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GREETING MALAYSIA WITH AUGMENTED REALITY ASMA’ RAIHANAH BINTI MOHD SAIDI BACHELOR OF INFORMATION TECHNOLOGY (INFORMATICS MEDIA) WITH HONOURS FACULTY OF INFORMATICS AND COMPUTING UNIVERSITI SULTAN ZAINAL ABIDIN 2019
Transcript
Page 1: GREETING MALAYSIA WITH AUGMENTED REALITY · 2019. 5. 12. · perayaan-perayaan di Malaysia seperti Hari Raya, Hari Kebangsaan, Tahun Baru Cina dan Ramadhan. Aplikasi mudah alih ini

GREETING MALAYSIA

WITH AUGMENTED REALITY

ASMA’ RAIHANAH BINTI MOHD SAIDI

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATICS MEDIA) WITH HONOURS

FACULTY OF INFORMATICS AND COMPUTING

UNIVERSITI SULTAN ZAINAL ABIDIN

2019

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GREETING MALAYSIA WITH AUGMENTED REALITY

ASMA’ RAIHANAH BINTI MOHD SAIDI

BACHELOR OF INFORMATION TECHNOLOGY

(INFORMATICS MEDIA) WITH HONOURS

FACULTY OF INFORMATICS AND COMPUTING

UNIVERSITI SULTAN ZAINAL ABIDIN, TERENGGANU, MALAYSIA

MAY 2019

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i

DECLARATION

I at this moment declare that this report is based on my original work except for

quotations and citations, which have been duly acknowledged. I also declare that it has

not been previously or concurrently submitted for any other degree at Universiti Sultan

Zainal Abidin or other institutions.

Signature:

______________________

Name: Asma’ Raihanah Binti Mohd Saidi

Date:

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ii

CONFIRMATION

This project report entitled Greetings Malaysia with Augmented Reality prepared and

submitted by Asma’ Raihanah Binti Mohd Saidi, matric number BTDL17047934 and

in my point of view, this project fulfils a condition to be awarded a Bachelor of

Information Technology (Informatics Media) with Honours in Universiti Sultan Zainal

Abidin (UniSZA).

Signature:

______________________

Supervisor: Prof Madya Dr Syadiah Nor

Binti Wan Shamsuddin

Date:

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iii

DEDICATION

In the name of Allah, the Most Gracious and the Most Merciful, all praise is only for

Him the documentation and the system for the subject, CSF35104, Final Project 1 is

finished due the time. Never forget to my kind supervisor, Prof Madya Dr Syadiah Nor

Binti Wan Shamsuddin for the valuable idea, time, support, advice, guidance, and ideas

given through the development of research until complete the part of the project in

phase one. Also, I want to dedicate my appreciation to my beloved family that supports

and motivates me during process finishing project. Next, thanks a lot to friends that

willing to lend their hand for finishing the project. Lastly, thank you to everyone who

directly or indirectly involved in the process of making the system and documentation.

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ABSTRACT

Malaysia is a multi-cultural society. The main ethnic groups are the native Malays as

well as large populations of Chinese. When visiting the country it is clear that the

ethnicities retain their religions, customs and way of life. Greetings Malaysia with

Augmented Reality (AR) is an interactive mobile application that develops to show

how we celebrate festivals in Malaysia such as Eid, National Day, Chinese New Year

and Ramadhan. This mobile application is applied with augmented reality technology

which allows users to use it more attractive and real when they want to express the

user’s wishes through AR presentation to their relatives and friends instead of using the

paper card. AR is the augmentation of the real world through the addition of

three-dimensional (3D) virtual objects. By implementing the technology of Augmented

Reality, the mobile application will look more attractive and real.

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ABSTRAK

Malaysia adalah masyarakat yang berbilang budaya. Etnik utama adalah orang

Melayu asli dan populasi besar kaum lain adalah kaum Cina. Jelas sekali, bahawa

etnik di Malaysia ini mengekalkan agama, adat istiadat dan cara hidup mereka. Salam

Malaysia dengan Realiti Semula (AR) merupakan satu aplikasi telefon pintar yang

interaktif yang dibangunkan untuk menunjukkan bagaimana kita merayakan

perayaan-perayaan di Malaysia seperti Hari Raya, Hari Kebangsaan, Tahun Baru

Cina dan Ramadhan. Aplikasi mudah alih ini diaplikasi bersama teknologi AR di mana

membolehkan pengguna menggunakannya dengan lebih menarik dalam membuat

ucapan kepada saudara mara dan rakan-rakan berbanding menggunakan kad kertas.

AR adalah pembesaran dunia nyata melalui penambahan objek maya tiga dimensi

(3D). Dengan menggunakan teknologi Realiti Semula (AR), aplikasi telefon ini akan

lebih menarik dan kelihatan lebih nyata.

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CONTENTS

DECLARATION

CONFIRMATION

DEDICATION

PAGE

i

ii

iii

ABSTRACT iv

ABSTRAK v

CONTENTS vi

LIST OF TABLES viii

LIST OF FIGURES ix

LIST OF ABBREVIATIONS

x

CHAPTER I

INTRODUCTION

1.1

1.2

Introduction

Project Background

1

2

1.3 Problem Statement 2

1.4 Objective 3

1.5

1.6

1.7

Scope

Limitation of Work

Expected Result

3

4

4

1.8

1.9

Gantt Chart

Chapter of Summary

5

6

CHAPTER II LITERATURE REVIEW

2.1 Introduction 7

2.2 Mobile Augmented Reality 8

2.3 Marker Based Augmented Reality 9

2.4 Marker Based Augmented Reality Using Android 10

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2.5 Kineticards Brings Augmented Reality To

Greeting Cards

11

2.6 Overall Analysis 12

2.7 Chapter of Summary

14

CHAPTER III

METHODOLOGY

3.1 Introduction 15

3.2 ADDIE Development Model 16

3.2.1 Analysis Phase 16

3.2.2 Design Phase 17

3.2.3 Development Phase 20

3.2.4 Implementation Phase 22

3.2.5 Evaluation Phase 23

3.3 Framework 24

3.4 Hardware and Software Requirement 25

3.4.1 Hardware 25

3.4.2 Software 26

3.5

3.6

REFERENCES

Techniques

Chapter of Summary

28

28

29

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LIST OF TABLES

TABLE

TITLE

PAGE

1.1 Gantt Chart 5

2.1 Comparison Table 12

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LIST OF FIGURES

FIGURE TITLE PAGE

2.1 Mobile Augmented Reality 8

2.2 Marker Based Augmented Reality 9

2.3 Marker Based Augmented Reality Using Android 10

2.4 Kineticards 11

3.1 ADDIE Development Model 16

3.2 Menu Page 17

3.3 Tutorial Page 18

3.4 About Page 18

3.5 AR Camera 19

3.6

3.7

Create Marker Based

Interaction Button

20

21

3.8 Develop On Unity 22

3.9 Framework 24

3.10 Marker Based 28

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LIST OF ABBREVIATIONS / TERMS / SYMBOLS

AR Augmented Reality

2D Two Dimensional

3D Three Dimensional

ADDIE Analysis, Design, Development, Implementation, Evaluation

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CHAPTER I

INTRODUCTION

1.1 Introduction

Augmented reality (AR) is an interactive experience of a real world

environment where the objects that reside in the real world. It is an enhanced version of

the real physical world through the use of visual elements, sound or other sensory

stimuli of interactive technology that give us a new way to interact in direct view of an

existing environment. It allows us to create the 3D object directly into physical things or

fused together in real-time. In this era of technology, there are various applications that

integrated with augmented reality technology.

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1.2 Project Background

Greetings Malaysia with Augmented Reality is the apps of the cards to show how

we celebrate festivals in Malaysia such as Eid, National Day, Chinese New Year and

Ramadhan. This mobile application is applied with augmented reality technology

which allows users to use it more attractive and real when they want to express the

user’s wishes through AR presentation to their relatives and friends instead of using

the paper card.

1.3 Problem Statement

In a previous time, we only use the paper card to present or to wish someone for a

special occasion. This old school pattern will make peoples not interest to buy or to

present it in such way. Most of it only available in printed version and it is not

something that interactive to the user. Thus, the functionality of the object that

available in printed version or 2D is limited, user cannot see the real of how we

celebrate festivals in Malaysia.

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1.4 Objective

The are a few purposes in developing the Greetings Malaysia with Augmented

Reality which is :

1. To design the apps to express the user’s wishes through AR presentation to their

relatives and friends instead of using the paper card.

2. To develop an attractive card with augmented reality using the software which is

Maya 3D, Unity 3D, Adobe Photoshop and Vuforia.

3. To test the functionalities of augmented reality of Greetings Malaysia Apps.

1.5 Scope

The scope of this study is divided into 2:

1. User

The content is generally suitable for all ages and they also can experience to

see the virtual object appear in real-world with the animation.

2. Application

Augmented reality presented in 3D mobile application by using a smartphone.

The application will show how Malaysian celebrate the festivals.

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1.6 Limitation of Work

The limitations in conducting this application the users need a mobile-based

application for start the augmented reality and only android version can access the

application. The technique of the application is marker based mobile AR.

1.7 Expected Result

The expected result of Greeting Malaysia application after completing the

development is the user can view and express the information clearly with a good

interface. At the same time, the user can emphasize the button functionality on wide

space. By using the apps, user can experience a real-life festive celebration.

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1.8 Gantt Chart

TASK NAME 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Topic Discussion

Project Tittle Proposal

Proposal Writing

Proposal

Writing-Literature

Review

Proposal Progress

Presentation&Evalution

Discussion

Correction Proposal

Proposed Solution

Methodology

Proof of Concept

Drafting Report of the

Proposal

Submit Draft of Report

to Supervisor

Seminar Presentation

Correction Report

Final Report

Submission

Table 1.1 Gantt Chart

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1.9 Chapter of Summary

This chapter discussed about the project background, problem statement,

objectives and project scope.

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CHAPTER II

LITERATURE REVIEW

2.1 Introduction

Literature review means searching, collecting and analyzing any issues related

from the previous journal or research paper. The information that has been gathered is

about what method and what contributions that the research has been achieved in

improving the uses of the application. This chapter will be discussing the report

analyzing the approach and techniques that are going to be used in completing the

Greeting Malaysia with Augmented Reality project. This literature is made for

identifying the weakness or lacking of related literature review sources.

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2.2 Mobile Augmented Reality

As computers increase in power and decrease in size, new mobile, wearable, and

pervasive computing applications are rapidly becoming feasible, providing people

access to online resources always and everywhere. This new flexibility makes possible

new kind of applications that exploit the person's surrounding context. Augmented

reality (AR) as an emerging technology in the mobile computing domain is becoming

mature enough to engender publicly available applications for end users. Various

commercial applications have recently been emerging in the mobile consumer domain

at an increasing pace.

Figure 2.1 Mobile Augmented Reality

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2.3 Marker Based Augmented Reality

A marker is a piece of paper with black and white markings. This is used to

display the augmented object on your mobile phone’s screen. Marker-based

augmented reality uses a camera and a visual marker which determines the centre and

range of its spherical coordinate system. Once the marker is present one can view

augmented objects.

A camera is used with AR software to detect augmented reality markers as the

location for virtual objects. The result is that an image can be viewed, even live, on a

screen and digital assets are placed into the scene at the location of the markers.

Limitations on the types of augmented reality markers that can be used are based on

the software that recognizes them. While they need to remain fairly simple for error

correction, they can include a wide range of different images.

Figure 2.2 Marker Based Augmented Reality

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2.4 Marker Based Augmented Reality Using Android

Augmented Reality or AR is an emerging technology in which one’s perception

of the real-time environment is enhanced by superimposing computer-generated

information such as graphical, textual, or audio content, as well as objects onto a

display screen. The proposed application is an android mobile based application which

will be compatible with all the existing and upcoming versions of the operating

system. The idea is to allow the user to view the virtual object in the real world using

a marker based AR system.

The user could provide images of the object which would be the front, back, top,

bottom, left and right side pictures of the object. They will be placed onto a 3D cube

which will make up the complete virtual object. Thus an extended environment will be

created through the amalgamation of real world and generated object and it will

appear as though the real-world object and virtual object coexist within the

environment. The advantages of this application as compared to the already existing

2D application are that it would display object in 3D and enable the user to rotate it

virtually. It is inexpensive as the user need not actually purchase the object to see how

it fits in the environment, instead he can try before the purchase itself.

Figure 2.3 Marker Based Augmented Reality Using Android

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2.5 Kineticards Brings Augmented Reality To Greeting Cards

With Kineticards, costumers get a traditional greeting card with the details they

want along with a lively and innovative animation complete with sound that is

viewable in AR. What makes them even more appealing though is that the cards

making them a much more affordable solution. All the designs on the cards are

hand-drawn and giving them a sincere and organic feel which they feel has been

missing from traditional greeting cards for sometime. Animation and sounds have

been common in the form of eCards for some time, the media has yet to be seen in a

physical form which is where Kineticards comes in.

Figure 2.4 Kineticards

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2.6 Overall Analysis

TITTLE AUTHOR TECHNIQUE ADVANTAGES DISADVANTAGES

Mobile

Augmented

Reality

Application

Tobias H.

Hollerer,

Steven K.

Feiner

Mobile AR

application

AR and wearable

computing are

rapidly growing

fields, as

exemplified by

the soaring

number of

research

contributions and

commercial

developments

since the mid

1990s.

It will take more time

for mobile AR to

reach the computing

mainstream.

Marker

Based

Augmented

Reality

Anuroop

Katiyar,

Karan

Kalra,

Chetan

Garg

Augmented

Reality,

Mobile

Augmented

Reality

The result is that

an image can be

viewed, even live,

on a screen and

digital assets are

placed into the

scene at the

location of the

markers.

Limitations on the

types of augmented

reality markers that

can be used are based

on the software that

recognizes them.

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Marker

Based

Augmented

Reality

Using

Android

Mr.

Raviraj

S. Patkar,

Mr.S.

Pratap

Singh,

Ms. Swati

V. Birje

Augmented

Reality,

Android,

Marker,

Operating

System

Low cost devices

as compared to

the costly head

mounted display

devices.

Don’t need not

buy product and

then see how it

will suit with

environment.

Usually have low

screen dimensions

and resolution.

Kineticards

Brings

Augmented

Reality To

Greeting

Cards

Nikholai

Koolonavi

ch

Mobile

augmented

reality

Costumers get a

traditional

greeting card with

the details they

want along with a

lively and

innovative

animation

complete with

sound that is

viewable in AR.

Limitations on the

cards that can be used

are based on the space

that recognizes them.

Table 2.1 Comparison Table

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2.7 Chapter of Summary

Basically in this chapter several research have been done in order to have a deep

understanding of the method that is going to implement in proposed application.

Besides a review of related existing systems also have been done at this chapter. From

the existing system, we can have an idea of how the proposed system can be developed

so that it is functioning well and beneficial to all the user. Moreover, there are some

advantages and disadvantages in every technique that has been considered in the

research.

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CHAPTER III

METHODOLOGY

3.1 Introduction

In this chapter, it will explain the specific details on the methodology being

used in order to develop this project. In order to make sure the project is on the right

path, methodology plays an important role as a guide for the project complete and

working well as plan. The methodology for this application is ADDIE development

model.

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3.2 ADDIE Development Model

The phase in ADDIE development model are: Analysis Phase, Design Phase,

Development Phase, Implementation Phase and Evaluation Phase. All the

methods and processes undertaken in ADDIE development model are more

visible.

Figure 3.1 ADDIE Development Model

3.2.1 Analysis

In this first phase, ideas are collected and categorized, identify the problem,

identify the problem and determine possible solutions. The main objective of this

phase is to come out with new idea and improvements to the current complaint

application. The analysis is also carried out by doing literature review on existing any

augmented reality project. Through the analysis, the weakness of the existing

augmented reality can be identified. All information gathered were used to develop

goals and objective of developing AR application. The software and hardware

requirement are also determined in this phase.

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3.2.2 Design

In this phase, the idea application is development into an initial design of the

application. This phase will explain on the design of application will develop in the

form of 3D prototype. A very importance part of the design phase is to create the

storyboard described flow of the application.

i. Storyboard of the application

Main Menu

Figure 3.2 Menu Page

This figure show homepage or main screen. On this screen, there are 3 button

which is AR Camera when user tap icon start, How To and About.

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Tutorial Page

Figure 3.3 Tutorial Page

This page show as guideline how to use this application.

About Page

Figure 3.4 Tutorial Page

This page describes the details of the application.

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AR Camera Page

Figure 3.5 AR Camera

When user scan the card, the object will automatically pop out on the screen.

When user touch the sound button, the music will display and when user touch the

info button, the details of the greeting will display.

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3.2.3 Development

The Development stage builds on both Analysis and Design phase. This phase

will develop the instruction, all media that will be used in the instruction and any

supporting documentation. During the development phase, the actual course materials

are created. In this phase, all step in development of the project are collected,

prepared, created and ready to be tested. In this stage, designers make use of the data

collected from the two previous stages, and use this information to create a program

that will relay what needs to be taught to participants. If the two previous stages

required planning and brainstorming, the Development stage is all about putting it into

action. This phase includes three tasks, namely drafting, production and evaluation.

i. Create Marker

Figure 3.6 Create Marker Based

This is first step before start build the 3D animation, create marker using Adobe

Photoshop. User can scan the marker and the 3D animation models automatically pop

out on the phone screen.

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ii. Building environment AR using Unity Software

Figure 3.7 Interaction Button

Adding virtual buttons provide by platform of Vuforia to the scene, which simply

means that we add buttons to AR world, which can touch in the real world.

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Figure 3.8 Develop On Unity

Create the menu of the application. Insert the Marker Based and create the scene

which is Navigation, AR Camera, Light, 3D Object and Scripts.

3.2.4 Implementation

In this phase, the another word is testing phase. Testing is one if the most

important in ADDIE development model. The application must be tested before

release to the user and sent to the supervisor for feedback. After feedback is received

from the supervisor, the required changes are implemented through the development

phase. When the second prototype is ready, it is integrated with the first prototype,

tested and the send to the user. The development, prototyping and testing phase are

repeated until the final application is ready. The final application is sent to the

supervisor for a final feedback.

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3.2.5 Evaluation

Evaluation is the final phase of the ADDIE development model. After the testing

is completed and the final feedback is obtained from the supervisor, the application us

ready for the evaluate by the professional panel.

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3.3 Framework

Figure 3.9 Framework

This Figure shows the framework design of Greeting Malaysia with

Augmented Reality. Vuforia is a platform to create Augmented Reality for

mobile based. The database marker are saved there. Meanwhile, user able to

choose any button in the mobile application. The user able to scan any image of

the flashcard to display 3D animation models. Addition, user can play with

virtual button that implanted at the image target.

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3.4 Hardware and Software Requirements

In the application development process, the requirement such as software and

hardware are the most importance requirement to ensure that all system development

work smoothly without any interruption and problem. There are several requirements

that were used to complete this project which include:

3.4.1 Hardware

Minimum hardware requirement needed in this development of this application are:

I. Laptop Lenovo Ideapad 320S

To create the sketches for the storyboard, card design, create code and 3D

model of animation.

II. Android Mobile

Use to run and test the application whether it work fine on the device or

not.

Use to play with AR experiences using mobile application.

The camera also used to scan the image of the flashcard.

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3.4.2 Software

Software requirement of this project are:

I. Unity 3D

This software is the main software that should gather and combine of the

element that will be have on the application.

II. Autodesk Maya 2018

This software used to make animation, modeling, simulation, rendering of 3D

model.

III. Vuforia

This software is the platform that allow Greeting Malaysia application.

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IV. Microsoft Visual Code

Used to code the program the function in the application such as to make the

button functionality when user press the button.

V. Adobe Photoshop

Used to create design of the card and mobile app interface.

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3.5 Technique

In Augmented Reality technique there are a few techniques can be use such as

Marker Based, Markerless, Superimposition and Projection Based. In this Greeting

Malaysia project, Marker Based technique is implemented in the application.

Figure 3.10 Marker Based

3.6 Chapter of Summary

It is important to choose the right and suitable methodology for the development

of an application thus it is necessary to understand the application functionality itself.

In order to ensure the effective of the apps, good identification is required before the

development process begins. It also describes the analysis on the requirement that

related to the purpose of the project in order to complete the final product of the

Greeting Malaysia with Augmented Reality interactive mobile application.

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REFERENCES

1) Höllerer, T& Feiner, S. (2004). Mobile augmented reality. Telegeoinformatics:

Location-based computing and services, 21.

2) Katiyar, A., Kalra, K., & Garg, C. (2015). Marker based augmented

reality. Advances in Computer Science and Information Technology

(ACSIT), 2(5), 441-445.

3) Patkar, R. S., Singh, S. P., & Birje, S. V. (2013). Marker based augmented

reality using Android os. International Journal of Advanced Research in

Computer Science and Software Engineering (IJARCSSE), 3(5).


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