Date post: | 15-Dec-2014 |
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Business |
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#GWC2012 @schnaars@badgeville
Scott SchnaarsGM EMEA
@schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012
20-Minutes of
@Schnaars
#GWC2012 @schnaars@badgeville
#GWC2012
4-Things5-Minutes
Each+ a question or two
#GWC2012 @schnaars@badgeville
#GWC2012This presentation is NOT highly-confidential, proprietary, extra-
super-duper top secret or otherwise restricted in a
corporate governance kind of way.
Please tweet, blog, like, link, post, friend, share, snap,
photograph, pin, thumb up or down, vote, star, cheer, fan or
whatever verb you’re in to.
We are all friends.
#GWC2012 @schnaars@badgeville
#GWC2012
1. It’s All About Behavior2. Game,
Reputation & Social Mechanics3. Who is
Badgeville?4. Who does this
stuff?
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
845 Million Active Users
2 Billion Minutes of Play Per Day
60 Hours of Video Uploaded Per Minute
Common Theme : H I G H LY E N G A G E D U S E R S
#GWC2012 @schnaars@badgeville
THEN THERE’S THE REST OF US
STRUGGLING TO ENGAGE YOUR CUSTOMERS AND EMPLOYEES
CUSTOMERS EMPLOYEES
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012
1. It’s All About Behavior2. Game,
Reputation & Social Mechanics3. Who is
Badgeville?4. Who does this
stuff?
#GWC2012 @schnaars@badgeville
What is Gamification?
Gamification is:
Game Dynamics integrated into a non-game experience in order to hit a business objective
#GWC2012 @schnaars@badgeville
http://www.flickr.com/photos/lucgaloppin/6324319212/
#GWC2012 @schnaars@badgeville
New Context is not the GoalGamification isn’t just adding games
#GWC2012 @schnaars@badgeville
If you put an Xbox in the break-room, have you ‘gamified’
work?
New Context is not the Goal
#GWC2012 @schnaars@badgeville
What is Gamification?Something put on a site or
into an activity, to increase:
• Stickiness• Time on site• Sharing• Content creation• Registration• Purchases• Valued Behaviors
#GWC2012 @schnaars@badgeville
BEHAVIOR MANAGEMENT
EMPLOYEE MOTIVATION
EMPLOYEE OPTIMIZATION
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
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#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
aa a
Build Your Engagement Layer
Drive, Measure, & Reward High Value
Behaviors with Smart Gamification
Socialize, Recommend, and
Notify Users about Contextually Rich
Behaviors
Elevate User Status Across All Your Communities of
Engagement
Game Mechanics Social Mechanics Rank & Reputation
#GWC2012 @schnaars@badgeville
What Does An Engagement Layer Do?
Provides Lift:- Engagement
- Retention- Commerce- People
#GWC2012 @schnaars@badgeville
#GWC2012
1. It’s All About Behavior2. Game,
Reputation & Social Mechanics3. Who is
Badgeville?4. Who does this
stuff?
#GWC2012 @schnaars@badgeville
The Behavior Platform
#GWC2012 @schnaars@badgeville
Drive Desired Behavior Everywhere
#GWC2012 @schnaars@badgeville
STATUS AND REWARD VALUE
WITH A HIGHLY SOCIAL EXPERIENCEYOU CAN DELIVER MEANINGFUL
LOW-COST REWARDS
Reputation, Status, Badges, Levels, Icons
RECOGNITION ($)
Early/VIP Access, Moderation Powers, Stronger Votes
PRIVILEGES ($$)
Discounts, Free Shipping, Prizes
MONETARY ($$$)
SOCIALNESS OF SITE
PER
CEIV
ED
VA
LU
E O
F R
EW
AR
D
#GWC2012 @schnaars@badgeville
2 0 0 + W O R L D C L A S S C O M PA N I E S
5.1.2012
GREEN TECHMEDIA FINANCE
RETAIL / ECOMMERCE & DEALS
TECHNOLOGY
HEALTH & EDUCATION TELCO
CPG / CONSUMER
BRANDS
#GWC2012 @schnaars@badgeville
#GWC2012
1. It’s All About Behavior2. Game,
Reputation & Social Mechanics3. Who is
Badgeville?4. Who does this
stuff?
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
DELOITTE’SCHALLENGE
182,000 Consultants on the road, meeting with high value clients
How do you get them to share those high-value interactions with relevant colleagues?
#GWC2012 @schnaars@badgeville
WHO—WHAT—WHERE APP POWERED BY BADGEVILLE
#GWC2012 @schnaars@badgeville
BUSINESSRESULTS
Increase sharing in social intranet
Rewards drive additional high
value behaviors
Improved expertise location
EMPLOYEE-FACING
#GWC2012 @schnaars@badgeville
#GWC2012 @schnaars@badgeville
10% increase in “Ask a Question”27% increase in “Answer a Question”55% increase in “Comments”60% increase in “Votes"
#GWC2012 @schnaars@badgeville
2 0 + A R O U N D E M E A
#GWC2012 @schnaars@badgeville
Saatchi & Saatchi found that more than 75% of
18- to 45-year-old respondents in the U.S.
were "extremely, very or somewhat interested in working for a company
that uses gamification as an incentive
#GWC2012 @schnaars@badgeville
Wanda Meloni, M2 Research, projects the market to reach $242 million in 2012 (more than double the 2011 total), and to climb to $2.8 billion in 2016.
#GWC2012 @schnaars@badgeville
By 2014, more than 70 percent of Global 2000 organizations
will have at least one "gamified" application,
according to Gartner, Inc.
#GWC2012 @schnaars@badgeville
Thank YouScott Schnaars
GM EMEA@schnaars#GWC2012