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Guia Mario 64 DS

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Super Mario 64 DS Walkthrough Boards Guide FAQs Cheats Proudly hosted by IGN FAQs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now ***************************************************************************** Super Mario 64 DS FAQ/Walkthrough For the Nintendo DS Version 1.0 (Last Updated 12/8/2004) By Devin Morgan This file is Copyright (c)2004 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Characters 6. Walkthrough 7. Castle Secret Stars 8. Items 9. The Rec Room 10. Key Rabbit Locations 11. Versus Mode 12. Secrets/Tips and Tricks 13. Credits 14. Copyright Notice 15. Contact Information ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (12/8/04): This guide is now fully complete, covering all 150 stars and all areas in the game! Version 0.7 (12/4/04): As of now, this guide covers through Stage 12. Expect the walkthrough to be (hopefully) finished by next update. Version 0.5 (11/29/04): Walkthrough now covers through Dire, Dire Docks. The Characters section has also been updated, to accomodate the 2 new playables since the previous update. Version 0.3 (11/27/04): Sorry for the delay in updates, but here's the latest one so far. The walkthrough currently covers 100% of the first 6 stages. More to come in the next few days. Version 0.1 (11/22/04): The first version of this FAQ. Please understand that I've only had this game as long as everyone else here, and real-life things take precedence over this FAQ. I will try my best to get this done quickly and efficiently, so please don't jump the gun on complaining to me about its
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Super Mario 64 DS WalkthroughBoards Guide FAQs Cheats

Proudly hosted by IGN FAQsDirect-link it!

Get Email Alerts Add to Wishlist Add to CollectionPlaying Now

*****************************************************************************

Super Mario 64 DS FAQ/WalkthroughFor the Nintendo DS

Version 1.0 (Last Updated 12/8/2004)By Devin Morgan

This file is Copyright (c)2004 Devin Morgan. All rights reserved.

*****************************************************************************

Table of Contents

1. What's New2. Introduction3. Story4. Controls5. Characters6. Walkthrough7. Castle Secret Stars8. Items9. The Rec Room10. Key Rabbit Locations11. Versus Mode12. Secrets/Tips and Tricks

13. Credits14. Copyright Notice15. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-= 1. What's New -=-=-=-=-=-=-=-=-=-=-=

Version 1.0 (12/8/04): This guide is now fully complete, covering all 150stars and all areas in the game!

Version 0.7 (12/4/04): As of now, this guide covers through Stage 12. Expectthe walkthrough to be (hopefully) finished by next update.

Version 0.5 (11/29/04): Walkthrough now covers through Dire, Dire Docks. TheCharacters section has also been updated, to accomodate the 2 new playablessince the previous update.

Version 0.3 (11/27/04): Sorry for the delay in updates, but here's the latestone so far. The walkthrough currently covers 100% of the first 6 stages. Moreto come in the next few days.

Version 0.1 (11/22/04): The first version of this FAQ. Please understand that

I've only had this game as long as everyone else here, and real-life thingstake precedence over this FAQ. I will try my best to get this done quicklyand efficiently, so please don't jump the gun on complaining to me about its

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incompleteness! If you have information about collecting mini-game keysthough, I'd like to hear it.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-= 2. Introduction -=

-=-=-=-=-=-=-=-=-=-=-=

On November 21, the Nintendo DS was released in the US, and this game was oneof the launch titles. Super Mario 64 DS, despite the name, is not entirely aport; there are plenty of new aspects to this one to make it worthwhile. Forexample, through the course of the game you'll have 4 different characters tocontrol, each with their own unique strengths and weaknesses. Also, inaddition to the 15 worlds, which for the most part remain true to theiroriginal counterparts, there are plenty of new side areas and such, giving atotal of 150 Power Stars to collect this time around! This game is well done,especially on a portable such as this, and would be definitely worth yourpurchase (if you can find it sometime in the next month or so, of course)!

*****************************************************************************

-=-=-=-=-=-=-=-=-= 3. Story -=-=-=-=-=-=-=-=-=

"Please come to the castle. I've baked a cake for you."

At the invitation of Princess Peach, Mario, accompanied by party crashersLuigi and Wario, enter the Mushroom Castle.

But when the three don't come out of the castle for a long time, Yoshi

decides to check up on them.

Upon entering the castle, Yoshi discovers that no one is there. According toToad, Bowser has stolen the Power Stars guarding the castle and lockedPrincess Peach into the walls and paintings. Maybe Mario and his friends havebeen captured in the paintings, too!

Now it's up to Yoshi to rescue Princess Peach, Mario, Luigi, and Wario fromthe castle's paintings and walls!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-= 4. Controls -=-=-=-=-=-=-=-=-=-=

Basic Controls--------------

Start: Begin/pause game, make selection on menu screens

Select: Make selection on menu screens (can also use stylus)

Control Pad: Walk around (hold Y to run), move cursor on menus, handstand(when atop a pole or tree, hit Up)

A: Use character's main attack, talk to NPCs, check signs, pick up objects

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B: Jump, swim, climb (hold while hanging, then move around)

Y: Run (hold while moving)

X: Camera zoom in/out, look around

L: Move camera behind you

R: Squat down, ground pound (when in the air)

Touch Screen Functions: Rotate camera (tap the boxes in the bottom corner)Move character (slide the stylus around the screen)

Advanced Controls-----------------

Combo Attack: Tap A repeatedly (non-Yoshi)

Double/Triple Jump: Tap B repeatedly (to perform a triple, run while tapping)

Backward Somersault: Hold R, press B

Side Somersault: Left/Right, then B or Y

Long Jump: While running, hold R and press B

Crawl: Hold R, then move around

Slide: While running, press A (non-Yoshi)

Slide Kick: While running, press R + A

Sweeping Kick: Hold R, press A

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-= 5. Characters -=-=-=-=-=-=-=-=-=-=-=

=====Yoshi=====

The famed green dinosaur finally gets his chance to star in an adventure,somewhat. You start the game as Yoshi, and he comes with all the moves you'dexpect of him. He has some drawbacks, such as being weaker than the others,but the height of his flutter jump makes up for it!

Power: 0/3Speed: 2/3Jump: 3/3

Yoshi-Only Moves----------------

A: Swallow enemy

B: Flutter jump (hold while in air)

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R: Lay an egg (when enemy is in Yoshi's mouth; press A to toss egg)

Power Flower Ability--------------------

Flamethrower: Yoshi's mouth will become engulfed with fire, enabling him tobreathe fire when A is pressed.

=====Mario=====

The legendary plumber from countless titles in the past is back yet again.This time around, he's the one needing rescuing early on! He comes with allthe usual moves from SM64, such as the triple jump and combo attack. He didlose some abilities though because of his friends helping out, but he also

gains new ones as well. Overall, Mario is your well-balanced character herewho can perform most tasks well; check out the other characters if you needsomeone whose specialization can do the job better.

Power: 2/3Speed: 2/3Jump: 2/3

Mario-Only Moves----------------

B: Wall kick (jump towards a wall; upon contact, hit B)

Power Flower Ability--------------------

Balloon Mario: You will become overinflated, and begin to float in the air.Use the B button to ascend and move around with the D-pad.

=====Luigi=====

For years, the younger sibling of Mario was often overlooked and never giventhe respect he deserves as a game character. Finally, Luigi has a starringrole (sort of) in Super Mario 64 DS. He is by far the best jumper of thefour, and moves the fastest on land/in water, which greatly helps in manysituations. Additionally, Luigi's copter ability simplifies several areas,which may cause diehard players to consider him overpowered. Regardless,Luigi is probably the top choice of the four heroes, and he deserves credit.

Power: 1/3Speed: 2/3Jump: 3/3

Luigi-Only Moves----------------

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Flutter Jump: In the air after jumping, hold B

Copter Flying: Perform a backward somersault, and Luigi will copter spin inthe air, much like a helicopter

Water Walking: Hold Y and run onto the water surface to run across the top

for a limited time

Power Flower Ability--------------------

Invisibility: Luigi will be able to walk through many objects, such as gratedcages and all enemies.

=====Wario

=====

Perhaps the most unexpected character to play as in this game, Wario makes anappearance in SM64DS. His strength exceeds the other three, but his mobilitytakes a MAJOR hit because of it (you'll notice this especially when in thewater). That, and he runs oddly, almost like an ape. Anyway, there are plentyof areas in the game that require Wario's brute force to complete it, so atleast he has some use in the game.

Power: 3/3Speed: 1/3Jump: 1/3

Wario-Only Moves----------------

Spin Throw: Press A to grab the opponent, rotate the D-pad to spin, then Aagain (this only works in multiplayer mode)

Power Flower Ability--------------------

Metal Wario: You will become fully metallic, and maintain all metallicproperties as well. Enemies cannot hurt Wario in this state, andyou will sink to the bottom of a body of water rather quickly,allowing you to walk through strong currents and such.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-= 6. Walkthrough -=-=-=-=-=-=-=-=-=-=-=-=

============Introduction============

This adventure begins out in the fields in front of the Mushroom Castle.Mario, Luigi, and Wario run up to the castle and enter as the invitation

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says. Only thing is, they don't come back out. The camera then shifts toYoshi, who is asleep outside. The cameraman will wake him up, which is whenhe realizes everyone else is gone, and that he should go find what's up.

When you finally get control of Yoshi, start heading up to the castle's maindoor. You'll find that a key is needed to enter. The cameraman will point outa rabbit is holding the key, and to consult your map to find it. Chase it

down and press A to swallow the rabbit, collecting the key in the process.Now you're ready, so run up to the castle and go inside.

===============Mushroom Castle===============

Inside, you can't really go anywhere else in the castle besides a couple ofthe unmarked rooms. So, go up the steps to the left and enter the room with astar on the door. Jump through the bomb painting and you'll emerge in thefirst stage.

NOTE: The walkthrough will cover all the stars of a given world at once; youmay or may not be able to collect them all at this point in the game.Thus, you can come back later on to retrieve stars you needed aspecific character or ability to obtain. Then after a given world'swalkthrough, I'll throw in relevant information for reaching otherareas you should be going towards (read on, you'll understand).

============================Stage 1: Bob-omb Battlefield============================

Star 1: Big Bob-omb on the Summit---------------------------------

You'll be playing this first stage as Yoshi, of course. Mario is nowhere tobe found either, but there's a star to be had here (check your map to see itslocation). To get there, start by going up the ramp ahead and along the dirtpath. You can defeat some simple Goombas here for coins (if you ever takedamage, grab a coin to recover it). Pass by the Chain Chomp and continueacross the tilting bridge; don't stay on too long or you'll fall to the areabelow. Run ahead and right across the fields to the opening in the gate wherethe arrows are pointing. Drop into the small pit and run or jump across,avoiding the giant balls moving back and forth.

Continue along the path going around the hill, and eventually up it. Therewill be many black balls rolling down the hill as you proceed upward; jump toavoid those. You'll find an opening to the left as you go up, where the ballsare coming out of. If you go inside, you can take a quick warp to the top ofthe mountain (it's a short walk otherwise, but just to let you know it'sthere). Continue to the top and you'll meet the Big Bob-omb. You have todefeat him to get his star.

Big Bob-omb will move around very slowly, throwing smaller Bob-ombs at you.To attack him, swallow a smaller bomb with A, then spit it back out at theboss. When he gets back up, he'll throw a couple more bombs at you, which youcan swallow and spit back again. Do this 3 times total and you'll win. Then,

just touch the Power Star and it'll be yours!

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Star 2: Footrace with Koopa the Quick-------------------------------------

NOTE: You must be playing as Mario in order to complete this mission.

When you enter the area, you'll spot Koopa the Quick standing at the start ofthe path. Talk to him and agree to race him to the top of the mountain. When

you select Go, the race begins. Just run at full speed along the path likeyou did for Star #1, dodging enemies and jumping over things when you can.Follow the path past the Chain Chomp, right across the fields, and throughthe ball pit. Continue up the path spiraling around the hill, jumping overnumerous balls rolling downward. At the top, touch the flagpole to stop yourtimer. If you made it there first (you should really have no trouble pullingthis off), you'll win Koopa the Quick's Power Star.

Star 3: 5 Silver Stars!-----------------------

In order to obtain this star, you'll have to collect 5 silver stars scatteredin the stage. Luckily, they're all marked on your map rather clearly. Goingfrom the start, they are located at:

1. Climb the tree just before the first ramp, and jump from the top of it.

2. In the first large field, the Chain Chomp has it on its tail.

3. In the field to the left of the tilting bridge, one of the Goombas has it.

4. At the back of the Bob-omb field, it's sitting in a flower bed.

5. Going up the hill, there are 2 Goombas to the side; one of them has it.

Once you collect all 5 silver stars, return to where you started the leveland break the glass ball to win this Power Star.

Star 4: Big Bob-omb's Revenge-----------------------------

As with Star #1 in this stage, simply make your way to the top of themountain a second time. This time, Big Bob-omb will be back, and will fightyou just like before. It would be a good idea if you were Mario for this, butif you're Yoshi, there is an alternate method. As Mario, simply run behindthe boss and pick him up/toss him to cause damage. With Yoshi though, waituntil he throws out smaller bombs; swallow and spit those out to attack. 3hits/throws will defeat this boss and net you another star.

Star 5: Mario Wings to the Sky------------------------------

NOTE: You must be Mario, and you must have hit the red switch (Wing Capstage) in order to get this star.

Start by talking to the red Bob-omb by where you begin, and he will preparethe stage's cannons for you. Now, head along the path and up the hill. When

the path turns though, hop the fence and run into the field. Run up the smallhill and drop into the cannon that's inside, and aim upward. Aim just abovethe red coin on the tree atop the floating island, and launch yourself up

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there. Hit the red box and grab the wing, then jump into the cannon there (ifyou're having bad luck shooting up to this island from below, there's anothercannon post if you run about halfway up the mountainside).

Anyway, you'll see a series of coin rings in the air, with a single coin inthe center of each. Aim directly at the coin in the middle of the first ring,then launch yourself. You should fly through the first 2 rings with no

problem, but as soon as you collect the second ring, pull up (Down on theControl Pad) to reach the last 3 rings. If you do this successfully, a starwill appear below in the corner of the Goomba field. Land there and collectyour Power Star to exit.

Star 6: Find the 8 Red Coins----------------------------

Being that it's the first stage, it's relatively easy to find the 8 Red Coinsscattered through the area. Here's where you can find them:

1. Above the moving platforms to the left of the first hill.

2. In the first field, the coin is atop a hill (you may need to defeat theKoopa Troopa and ride his shell to reach it).

3. On the stake holding Chain Chomp in place.

4. After crossing the tilting bridge, go into the field of stakes to theleft. You'll find 2 coins there.

5. See #4.

6. Run under the bridge leading to the mountain; you'll find a 1-Up and this

red coin there, as well as a gate-opening switch.

7. As you run around the mountain, you'll see a slope to the right. There isa coin on that slide. You can either slide down or run up to get it.

8. Above the tree on the floating island. Use the cannon on the mountain toreach the tree, then climb up/jump to grab it.

With all 8 Red Coins in your possession, the Power Star will appear in thefields below. Go down and claim it to clear this stage.

Star 7: Beyond Chain Chomp's Gate---------------------------------

For this star, head up the path and around the curve to where Chain Chomp is.You'll see he's being held down by a stake. Run to the stake and ground poundit to gradually pound it into the ground. Be careful though, as if ChainChomp spots you he'll charge at you to attack. Move away when he turnsaround, then continue pounding upon the stake. Pound it 3 times to let theChain Chomp loose. Before he runs off, he bashes in the nearby gate, givingyou access to a star. So, run over and collect it!

Star 8: Collect 100 Coins

-------------------------

Lucky for you, it's actually quite easy to obtain 100+ coins in this stage.

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All the enemies yield 1 coin apiece, and there are plenty of them. If you canknock the Koopa Troopa from its shell and then kill it, you'll get a bluecoin (5 coins) right there. If you break the blocks as Mario, each one willget you 3 coins. Also, running around those stakes 3 times will cause somemore coins to pop out. Don't forget collecting the 8 red coins, and therandom coins found in the fields. As you run up the mountain, you'll find ared box with a super mushroom inside. If you kill enemies as Mario when in

large form, you'll get 2x the coins. Lastly, get to the floating island anduse the Wing Cap and cannon to launch yourself through the coin rings. Afterdoing all this, you should easily have accumulated 100 coins!

===============Mushroom Castle===============

After obtaining 1 star as Yoshi, you will be alerted that you can open doorswith a "1" on them, requiring only 1 Power Star to open. There are 2 doorslike this in the main hall; the one on the upper level leads to a character

switch room, and the Rec Room (more on that in another section). Head backout to the main hall and enter the door on the bottom floor with a "1" on it.Then, jump into the painting to reach Stage 2.

=========================Stage 2: Whomp's Fortress=========================

Star 1: Chip Off Whomp's Block------------------------------

Upon entry, you will receive a notice about how to sneak up on enemies using

the touch screen. Anyway, start by going up the hill (flutter jump to thewall for a shortcut). If not, then jump across the blocks that move in andout, and some platforms, then up another hill. At the top of the hill, sneakby the plant and continue across the collapsing bridge. You'll find a Mariohat here; if you take it, you can become Mario for the rest of this stage.It's not necessary to complete this objective, but if you want it, take it.

Go across the plank, then when the rotating plank comes to you, walk to themiddle of it so you don't get knocked off by the wall. At the other side,continue to the right past some Mini-Whomps until you reach a couple movingplatforms. Ride them to the top of this place, where you'll meet Whomp. Heworks just like any of the smaller ones; walk in front of him and he'll fallto try and crush you. When he falls, move out of the way, then ground poundon his back to cause damage (jump, then hit R in the air). Do this 3 times towin, then grab the star to leave here.

Star 2: To the Top of the Fortress----------------------------------

For this star, follow the same walkthrough for Star #1. When you get to thetop this time, there will be another spiraling tower for you to climb.Starting from the lowest one, jump from platform to platform going upward. Becareful since every other ledge moves in and out. Additionally, Bullet Billswill be shot in your direction every now and then, so watch out for those as

well. When you get to the last ledge, it will elevate you to the top of thefortress. There, simply jump to the star and you'll clear this stage.

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Star 3: Shoot Into the Wild Blue--------------------------------

Starting off, instead of going up the hills, make your way around the bottomarea. Kill off the Goombas and piranha plants along the way to get somecoins, and jump across some platforms. Eventually after going around a bit

you'll come to a red Bob-omb beside a closed cannon. Talk to him and thecannon will be opened up for you, so jump in. When you aim, look for theflagpole, and aim for the very bottom of it (trust me on this). When youshoot, you'll rocket to the platform below that flagpole, and just catch thelower pole. It should work out fine, so long as you line it up properly.After you land, slide down the pole and collect your star.

Star 4: Red Coins on the Floating Isle--------------------------------------

Here you'll have to collect the 8 Red Coins in order to obtain a Power Star.

They are found in the following locations:

1. Going around the base, you'll find this one above a flower bed guarded bypiranha plants.

2. When you go up the first hill, it's above the blocks that push outward toknock you off the ledge.

3. As you go up the steps, jump atop the second Thwomp and ride it upward. Atits peak, jump straight up to find this one.

4. Behind the first sleeping piranha plant as you go up the fortress.

5. After #4, hug the wall and walk along the narrow ledge to get it.

6. When the rotating platform comes around, hop on and stand in the center.When it reaches the far end, stand on the end so that when it goes aroundagain, you'll collect the coins, red included.

7. At the top of the fortress, wall kick with Mario to knock the plank over.Walk across it, and jump to the second platform to retrieve this coin.

8. Jump to the last floating platform for this one.

When you get all 8, the star will appear in the fields near where you startthe level. Go down there to collect it.

Star 5: Fall Onto the Caged Island----------------------------------

When you enter the stage, you may or may not notice it, but there's an owl inthe tree nearby. If you climb up the tree, the owl will come out and flyaround; jump to it and it'll start flying with you in its talons. Hold B tohang on, and release it to fall. You can control the direction in which itflies, too. Your goal is to reach the caged star on an island in the sky; flyto it then drop onto it from above. Then, just enter the cage and collectyour star.

Star 6: Blast Away the Wall

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---------------------------

Start off by backflipping up to the wall, then run across the water to thered Bob-omb. Drop into the cannon and aim at the corner of the far wall(above it you'll see some coins). Shoot at the corner to chip it off,revealing another Power Star. Now, go up the hills and across the bridges,then walk onto the chipped portion to get the star.

Star 7: Switch Star of the Fortress-----------------------------------

The objective of this star is rather simple: hit the switch and collect thestar that appears. From where you start, head around the base and drop downto a lower area. Break the first block as Mario and you'll reveal the switch;step on it to make the star appear. It appears halfway around the map though.So, get running around the course, jumping over the necessary gaps on theway. You'll find the star encased in a glass ball soon after; simply break itand the star is yours.

Star 8: Collect 100 Coins-------------------------

This stage is another fairly easy one to get 100 Coins in. All along thebase, you'll find plenty of piranha plants you can stomp (or punch as Mario),which give 5 coins apiece. There are 3 posts you can run around, each nettingan additional 5 coins each. Don't forget all the Goombas and the coin linesand rings in the water and going up the hills. Also, there's a blue coinswitch you'll find that if you stomp it, 4 blue coins (20 coins) will appearnearby. Of course, as you go up the fortress, you'll find more plants andMini-Whomps, each giving 5 coins per kill. By the time you go up the first

hill, you should have around 70 coins, so this shouldn't be hard in theleast.

===============Mushroom Castle===============

After you collect 3 Stars (1 from Stage 1, and 2 from Stage 2), you will nowbe able to open the doors with a "3" on them. Both doors are on the firstfloor and will lead to Stages 3 and 4. If you want, you can check those outnow. Additionally, if you enter through one of the wooden doors, you'll finda locked door leading to the basement, and a long hallway. If you chase theBoo down the hall into the courtyard, then defeat the one with a carousel-like object inside, you'll gain access to Stage 5.

========================Stage 3: Jolly Roger Bay========================

Star 1: Plunder in the Sunken Ship----------------------------------

From the start, get into the water and start swimming! Make your way to the

back portion of the map where it shows the star's location. When you're inthat open body of water, dive downward all the way. You'll find a sunken shipwith an opening on it; inside that opening though is an eel. Don't get too

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close to it, or you may get hit by it. Stay above it as you swim towards thehole, and the eel will swim out. When he leaves, go into the ship. Swim downto a treasure chest at the bottom of the ship to find an air bubble. Thiswill send the ship toward the water's surface, thus draining it of all thewater. Now's your chance to jump up all the ledges and collect the Power Starfrom the box at the top.

Star 2: Can the Eel Come Out to Play?-------------------------------------

For this star, make your way out toward the open body of water once again.This time, the ship from Star #1 will be on the surface tilting back andforth. Dive below the ship and swim toward the marking on your map, and theeel will come out of its hole and swim around. Attached to its tail is thestar you need. So, swim after this creature and touch the star on its tail toknock it loose. After that, simply swim over to the star (it should be belowthe eel's hole) and it'll be yours to keep.

Star 3: Treasure in the Ocean Cave----------------------------------

Once again, start off this mission by swimming to the large body of waterwhere the ship is floating. Dive all the way down, and you'll find anopening; swim through it and you'll reach some dry land again. This is thecave shown on your map. Make your way through here, being careful of thefalling pillars as you walk by, as well as the Goombas. You'll find 4 chestson a ledge at the end; you must open them in a certain order to obtain thestar. If you touch one in the wrong order, you will be electrocuted. Theorder is: back, left, right, front. Get it right and the Power Star will popout; take it and you'll be done here.

Star 4: Blast to the Stone Pillar---------------------------------

Start off by swimming forward and to the right. You'll find a ledge with ared Bob-omb on it (not the one where you start, but another one). Talk to himand he will open the cannon for you. Head back by where you started the leveland you'll see a small island in the water. That is the cannon; jump in andstart to aim yourself. Out in the distance you'll see some pointed pillars;line yourself up with the leftmost one, then aim above it a bit.

When you shoot yourself out there, you will (hopefully) grab onto the top ofthat pillar. If you don't, you just have to swim back and try it again, whichwill really suck. If you do make it however, then line yourself up so yourback is to the ledge with the star on it, then jump. That way you'll jumpbackwards onto that ledge. Then, just take the next Power Star as your own.

Star 5: Red Coins on the Ship Afloat------------------------------------

Once again, you must set out to recover 8 Red Coins scattered in the area.Here are their locations:

1. Swimming around in the shallow area before the ship, you'll find clamsunderwater. Swim close to make them open their shells. 3 of them have redcoins inside.

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2. See #1.

3. See #1.

4. A red coin is found atop the pillar next to the ledge where the Bob-ombwill prepare the cannon for you if you haven't already. Go to the cannon

and aim just a bit above the pole and you should make it.

5. Getting onto the ship, you'll find 3 floating in the air on board.

6. See #5.

7. See #5.

8. In the deep section of water below the ship, dive down to find a clam.Inside its shell is your last coin.

Once you have secured all the red coins, the star will appear aboard the ship

for you to claim.

Star 6: Switch Star of the Bay------------------------------

NOTE: You must be playing as Luigi in order to complete this objective.

In this area, make your way all the way to the cave at the end of the course.To get here, swim to the ship, then dive and swim through the opening youfind in the wall. Swim through that tunnel and you'll end up in a new cave.Hit the red box to make Luigi turn invisible with the Power Flower. Now,check behind one of the rocks to find the switch; hit it to make the star

appear. To get it, run by where the treasure chests are, and run through thegated section and hit the glass ball to take your star.

Star 7: Through the Jet Stream------------------------------

NOTE: You must be playing as Wario to collect this star.

In here, swim out to the platforms on the right side of the area. Backflip tothe upper ledge from the beach, and hit the red box to get a flower. Withmetal Wario, sink into the deep section and simply walk into the strong watercurrent in the middle to find the star.

Star 8: Collect 100 Coins-------------------------

When you try for this record, it would be best if you were Luigi for it. Tostart off, break the blocks behind you for some coins, and a Koopa shell. Hitthe blue coin switch, then ride across the water with the shell to collectall those coins for an easy 40 coins added up. There are coin rings aroundone of the pillars, as well as under the water in the shallow regions. Don'tforget about the coins on the wooden planks to the side in the air, as wellas the coin rings in the deep region. Also, remember to grab the 8 red coins

and swim down into that cave with the treasure chests for added coins/enemiesto beat.

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============================Stage 4: Cool, Cool Mountain============================

Star 1: Slip Slidin' Away-------------------------

As soon as you enter this icy area, you'll be given a message to enter thecottage. Jump into it via the chimney and you will see a slide. The objectiveis to simply make it to the bottom in one piece. Just slide your way down thepath, collecting coins on the way and being careful of the tight curves. Youcan use the shortcut here too if you like; when you see a line of coinsleading into the wall, go straight into a hidden path to the end. When youreach the bottom, exit the cottage and collect the star waiting for you.

Star 2: Li'l Penguin Lost-------------------------

NOTE: Yoshi cannot complete this one, so use Mario or one of the others.

From the start, jump onto the cottage as before. Instead of jumping inside,jump to the ledge above and pick up the baby penguin you find. Then, run downthe hill past the fire, and start the long slide down the mountain (can'tcheat by going through the cottage slide). Slide your way along the icy, coincovered path, being careful not to fall off the sides or lose control. At thebottom, run past the snowball on the pedestal and across a bridge, runningunder the snowmen enemies when they jump in the air. Continue along thatbridge as it goes downward some more, then along the path to the very bottom.Once there, simply present the baby to its mother and you'll get the star!

Star 3: Big Penguin Race------------------------

As the name implies, this takes you back inside the cottage for a race withthe big penguin. Jump into the small house and talk to the penguin to beginthe race. You must be fast, yet cautious, to make it to the bottom first.This time around, you can't cheat by using the shortcut in the wall. Finishthe race first and you'll win another star.

Star 4: Frosty Slide for 8 Red Coins------------------------------------

NOTE: You will need to be Yoshi to complete this stage.

Here are the locations, going from top to bottom, of the 8 Red Coins:

1. Jump to the area above the cottage and swallow the fire, then spit it atthe ice cube to melt it, revealing a coin.

2. As you start to slide, after you make it around the corner, you'll cross abridge above a blue slope. Jump onto that slope to the ledge below. Usethe fire to melt the ice and grab the next coin.

3. From where the snowman head sits, go up the path to find a red coin nextto the helpful red Bob-omb.

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4. To the right of the snowman bridge, walk down to a lower ledge to findthis one.

5. At the other end of the bridge, jump on the upper ledge and pick up thiscoin from the broken bridge end.

6. Once you hit the bottom of the hill, follow the path to the side. Walk

onto a bridge below the hill above to find this coin.

7. Continue around the snowy path to the edge, where you'll find this coin inthe corner.

8. Going back the other way, climb the tree and jump from the top to get thefinal coin.

Once you have the 8 red coins, a star will appear near the snowman's head.Use the owl that flew out of the tree and fly up to the star.

Star 5: Snowman's Lost His Head-------------------------------

From the start, jump to the upper ledge and go by the fire. Drop to a lowerledge and you'll spot a small snowball on a platform. Approach it and it'llchoose to follow you to a good head (which we saw earlier). Now, quicklystart sliding down the hill, and the ball will follow, getting larger as itrolls along the snowy slopes. When you reach the open, flat section, run overto the snowman's head. The first snowball will still follow you over here,but it will collide with the head to form the body. The grateful snowman willgive you a star as thanks.

Star 6: Mario's Super Wall Kick-------------------------------

NOTE: This should be obvious, but you'll have to be Mario to get this star!

No matter what you do in this stage to start, you must end up at the verybottom by the second cottage. Do this easily by going into the top cottageand using the slide. At the bottom, head toward the lift platform and ride itto an island halfway up. Talk to the red Bob-omb there to prepare the cannon,then get back down to the area below. Jump into the cannon and aim directlyacross to a tree on the far platform (aim above it, of course).

Shoot to the tree and follow the path around, defeating the enemies on theway. You'll find an arrow made of coins; run through it and long jump to thenext ledge (hold R, hit B while running). Go up the path and make your way upthe next 2 ledges by wall jumping. At the top, run across the ice bridge andclaim your next Power Star!

Star 7: Switch Star of Cool, Cool Mountain------------------------------------------

NOTE: You must be Wario in order to complete this objective.

Here again, make your way to the very bottom of the stage, where the second

cottage is. Once there, pound the ground at the icy patch to break it. Now,defeat a nearby Goomba and grab the Luigi hat. Head over to the gondola andride it to the platform halfway up. Hit the star switch to make the star

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appear, then backflip and copter to the lower area again (aim for the tree soyou don't have to fall in the snow and waste time). Run over to the hole andbreak the glass bubble to get this star.

Star 8: Collect 100 Coins-------------------------

Now, this is a VERY easy course to get 100 coins in. By taking the slide inthe cottage all the way down, you should easily net 70-75 coins from thegetgo. Once at the bottom, defeat some enemies and collect red coins. If youtriple jump to the top of the second cottage, you'll find a blue coin, worth5 regular coins. You can jump in the tree at the bottom to awaken the owl,then fly to the top of the level and slide down the icy slopes for even morecoins. Doing these few things should easily get you over the 100-coin mark.

========================Stage 5: Big Boo's Haunt

========================

Star 1: Go On A Ghost Hunt--------------------------

You start off here outside the actual mansion. Head inside and you'll be inthe main foyer. There are ghosts floating around in a few of these rooms, andas the star name implies, you need to kill them all. In the upper door on thewest wall, face away from the portrait of a hiding Boo, and 2 will appear.Stomp them to defeat the ghosts, collecting blue coins from each. In the leftdoor within the north wall, defeat a third ghost and if you want, run aroundthe eyeball a few times to kill it. In the east/northeast rooms, you'll find2 more Boos. Kill them and you'll get a notice about the Big Boo appearing.

Return to the main room and you'll encounter a Big Boo. Get behind it andpunch it to start shrinking it down. 3 hits will destroy the giant ghost,leaving the star behind. The center area will rise up to form steps, so jumpup those to reach your star.

Star 2: Ride Big Boo's Merry-Go-Round-------------------------------------

From the start, enter the building to your left instead of the actual mansionin front of you. Ride the elevator down, then follow the path through acouple of watery rooms. When you're in the large chamber (see the map), gointo the middle area; that is the merry-go-round. It's decorated withportraits of Boos all around it. It moves counter-clockwise, so run in aclockwise direction to cause the Boos to start coming out. Defeat them all,then a Big Boo will materialize. Punch it 3 times to kill it, giving up astar in the process.

Star 3: Secret of the Haunted Books-----------------------------------

For this star, head into the mansion once again. This time, there will be aLuigi cap placed somewhere in the rooms. Go to the room that the cap is in,

and defeat the Boo to get it. Now, go to the middle room on the west side,and hit the red box. Collect the Power Flower to make Luigi turn invisible.Now, exit this room and head up the steps to the second floor. There, enter

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the upper door in the west wall. Follow the hall around the curve to a wallwith 3 books sticking out (you see why I wanted you to be invisible goingthrough here now?).

Hit the books in this order to open the wall up: middle, right, left. Enterthe next room and take the Power Star to win here.

Star 4: Seek the 8 Red Coins----------------------------

NOTE: You need to be Mario in order to complete this star's objective.

Start by going into the mansion itself, since that's where all the coins are.Now, here's a list of the coin locations:

1. In the piano room (bottom-left room, first floor), check behind the pianofor this coin. Be careful since it does wake up and attack you!

2. In the west room on the first floor, check atop the bookcases for 2 coins.

3. See #2.

4. In the southeast room on the first floor, collect the coin from the centerplatform by walking along the catwalks.

5. On the second floor, enter the left door to the north. You'll find thiscoin along a narrow portion of grating against the wall.

6. In the northeast room on the second floor, the coffin to the right in thefirst row is hiding a coin. Move by it to make the coffin rise, so you canget the coin.

7. In the east room, run around to the south side by the tilting section offlooring. The red coin is to the side of that.

8. Hit the red box on the balcony to make Mario inflate and float around. Usethis ability to grab the final coin in the air above the center area.

Once you gather the red coins, the star will appear on the second floor, sogo get it to exit.

Star 5: Big Boo's Balcony-------------------------

NOTE: You will need to be Mario for this star as well.

To start off, enter the mansion and jump to the second floor. There, enterthe room on the right. In there, avoid the flying books and jump to theelevated ledge with the red box. Wall jump to a hidden ledge above and enterthat room. This is the room where you can jump into a Luigi painting torescue him (check the area after this part for a walkthrough of that). Butfor this star, head through the double doors to meet Big Boo. Punch him 3times to win. The star will appear on the roof. Use the Power Flower from thered box to inflate Mario, then simply float up to it.

Star 6: Eye to Eye in the Secret Room-------------------------------------

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NOTE: For this star, you must be playing as Luigi.

From the start, head into the mansion and jump up to the second floor. Enterthe eastern room and hop onto the elevated platform. Hit the red box to turnLuigi invisible, then backflip to the upper ledge and enter that room. Runaround the corner and jump through the Boo painting while still invisible.

Defeat the small Boo in there so it doesn't get in the way. You'll see agiant eyeball in there as well; run circles around it to make it vanish,revealing a star. Take the star to end this stage.

Stage 7: Switch Star in the Basement------------------------------------

NOTE: You must be Wario in order to get this Power Star.

As Wario, enter the small building behind you. Ride the elevator down intothe basement, then head through the halls to the path that goes around the

carousel. You'll find a black block on the way; break it to reveal theswitch. Before you hit it, grab the Mario hat in the water nearby. Now, hitthe switch to make the Power Star appear in the glass bubble. So, run aroundthe central area in a clockwise fashion to reach the star in time.

Star 8: Collect 100 Coins-------------------------

Because of the types of enemies you face in here, you should have an easytime getting 100+ here. It would be a good idea to pick one of the laterstars besides the first one to try for 100 coins in. Just run into everysingle room of the mansion, the smaller building, and the basement, defeating

every Boo and eyeball enemy you see. Each of those drops a blue coin worth 5regular coins! The spiders outside each drop 3 coins, and if you pick up thebouncing box, you'll get 5 out of that as well. Don't forget the 8 red coins,and the blue coins you can get by hitting the blue coin switch on the thirdfloor. Also, if you can get onto the roof (float up with Mario), you can findmore coins there too.

===============Mushroom Castle===============

When you end up getting at least 8 Stars, you will get a message saying tovisit the Princess's Rec Room. In the main foyer, go up the steps and enterthe door on the right with a "1" on it. This is the character switching room;you can't really switch to anyone as of yet, though. If you want, jump intothe south stained glass window to find the secret slide for a chance atanother Power Star. If not, continue onward into the Rec Room. There you'llfind an 8-Star door. Open it and you'll find a painting of Mario on the wall.That must be a clue, so jump inside!

===============Goomboss Battle===============

You'll have to get through this area and fight a boss in order to rescueMario. There are a couple stars to be had in this course as well, but our

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main purpose now is to find the boss. From where you start, go down the slideand continue going forward, jumping across a bunch of platforms that go upand down. You'll eventually come to a pole you can climb up. Do that and onceyou hit the top (climb to the tip to get a 1-Up), run up the wooden bridgeand defeat the Goombas on it. At the end, kill the plant by stomping on it,then jump up a couple ledges to the boss hole. Run through the heart to fullyrecover, then when you're ready, jump in.

To defeat the giant Goomboss, you'll notice that he has regular-sized Goombastrailing behind him. Run in the same direction the boss is running, so thatyou eventually turn up behind them. Then, swallow one of the Goombas and spitit at Goomboss to cause damage. The boss will then turn red, send another setof Goombas behind him, and start walking your way again. Run back the otherway to end up behind the boss, and repeat. Do this 3 times total, and youwill receive the key for Mario's door!

If you want the 8 Red Coins for this stage, here's a list of where to getthem:

1. Get to the center area where there is a yellow box. If you jump onto thetilting platform in the middle, the red coin is above it.

2. Jump across the tree stump platforms that move up and down. On the lastone you'll find a piranha plant and a red coin.

3. Hang from the grating in the middle area and climb along under it tocollect some coins, including this one.

4. Ride the square platforms to an island away from the main course. Breakthe black block there (the Goomba should have a Wario cap for you to use)and you'll find this coin there.

5. Climb the pole to reach the upper area. Instead of going up the bridge,turn around and run to the tip of the platform to get this.

6. In the back corner of the area, jump onto the stationary platform thatmoves up and down. At the peak, jump straight up to reach the coin.

7. As Mario, hit the red box to make him into a balloon. Float to the top ofthe tree stump to find this coin.

8. With Luigi, hit the red box and become invisible. Now, run around the pathto the tree stump by the red Bob-omb. Backflip to the upper ledge and walkthrough the gate to reach this last coin.

Once you've secured these 8 red coins, the star will appear on a platformnearby. Run over and grab it to clear this objective.

===============Mushroom Castle===============

Now that you have one of the keys, go back to the character switch room andunlock Mario's door. Yoshi will go in and Mario will come out as a playablecharacter now! To get Yoshi back, simply go back into Mario's room.

==============Big Boo Battle

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==============

If you jumped into the painting on the third floor of the mansion in Stage 5,you should end up here (see Star #5 of Big Boo's Haunt for exact details).Anyway, this whole place is a maze which you have no map for (besides thecurrent room). There is only one path to the end, so if you enter the wrongdoor on the way, you are sent back to the start. In the carousel room, go

east. Cross the bridge in the second room, then turn left and head northward.Going into the third room, jump to the middle platform and continue into theeast room. Here, ride the platforms all around the room until you reach thenorth door. In that final room, run across the long collapsing bridge andride the platforms upward. Then, drop into the hole to meet the boss.

In this mirror room, walk up to your reflection and it will turn into Luigi.However, that's in the reflection, and at that point, Big Boo appears. Sincehe is a ghost, you won't see a reflection on the mirror, so you'll have torely on your own reflection to find where he is and attack it from behind.Keep on your toes and attack Big Boo from behind 3 times to win. Be carefulthough since he does get faster with each attack you inflict on him. When

it's over, you will receive the key for unlocking Luigi's room!

If you return later, you can collect the 8 Red Coins. They can be found atthe following spots:

1. In the carousel room, check the north platform for the first coin.

2. Going into the second room, run to the middle platform; you'll see thecoin at one of the corners.

3. Run across the collapsing bridge to the south ledge for this one.

4. In the third room, you'll find a coin on the east ledge.

5. This coin is high in the air in the northeast corner of this room. Triplejump to reach it (you may have to drop into the hole and return to thestart of this area just to get it).

6. In the room with the moving platforms, riding the first platform whilestanding in the middle will net you this coin.

7. Ride the third platform to get this coin.

8. In the last room, simply break the black block to the right of where youenter.

The star will appear in the final room when you get all 8 red coins.

===============Mushroom Castle===============

With the key you just won, go unlock Luigi's room. Now that you've rescuedtwo new characters, you're ready to go for Bowser the first time! If youdon't have 12 Stars by now, go get some more from the first 4 Stages. Whenyou're ready, go back to the main foyer and enter the big star door on theleft side. There, go down the hall and the portrait of Peach will turn into

Bowser. You will then fall into a trap door leading to Bowser's world.

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========================Bowser in the Dark World========================

In here, make your way forward, past a flamethrower and across some movingplatforms. Take the side path, then go around and up the first hill. Jumpacross some more platforms and continue across a bridge and another hill. At

the top of this pathway, jump across a couple platforms when they move in andout. Go across some more moving platforms, then jump across some tilting onesas well. Jump off at the end and then go up to the base of a checkered hill.Hit the switch to form steps going up that hill. Climb them to the top, thengo into the pipe to meet Bowser.

This first meeting with Bowser is relatively quick and simple. It's highlyrecommended you came here as Mario, but if you went as Yoshi, it may takeslightly longer. If you're Mario, simply grab Bowser's tail and rotate thedirectional pad to spin him around. Then, toss him at one of the spiked ballsalong the outskirts of the arena to defeat him. If you're Yoshi however,stand in front of Bowser until he spits fire, then after the fire clears,

pick up the Mario hat to transform. One hit will be all it takes to beatBowser this time around, and when you win, you receive the basement key!

If you wish to return here afterward for the Red Coins, here are theirlocations:

1. Hit the switch in front of the flamethrower, then run back to the start.Walk on the block jutting out to the side because of the switch, and grabthe coin.

2. Walk onto the block directly in front of the switch after you hit it (becareful of the flames).

3. When you run up the hill with the sparks, you'll find the red coin behindthe third crystal formation.

4. At the top of the hill, drop onto the platform that moves in and out (theback one) and grab this coin.

5. Ride the first set of rotating platforms after the previous one, andyou'll get this one.

6. On the ledge with the lone Goomba, walk along the narrow blue path to aplatform with many coins, including this Red Coin.

7. After the tilting platforms, walk onto the ledge to the side of them tofind this one.

8. Stand on one of the tilting platforms and backflip to the high ledgesabove them. Then, run and jump across to the final coin.

===============Mushroom Castle===============

Now that you have a key, it would probably be a good idea to return to themain room. This time you'll notice sunlight shining upon the sun design on

the floor. Stand in it as Mario and look up (use X) to enter the Wing Capstage.

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==============Wing Cap Stage==============

Up in the air, you'll notice a line of coins in the air. Follow it all theway around, flying through coin rings with 2 Red Coins inside each. Collect

all 8 Red Coins to make a Power Star appear on the bottom platform. Landthere and hit the red ? switch to make all the red blocks in the game solidfor now on. Not all of them will yield feathers, however. When you're done,grab the star to exit. Please note that if you don't get all 8 red coins inthis first visit, you CAN return again by simply looking up while standing onthe sun emblem.

===============Mushroom Castle===============

Now that you have the Wing Cap, there are stars in the first few worlds youcan probably collect now. Also, since you have the basement key in yourpossession, you have some new areas to check out. So, in the main foyer,enter one of the wooden doors. You'll find a long hallway with a Boo floatingaround, and behind you some stairs leading to the locked door. You can useyour key there if you want.

In the basement, you'll find another large star door; you need 30 Power Starsto open it this time. Follow the path around the curve and into the nextroom. In this familiar set of halls, you can branch out to a few new worlds.The far north wall's painting of a fireball leads into Lethal Lava Land(Stage 7). If you go left from there to a dead end, it will appear to be aplain wall, but you can jump through this one to the Shifting Sand Land

(Stage 8).

There are 2 doors on the east side. The northeast door leads to an oddlooking pool of water, which leads into the Hazy Maze Cave (Stage 6). If yougo into the southeast door, dive into the water and swim to the other end ofthe room. There you'll find 2 pillars; ground pound them to drain the room.This will also drain the castle moat outside, which the door leads to. As forthe other wooden door in the first half of the room, that will lead to a oneway slide that will leave you off at the entrance to the basement. But sinceyou're down here in the basement, might as well check out the new areas.

=======================Stage 6: Hazy Maze Cave=======================

Star 1: Swimming Beast in the Cavern------------------------------------

In here, you'll first notice the split path. Take the left passage and longjump over the gap, then enter the room. Follow the path across the bridges ofgrating to the end, then run up the hill evading the boulders. In the nextroom, ride the elevator down to the underground lake. Once there, follow thedirt path as you defeat some Goombas, and you'll reach the lake. The swimmingbeast is there as you can see, wearing a giant Wario hat. Swim out to the

creature and ground pound its back to make it lower its head. Take the hatto become Wario, then swim to the central island. Punch the boulder to clearit (only Wario can do this, mind you), and collect your first Power Star

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here!

Star 2: Elevate for 8 Red Coins-------------------------------

This time when you enter the course, head along the right path. Avoid the

fire being shot from the holes in the floor, especially at the end. In thenext room, slide down the pole to the ground, and hop up the steps to a highledge in the nearby corner. From here you'll be able to get the 8 red coins;follow these directions to find them all:

1. Ride the arrow platform to the first red block; break it for a coin.

2. Head to the second red block and do the same for the second red coin.

3. Move to the platform in the back corner to find a lone coin sitting there.

4. Return to where the platform starts off, and ride it to the ledge with the

glass ball. Climb the purple pole and ride the next platform around. Breakthe first block in your way to get the next coin.

5. Further along the track, you'll find a coin simply floating in the air.

6. The platform will ride under a ledge with a red coin on it; jump to reachthe coin then land on the platform as it passes underneath.

7. The next ledge you'll pass has 2 red coins on it; jump over to get them.

8. See #7.

Once you have all 8 red coins, the star will appear on the ground level. So,

drop down to collect it and you'll exit here.

Star 3: Metal-Head Wario Can Move---------------------------------

As the name implies, you will need to become Wario for this. Not far from theentrance, you should find a Goomba with the Wario hat; defeat it to get it.Now, take the left path and long jump to the next room. Continue onward tothe elevator room, and ride down to the underground lake. You will find thered box there; take the flower inside to turn Wario into metal. Now, run downthe path and follow the left wall to the next ledge (you'll see it on theside of the lake on your map). There is a floor switch underwater next tothat ledge you must step on; it will open the gate in front of the door.Enter that room and long jump across the 2 pits (I recommend you do thisalong the sides to avoid the spiders hopping out from the middle). At the farend is your star; grab it to win this stage.

Star 4: Navigating the Toxic Maze---------------------------------

Here, begin by taking the right path to the next room. Slide down the redpole to the area below. Down there, enter the first room on the left side (itleads into the purple maze room). Collect the coins in the room, then drop

down the hole and you'll be in the toxic maze itself. You gradually lose yourhealth if you stay in the haze, so run up to the nearby patch of land to staysafe. There will be red boxes you can use to make Mario float over the haze,

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if you wish. Either way, get across the maze to the exit that leads to thehall where your star is (you'll see what I mean if you look at the map). It'sa high ledge, so you'll have to run through the haze and jump/float up to theledge. In that room, run up the hall and ride the elevator up to your star!This is really easy, you just need to be able to navigate with your map.

Star 5: A-Maze-Ing Emergency Exit---------------------------------

For this star, you basically follow the same exact directions you did for #4.When you get to the toxic cave, make your way to the first patch of land.Then, head to the left as if you're headed toward the exit leading to star #4. You'll notice another door to the left of that exit; backflip to it, butmake sure you don't die from the haze. In that room, ride the elevator allthe way up, then go through the next door. Jump to the grating above andclimb along, grabbing the coins on the way. Follow it to the right where youcan claim your star.

Star 6: Watch for Rolling Rocks-------------------------------

NOTE: You must be Wario in order to complete this objective.

Here, start by long jumping over the left gap to reach that room as before.Walk along the pathways until you reach the ramp where the boulders roll downinto the center pit. As the boulders roll down, punch them as Wario to breakthem instantly. You'll eventually knock a Power Star out of one of thoserocks, so grab it when it appears.

Star 7: Underground Switch Star-------------------------------

NOTE: You will also need to be Wario for this star, as well.

From the start, head to the right and across the fiery gap into that room.Slide down the pole and head to the back corner of this place. You'll find ablack block; have Wario break it to reveal the switch. Before you hit itthough, an enemy nearby should have a Luigi cap; get the cap, then hit theswitch. Now, quickly run along that wall to the steps next to the upper ledge(it helps to start a triple jump when you get close to save time). Get upthere and run across the arrow platform, then jump/flutter over to the glassball. Break it to get your star.

Star 8: Collect 100 Coins-------------------------

This is probably the first level that will annoy you for getting the 100 coinmark. You should probably start off in the upper areas of the level (not thetoxic cave and the underground lake). Remember that spiders go for 3 coinseach, and the Goombas give the standard single coin. The crate near where youstart gives 3 coins when you break it. If you check the room where you foundthe red coins earlier, you can re-collect those for 16 coins, not to mentionthe enemies below for some more. If you go into the toxic cave, the flying

Snifits will give 2 coins each. If you're playing as Wario (and you probablyshould just for this), hit a red box to become metal, then hit the blue coinswitch you find. Then, run along for an easy 40 coins.

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There are several small areas you may forget, but the coins are valuable,such as the grating you can hang from above the boulder room, and the coinrings by the elevator leading to the lake, and even on the island on thecenter of the lake itself. With all these opportunities, you really shouldn'thave a problem getting over 100 coins here.

=========================Stage 7: Lethal Lava Land=========================

Star 1: Boil the Big Bully--------------------------

Starting off in this fiery zone, follow the path under the arc ahead and ontothe next ledge. You'll find the first bull enemy; simply punch it to knock itinto the lava, killing it. At this path split, go left across a drawbridge,then across some grating. Go right across a Bowser floor puzzle and continue

along the path until you reach the platform marked on your map where the bigbully is. Take this one down by punching it off the ledge. Doing this willmake a star appear on a ledge nearby. To reach it, run and jump up thecollapsing platforms. Then, grab the star to exit this level.

Star 2: Bully the Bullies-------------------------

From the start, head forward and under the arc. When the path splits, goright this time. Jump across some of those low platforms that get coveredwith lava. Make your way to the zigzag platform you see; run across that to agroup of square platforms in the lava. Then, jump to the platform with the 3

bullies on it. Knock them all into the lava (this can be VERY tricky, sowatch out and try not to be ganged upon). When you knock the smaller onesout, the big bully will appear. Knock him out to win this star.

Star 3: 8-Coin Puzzle With 15 Pieces------------------------------------

Here, take the left path at the split and make your way to the Bowser floorpuzzle you saw earlier. You'll notice that the pieces of this puzzle move allaround, so you'll have to keep an eye on where the hole is, so you know whichpieces may possibly be moving next. All 8 red coins are atop this puzzle, sojust run around and grab them all. Collect the Power Star on the regularledge in the corner to complete this stage.

Star 4: Red-Hot Log Rolling---------------------------

For this star, begin by running forward, then under the arc. At the split,head right and continue onto the zigzag platform shaped like a M. Instead ofrunning along that path, jump onto the platform ahead with the bullies. Atthe far side, you'll find a grated platform on the lava; jump onto it andit'll start to move. Ride it across the lava, avoiding the fire geysers alongthe way. At the end, go up the ramp and onto the giant log. Start running in

the direction opposite the way you wish to go, and the log will roll. Whenyou make it to the other end, jump to the ledge and walk along the path tothe star.

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Star 5: Hot-Foot-It Into the Volcano------------------------------------

Starting off, head along the path to the split, then take either direction.Simply make your way to the volcano in the middle area. Jump onto the

platform ring that spins around it, then run/jump into the volcano itself. Inthere, follow the narrow path going around and upward inside the perimeter ofthe volcano itself. Watch out for the fire and wall panels falling out of thewalls, as well as the enemies. Climb the poles and jump to the final platformat the top to receive your star.

Star 6: Inside the Volcano--------------------------

This should be a simple star for many of you to get; it's just a matter ofgetting to the volcano. Make your way to the volcano like you did for star 5,

and jump inside. Instead of taking the initial path upward, turn around andjump on some platforms in the ground. Ride the first platform up and aroundin the air. Hop onto the second one when its track ends, and take this nextone to a pole. Climb up a couple poles, then jump across a couple platformsto find the next Power Star.

Star 7: Flaming Silver Stars----------------------------

In the outside area of this stage, there will be 5 silver stars scatteredaround. To make this REALLY easy, go forward from where you start and hit theyellow box to get a Koopa shell. As for the stars, here are their locations:

1. On the black curve in the corner behind where you start the stage.

2. On another black curve in the corner by the flamethrower platform.

3. In the center area by the volcano, you'll find another black curve with asilver star on it.

4. In the far corner of the area, by the bully platform, ride up a steepincline to pick up the star at the top.

5. This last one is on a low platform with an eyeball sitting on it.

Once you have all 5 silver stars, the Power Star will appear. Get to theopposite corner of the area and break the glass ball to receive it.

Star 8: Collect 100 Coins-------------------------

Despite the two maps, there really isn't a whole lot you need to do for thiseasy 100-coin quota. Start by running around the land portions of the area,jumping across platforms and knocking the bullies into the lava for 1 coinapiece. The 8 red coins on the Bowser puzzle can add up, as do the couple ofeyeball enemies you'll meet on the way, each yielding a blue coin. Also note

that for the Bowser puzzle, if you stand around long enough, the puzzle willcomplete itself, and coins will appear on all the platforms, giving you anextra 15 if you can get them all. After you collect everything on the

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platforms, go back to where you started and use the Koopa shell to ridearound and gather the rest. This really shouldn't take long at all to do.

===========================Stage 8: Shifting Sand Land===========================

Star 1: In the Talons of the Big Bird-------------------------------------

In this area, start by making your way to the pillars surrounding the centerpyramid. Beware of the darker portions of sand, since that's quicksand andyou'll immediately die. Also, watch for the whirlwind which can send youflying in the air. Anyway, run up the side of a pillar and wait up there forthe bird with the star in its grip to fly above. At that point, jump up andknock the star away; it'll land at the far end of the pyramid. Go back downand head toward the start of the gray path on your map (where the giantblocks are moving along). Make your way along that path, being sure to stand

where the openings in the boxes will fall so you don't get crushed. When youmake it to the end of this, go by the oasis and check between the 2 columnsto find the star you just knocked over here

Star 2: Shining Atop the Pyramid--------------------------------

For an easy way through this level, head to the right of where you start. Youwill see a stone structure; backflip to the roof (you may need the Luigi capfor this, so get it). Hit the yellow box to get a Koopa shell. Ride it acrossthe sands to the pyramid. Ride along the slanted sides of the pyramid to thetop. You'll find an opening at the top, where the star is hiding.

Star 3: Inside the Ancient Pyramid----------------------------------

Here, begin by going right to the stone structure and collecting the Koopashell from the box on the roof. Ride it back to where you started, and use itto scale the dunes. Go down the other side and you'll be at the opposite sideof the gate blocking access to that side of the pyramid without having to goaround. Go up the ramp in front of the pyramid, and drop into the hole toenter it.

Inside the pyramid, go around to the back wall and go up the steps to theupper ledge. Basically, you're trying to reach the top of the pyramid insidewhere you can find the star. Continue up the ledges and ropes, defeating theenemies you meet along the way. Once you reach the very top, you'll findnothing else but the Power Star on a thin platform.

Star 4: Stand Tall On the Four Pillars--------------------------------------

NOTE: You need to be Mario to complete this star's objective.

Here, you'll have to make a run to each of the 4 pillars around the pyramid.

Three of them are reachable by foot, so run up the first one, then go aroundto the back two via the box maze. After you run atop the first three, getonto the first tier of the pyramid (you can use one of the hopping boxes if

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you want), and use the red box to get a feather. Triple jump to take flight,and fly onto the fourth pillar surrounded by quicksand. Land on it, and thepyramid's top will crumble, revealing an opening. Run/jump down to the maze,then make your way up the pyramid top. Once there, drop inside.

In here, simply ride the cage all the way down to the bottom. You'll stop ata ledge you couldn't reach before. Jump in and break the block, then drop

into the final room. There, jump onto the block platform to reach the star,but to your surprise the platform moves! Two giant hands will attack you. Todefeat them, punch the eye that opens when you see one of the hand's palms.Be careful when one of/both hands attack you, though. When you destroy bothhands, jump up to grab your star and exit here.

Star 5: Tox Box Switch Star---------------------------

NOTE: For this star, you must be Wario in order to get it.

Starting off, head toward the structure to your right, then continue onwardto the box maze. Those giant boxes with the holes in them are called ToxBoxes, just so you know. Go forward onto the maze, then get past the firstbox. At the split, go right and long jump to the ledge where the red box is.Break the black block to reveal the switch; hit it and the star will appearin the glass bubble. There is a good shortcut to get there in time, though.Walk by the red box, and stand in the middle of the last tile there. Youshould warp to the oasis, which is right next to where the Power Star is.

Star 6: Pyramid Puzzle----------------------

NOTE: Though not required, it would probably make things easier if you cameas Luigi to this stage.

For this puzzle, you must first enter the pyramid! Go around the stage to themain entrance, and drop in. Once there, make your way up the ledges and ropesto the top area like you did earlier. This time around though, if you checkthe map, you'll find silver stars. First thing's first though; get to thevery top of the area. Once there, you'll spot a sandy waterfall. As forgetting the stars, here they are:

1. On the second highest platform in the pyramid, you'll see this one easily.

2. Drop off this ledge to a smaller platform on the right side of the falls.

3. Jump down to a third ledge to the left of the falls for another star.

4. On the sand current path below, ride it around to collect the last stars.

5. See #4.

Now that you have all 5 silver stars, the Power Star will appear at the endof the track. So, trudge along to the end and break the glass bubble for it.

Star 7: Free Flying For 8 Red Coins

-----------------------------------

NOTE: It is highly recommended you play as Mario for this one, though you can

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pull it off using Luigi as well.

For this star you have to collect the 8 red coins scattered in the area. Asalways, here are the locations of each of them, from where you start:

1. Turn around from where you start, and follow the sandy path to a hiddencorner. You'll find this obscure red coin there.

2. Go by the stone structure and you'll see 2 blocks on the lower level. Oneof them holds this coin.

3. At the Tox Box maze, you'll see a red coin sitting on one of the ledges.

4. After the maze, dive into the oasis to find a coin floating there.

5. The remaining 4 red coins are high in the air, near each of the 4 pillars.You can either get the feather from the red box as Mario, and fly to eachof them. Alternatively, as Luigi, get onto each pillar, then backflip andfly like a copter to them.

6. See #5.

7. See #5.

8. See #5.

However you get it done, once you have 8 red coins, the star will appear atopthat stone structure. Make your way back there and collect it on the roof.

Star 8: Collect 100 Coins-------------------------

This objective will probably annoy you, mainly because of the quicksand andthe whirlwinds you'll encounter plenty of. There are a good amount of enemiesaround, including Pokey (the segmented prickly enemy) which gives 5 coinseach. There are plenty of Goombas and flying Shy Guys around, as well as theblocks that bounce around when you grab them, each of those yielding 5 coinstoo. Don't forget to collect the 8 red coins again for an easy 16 added toyour total. The many ledges wrapping around the pyramid have coins on them aswell, so be sure and collect them. Inside the pyramid, walk around the basedefeating more enemies and picking up the loose coins on the way. Hit theblue coin switch to make 4 blue coins appear nearby, netting you 20 coins. Asyou head up the ledges to the top of the pyramid, you'll find plenty ofcoins, so you should easily grab over 100 from all this.

===============Mushroom Castle===============

When you attain 30 Power Stars, you'll be able to open the large star door inthe basement. Open it and you'll find a portal directly in front of you, andit seems to block a hole you can drop into. For now you have to enter thisarea known as Dire, Dire Docks. Please note that you'll be able to drop intothe hole after you get the first star in this stage, which leads to the nextBowser stage.

=========================

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Stage 9: Dire, Dire Docks=========================

Star 1: Board Bowser's Sub--------------------------

In this watery area, start by diving into the water where you begin. Head

through the underwater tunnel on your map, swimming upward and diving backdown further ahead. When you reach the second main area, swim up to thesurface. On the ledges going around the perimeter of the chamber, you'll finda red switch; step on it to make a bridge leading to the sub appear. Walk andjump onto the sub, then run to the front and collect the Power Star.

Star 2: Chests in the Current-----------------------------

Starting off, dive into the water you're in, and you'll find some chests atthe bottom. There are 3 of them, and they must be opened in order, or else

you'll be electrocuted. First, go for the one next to the clam shell. Secondshould be by the seaweed. The final chest is on the upper ledge by the waterspiral. Opening all 3 chests will make a star appear; swim up and grab it tobeat this part.

Star 3: Pole-Jumping For Red Coins----------------------------------

NOTE: You must complete Bowser in the Fire Sea in order for the poles toappear in the area.

Start off by diving down, and swimming through the tunnels to the second

area. Get to the surface and walk over the red floor switch to make stepsappear behind you. From here you can collect the 8 Red Coins; here's the listof where you can find them:

1. On the first platform you step on after climbing the steps.

2. Ride the left pole back and forth, picking up 3 red coins on the way.

3. See #2.

4. See #2.

5. Take the right pole from the first platform, then take the center pole.Switch to the next one and ride it to where this coin is found.

6. Back on the second platform, ride the rightmost pole to the next one, thenjump onto that one. Ride that pole to the end to grab this coin.

7. On the last platform, walk to the pole at the opposite side of the wall.Hang on it to reach the last 2 coins.

8. See #7.

After you get them all, the Power Star will appear on the second platform inthe air. Get to it and you'll be done with this objective.

Star 4: Through the Jet Stream

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------------------------------

NOTE: You must be Wario in order to complete this level for the star.

As Wario, dive down and swim through the tunnels to the second main area.There, swim to the ledges around the area and hit the red box to get theflower. Use it to turn Wario into metal, then jump into the water. Of course

Wario will sink, so run to the middle area where the rings are coming out ofthe center area. Simply stand there as the rings form from under you. Let 5pass and the star will appear, then simply jump up and collect it!

Star 5: Koopa Surfin' Switch Star---------------------------------

NOTE: You must enter the stage as Wario to get this star.

From the start, swim to the beach along the outskirts of the room. You'llfind 3 black blocks; break them to reveal a star switch. Hit the yellow box

and hop onto the Koopa Shell that falls out. Go over the switch to activateit. Now, surf across the water at high speeds and break the glass bubbleacross the way to get your star.

Star 6: Inside the Cage-----------------------

NOTE: You must be Luigi to get this star, so make sure you enter as him.

Starting off, dive down and swim through to the second area. Get onto theledges going around the room, and hit the red box. A flower will pop out;take it and become invisible, then dive into the water. Using your map as

guidance, swim down towards the red cage. Since you're invisible, you'll goright through it, collecting the star inside with ease.

Star 7: The Manta Ray's Reward------------------------------

In the first pool where you start, dive into the water. You'll notice a mantaray swimming around, creating rings that trail behind it as it moves. If youswim through 5 consecutive rings, a star will appear in the center area.Then, simply swim over and collect it to clear this area.

Star 8: Collect 100 Coins-------------------------

In order to collect over 100 coins, you'll have to grab pretty much everycoin you can here. In the underwater areas, swim around to collect all thecoins in the ring formations, as well as on the floor. Over in the secondhalf, be sure to grab all 8 red coins above. On one of the platforms in theair, you'll find a blue coin switch; hit it and collect the 6 blue coins thatappear on the same platform for 30 more coins. By now you should have enoughto win the star here.

======================Bowser in the Fire Sea======================

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Starting off here, head along the moving platform, jumping to the side ledgeswhen it goes under the lava. Continue across some more platforms and you'llcome to a pole with a spark flying around it. Handstand on the pole to reachthe upper ledge. Go across the tilting platforms and up another pole, then upan elevator. Head across the next area by hanging from the grating, jumpingacross platforms and avoiding the lava. Run up the ramps ahead, and continue

onward to some poles that move up and down. Hang from the pole and jump tothe ledge, and repeat as you move onward. When you reach the end of this, runacross the collapsing bridge and slide down the hole to meet Bowser.

The objective this time is the same as before in order to defeat Bowser. Thistime he will jump and pound the ground, which will tilt the entire arena inhis direction, so be careful and run/jump to avoid sliding into him. Runcircles around him, then take the tail and spin Bowser around. Simply throwhim at one of the spiked orbs surrounding the arena, and you'll be win.Bowser doesn't give up though, as he taunts you before vanishing. Pick up thekey he leaves behind and you'll be out of here.

When you return, you can also collect the 8 Red Coins. Here they are:

1. After the platform with the bully, run up the side hill and jump at thetop to get a red coin.

2. On the first tilting platform, this one is to the side on that platform.

3. In the area before the elevator, jump in the back corner to find this one.

4. At the elevator, step on it to trigger it to move up, but step off. Dropdown the hole where that platform was to get the coin.

5. Before the grating area you can hang from, go up a side hill. Watch out

for the bully up there as you collect this red coin.

6. After you go up the third section of the hill, wait for the platform torise up so you can grab this coin in the air.

7. As you move across the series of platforms in the lava with the flameshooters on the side, you'll find a coin in front of one of those flameshooters over on the left side.

8. In the last area, do a handstand on the final pole to reach this coin.

Now that you have all 8 red coins, the star will appear above. Wall jump viathe walls above the second sinking/rising pole, and you'll be able to reachit from there.

===============Mushroom Castle===============

Now that you have the second key, head back upstairs and unlock the door inthe first room of the castle. Head up the stairs to the second floor now. Upthere, you'll find a new set of areas to check out. In this hallway itself,you'll find a painting of a spider leading to Wet-Dry World (Stage 11). Asmaller one of tall mushroom platforms will bring you to Tall, Tall Mountain

(Stage 12). In the western door, you'll find 3 paintings of Goombas. The onesto the left and right will bring you to Tiny-Huge Island (Stage 13). However,the one on the left will bring you to the tiny section first, while the right

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one will bring you to the huge section.

In the eastern room, you'll be in a mirrored chamber. If you look in themirror, you'll notice the painting of Luigi is that of Wario. As for theother wall, it is blank while the mirror shows a snowy painting. If you jumpinto that wall you'll be in Snowman's Land (Stage 10). Come to this room asLuigi, and you'll find flowers on the pedestals. Take one to make Luigi

become invisible. Run through the mirror and jump into the Wario painting.

======================Chief Chilly Challenge======================

Starting off here, slide down the icy slope collecting coins on the way. Flythrough the air at the end to the next platform with the bully on it. Jumpacross some tilting platforms to another bully platform, then ride the movingplatform to the right. Continue right and ride the wind gust in the air tohit the coin wall. Drop into the pool below and hop the fence. Go past the

bullies and jump onto the series of moving ice blocks. At the other side ofthis, jump up the elevated ledges as they move up and down, avoiding thesnowmen on the way. At the very top, drop into the pit and meet the boss.

Here, you'll meet up with Chief Chilly himself. This icy bully will charge atyou endlessly, trying to knock you into the freezing water where you'll jumpout, taking damage. Run around, then when you can, charge at him and dive toknock him off the platform (hopefully). If you're successful, he'll startbreaking the outer edge of the area apart, giving you less area to work with.Repeat this and it'll happen again. Do this 3 times total, and the boss willbe defeated. So, pick up the key to Wario's room and exit the area.

If you return for the 8 Red Coins, use this list to find them all:

1. Ride the first moving platform across the gap to pick this one up.

2. Go right at the first path split and ride the wind gust in the air toreach this red coin, among many other coins in the air.

3. Drop into the pond below the coins in the air to grab this one.

4. At the platform with the many bullies, jump in the middle area to get it.

5. Jump in the air from one of the moving ice platforms to get this coin.

6. See #5.

7. Hit the red box atop the final area, then drop to the lower ledge and walkthrough the cage to get this one.

8. Get the Mario cap, then hit the red box to puff him up like a balloon.Float over to the large platform to the side (check your map) and collectthe last coin there.

When you grab all 8 coins, the star will appear near where the Mario cap wasfound. So, float back over and collect it!

===============Mushroom Castle===============

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Now that you have the key to his room, return to the first floor. Enter thecharacter switch room, and unlock Wario's room to gain Wario as a playablecharacter, giving you access to all 4 heroes here! Now that you've done this,try to catch up on stars in the previous areas you needed Wario to get. Whenyou're ready, head back to the second floor and take on the next set ofstages there.

========================Stage 10: Snowman's Land========================

Star 1: Snowman's Big Head--------------------------

Starting off, follow the path to the right along the edge of the zone. Whenyou get to it, try not to fall into the water since you WILL lose health thistime. At the land's end, jump across the water to the next platform, and

continue to the section where ice walls are sliding along a path. Walk upthat path, jumping over the walls on the way. Jump to the ledge above theblack hole where the ice walls originate, and follow the path up themountain.

When you reach the ice bridge, the giant snowman will come alive and try toblow you off. If you wait for the big penguin to come by you, walk alongsideit so the snowman doesn't affect you. Be sure to follow the penguin exactly,since it does tend to speed up, move backwards, etc. At the other side,backflip to the top area and collect your Power Star!

Star 2: Chill With the Bully

----------------------------

From the start, head right until you reach the corral of Goombas with hatson. Go up the hill just past that and jump onto the ice platform where thebully is. Knock the enemy off the ledge by punching at him when he charges atyou, and you will get the star.

Star 3: Yoshi's Ice Sculpture-----------------------------

NOTE: You must be playing as Yoshi in order to complete this objective.

Start by heading to the right and up the first hill to a red box. Hit it toget the Power Flower. Now, run back to where you started and you'll notice abunch of ice blocks stacked upon each other. Jump onto the lowest one, thenonto the second column. Use Yoshi's fire spitting ability to melt the topblock off the next column, then jump to there and melt the block with thestar inside. Then, all you have to do is jump over and collect your star!

Star 4: Whirl From the Freezing Pond------------------------------------

Make your way to the right going through the area, until you reach the long

ledge where the ice walls are moving across. You may notice those enemieswith flowers on their heads. Well, if you jump on them, you will fly in theair much like Luigi's copter ability. Jump on one of these enemies, and fly

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over the brick wall across the water. You will find 2 yellow boxes overthere; break open the left one to get the Power Star. The other box containsa Koopa Shell.

Star 5: Snowman's Silver Star-----------------------------

As you may've guessed, you have to collect the 5 silver stars scatteredthroughout the area. Here are their locations, as always:

1. In front of the fenced-in area by the Goombas, jump to get this star.

2. Pass the lake with the bully on the platform above, and you'll see thisstar in the corner of a snowy field.

3. Use one of the hovering enemies to float over the brick wall to the 2yellow boxes at the other side (like you did for star #4). Hit the rightbox for a Koopa Shell, and use it to reach the next star atop the hill

behind you.

4. Continue riding the shell along the upper path to the seemingly hiddensilver star at the end.

5. Ride the shell across the lake under the bully platform to capture thisone.

Once you get the 5 silver stars, the Power Star will appear near where youstarted. Head over to it and break the glass ball to get the star.

Star 6: Into the Igloo

----------------------

NOTE: You must be Luigi in order to even reach this star.

In this world again, make your way around the area until you reach the longplatform where the ice walls slide down into the water. Since you're Luigi,do a backflip and use the copter ability to make it over the brick wall. Hitone of the yellow boxes for a Koopa Shell, then ride it back to the water.You'll notice a snowy hill coming out of the water, leading up to an igloo.Ride up that hill with the shell, then crawl into the igloo.

Inside, make your way across the icy platforms to the back corner. You'll seea red box there; hit it for the Power Flower inside. Now, hop on back to theigloo entrance and fall through the grating to get your star.

Star 7: Red Coins in the House------------------------------

This star requires you to revisit the igloo once more. So, follow theprevious star's directions to get back there if you don't remember. Whenyou're there, you will probably spot the 8 Red Coins easily. They're allfound in this one small room, either in the air or under the water. Withthat, actual directions are redundant. Just go around and collect the coins,and when you finish, the Power Star will appear on one of the platforms

against the wall.

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Star 8: Collect 100 Coins-------------------------

For this particular star, it won't be hard to get 100 coins, but I dorecommend you play as Luigi for it. Throughout the outside area, you can killeach of those flower enemies for 3 coins each. There are some enemies thatdisguise themselves as coins until you get close; kill those for 5 coins each

too. Don't forget the snowmen for 3 coins, and the flying Shy Guy. There arealso plenty of coins just lying around you can get easily. Make your waybehind the brick wall, and use the Koopa Shell to go up the hill (more coins)and enter the igloo. Inside there, you'll find the most coins, red coinsincluded. Because of this, your 100-coin star will definitely come from yourvisit to the igloo.

=======================Stage 11: Wet-Dry World=======================

Here in this new flooded world, there is something you need to know first. Ifyou explore the area prior to doing your objectives, you'll notice severalmulti-colored diamonds in the water. If you touch one, the water level willrise/lower to that particular one's height. This isn't as major for thecurrent star, but it will matter later on. There are several levels that thewater can be at. The following is a list of the different water switches,from the bottom on up (Level 1 means the entire area is drained, where Level5 is a fully flooded area):

Level 1: On the ground near the elevator shaft and the giant cage.

Level 2: On a slightly elevated platform below the dock.

Level 3: From the previous platform, you'll see a white structure with ledgeson it. Jump up those ledges and the switch is at the top.

Level 4: Hit the red switch on the dock and jump up the platforms that appearto reach this switch on a high plateau.

Level 5: Get to the very top area by backflipping your way up the ledges onthe large area of dry land. At the top, pass the red Bob-omb and godown the ramp. The switch is at the bottom of it.

Star 1: Shocking Arrow Lifts!-----------------------------

From where you start, turn around and dive into the water. You'll see asubmerged platform with coins on it, and one of the water switches. Touch itto lower the water a bit. Now, go back to the surface and swim to one of thesquare platforms nearby. From those, jump to the red block ledges and you'llsee a bunch of arrow platforms. Step on one and the platform will move backand forth in the marked direction. Make your way across these, being verycareful of the spark that flies around. Get to the regular ledge at the endand break the yellow box to get your star.

Star 2: Top O' the Town

-----------------------

First off, make sure the water is at a high level before continuing to this

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star. When it is, swim to the upper hill by the cage in the corner. Walk upit and continue to the platform with the giant Bob-omb. Jump onto the woodenplank and walk across, then hop up to the next ledge to the left. From there,simply jump to the Power Star on the high platform.

Star 3: 5 Secrets In the Shallows & Sky

---------------------------------------

Now, this mission will make you get used to changing the water levels of thestage. Start off by diving and swimming toward the tall cage in the corner ofthe stage. At the ground there, you'll find a water switch; hit it and thewater will be at its lowest level. Now we can continue. Head to the oppositecorner of the stage and you'll find a block you can push to reach a yellowbox. As you push the block, you'll uncover the first secret, signified by a 1appearing onscreen for a moment. Continue pushing until you're under the box,then jump up and break it to get the second secret along with some coins.

Next, walk underneath the dock and touch that water switch to raise it a tiny

bit. Go back in the direction you just came and jump onto the upper ledgethis time. You'll spot a block in the wall; push it in until you get thethird secret. Now, go down into the water and swim to the white tallstructure. Jump up the 3 ledges and touch the water switch at the top toraise the swater significantly.

Get onto the dock itself and step on the red switch to make some platformsappear. Hop across them to another ledge with some coins and a water switch.Raise the water, then swim towards the ramp located near the cage in thecorner. Go up it and hit the red switch to the left, and jump up some redblocks. Atop the cage, hit the yellow block, and you'll have uncovered thefourth secret.

Go back down to the large platform below the cage. You'll spot a column ofsorts with a spark buzzing around its base. Backflip onto it and hit the boxfor some coins and the final secret. With that, the Power Star will appear onthe now-submerged dock. So, dive down and swim over to collect it!

Star 4: Express Elevator -- Hurry Up!-------------------------------------

Starting off, you need to lower the water to ground level, so hit the waterswitch on the ground by the tall cage. Now, head the other way and jump ontothe first platform with the blue coin switch on it. Stand on the brownplatform around the corner and backflip from that to the upper ledge. There,you'll find a tray enemy moving around. Let it toss you to the next tier ofthis stage (make sure it's moving with its back to the wall so you actuallygo in that direction). Up there, hit the red switch by the cage to make somered blocks appear. Go up them and onto the cage, then stand on the ledge atthe far side; it's an elevator and will move all the way down.

Beat the elevator moving downward by dropping down yourself, ground poundingat the bottom to conserve energy. Walk into the hole at the bottom of theelevator shaft, and wall jump so you get onto the elevator platform. Ride itback to the top and collect your star once you get there.

Star 5: Go To Town For the Red Coins------------------------------------

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Begin by first setting the water level to its highest possible point. Afteryou do that, swim out to the upper hill by the tall cage in the corner. Go upand talk to the red Bob-omb to prepare the cannon, which is located at thefar corner of the area. Swim out to the cannon in the other corner, and jumpinside. Aim towards the tall cage in that opposite corner, but aim very highso you make it all the way across. Inside that cage, swim all the way downand through a tunnel to reach the town area.

As soon as you enter the town, you'll need to lower the water area. Directlybelow where you enter, the water switch is on the floor; hit that to drainthe room. Now, you're ready to collect those red coins!

1. In the town center, jump up the first gray step and break the red block toreveal this coin.

2. As Luigi, backflip to the top of the church. A red coin sits on the roof.

3. Behind the house by the tunnel is a red switch; hit it to make stepsappear alongside a larger house in front of this one. Go up the steps to

the roof and break the block there for this coin.

4. Jump to the next roof (it's best you have Luigi for this) and break theblock on the flat portion for this coin.

5. Along the outer wall in the town center, you'll see 2 red blocks at thefront end. Break them for the red coins inside.

6. See #5.

7. From the narrow outer wall, jump to the building with an entirely flatroof. Break the block there for this coin.

8. From there, as Luigi, backflip and copter to the tall building with theflat roof as well. Break the block and you will get the final red coin.

With the red coins collected, the Power Star will appear inside the churchbuilding. So, head over there and collect it to exit this stage.

Star 6: Quick Race Through Downtown!------------------------------------

For this stage, make sure the water is at its highest level once again. Then,use the cannon and shoot into the cage at the far corner. Swim down into thetown once again, and drain the water to the lowest level, much like you didfor the previous star actually. Take the Luigi cap from the ground nearby,then hit the red box you find to get a Power Flower. Become invisible and runthrough the gray walls as a shortcut to reaching the corner designated onyour map. Get through the cage and jump up the ledges to the star at top.

Star 7: Soaked Silver Stars---------------------------

As you might've figured, you must hunt down 5 silver stars in the firstwatery area. Starting from the bottom, here are their locations:

1. Drain the water totally, then head to the area under the dock. Break the 2red blocks against the wall to find this star.

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2. After raising the water level twice, get onto the dock and hit the redswitch. Jump across the blocks to reach the high platform with the coins.A star floats above that location.

3. Raise the water via the platform you found #2 on, then swim under the longramp near the cage in the corner.

4. On the platform before the group of arrow platforms, you'll find thisstar (you can reach it from the same water level as the last two).

5. Backflip your way to the very top of this level, via the high platformsagainst the back wall. Up there, pass the big bomb enemy and walk theplank across to the platform with this star. You'll need to use the PowerFlower ability as Mario to reach it.

When you grab the fifth silver star, the actual Power Star will appear on ahigh platform nearby. Swim out to it, then backflip to the ledge and collectthe star from the glass ball.

Star 8: Collect 100 Coins-------------------------

With the two areas to check out, you should have NO problem getting 100+coins in here. The best way to do this is to drain the whole area, thencollect all you can before raising the water again. If you drain the waterand kill the spiders, you can get 3 coins apiece from them. There are plentyof red blocks around, each containing another 3 coins within them, as well asyellow boxes all the way up. There are also plenty of coins just lying aroundwaiting to be picked up as well, not to mention the blue coin switch. Youshouldn't even need to go to the town segment to get at least 100 coins. Ifyou want to though, you can probably find another 50ish by collecting the red

coins and killing more enemies, as well as picking up other random coinselsewhere.

=============================Stage 12: Tall, Tall Mountain=============================

Star 1: Scale the Mountain--------------------------

From the start, simply run up the path and long jump the 2 gaps you reach.Follow the path around a mushroom pit with coins above them, and then past anarea with Monty Moles coming out of the ground. Up ahead will be Bob-ombs toget past, and a larger version at the top. Cross the plank and jump onto theupper ledge, trying your best not to get your hat stolen by the monkey. Runalong the giant log to move it to the left so you can reach the nextplatform. There, pound the stake to get a Super Mushroom to become large-sized. Continue up the path with the giant balls rolling down it (sinceyou're big, they won't hurt you). Continue all the way up the path, then downthe other side.

Onward from here, pass some Goombas and collect a 1-Up in the corner, thenlong jump over the waterfall to the ledge ahead and below. Follow the patharound the mountain some more, passing a cloud enemy. Keep going upward past

some more Goombas, and eventually you'll be at the very top. All that's thereis the Power Star, so grab it to exit!

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Star 2: Mystery of the Monkey Cage----------------------------------

Begin by making the long hike up the mountainside once again. Just follow thesame path we did the first goaround, and you'll be fine. Once at the top thistime, you'll meet a monkey who will run around to avoid you. Capture it and

it will agree to give you something good if you let it go. Agree, and followthe monkey down the path to the bridge. Talk to the monkey when he stopsmoving and he will jump onto the small cage with a star inside. The cage willfall to a platform at the bottom of the falls. Plummet into the water belowand swim to the ledge where you can get the Power Star.

Star 3: Scary 'Shrooms, Red Coins---------------------------------

As with all the stages, you will need to retrieve 8 Red Coins here as well.Here's the list of where to find them:

1. After passing the 2 gaps, you will find a patch of mushrooms in the pit onthe left side. Jumping across them will net you 4 red ones.

2. See #1.

3. See #1.

4. See #1.

5. When you reach the Monty Mole segment, you'll see a bunch of ledges alongthe wall. Jumping up them to the very top, you'll find 4 more red coins.

6. See #5.

7. See #5.

8. See #5.

Upon collecting all 8 coins, the star will appear atop a mushroom to the sideof the Monty Mole section. Go back down and jump to it for your star.

Star 4: Mysterious Mountainside-------------------------------

The few times you've gone up the mountain thus far, I'm sure you've noticedthe cloud enemy that blows wind at you floating around. Anyway, climb themountain up to the gray section, and walk along the path to where the cloudis. Pass it and you'll see some coins on the ledge ahead. At that point, jumpinto the wall to enter a hidden chamber. Inside will be another secret slideof sorts; ride it all the way to the bottom. Be careful since there's a spotwhere it seems to trip you up (where the wooden path goes right and the slidepath goes straight, turn right since the path actually does turn). At theend, drop into the hole to reach a hidden area outside and take this star.

Star 5: Blast To the Lonely Mushroom

------------------------------------

Starting off, make your way up the path as per the usual. When you come to

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the giant Bob-omb, continue across the plank onto the next platform. Thistime though, drop off the other side of the platform onto a small ledge below(look down before doing this). Talk to the red Bob-omb on that ledge and hewill prepare the cannon for you. Backflip up to that ledge or jump into thewater below to start from the beginning. Now, return back to where you sawthe mushrooms with the red coins on them. Jump onto the lowest mushroomplatform there, and you will activate a warp leading to the hidden ledge you

need to reach.

Down here on this new path, follow it around the corner as it becomes morenarrow. At the end, jump into the cannon and set your aim so that the entiremushroom platform you're aiming for is at the bottom of your scope. Shoot outto it and collect the Power Star, if you make it.

Star 6: 5 Secrets of the Mountain---------------------------------

NOTE: You must be Mario in order to collect this star.

This star might be among the trickier ones for you to collect in the game.Starting off, turn around and climb the tree to make the owl come out. Grabonto its talons by jumping and holding B, then fly to the peak of themountain. Let go at that point, and you'll see a red box at the top. Break itand a Feather will come out, so take it to give Mario wings. Triple jump tolaunch yourself, then fly around the outer perimeter of the map, flyingthrough the coin rings you find. You must collect the center coin in each ofthese rings to find a "secret". Go through all 5 rings in this fashion (itmay take you a couple Feather refills from the same red box to complete) andthe Power Star will appear at the peak for you to take.

Star 7: Breathtaking View From the Bridge-----------------------------------------

NOTE: You will need to be Wario to reach this star.

Once again, jump in the tree at the beginning to make the owl come out. Flywith it to the top area of the mountain, just like you did for Star #6. Whenyou reach the peak this time around, walk to the gray bridge in front of thewaterfall. If you look into the falls, you'll see an alcove with a blackblock inside. Go to the right side of the waterfall and drop to the woodenledge below, then walk along it and jump into said alcove. Break the blockand collect your star to exit here.

Star 8: Collect 100 Coins-------------------------

This will definitely be one of those stages where you'll be running aroundtrying to scrounge up every last coin you can grab. Just from wanderingaround the path going all the way up the mountain, you can get a decentamount of coins. Be sure to take the lower path from the start of the stage;that bouncing box can get you 5 coins, plus there's a coin ring down there.There will be a post you can pound down after the giant Bob-omb; get 5 coinsfrom that as well. Also, make sure you defeat all the enemies and collect the8 red coins on the mushrooms/ledges. If you want additional coins, get the

Feather as Mario and fly through all the coin rings. Additionally, get to thesecret slide by jumping into the right spot of the wall, and you can obtain asignificant amount of coins there as well.

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==========================Stage 13: Tiny-Huge Island==========================

Just for reference, when I say to begin via the "huge" painting, I mean the

one on the left. Same thing goes for the "tiny" painting; it's to the right.It refers to your character's size compared to the area when you enter.

Star 1: Pluck the Piranha Flower--------------------------------

NOTE: Begin by jumping through the huge painting.

Starting off, head to the left through the small pools of water (at your sizeat least). At the ledge with the pipe, drop in it to become small. This nowmakes the world its "regular" size, causing you to be small and the enemiesto be giant. On this same platform, there will now be a bunch of giant

piranha plants to defeat. If you walk near one, it'll pop out and shoot fireat you. When you see one, punch it to defeat it. After you clear all of them,the Power Star will be yours to take.

Star 2: The Tip Top of the Huge Island--------------------------------------

NOTE: As the name would imply, you enter via the tiny painting for this star.

This time around, you'll be small while the surroundings and the enemies willbe giant-sized. Start by going through the opening in the wall to a largewatery area. Swim your way across to the dry ledges at the far end. Run up

the hill and long jump to the first platform across the gap. When the windkicks up, jump into it and float up to the ledge with the yellow box on it.Head across the wooden plank against the wall, then at the corner ledge,continue across the next plank. Jump up the ledges ahead while avoiding thegiant balls rolling down the hill.

At the top of this section, go up the hill and jump up to some higherplatforms by the pipe. Backflip your way onto the larger ledges, and defeatthe giant Bob-omb enemy at the top. Then, go along the large wooden plank toa yellow box. Break open that box to get your Power Star!

Star 3: Rematch With Koopa the Quick------------------------------------

NOTE: Enter via the tiny painting. Also, it's required that you're Mario forthis star.

From the start, go through the hole in the wall and swim your way across thearea. Continue around the island until you reach the top of the platformswhere the balls roll upon. Instead of continuing up the hill to the mountaintop, go down the hill ahead to the opening where the balls come out. Past theopening, defeat 2 giant Goombas and you'll find Koopa the Quick in thecorner. Talk to him for a rematch of the first race early in the game. Thisrace is really simple; turn around and run/jump through the fenced area, and

follow the path down the hill. Run down the hill and drop down the platforms,then go across the wooden plank with the wind blowing against you. Be thefirst to touch the flagpole on that final ledge and you'll win the star once

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again!

Star 4: Klepto the Condor-------------------------

NOTE: Enter this stage through the huge painting this time. It is also a good

idea to be Luigi in order to get this star.

As you start, you'll notice the star icon on your map moving around. This isthe condor named Klepto flying around with it. Climb the tree on the nextledge and jump to the upper platform from it. Wait until Klepto fliesoverhead, then jump and hit him to knock the star away to a distant platform.If you aren't already Luigi, get his hat, and return to the top of the area.Once there, backflip and copter over to the small island with the Power Staron it.

Star 5: Wiggler's Red Coins

---------------------------

NOTE: Enter from the tiny painting on the right, and be sure to come as Marioor Luigi to complete this with ease.

Starting off, run through that opening in the wall and swim over to the beacharea. Knock the Koopa Troopa out of his shell, and take it. You will noticethe wall to the right of the beach is sloped, so jump onto it and ride up thehill to a green ledge with a tree and a single Goomba on it. Press R on theplatform to lose the shell, then walk along the narrow path leading into acave.

Inside here, you will notice a bunch of platforms you can jump to. Since each

of them has a red coin on it, there's no need for me to list individually.For the last one on the high ledge, use Luigi's backflip/copter, or if you'reMario, hit the red box and float as a balloon to it. The Power Star willappear on a low platform in the corner by this high pedestal, so drop downand get it to exit this stage.

Star 6: Make Wiggler Squirm---------------------------

NOTE: Enter from the huge painting to start off here.

From the start, jump to the nearby tree and handstand on the top, then jumpto the upper ledge. Continue the quick run/jump to the top of the level.You'll find a square pool of water at the top; ground pound it to make a holein the middle where the water drains into. Now, go back down a couple ledgesto the alcove where the balls rolls out of. There's a pipe on the hill nextto that; go in the pipe to shrink down the area and yourself. This time,backflip your way up the high platforms and run up the hill to the top again.Since the pool will be drained, you can easily drop into the hole.

Inside, you will meet Wiggler face to face. He will be slightly upset thatyou flooded his home within the mountain. When you can move, drop down andjump on his head once. He will become angry and will move around a little bitfaster than before. Hop on his head a second time and Wiggler will become

extremely angry and turn red. This time he'll follow you around to attack, sokeep ahead of him to avoid damage. When you can, jump onto one of his bodysegments and that will turn him yellow again. Wiggler will give up at this

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point, and gives you the Power Star as a reward.

Star 7: Switch Star On the Island---------------------------------

NOTE: For this star, jump into the tiny painting. It is also required that

you are either Mario or Luigi for this.

In order to reach the switch star of this stage, you must go inside themountain a second time. Do this by going to the beach area and riding theKoopa Shell up the hill, then walk along the narrow path into the cave. Onceinside, hop around the platforms until you reach the corner with the red boxand the star switch on the ground. Hit the switch and the star will appear inthe adjacent corner. If you're Mario, hit the red box and float over to it;if you're playing as Luigi, backflip and copter to it. Either way, you'llreceive your latest Power Star here.

Star 8: Collect 100 Coins-------------------------

This should definitely be an easy star for you to get, considering the twoworlds in one. If you start off in the tiny half, you can stomp on (not justa regular jump) the giant Goombas to get blue coins from them, worth 5 coinseach. Each of the giant piranha plants on the one platform give 3 coins, sothey're worth killing as well. If you run around the path going up themountain, you can collect a whole bunch of coins. Don't forget to kill theKoopa Troopas for 5 coins each, and ride one of its shells to the ledge whereyou can enter the cave from. Inside, collect the 8 red coins of course, andhit the blue coin switch to get 2 blue coins (10 regular ones). All thisshould definitely net you over 100 coins in just a couple minutes of

exploring.

===============Mushroom Castle===============

Once you have collected 50 Power Stars (you should have way more than that bynow, though), you will be able to open the giant star door leading to thethird floor. So, head up there and you'll find a few new areas to check out.The giant clock in the center area is Tick Tock Clock (Stage 14); jump intoits face to start that level. There are 2 high ledges on either side of theroom. The right one leads to a secret area, and the one on the left leads toRainbow Ride (Stage 15). At the top of the steps, you'll find the next largestar door. You can get inside with a few more stars, but if you don't haveenough, the stairs will be endless. Only after you have obtained 80 PowerStars will the steps revert to normal and you can continue into the tower.For now though, you should check out the next 2 stages in the game.

=========================Stage 14: Tick Tock Clock=========================

For this stage, the area itself is affected by the "time" you enter the

clock. For instance, if you enter the clock when the minute hand points atthe 12, the entire area will be frozen in time (nothing will be moving,besides the enemies of course). For all the stars in this area, enter the

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clock at the 12 unless otherwise instructed.

Star 1: Luigi In the Cage-------------------------

NOTE: You will need to be Luigi in order to collect this star.

From the start, jump across the gap by the first pendulum, and start jumpingup the ledges. Make your way around the area by jumping up from platform toplatform. Along the way, you'll walk across the cage with a Power Starinside; that's the one you'll be returning to shortly. Up ahead, you willreach a pole you can climb up. Do so, but when you reach it, don't continuearound the path. Instead, backflip to the ledge above the pole and walk ontothe grated platform. Hit the red box and collect the Power Flower. This willmake Luigi invisible, but this will also make him fall through the floor.Don't worry though; stay against the wall and you'll fall straight down intothe cage where your star is!

Star 2: The Pendulum Switch Star--------------------------------

Just like you did for the previous star, begin by jumping up the platformsalong the perimeter of the stage. When you reach the pole, climb up it andcontinue along that platform this time. Avoid the tray enemies so you don'tget tossed off the ledge to your doom. Hit the star switch on the floor tomake the Power Star appear in a glass ball nearby. To reach it, simplycontinue past the blue coin switch and jump across a couple short ledges tothe star. Of course, since everything should be frozen in time, you won'thave any problems reaching it quickly and easily.

Star 3: Get A Hand------------------

NOTE: Getting this star can be made VERY easy with Luigi, so come to thislevel as him.

From the start, head across the initial gap and jump up the platforms as youdid earlier. When you reach the first large grated platform, where a giantminute hand would otherwise be moving around, you'll see a star in an alcoveat the 12 o'clock position on the map. Backflip and copter from the platformyou're on, and you should reach it with no effort. If the area were movingthough, simply ride that minute hand around and jump to the star when you getclose.

Star 4: Stomp On the Thwomp---------------------------

NOTE: To reach this particular star, you will need the area to be movingnormally. To make things as easy as possible, jump in when the minutehand is at the 3, so the platforms move at a slow enough speed for you.Also, to make things even easier, come here as Luigi.

Starting off, jump over the gap when the pendulum swings past to avoidgetting hit by it. Jump your way up the rotating blocks when they stop (they

will shake before turning, so be sure to jump to avoid getting knocked off).On the first large platform, run across while evading the minute hand slowlymoving along the ground. Jump up some spinning platforms and continue upward

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through this clock. Climb the pole and jump onto the moving platforms aboveit; use those to reach the next ledge above. Jump onto a couple of rotatingblocks, then onto a grated platform.

From here, go past the Wario cap and wait for the blocks that come out of thewall trying to push you off, to retract into the wall again. While you wait,hold Y to charge up. When the blocks get out of your way momentarily, dash

across the path and hop onto the conveyor belt ledges. Run up the path as itgoes upward some more. When you reach the 2 spinning ledges, jump acrosssafely when they're both horizontal. Continue onward to the red box, and waitfor the minute hand to move towards you. When it does, hop on and ride itaround to the 12 o'clock position on your map, where the Thwomp is. Hop ontothe conveyor belt there, and backflip atop the Thwomp when it comes down.Ride it upward to the final ledge where you can claim your next Power Star.

Star 5: Timed Jumps On Moving Bars----------------------------------

NOTE: Enter this stage as Luigi, though you will need to switch to Wario toget the star afterward.

From the start, make your way up the ledges as per the usual by now. Afteryou climb the pole, jump to the ledges above and backflip to the much higherplatform. Up there, make your way up the next set of platforms above untilyou reach the Wario cap. Take it to become Wario, then go back right and dropdown to a grated platform with the star below you. Go across this platformand drop onto the steps leading into the cage. The opening is blocked by ablack block; destroy it as Wario and go inside to get your star.

Star 6: Stop Time For Red Coins

-------------------------------

This star will probably be THE easiest one you can obtain in this stage,especially since you have to stop time to reach them. Instead of going up theplatforms where you start, turn around and go by the red Bob-omb. Jump ontothe lowest ledge that would normally rotate around, and you'll be set to go.Make your way up all these ledges to accumulate 8 Red Coins. Doing this willmake a Power Star appear at the bottom by the Bob-omb. So, drop back down andcollect it to exit this stage.

Star 7: Tick Tock Silver Stars------------------------------

As you may notice when checking your map, the 5 silver stars in this areamove around. Therefore, specific directions to reach them would be horriblyredundant. The best course of action would be to wait at your startingposition, and eventually all 5 silver stars will fall to where you are. Thestar will then appear in a glass ball high in the stage. To reach the starfrom the bottom area, jump your way up the platforms until you reach thepole. Climb up it, then jump up the ledge above it and backflip to the higherledge. From there, jump to the grated platform instead of the blocks in theother direction. Hop across a few small ledges, and break the glass ball toclaim the star.

Star 8: Collect 100 Coins-------------------------

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In order to get this star, you'll need to grab pretty much every single cointhe level has to offer, seriously. There's a yellow box near where you start(and another at the top of the level) with 10 coins inside. Be sure to graball 8 red coins from the series of ledges along the wall. As you make yourway upward through the area, kill any and all enemies you meet, and hit allyellow boxes since most of them do have coins inside. The blue coin switch

will really help you out, since it will put 7 blue coins (35 coins) on aledge for you to collect. By the time you reach the top of the stage, ifyou've collected every single coin you could get your hands on, you shouldhave 100+ for the star.

======================Stage 15: Rainbow Ride======================

Star 1: Cruiser Crossing the Rainbow------------------------------------

NOTE: You must be Wario in order to get this star at the end.

Starting off, hop onto the carpet and it will start to move along the rainbowtrack. Hop over the ledge in the way, and continue riding while avoiding theflamethrower ahead. When you reach the end of the path, jump off and goacross the spinning platforms. Get to the ledge where the next carpet is, andcontinue along the track. As with before, hop over the ledges in the way ofyour carpet ride. When you reach the end of the path, you can pick one of twocarpets to continue upon. Ride the left one as it moves upward, spiralingaround a spinning platform. Be sure to jump over the ledges as you moveupward so you don't get pushed off the carpet.

Continue along the rainbow track via the carpet, jumping over the ledges inyour way. When you reach the platform at the end of the track, jump onto it,then quickly hop up to the regular ledge before the platform you're on falls.Walk across the plank onto the flying ship and hit the red box to becomemetal as Wario. Now, walk to the other end of the ship and go against thewind to reach the Power Star at the tip.

Star 2: The Big House In the Sky--------------------------------

NOTE: Be sure to come to this level as Mario or Luigi, Luigi recommended.

Starting off, ride the first carpet along its path until it ends. Then, jumponto the spinning platforms and continue right to the second carpet track.Ride along that path, jumping over and onto the ledges along the way. Thistime around, when you reach the split path, jump onto the right carpet andride it upward. Be sure to jump quickly to the upper ledges as you move,being sure to keep up with the carpet itself (that's why I recommend usingLuigi from the start). Continue along with this carpet and you'll eventuallyreach the building in the sky. You'll pass through it once, then go aroundand up the middle. Jump over the flamethrower so you don't get knocked offthe carpet and lose your place. If that happens, take the Mario cap and hitthe red box to float upward. Either way, at the top of the house is the star.

Star 3: Coins Amassed In A Maze-------------------------------

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NOTE: Although you're technically supposed to use Mario here, go as Luigi.

From where you start, don't jump onto the carpet. Instead, turn around andbackflip/copter to the pole you see. Climb up it to the top, then hop ontothe spinning platforms. Head left and across a moving platform, then jumpdown to the base of the giant maze. Within this maze are the 8 Red Coins you

must collect. If you were Mario, you would have to wall jump your way upward;if you went with Luigi like I said, you can simply backflip your way up withmuch greater ease. All the coins are on ledges/in the air within this maze,so jump around to collect them all. Finally, grab the Power Star when itappears at the bottom of the maze.

Star 4: Swingin' In the Breeze------------------------------

NOTE: Although it's not required, being Luigi for this would make it easier.

Once again here, turn around and make a long jump to the pole behind you.Head down the first set of steps to the tilting platform. From it, jump tothe upper ledge and ride the swinging platform to the other side of the gap,grabbing the coins on the way. Turn the camera so you get a side view, thenhop across the ledges that sink when you stand on them. Jump and backflipacross some of those, then ride a moving platform in the other direction.Defeat the Goomba on the next ledge, then hop up the steps along the hill.Ride the next swinging platform across, then avoid the flamethrower and takethe Power Star at the end.

Star 5: Tricky Triangles!-------------------------

From the start, turn around and long jump to the pole. Follow the path acrossthe various platforms, until you reach the ledge with the Goomba again. Thistime around, instead of going up the hill with the steps, continue onto thenext ledge. Hop across several sinking platforms and run up/down the triangleplatform before them. At the end, you'll find a red switch and severaltriangular objects in the air. If you hit the switch, they will flip aroundto act as platforms for a limited time. Quickly hop across the first 5, thenturn around and jump onto the upper half. If you're fast enough, you shouldbe able to make it to the final platform with the star on it. If you're Luigithough, you can skip many of the platforms simply because of his jump height.

Star 6: Somewhere Over the Rainbow----------------------------------

NOTE: You must be Mario in order to finish this objective.

Starting off, ride the carpet to the first stop, by the spinning platforms.Jump to the moving platform and make your way to the giant maze. Run to thefar end of it, and wall jump to the very top of it. Up there, talk to the redBob-omb to open up the cannon aboard the flying ship. Now you're ready to goafter this star! Run to the end and ride the platform downward, then get backto the spinning platforms and ride the next carpet upward. At the split, takethe left carpet to the end. Walk across the plank onto the flying ship when

you get there, and hop into the cannon at the back end. Line yourself up withthe pole in the distance with the rainbow ring above it. Aim so the bottompart of that ring is on the bottom of your screen. Then, shoot out there and

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break open the box for your star.

Star 7: Switch Star of the Manor--------------------------------

Begin by making your way to the spinning platforms above. Ride the second

carpet to the path split; take the right carpet this time, heading to themanor. Be sure to backflip onto the high platform to avoid getting knockedoff at the start of this ride. Continue along as you enter the manor thefirst time. As you go out the front door and begin the path going around fora second entrance, drop onto the bridge outside. If you're playing as Luigi,get the Mario cap now since you'll need it. Hit the star switch to make thestar appear on the roof. Run back into the manor and hit the red box to getthe Power Flower. Now, fly up through the opening onto the roof and break theglass ball to get the star.

Star 8: Collect 100 Coins

-------------------------

NOTE: You will want to come as Mario so you can collect every possible coin.

The final regular stage in the game will probably be the most annoying one asfar as collecting coins goes. Firstly, check the area behind where you start(long jump to it, or climb down from the spinning platforms above) to get awhole load of coins. The spinning platforms themselves have 16 coins on them,and if you defeat Lakitu, that will give you another 5. Get to the maze anddefeat the enemies, then hit the blue coin switch at the left side. Wall jumpabove the switch to claim all the blue coins for a nice bonus. Also, jumpingaround in the maze for the red coins will definitely help. On the flyingship, you can find some more enemies and a Lakitu to defeat for several

coins. Finally, check out the manor for a few more spare coins. You shouldhave over 100 after exploring the entire level top to bottom, of course.

===============Mushroom Castle===============

Now that I've walked you through all the regular courses in the game, youshould have enough stars to go after Bowser for the final time. So, on thethird floor as Mario, go through the large star door and run upstairs to thetop level. Up there, drop into the hole and you'll be in the final area.

=================Bowser in the Sky=================

Start by jumping up the first set of platforms you see. Watch for the blockthat pushes you off the ledge, and continue onward across a tilting platform.Run up the steep hill and around the corner, defeating the 2 Goombas you see.On the spinning platform, watch out for the spark. Following that, avoid thepiranha plant and jump to the tilting platform ahead. Ride the rotating setof ledges around, then jump to the following ledge (note that you canbackflip at the peak to skip a few ledges). If not, then defeat the Whomp

ahead and hop up a few more ledges to reach the upper area.

There, cautiously defeat the giant Bob-omb so you hopefully avoid being

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tossed to your death. Up ahead, hit the red floor switch and hop up the stepsthat form in front of you temporarily. Talk to the red Bob-omb if you wantthe red coin locations (they will be covered below, don't worry). Run up thesteep hill, then avoid the flamethrowers as you run/jump down the other side.Defeat the small piranha plant ahead and hop onto the moving platform. Ridethat to the other end, jumping over the ledges in your way. At the end, goacross 2 spinning platforms and climb up a pole.

Atop the pole, go forward and walk along the extending ledge to reach thepole. Jump to the pole, then position yourself so you can jump to theopposite extending platform. Past that, run up the path and hop onto therotating series of ledges. Jump to the second set, then run around the cornerto a rather windy area. Run against the wind, defeating the Goombas in theway. At the top, jump into the pipe to meet Bowser.

This Bowser fight, as you can imagine, is the same as your first two meetingsbut with a few added differences. This time around, Bowser can shoot fireinto the air, which will rain down on the area, leaving coins in their wake,which can help keep you alive. Also, if you toss Bowser out of the arena, and

not hit a mine, he will pound the ground upon his return, knocking a piece ofthe arena away. Also, when Bowser lands, 2 small shockwaves will be sent out,which you can easily jump over. The plan is the same as before; grab Bowser'stail, spin him around, then toss him at one of the mines around the arena tocause damage. After you do this 2 times, Bowser will automatically knock awaypieces of the arena to make it shaped like a star instead of a large circle.Now, just knock Bowser into a mine one last time to defeat him.

Upon his defeat, Bowser will leave behind a giant Power Star. Grab it andMario will fly off into the sunset. Congratulations on beating this game, andenjoy the ending! Of course, the game doesn't end here, so you can reloadyour save file and continue playing to collect more stars, etc.

In Bowser in the Sky, if you wish to collect the 8 Red Coins this time, herethey are:

1. On the ledge with the box, push the box back a little, then jump onto itand jump again for the coin.

2. After you pass the glass ball, the ledge with the piranha plant has a redcoin in the corner by it.

3. Drop the lower area past the tilting platform, and you'll notice a coinline. Follow it to the edge and you'll find a hidden ledge with this redcoin on it.

4. Run up the hill with the flamethrowers, and jump at the top to get thiscoin.

5. While riding the moving platform, you'll spot a tilted ledge in the air.Jump over it to get the coin floating there.

6. After riding the moving platform, go onto the spinning ones. The red coinis behind the central pedestal on the first spinning platform.

7. After climbing the tall pole, jump to the short pole between the extendingledges and handstand to reach this coin.

8. Below the steps leading to the pipe, you'll find a hidden ledge. Jump toit and walk under the steps to find this final coin.

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After collecting all 8 Red Coins, the star will appear behind the final pipe.So, simply jump up behind it to get the star. Once again, congratulations oncompleting this game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-= 7. Castle Secret Stars -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

1. In the room where the painting for Jolly Roger Bay is, jump to a highledge on the right side (facing the painting). You'll enter an underwaterarea; swim around and collect the 8 red coins for this star.

2. In the character switch room, jump into the southeast stain glass windowof Peach to reach the Princess's Secret Slide. Simply slide down to thebottom and hit the yellow box for a Power Star.

3. Replay the Princess's Secret Slide and get a faster time than 21 seconds

to get a second star.

4. In the Goomboss Battle area, collect the 8 Red Coins to win a Star (seethat section in the walkthrough for the locations of these coins).

5. In the Goomboss Battle stage, after you go down the slide, head to theright. You'll find a hill you can go up, then on the long platform, a starswitch. Step on it to make a star appear atop a cage. Run to where it'slocated on the map, then wall jump (yes, you need Mario for this one) tothe top. Once there, walk over to the Power Star to get it.

6. In the Wing Cap stage, simply collect all 8 Red Coins (pretty easy to do,look in the walkthrough).

7. In Bowser in the Dark World, when you get to the end by the pipe, you'llspot a star switch. Hit it to make a star appear on a platform above thetilting platforms before the hill. Go back down and tilt on one end of theplatform to make the other side rise, then quickly jump up from it to thehigher ledge (if you have Yoshi, just flutter jump from the base of thehill to the first platform, then flutter jump from there). Either way, thestar is on the last ledge for you to get.

8. In the Bowser in the Dark World area, collect all 8 Red Coins for a star.

9. In the Rec Room, jump into the painting of the Sunshine Isles. There,collect the 5 silver stars to get another secret Power Star.

10. In the courtyard where you enter Big Boo's Haunt, you'll find severalsmaller Boos. Defeat each of them to get a red coin; collect all 8 for astar.

11. In the castle's courtyard, break the blocks to the right and drop intothe hole to reach the Battle Fort. Collect the 5 silver stars there toget a secret star.

12. In the Big Boo Battle, collect the 8 Red Coins to get a Power Star (thelocations are in the walkthrough for that area).

13. Go to the Big Boo Battle as Luigi. In the third room, hit the red box andmake him invisible. Now, quickly jump/flutter through the next room toreach the final chamber. Run across the bridge and jump into the ghost

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painting to run into a hidden star!

14. In the Hazy Maze Cave as Mario, get to the underground lake. Ride theNessie to the door on the ledge you can't reach by swimming. In there,drop into the portal to reach the area Behind the Waterfall. Jump acrossthe ledges to the last one (it's the one with 2 red coins on it). Use theflower from the red box to invoke Mario's floating ability. Then, simply

fly straight up to this hidden star.

15. In the Behind the Waterfall area again (see the previous listing here fordetails), collect the 8 red coins (use Wario and hit the red box to gethis metal power) to get this star.

16. In the room where the portal to Hazy Maze Cave is located, there is aToad. Talk to him to receive a Power Star.

17. In the Bowser in the Fire Sea stage, collect the 8 Red Coins to get aPower Star (check the walkthrough for details on that).

18. In Bowser in the Fire Sea, you must find a star switch. I highlyrecommend you use Luigi for this one. It's on a high ledge above thesinking/rising poles in the end area. Hit it, then jump to the other highledge up here. Backflip and copter across the lava area below, and breakthe glass ball to obtain your Power Star!

19. In the mirror room on the second floor, enter as Luigi. Take a flower andwalk through the mirror. Enter the door at the opposite end of the room.You will end up in an empty room with the Power Star sitting right there.

20. In the Chief Chilly Challenge, collect all 8 Red Coins to make this starappear.

21. In the Chief Chilly Challenge stage, pick up the Wario cap when you findit. At the path split, hit the red box to become metal, then take thenarrow path to the left past the wind gusts. Break the black block to getthis star.

22. Talk to the Toad standing directly across from the Tall, Tall Mountainpainting and he will give up this Power Star.

23. As Wario, go outside of the castle to the drained moat, and break theblack block by the waterfall. Drop into the hole to reach the SecretUnder the Moat. There, collect 8 red coins (4 are on ledges along thesteep wall, 3 are in the air by the moving platforms, and the last is bythe cage at the end). Get them all and the Power Star will appear insidethe cage. Use the Luigi cap and the Power Flower from the box to get it.

24. In the Secret Under the Moat area again, get the Mario cap and hit thered box at the bottom of the hill. Float across the gap to the southwestledge. Hit the star switch there, then hit the red box and take the PowerFlower inside. Start floating upward along the coin path, constantlytapping B to go faster. At the first ledge you reach, run to the rightand hit the second red box for another flower. Repeat this to reach thetop ledge, where you'll break the glass ball for a star.

25. Talk to the Toad on the third floor, to the right of Tick Tock Clock, andhe will hand you another Power Star.

26. On the third floor, jump to the high ledge on the right side of the room.Drop into the hole as Mario to reach the Over the Rainbows hidden area.

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Take the first red coin and hit the red box for a Feather. Triple jump tolaunch, then fly to the different platforms (look at your map to keeptrack) and collect the other 7 Red Coins. Note that for some of them, youwill have to land and use the cannons mounted on a couple of the cloudsto reach them (i.e. the one floating within the poles below one largecloud, the small cloud below that, and the top of that large cloud). Whenyou eventually uncover all 8 coins, the star will appear on the large

middle cloud, so fly over to get it.

27. In the Over the Rainbows secret area again, fly to the larger pinkplatform with the red Bob-omb on it. Talk to the bomb and he will preparethe cannons for you. Now, take the Wario hat and jump into the cannon.Look around and you'll find a cloud near you with a tree on it. Line upthe sights with that tree, and aim a bit above it, then shoot. With luckyou'll grab onto the tree safely, then all you have to do is break theblack box to retrieve this star.

28. After you catch all of the glowing rabbits, you will receive the key forthe final door in the character switch room. Open it to receive this

elusive Power Star.

29. In Bowser in the Sky, drop the lower platform below the first set ofrotating ledges (it's after the first piranha plant you meet). Hit thestar switch to make a star appear. Now, run the length of this platformand hop up the ledges to the platform before the tilting one. Run pastthe piranha plant and hop onto the spinning platform, then break theglass ball for the star.

30. In Bowser in the Sky, collect all 8 Red Coins (see the walkthrough fordirections) to get this Power Star.

*****************************************************************************

-=-=-=-=-=-=-=-=-= 8. Items -=-=-=-=-=-=-=-=-=

1-Up Mushroom: A fairly rare green mushroom, take this to get an extra life.

Coins: The common gold coins found in every Mario game to date. Collect 100of those to gain a Power Star in the regular stages. At the end of astage, every 50 will net you an extra life too.

Feather: Gives Mario the Wing Cap, allowing him to fly around. Triple jump orget launched out of a cannon to take flight.

Heart: Run through these to regain health. The faster you run through them,the more you'll recover.

Koopa Shell: Take this off the Koopa Troopa enemies and ride it around, muchlike surfing! Knock out other baddies upon impact with this. Youcan even ride up hills you can't normally run upon.

Power Flower: Mainly found in red "!" boxes. Depending on which character itis that picks it up, they will gain a special ability for alimited time. Further details of these abilities can be foundunder each person's entry in the Characters section.

Power Stars: The main focus of the game; getting one increases your powerinside the castle (not literally). There are 150 total out there

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which this walkthrough hopes to accurately cover.

Super Mushroom: Become temporarily giant-sized. In this state, you can simplyrun into enemies to kill them. As you hit enemies, you willnotice a counter; if you reach 8 and up, you will start togain extra lives for each additional kill.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-= 9. The Rec Room -=-=-=-=-=-=-=-=-=-=-=-=

In the room past the character switching room, you'll find a colorful newarea. This is the Princess's Rec Room, where she would enjoy herself and playgames as a child. Basically, this is where you can play some mini-games whilein adventure mode. Talk to the Toad in this room to find out about the roomitself (this is the only way to make the rabbits start appearing). Now,throughout the castle grounds, there will be rabbits carrying keys. Catch one

and you'll get its key, which can be used to unlock new mini-games for thecharacter who captured the key. The next section in the guide will coverthose rabbits. This section will be meant to give information about all themini-games, as I unlock them. More to be added soon!

================Yoshi Mini-Games================

Wanted!-------

You are shown a picture of the wanted character on the top screen, then a

grid of faces appears on the touch screen. You must point out the wantedcharacter from the crowd within the time limit to add more seconds to yourtime for the next level.

Loves me...?------------

No real point to this game, other than a time-passer. A flower is on thetouch screen, and you simply pluck its petals with your stylus until it isbare. You "win" if you get the loves me petal at the end, but "lose" if youget the loves me not one. Of course, you win nothing for this either way, sodon't worry.

Hide and Boo Seek-----------------

You are shown a room in a haunted mansion, where Boos float around. 1-3 Booswill float in the room shown on your touch screen, then the room will go toblack and you'll have 3 seconds to rub the screen to reveal the hidden Boo orBoos. Succeed and you go to the next level. After 15 levels, you will onlyhave 2 seconds to find the Boos.

Puzzle Panel------------

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You are shown a grid on the top screen, then a mixed up version of the sameboard on the touch screen. You then have a certain amount of turns, or timesyou can flip panels around to rearrange them, to make the bottom match thetop. When you point at a given tile, it flips all surrounding tiles, so keepthat in mind and good luck with this one. If you can't make it work withinthe amount of turns you have, you'll lose a heart and get to try again; loseall 3 and it'll be game over.

Boom Box--------

There will be several treasure chests on your touch screen. They open bypointing at them, but the idea here is that each chest makes a differentsound when they open. You have to match the 2 chests that make the same soundbut if you miss, you lose a heart. Miss 3 times to lose the game. If you pairall the chests, you'll go on to the next level. Beware though, as it does gettricky when more chests are added!

Tox Box Shuffle---------------

There will be 3 boxes displayed onscreen, with a Yoshi hiding under one ofthem. You will see which box Yoshi starts under, then the boxes will movearound for a bit. When you're asked to pick a box, point at the correct oneto go on. In later levels, more differently colored Yoshis will be added tothe mix, which can make things harder to keep up with.

Which Wiggler?--------------

On the top screen, you will be shown the top view of a Wiggler. Take note ofits pattern since you'll have to pick it out of a crowd on the touch screenbelow within the time limit. Guess wrong and you'll lose 10 seconds; get itright and gain 5 seconds. At first it's easy to pick them out in time, but itreally ramps up in difficulty as the levels progress, so beware!

Mix-A-Mug---------

You will have a character's face shown to you on the top screen. On the touchscreen there will be 3 sections of faces moving left and right rapidly, likea slot machine. Use the stylus to touch the face you want, and that row willstop; do this for the others to create a face. If it's the one you need, youwill get 3 coins and the next face will be shown. You will get 2x the coinsif the face you need is the center picture.

Puzzle Panic------------

This is the same idea as the Puzzle Panel game. The only difference this timeis that this is the "hard version" of the original. The base concept is stillthe same though; match the top and bottom grids by only flipping the panels a

certain amount of times.

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================Mario Mini-Games================

Mario's Slides--------------

There are 4 poles extending down both screens, which Mario's head slidesdown. There are bars on the top half which causes Mario to move to anadjacent bar. When the head gets to the lower half, you have to draw linesbetween the bars to lead the head to the star below. Be conservative withyour line drawing though, since they do NOT disappear after each star! If youmake it to 5 stars, you'll go to a new stage, meaning a clearer board. Also,the more stars you get, the faster Mario descends, so be careful!

Bounce and Pounce-----------------

You will have control of 3 Marios bouncing around in the air. There are 3 FlyGuys situated on the touch screen, and you must stomp on them all to get astar and move to the next stage. The Marios are in free-fall though, so youhave to tap them to make them bounce. Where you actually tap them willdetermine the direction they jump, so keep this in mind. If you miss and leta Mario fall off the screen 3 times, you lose.

Sort or 'Splode---------------

On the touch screen, there is a room with two "camps": red and black. Slowlybut with increasing speed, black and red Bob-ombs will be sent into the room.

You have to drag each one to their appropriately colored pen. Be carefulthough since they come out much faster as you go on. If you put the wrongcolored bomb into a pen, it will explode and the game will be over. The ideais to have as many red Bob-ombs as possible, as that's how you score.

Trampoline Time---------------

On the right side of the screen, there will be 2 ledges that Mario can climbonto for safety. The one you must lead them to will be lit up. Anyway, Marioswill walk off the left side and fall onto the touch screen area, where a pitwill be. You have to draw lines to form trampolines (up to 3 can be onscreenat once), and bounce them to the safe ledge. Let 3 fall and you lose.

Shuffle Shell-------------

You will have 5 Koopa Shells and a paddle on the touch screen, and a targeton the top screen. The idea here is to hit the shells up to the top screen,and make it land on the target. Take into consideration the icy floor, andthe fact you can knock other shells around by hitting them again. The closerto the center you hit, the better (blue = 100, white = 300, red = 500, center= 1000 points). Your score is determined by where all the shells are at the

end of the game.

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Bounce and Trounce------------------

This time around, 3 Marios will be bouncing around in the air, with many FlyGuys floating on both screens. When the Marios fall to the touch screen, tapthem to make them jump in the direction you tapped them. The objective is tostomp on as many Fly Guys as possible. You lose after letting 3 of your guys

drop below the screen.

Connect the Characters----------------------

At the top screen, you will have 4 character heads, each waiting atop one of4 poles. Looking at the bottom of the poles, you'll see the character bodies.The idea is to make the heads fall onto the proper bodies by drawing linesbetween the poles to direct the heads properly. If you can do this 5 timessuccessfully, you move on to the next stage where different characters willbe added to the mix. Be conservative with your drawings though, since the

lines don't disappear until you obtain 5 stars and go to the next stage!

Shell Smash-----------

Initially here, there will be red shells set up on the top screen, and you'llhave green shells on the touch screen to launch upward with the paddle. Youget points for each shell you hit, and points increase if you form comboswhere the same shell hits other ones many times. The major points come withyou have 2 green shells hit each other, though. After launching 5 shells tobounce around, the game will end and your points will be recorded.

Trampoline Terror-----------------

This second version of the trampoline game allows you to draw lines to formtrampolines, but there's a catch this time. You have to bounce Mario throughvarying amounts of rings that will appear on both screens, and move around.As you progress, more Marios will be added to the mess, which can make thingscrazy for you later on. You can only have 3 drawn trampolines on the screenat once, and the smaller you draw them, the more of an effect they will haveapparently.

================Luigi Mini-Games================

Memory Match------------

This memory game can be a bit annoying because of how quickly you can lose.There will be an even amount of cards placed face down, and the idea is topick 2 cards that match. Each time you play, 3 coins are bet, so each timeyou pick a wrong match, you lose a coin. If you lose all 3, you lose thatgame and can continue until you run out of coins. The more flawless you are

in guessing the pairs, the more coins you will win in the end. For each coinyou have left of the original 3, multiply that by 6 and that's your prize.

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Pair-a-Gone-----------

There will be 20 cards dealt face up randomly, and you must form pairs thatconnect to each other in any direction, including diagonal. You must be ableto make connecting pairs from all the cards, including the added 16 Luigi

deals you at the bottom after a successful pair, to win. If you get stuck atthe end, the amount of coins lost is equal to cards you have left. Each timeyou win a round though, you get 5 coins.

Picture Poker-------------

This is a version of poker using Mario-esque symbols instead of a traditionaldeck of cards. You are dealt 5 cards, then given an option to either hold allyour cards, or get rid of some. Tap the one(s) you don't want and tap the Hitbutton to discard them and bring in however many new cards you wanted. Before

you hit/hold though, you can increase your bet up to 5 coins by tapping thebet button on the upper left corner of the touch screen. After being dealtyour new cards, your hand is compared to the dealer's, and whomever has thebetter hand wins (see the chart on the top screen for the different combosyou can get, and how much you win; on the touch screen will be a chartshowing a card's weight versus another (a pair of stars is worth more than apair of flowers, for example). If you actually win, the amount you bet ismultiplied by the amount next to the combination you had (consult the chart).

Mushroom Roulette-----------------

As with regular roulette, you must guess what space the ball is going to landon when the spinning stops. You are given 5 coins to place wherever you want,be it on a single space, on a line (meaning if either of those spaces win,you get coins), or on a corner (if any of the spaces touching your coin wins,you do too). You get 12 coins if you pick the exact spot, 3 coins if you beton the corner, and 2 coins if you picked the right color (the spaces on theleft side) or the line surrounding the winning box. Play the game to fullyunderstand it, it's really simple and fun to try.

Mario Slot----------

It's pretty much straight luck with this slot game; tap each spinning part tostop it. If you match 3 pictures in a row, you win coins. If you have a superstar (star with blue background) in your row, it will act as a wildcard andyou'll win some coins as well (much like the cherry on conventional slotmachines). Fun to try, but VERY hard to win on!

Lucky Stars-----------

You are dealt a card, and the dealer is also dealt a card. You can now chooseto up your bet (5 is the maximum), or simply go on and pick whichever card

you choose. The objective is to pick the card with more stars on its face.You will win double your bet if your card beats Luigi's.

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Pair-a-Gone And On------------------

This is the same exact game as Pair-a-Gone, only this time it goes on forever(or until you finally get stuck). Make pairs with 2 cards that are touchingeach other in any direction by tapping them. Try not to make a dead end for

yourself though, since that's how you'll end up losing later on.

Memory Master-------------

Like the original pairing game, this one gives you a total of 16 cards (8pairs) to work with. You will have 5 coins bet on the line this time, givingyou 5 chances to mess up and get the wrong pair. Luckily, the game will showyou what 4 of the cards are before starting, which makes it easier somewhat.When you do win, multiply the amount of coins you have left by 6 and that isyour reward.

Super Mario Slot----------------

It's pretty much straight luck with this slot game; tap each spinning part tostop it. If you match 3 pictures in a row, you win coins. If you have a superstar (star with blue background) in your row, it will act as a wildcard andyou'll win some coins as well (much like the cherry on conventional slotmachines). Fun to try, but don't expect to win too often. However, I'venoticed this version to be apparently easier than the regular Mario Slot.

================Wario Mini-Games================

Bob-omb Squad-------------

On the bottom of your screen, there are 4 patches of flowers you must defendfrom the Bob-ombs parachuting in from above. You have a slingshot which youcan pull back using the stylus, to launch cannonballs at the bombs to destroythem. If you hit multiple bombs in a row with the same ball, your points willdouble with each additional hit. If you hit the Lakitu that occasionallyflies across the top of the screen, all the bombs on your screens will vanishat 100 points each, giving you a break in those hectic times. The farther yougo, the more bombs will fall, so be quick to shoot them all down and stay inthe game!

Snowball Slalom---------------

You will be on a straightforward course, with a small snowball on the touchscreen to push along. Both screens display the course, with the top screenshowing you what's coming up, so you can steer to avoid obstacles on the way.Rub the stylus upward repeatedly to move the snowball, which will get larger

as you move along. Make it across the finish line in 15 seconds to win. Becareful though since if you run into a rock, you'll stop and lose time, so besure to steer clear of those when possible.

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Bingo Ball----------

You are given 12 balls, which you can pull the lever back and launch into thepeg-filled board above. There are 9 numbered slots at the bottom which the

balls can fall into. In the background you'll see a square grid where thenumbers are arranged; the idea is to sink balls into the numbers to form rowson the grid for added points. You'll get 100 points for each different numberyou fill, and 500 points per row you form.

Coincentration--------------

Wario will toss an enemy in the air, and many coins will fall on the touchscreen area, which consists of 3 rows of blocks. The coins will fall into thedifferent blocks. After the coins have all vanished from sight, you can tap

any of the blocks you want. The idea is to tap the blocks with coins inside.You can keep picking blocks until you tap one with nothing inside, which atthat point the game ends and the coins you did get are tallied up.

Psyche Out!-----------

On the top screen, you'll be shown a card's back, while you can guess whichcard it is by tapping the one you want on the touch screen. The trick here isto stare at the card on the top screen and you should be able to see a faintoutline of the card's face through it. This is how you can win, instead ofjust blindly guessing at them. After getting 5 right, you will be given 3

different cards to pick from.

Slots Shot----------

This is the same concept as the Bingo Ball game, only this time there areslots in the background and various bumpers to hit for more points. If yousink a ball into the piranha plant, the bars over the pipe will open up. Geta ball in the pipe for 3000 points, and hit the switch at the bottom to spinthe slots. Get 3 in a row for 8000 points, and 300 points for each bumper youhit. If a ball happens to drop into a hole, you will get 2000 points and anextra ball to shoot into the game. The game ends when all the balls are gone.

Lakitu Launch-------------

Floating on the top screen will be 2 giant tubs, and the touch screen willhave a slingshot set up again. You are to launch Spinies upward so they fallinto the tubs as they hover around. You have 30 seconds to launch as manySpinies as you can, making sure as many fall into the tubs as possible. Afterthe time is up, the total amount will be tallied and your score will reflecthow many Spinies you've bagged.

Intense Coincentration----------------------

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This version of Coincentration is played the same way as the first one, onlydifference is there are less coins this time around. That means your choicesfor random guessing are much more limited, meaning you have to be very keento spot all the coin-filled blocks. You can keep picking blocks until youpick one with nothing in it, then at that point your game will end.

Giant Snowball Slalom---------------------

You start off with a small snowball on the touch screen, with a long pathahead of you to roll it along. The top screen will show you what's to come onthe path, giving you some time to steer clear of the obstacles. This time inaddition to the rocks, there will be giant penguins standing idly around, sowatch out for those. Rub the stylus upward to roll the snowball, causing itto become larger as you go on. If you hit something, you'll slow down, so becareful to avoid everything so you don't waste time. You have 40 seconds toreach the finish line and win this game.

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 10. Key Rabbit Locations -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After you visit the Rec Room for the first time, you'll hear that keys arerequired to unlock more mini-games. The keys to these drawers are held by therabbits you'll find running all throughout the castle grounds. Here is a listof their locations, and when you can spot them:

======================

Yoshi (Yellow Rabbits)======================

1. In front of the castle's main doorway, you'll find 3 rabbits. Chase themdown and swallow them for their keys.

2. See #1.

3. See #1.

4. To the right of the castle's entrance, you'll find a flower bed. A rabbitis over there with another key.

5. Heading directly straight from the castle entrance when outside, you'llfind this rabbit in the hedges.

6. After you drain the castle moat, go outside and you'll find this onerunning around where there used to be water.

7. In the castle basement, you'll find a bunch of hallways leading to some ofthe worlds. A lone rabbit runs around down here.

======================Mario (Purple Rabbits)

======================

1. Outside of the castle, head left of the main entrance toward the waterfall

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area. You'll see this rabbit standing around over there.

2. In the room leading to Jolly Roger Bay, a rabbit can be found.

3. After you drain the castle moat, go outside. You'll find this rabbit inthe now-drained moat.

4. In the castle basement, you'll find two of them running around the halls.

5. See #3.

6. Upstairs in the castle, check in front of the large star door to find thisrabbit.

7. In the mirror room (where Snowman's Land is found), you'll find anotherkey-holding rabbit here.

=====================

Luigi (Green Rabbits)=====================

1. Outside of the castle, check the bushes to the left of where you start thegame.

2. In the room leading to Bob-omb Battlefield, you'll see this one in thecorner to the left.

3. In the Rec Room, go into the door where you need 8 stars to enter. You'llfind this rabbit inside with no place to hide!

4. Outside in the castle's courtyard (where the Boos are), backflip to the

ledge above the door. Repeat the flip from the ledge to reach an alcovewhere a rabbit is hiding with the key.

5. In the basement, drain the watery room by pounding the 2 pillars. When youexit and return here, a rabbit will be in the middle area below.

6. In the hallway on the second floor, you'll find this rabbit running aroundhere.

7. On the roof of the castle. You must have 150 Stars to open the gratingcovering the cannon outside, so you can shoot up to this point.

=====================Wario (Brown Rabbits)=====================

1. Outside of the castle, this one is by the trees in the far right corner,next to the ramp leading into the moat.

2. In the room leading to Whomp's Fortress, this one stands right there bythe painting.

3. Outside in the castle's courtyard by the Boos, check near the back wallbehind the fountain.

4. As soon as you enter the basement where Lethal Lava Land is, you'll seethis rabbit by the door.

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5. In the room where the paintings for Tiny-Huge Island is, you'll find it.

6. On the third floor, you'll find this rabbit on the right side of the room.

7. Also on the third floor, jump into the upper alcove on the right side ofthe room to find this final rabbit.

===============Glowing Rabbits===============

After you have accumulated 80 Power Stars, you may start to notice glowingwhite rabbits around. They appear at random in place of any other regularrabbit, depending on the character you use. There are 8 of them total;getting them all will earn you another key. This key will be used to open thedoor in the character switch room. Inside that room is another Power Star, soit may be worth your time to seek these random creatures out.

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-=-=-=-=-=-=-=-=-=-=-=-= 11. Versus Mode -=-=-=-=-=-=-=-=-=-=-=-=

On the title screen, you will have a VS. button to click on. Select it andyou will be able to enter multiplayer mode, and the game will start waitingfor other players to join in. When everyone joins into the game, you canbegin. Please note that only one DS unit has to have the game card in orderfor everyone to play wireless multiplayer; it will just take about 30 secondsto download the game to each person's system.

For the host player (the one with the game in their system), all they have todo is hit VS. mode in their game and wait for the others to join. For theother (up to 3) players to join in, turn on the DS and select DS DownloadPlay on the main screen. Then, simply enter the game you wish to join, andwhen everything is ready, gameplay will commence.

The objective of the multiplayer game is to collect the most stars. There are4 areas you can play in: Castle Grounds, Sunshine Isles, Princess's SecretSlide, and Battle Fort. In the 3 regular areas, there will be 1 star at atime floating around, and once you get it, another one will appear. As forthe slide course, there will be several stars along the way, and you can allduke it out at the bottom. In each area, you will have 30 seconds which countdown slowly, so it's more like 90 seconds in a given area.

During gameplay, you can attack other players like you normally would to makethem drop stars for you to hopefully steal away. If there aren't 4 players inthe area, there will be caps you can pick up to transform into the missingplayer(s). This is crucial for the one playing as Yoshi, so he can attackother players. At the end of the round, whoever has the most stars wins.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 12. Secrets/Tips and Tricks -=

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Losing Your Cap

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---------------

A common problem in certain stages will be the loss of your cap. It'ssometimes stolen from Klepto the condor, or it can be blown off by the wind.Regardless, your character will take twice the amount of damage from a givenhit until you get another hat, or the one you had, back.

The Castle Roof---------------

Outside of the castle, you will notice a cannon hole covered by some gratingearly on. To gain access to the cannon, you must first collect all 150 PowerStars in the game. Use the cannon to blast onto the castle's roof. Up there,you'll find 3 1-Ups and a red box with a Power Flower inside. It's also whereyou can find Luigi's last rabbit. If it's worth it to you or not, try it out,although I'm sure there are alternate methods to getting onto the roofsooner.

Title Screen Touching---------------------

As with the original version, you can mess around with the giant head thatappears on the title screen. If you tap it, the head will turn into anoutline and you'll be free to manipulate it any way you like by dragging thestylus around on it. You can use the control pad to rotate and stretch thepicture, and the L/R buttons to distort it further. If you click the penicon, the board will be cleared and you can draw your own creations tomanipulate with the stylus afterward. Keep an eye on your ink meter on thebottom though; if you run out of ink, your fun will be over, so beware!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-= 13. Credits -=-=-=-=-=-=-=-=-=-=

S u F R: For sending me the list of rabbit locations for Mario and Yoshi.

teddybradford: For making me aware of an error in the 100-coin guide for HazyMaze Cave, which is corrected now.

AGameFreakHere92490: For additional information about the Super Mushroom.

ChromeWolf: For a complete list of the rabbit locations I was missing.

Edward Lien: For a new method for getting star #5 in Tall, Tall Mountain,which I used to replace my previous information.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 14. Copyright Notice -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)2004 Devin Morgan. All rights reserved. This file

was entirely written by me, unless otherwise noted in the Credits section ofthis file. This file may NOT be posted on ANY website, except the select fewI list below:

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GameFAQs (http://www.gamefaqs.com)GameWinners (http://www.gamewinners.com)VG Strategies (http://vgstrategies.about.com)GameAdvice (http://www.gameadvice.com)IGN FAQs (http://faqs.ign.com)

Do not ask me if you may post this file as a whole or in part, because youWILL be denied. I have been ripped off WAY too many times in the past, andeven in the present day, and I just prefer to keep my work on the sitesabove. If you are writing a FAQ for this game and would like to use a littlesnippet, please ask me first since I sometimes allow people to use tiny bitsand pieces; either way you must still ask first! I don't care who you are,how good your site is, etc., because I do not give permission to ANYONEnowadays; nothing against you if you truly are legitimate, but this is how Ihave to be thanks to the bad ones out there. If I find you have posted thisor any other file I have created where it is not authorized, I will make sureit is removed and you will be sorry, simply put.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 15. Contact Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this file's version, it contains all the information I know to date. Ifthis is not the final version, there's a very good chance I'm still workingon completing it; hold off on contacting me until you see I completed the FAQand what you need still isn't anywhere in the file. Another important thing:please READ THE FAQ before sending me an email. I get plenty of mail as itis, so don't waste my time (and yours) by writing to me if if's alreadyexplained somewhere. If it's a side quest or item, chances are it's in

another section besides the walkthrough, so check the appendices as well.

NOTE: Please do not write to me about any of my past FAQs (see the URLbelow). There are reasons why I have no contact information on them, thus anyand all mail regarding them will be deleted, sorry.

Basically, only write to me if you have information to be added to this FAQ,general comments, or questions about things definitely not found in here. Iusually do post submissions, credit given of course, so feel free to send menew relevant information! My inbox is: dbmfaqs(at)gmail.com. Thanks forreading, and be sure to check out my other work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=

Submitted by dbm11085 - Created 11/24/04 (Last Modified 12/9/04)See All Super Mario 64 DS Walkthroughs and FAQs


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