Date post: | 14-Jun-2015 |
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Education |
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Group Games
Lynne Hughes-Guy
Ramesh Mehay
Aims of this Session
• Why Use Games• How do you run a game? • How do you build it into a programme?• What types of games• Examples of the greatest hits• Pitfalls • The booklet
The Life Cycle of a GroupGroup Stage
(Adapted from Woodcock (1979)
Characteristics
The Underdeveloped Stage
Task orientated
Poor listening skills
Low level of involvement
Leader, Individuals conform
The Experimenting Stage
Group realises difficulties
Willing to tackle them
The Consolidating Stage
Open & Trusting Approach
More structured
The Mature Stage Flexibility
Improved Relationships
Trust, Openess, Honesty, Cooperation & Constructive Confrontation
Why Use Games
• EDUCATIONAL• Games are fun• Experiential learning• Safe environment (&
Receptiveness)• Flexibility & Relevance• Promotes change
• GROUP DYNAMICS• Involvement• Promotes cohesiveness• Interpersonal skills• Motivates • Encourages responsibility• Framework & Structure
Running the Game
• Game Preparation
- homework (game selection, practicalities)• The Activity
- giving instructions
- allocating roles
- ground rules
- playing the game• Reflection and Discussion
- importance of discussion
- phases of discussion• Review You Facilitator Role
Reflection/Discussion
Phase 1 – expression of feelings
Phase 2 – thoughts
Phase 3 – planning for further action
Phase 4 – evaluate the game
4 things
Encouraging Participation
• Make it Fun
• Build trust
- ground rules
- avoid exlusion games
- feedback (give & take)
- acceptance
• Participants feel valued
- being listened to
- democratic style of
leadership
• Facilitator as a model
• Facilitator’s personal qualities
How to build it into a programme
talk
game
game film
group work
close
Putting it into Practice
Icebreakers
Ground Rules
Openers
Activities for team building
Problems Main teaching Activity
Evaluation & Closure Games
Brainteasers
Skill builder
EnergisersProblem curers
Types of Games
• Icebreakers• Ground rule setting
games• Energisers• Brainteasers
• Problem Curers• Skill builders• Closing Games• Evaluation games
Icebreakers (1)The boring traditional one
What I LearntLast Year
The mostImportant People in My Life
What I likeTo do
What I hold most dear
Hobies etc…
My famous 3 minutes
Icebreakers (2)
• Write down 5 facts about yourself.
• One must be a lie
• Present yourself to the others
• Others have to spot the lie
Icebreakers (3)
ANIMAL FINDER• Get some blank cards and write the name of four
different animals several times • eg for a group of 12 : sheep x3, pig x3, cow x3,
dog x3).• Give the cards out randomly..one to each person. • Ask the members to find each other by making an
appropriate noise to that animal...but no speaking.
Ground Rule Games
• Listen to others
• Don’t put other people down
• Respect Confidentiality & Trust
• Show Respect
• Don’t Interrupt others
• Try to accept others views
TACADE, 1986
Mid Course Energisers
DONT FALL INTO THE SEA• Lay out an appropriate number of chairs in
a circle (according to your group size). • Get everyone to stand on the chairs. • The chairs are safety points floating in a
sea which is full of sharks. • The task....the group has to arrange
themselves in birth date order (day and month only....exclude the year).
• BUT they must not fall into the sea!
Brain Teasers
• See later for examples
Problem Curers (1)
• A Personal Talk• Talk Limitation Exercise
Dominant Talkers
Problem Curers (2)
• Challenging them• Get them to Observe• Using Matchsticks
Silent Sitters
Skill Builders
• Team building
• Communication skills
• Facilitator-Presenter skills
• Learning
• Perception & Lateral thinking games
• Self management
Closing Games
• Each participant is handed pieces of paper
• Each paper has the name of other participants
• Each participant has to write “ I am glad I met XXX because…….”
• The pieces of paper are distributed to the appropriate people and read when they get home
Evaluation Games
• Lay out 5 chairs
• Inform participants which is 1 and which is 5 (1 meaning bad, 5 good)
• Ask a question
• Participants have to stand behind the appropriate chair
• Repeat with more questions
Pitfalls – why games don’t work
• Games not selectively chosen
• Timing
• Groups too big
• Poor Briefing/Feedback rules?
• Poor facilitation skills