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Graphic novels at home

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Graphic Novels at Home Literature for the Digital Age Rose Hagar NJCH Adolescent and YA Literature Summer 2011
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Page 1: Graphic novels at home

Graphic Novels at Home

Literature for the Digital Age

Rose HagarNJCH Adolescent and YA LiteratureSummer 2011

Page 2: Graphic novels at home

Comic Book vs. Graphic Novel

Comic Book – A traditional, staple-bound, serialized pamphlet or periodical that tells a story in sequential art.

Page 3: Graphic novels at home

Comic Book vs. Graphic Novel

Graphic Novel – A book length story, fiction or non-fiction, that is written and illustrated in the comic book style.

Page 4: Graphic novels at home

Vocabulary

Anime – Japanese term for animation Manga - Japanese comics in print

form that traditionally read back to front, right to left.

Manga style – graphic novels created outside Japan utilizing the traditional manga style and format.

Page 5: Graphic novels at home

How to Read a Graphic Novel

Goal of both traditional novels and GNs is to convince the reader they are not looking at words or lines drawn by an artist, but something imaginatively alive.

In GNs the words have to be read, but so do the pictures. Just as a sentence creates a complete thought, a sequence of panels creates complete movement through time and space.

On Writing (and Reading), the Graphic Novel. Stefan Pietrucha, Knowledge Quest, 2008.

Page 6: Graphic novels at home

How to Read Manga

Page 7: Graphic novels at home

Graphic Novels as Literature

Plot Characters Dialog Setting Audience

Page 8: Graphic novels at home

Graphic Novels as Literature

Look at the pages you have before you. With a partner, read the excerpt and list any elements of literature that you see on the pages.

What did you find? Do graphic novels promote literacy?

Page 9: Graphic novels at home

Graphic Novels as Literature

Linguistically appropriate Demand many of the same skills

needed for traditional stories Often contain more advanced

vocabulary than traditional books at the same age/grade/interest level

Helps develop critical skills necessary to read more challenging works

Page 10: Graphic novels at home

Graphic Novels as Literature Require readers to be actively engaged

in the process of decoding and comprehending literacy devices including- Narrative structures Metaphor and symbolism Point of view Foreshadowing Use of puns and alliteration Inference

Page 11: Graphic novels at home

Graphic Novels…

Offer fast-paced action, conflict, and heroic endeavors Classic archetypes such as the reluctant

hero, the unknown destiny, and the mentor wizard

Page 12: Graphic novels at home

Graphic Novels…

Meet the needs of different learning styles The visual learner will connect in a way

that they cannot with a text-only book Flexible enough that the same title will

appeal to the advanced reader and the reluctant reader

Page 13: Graphic novels at home

Graphic Novels…

Require readers to be active participants in the reading process.

Use their imagination to fill in the blanks between the panels or the “gutter”. What happened in the gutter?

Develop visual literacy The ability to recognize and understand

ideas conveyed through visual (still or animated) imagery.

Page 14: Graphic novels at home

The Arrival

Look at these pages from The Arrival. Discuss what you see with your partner. How could you use this with your children?

Page 15: Graphic novels at home

Graphic Novels…

Develop strong language arts skills Reading comprehension Vocabulary development Ensure that kids continue to read for fun

outside the classroom. Bridge for transitioning from picture

books to text-only books Stimulate young readers to branch out

and explore other genres

Page 16: Graphic novels at home

Graphic Novels…

Excellent for ELLs and students who read below grade level because the simple sentences and visual cues allow the reader to comprehend most of the story.

Address important developmental assets and social issues.

Michelle Gorman. Getting Graphic: Comics for Kids. 2008

Page 17: Graphic novels at home

Multiple Formats to the Story

Page 19: Graphic novels at home

Graphic Novels in Our Collection

Page 20: Graphic novels at home

Graphic Novels in Our Collection

Non-Fiction

Page 21: Graphic novels at home

Why Read Graphic Novels at Home?

Because they are literature!

Because the are fun!! The family can read them together.

If reading one graphic novel gets a your child to read, then just imagine where they will go from there!

Page 23: Graphic novels at home

Bibliography

Alverman, D.E. & McLean, C. “The Nature of Literacies.” Secondary School Literacy: What Researach Reveals for Classroom Practice. Eds. A. Berger, J. Eakle & L. Rush. Urbana, IL: National Council of Teachers of English, 2007. 1-20.

Appleman, D. “Reading with Adolescents.” Adolescent Literacy: Turning Promise into Practice. Eds. K. Beers, R. Probst, and L. Reif. Portsmouth: Heineman, 2007. 143-147.

Chun, C. “”Critical Literacies and Graphic Novels for English-Language Learners: Teaching Maus.” Journal of Adolescent & Adult Literacy. 53.2, 2009. 144-153.

Crawford, P. & Weiner, S. Using Graphic Novels with Children and Teens: A Guide for Teachers and Librarians. New York: Scholastic, 1996-2011.

Dresang, E.T. Radical Change: Books for Youth in a Digital Age. New York: H.W. Wilson, 1999.

Gorman, M. Getting Graphic! Comics for Kids. Columbus: Linworth Publishing, 2008. McLean, C. “Adolescent and Young Adult Literature.” PowerPoint Presentation. Richard

Stockton College. New Jersey Council for the Humanities. Pomona, NJ. 31 July 2011. McLean, C. “Hidden Curriculum: Authenticity, the Canon and Multicultural Literature.”

PowerPoint Presentation. Richard Stockton College. New Jersey Council for the Humanities. Pomona, NJ. 1 August 2011.

Petrucha, S. “On Writing (And Reading), the Graphic Novel.” Knowledge Quest: Journal of the American Association of School Librarians. 36.3, 2008. 60-63.

“Using Comics and Graphic Novels in the Classroom (The Council Chronicle, Sept. 05). National Council of Teachers of English. http://www.ncte.org/magazine/archives/122031. Accessed 8/5/2011.

Yang, Greg. “Graphic Novels in the Classroom.” Language Arts. 85.3, 2008. 185-192.


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