The following pages are scans of pages from the Addison-Wesley and nVidia series of booksGPU Gems and GPU Gems III.
• The first article, Interpolated 3D Keyframe Animation discusses a better method thanlinear interpolation to take account of continuity across keyframes;
• the second, on page 8, is A Fast and Simple Skinning Technique;
• the third article, on page 15, is titled Filling the Gaps - Advanced Animation Using Stitch-ing and Skinning;
• from GPU Gems III, the next article, on page 21, is on Improved Deformation of Bones;
• finally, an interesting article on locomotion follows on page 31.
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