonic Jniversit believe that a living creature could learn to call forth the

    o'ers of such an item;albeit in a much more limited fashion% Undead%

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    $host in the ,achine

    A host in the Machine is a mechanical construct ('hich looks something like a large, uturned bucket

    festooned 'ith 'and9like rotrusions) that is inhabited b the sirit of a savage% 8hese monsters are

    rumored to have been created b some sort of alien deathless master%I

    Move:+- (.-) AC:/+ HD: 1 Attacks:/ (AB 31) Dam:2d0 (burning ra) Mor:/2

    Special Abilities:0nnihilate 4 Destroy5 t'ice er da a host in the Machine can emit a beam thatfunctions as aDisinteratesell% Symbiotic Spirit5 aDispel EvilorExorcisesell automaticall destrosa host in the Machine% Undead%

    $rim .ea*er

    rim "eaers are ersonifications of the forces of undeath% rim "eaers are skeletal figures 'ith

    burning ees6 the are al'as robed in dark9colored shrouds and the carr fearsome scthes% 8he

    sometimes ursue those marked for destruction mounted on Nightmares%

    Move: /2- (7-) AC:/0 HD@ = Attacks:2 (AB 3=) Dam:/d/ (scthe) Mor:/2

    Special Abilities:Death5s Reards 2 anone hit b the scthe attack of a rim "eaer also loses /d4

    oints of Constitution% Undead%

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    $uardian Prayer /ree

    Ancient Chinese legends tell the tale of a 'andering monk 'ho made it his life-s ambition to besto' a

    o'erful blessing on the holiest Buddhist temles of aan% 8his blessing took the form of granting one

    or more trees near the temle a limited form of life as uardian

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    Headhunter Worm

    Headhunter &orms are large, violentl ink 'orms 'hose bodies culminate in a fang9lined ma'% 8heir

    bodies are covered 'ith relicas of the faces of creatures the have bitten%

    Move:0- (2-) AC:/0 HD:=3/ Attacks: / (AB 3=) Dam:/d/ (bite) Mor:4

    Special Abilities:Headhunter5 anone bitten b a Headhunter &orm must make a successful Saving

    8hro' vs% Death or lose / oint of *ntelligence% ?urthermore, a character thus bitten loses one of itssenses6 roll a d7 to determine 'hich sense is lost@ /;smell, 2;sight, .;hearing, or 7;taste% 8his sensecan onl be regained if the Headhunter &orm is slain% Additionall, once a character has been bitten the

    Headhunter &orm srouts a face on its bod that looks e$actl like that character-s visage%

    Heikegani

    Heikegani aear to be giant crabs 'ith human9like faces% *n truth, the are the reincarnated sirits of

    bushi 'ho chose to flee battle instead of ralling to the defense of their lord% Cursed b a Shinto riest

    for their co'ardice, the no' 'ait 'ithin the seas to challenge 'arriors 'ho haen b their lairs, for it isonl through ding in battle that their souls 'ill be allo'ed a lace in the afterlife% Heikegani can sense

    'arriors of virtue and 'ill seek them out in reference to all other foes%

    Move:0- (2-) AC:/0 HD: . Attacks:2 (AB 3.) Dam:/d0 (cla') Mor:+

    Special Abilities:Entrappin !la.5 on a natural to9hit roll of /492, a heikegani is able to grab an

    oonent-s 'eaon and disarm them in lieu of doing damage%

    Ho**ing %am*ire

    Hoing amires are an unusual secies of undead native to China% 8he are said to come into being

    'hen an undead creature becomes inhabited b a demonic sirit6 the commingling of the o'ers of

    undeath and the o'ers of Hell result in this strange abomination% Hoing amires are easil

    recogni:able due to their elongated fingernails and, of course, their eculiar form of locomotion%

    Move:+- (.-) AC:/= HD:= Attacks: 2 (AB 3=) Dam: 2d03. (Ki9draining cla's) Mor:/

    Special Abilities:Undead% Demon% 8bsessive 2 if grains of rice are silled in front of a Hoing

    amire it must sto to count them% +oetid Breath5 once er round a Hoing amire can release a /-

    cloud of foul breath6 anone 'ithin that area must make a successful Saving 8hro' vs%

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    0nernal Crocus

    8he *nfernal Crocus is an immense mobile flo'er that is reno'ned for the brilliant orange, red, and

    ello' edals that adorn its monstrous face% &hen rovoked, an *nfernal Crocus chants a death hmn to

    its foes%

    Move:+- (.-) AC:/. HD: = Attacks:2 (AB 3=) Dam:2d7 (fier burst) Mor:/2

    Special Abilities:Heart o) +lames5 t'ice er da an *nfernal Crocus can se' forth a+ire Ballas if it'ere a =thlevel magic9user% *nfernal Crocuses are immune to all fire attacks% Demon%

    1a 1lorona

    La Llorona are the ghosts of 'omen 'ho have abandoned their children in order to be 'ith a man% ncesuch a 'oman dies she 'ill be barred entr into the afterlife until she has been re9united 'ith and made

    amends to her children% Jnfortunatel, if the 'oman-s children have died before her she is likel cursed

    to 'alk the 'orld in search of children 'ho no longer e$ist% A La Llorona 'ill sei:e uon an child she

    finds and attemt to carr them off6 a La Llorona 'ill mistake an child she encounters for one of hero'n%

    Move:/2- (7-) AC:/0 HD:. Attacks:/ (AB 3.) Dam:/d0 (mournful 'ail) Mor:/2

    Special Abilities:Ectoplasmic5 a La Llorona takes half damage from all hsical attacks% &ourn)ul

    Wail5 in combat a La Llorona attacks b unleashing a terrible, heart9rending shriek in the face of a foe6

    an foe struck b the force of the 'ail must make a successful Saving 8hro' vs% Sells or become

    demorali:ed 'ith grief% Such a character takes a 92 enalt to all rolls until the have had a chance to

    mourn on their o'n%

    ,emento ,ori

    A Memento Mori is a sirit bound to a location such as a crt or vault% 8hese sirits are usuall called

    forth from beond the veil to guard a coffer of treasure, but the sometimes remain in the 'orld of their

    o'n accord to safeguard a treasure dear to them in life% 8he aear to be sectral skeletons driing

    'ith ectolasm%

    Move:/2- (7-) AC:/= HD:7 Attacks:/ (AB 37) Dam:/d437 (chilling touch) Mor:/2

    Special Abilities:Bound Spirit5 a Memento Mori cannot be turned% Ho'ever, aDispel &aicsellcauses the Memento Mori to dissiate6 it returns in /d7 rounds% A Memento Mori takes half damage from

    all hsical attacks due to its ectolasmic form% !reepin !hills5 a Memento Mori gains in strength as it

    fights interloers6 each round after it damages an oonent it gains an additional /d4 damage die% (After

    the first time a Memento Mori hits a foe it does 2d437 damage on the ne$t hit%) Undead%

    ,orgue&weller

    Morgue9D'ellers 'ere serial murderers in life 'ho have been brought back in a state of undeath b the'ill to kill again% 8hese creatures look like skeletal remains 'ith chunks of flesh adhering to their frames

    here and there6 in a Morgue9D'eller-s chest cavit is an abnormall9long, ulsating tongue% 8his tongue

    fills the chest and sills out of the creature-s mouth%

    Move:/2- (7-) AC: /= HD:+ Attacks:. (AB 3+) Dam:/d4E/d4E/d0 (cla'Ecla'Etongue lash)

    Mor:/2 Special Abilities:(aralytic Saliva5 anone struck b a Morgue9D'eller-s tongue lash attack

    must make a successful Saving 8hro' vs%

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    ,uca2oid /ree

    8he Muca:oid 8ree looks like a stunted, gnarled tree that is in a state of eretual rot% *ts bark is coated

    in a glistening laer of mucus9like slime% *ts trunk features man mouths that mutter incomrehensible

    'ords and randoml titter as if laughing at some unheard >oke%

    Move:/2- (7-) AC:/0 HD: 4 Attacks:2 (AB 34) Dam:/d/ (branch smash) Mor:/2

    Special Abilities:(oison &ucus5 anone coming into contact 'ith a Muca:oid 8ree (for e$amle, ifthe are hit b its branch smash attack) must make a successful Saving 8hro' vs%

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    +cular iend

    cular ?iends are demonic creatures often sent to the 'orld to act as sies and sentries for the leaders of

    'itchcults% 8he are dog9like creatures 'hose bodies are covered in sikes6 the ossess one large central

    ee that never blinks%

    Move:/4- (0-) AC:/1 HD:0 Attacks:/ (AB 30) Dam:/d4 (bite) Mor:/

    Special Abilities:-ecrotic Bite5 anone bitten b an cular ?iend must make a successful Saving8hro' vs%

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    Primordial Betrayer

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    .imed 1ord

    "imed Lords are the undead remains of an obscure branch of the 8emlars 'ho 'ere 'ied out in "ussia

    under forgotten circumstances% 8he are the leaders of the "imed Host%

    Move:/2- (7-) AC:/4 HD:0 Attacks:2 (AB 30) Dam:/d4 (longs'ord) Mor:/2

    Special Abilities: Undead% +rostborn;onl takes half damage from cold attacks on a failed save6 takes

    no damage on a successful save% Blac% Blade o) Winter;the first successful attack made b a "imed

    Lord deals additional damage as er a Shoc%in Handssell, but the damage is cold9related instead ofelectrical% Brutal;re9roll all ones rolled for damage%

    Scythe ,antis

    Scthe Mantises, like Necrotic Shin$es, are bi:arre combinations of the animated dead and

    technomanctic contruction% 8he have the lo'er bodies of mantis9shaed automatons and the uer

    torsos of skeletal humans6 their heads are al'as encased in a fierce iron death mask and their arms end in

    vicious scthing talons% 8he are used as bodguards and assassins b the cult of Set%

    Move:/0- (1-) AC:/4 HD:1 Attacks:2 (AB 31) Dam: /d0 (scthes) Mor:/2

    Special Abilities:Brutal;re9roll an ones for a Scthe Mantis-s damage rolls% Undead% "mpale;on a

    natural t'ent on a Scthe Mantis-s damage roll the do double their ma$imum amount of damage%

    Scor*iwhale

    Scori'hales are a chaotic hbrid of killer 'hales and giant scorions that haunt North America-s Atlanticcoast%

    Move:27- (4-) AC:/= HD:/2 Attacks:/ (AB 3/2) Dam:2d/ (stinger) Mor:/

    Special Abilities:(oison Stiner5 if a Scori'hale hits a creature 'ith its stinger attack the must make

    a successful Saving 8hro' vs%

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    Sons o the Hydra's /eeth

    *n life the Sons of the Hdra-s 8eeth 'ere a much9feared coman of Hessian mercenaries 'ho 'ere

    traveling to articiate in the American "evolution% 8heir shi 'ent do'n under msterious

    circumstances, but their love of 'arfare insured that the 'ould rise from their 'ater graves to continue

    to act as 'arriors for hire%

    Move:0- (2-) AC:/= HD:/3/ Attacks:2 (AB 32) Dam@ /d4 (longs'ord) Mor:/2Special Abilities:Stal.art5 Sons of the Hdra-s 8eeth cannot be turned% Undead%

    S*ectral S*arks

    Sectral Sarks are a mass of unuiet sirits 'ho aear as a s'arm of ghostl balls of luminous light%

    Legend has it that the sirits 'ho comrise Sectral Sarks 'ere minions of an evil leader in life6 'hile

    their o'n misdeeds 'ere not great enough to earn them a return as a more o'erful form of undead, these

    minions are cursed to serve another great malefactor even in undeath%

    Move: /4- (0-) AC:/1 HD:. Attacks:/ (AB 3.) Dam:/d/ (siritual burning) Mor:=

    Special Abilities:Ectoplasmic5 Sectral Sarks take half damage from all hsical attacks% !urse o)

    0es5 anone hit b Sectral Sarks must make a successful Saving 8hro' vs%

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    /iki $olem

    8iki olems are animated 'ooden constructs that are used b some ack that has been ossessed b an ectolasmic siritof the

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    Whis*ering $houl

    &hisering houls are eculiar undead creatures 'ho ro'l the 'astelands of the Middle #ast6 a

    &hisering houl constantl makes comments to itself in lo', chattering voice% At night, sentries osted

    in 'ilderness encamments listen intentl for the tell9tale sign that a &hisering houl is aroaching%

    Move:+- (.-) AC:/1 HD:7 (8urn as HD 1) Attacks:. (AB 37) Dam:/d0E/d0E/d0 (cla'Ecla'Ebite)

    Mor:+ Special Abilities:+iendish Whispers5 once er round a &hisering houl ma use its voice asa !harmeffect on one creature 'ithin earshot% ?or this o'er to be effective, the creature must be able tohear the &hisering houl-s voice% (aralytic 'ouch5 characters struck b a &hisering houl-s attacks

    must make a successful Saving 8hro' or be aral:ed for 2d7 turns% !all o) Undeath5 a &hisering

    houl can summon /d0 ghouls from beneath the earth% Undead%

    Wormrond

    8he &ormfrond is a mobile lant that is so named because it resembles a gigantic festering mass of

    'rithing, >et9black 'orms% Desite its si:e and ungainl aearance, it slithers into combat uickl andsilentl%

    Move:/4- (0-) AC:/= HD: / Attacks: . (AB 3/) Dam:2d7 (cla's) Mor: /2

    Special Abilities:Sorcerous (lant5 t'ice er da a &ormfrond ma cast(olymorph 8ther% nce er

    da a &ormfrond ma cast !harm (erson,"nvisibility, and !loud%ill% A &ormfrond gains a 32 bonus to

    all Saving 8hro's vs% Sells% Demon%

    -om!ie 1iege

    ?or reasons not et kno'n b researchers into the necromantic arts, :ombies occasionall a'akenI;

    gaining sentience, intelligence, and o'er over their fello' undead% 8hese a'akened :ombies are kno'n

    as Gombie Lieges%

    Move:/2- (7-) AC:/0 HD:/. Attacks: 2 (AB@ 3/.) Dam:/d/ (slam) Mor:/

    Special Abilities:1ord o) the Dead5 Gombie Lieges can control undead as a /.th level cleric% Also, even

    if uncontrolled b the Gombie Liege, mindless undead 'ill never attack such a creature% *f commanded to

    do so, mindless undead 'ill siml stand inert in the resence of a Gombie Liege% #ven intelligent

    undead 'ill be reluctant to attack a Gombie Liege% Secrets o) the Grave5 Gombie Lieges cast sells as a/th level cleric or magic9user% Brutal5 re9roll all ones rolled for damaged caused b a Gombie Liege%

    Undead%

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    Variant Vampire bilities

    ;Each matin bell/ the Baron saith/

    :nells us bac% to a .orld o) death,


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