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GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

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Arturo Castelló | Co-founder and CEO - JUGO | @arturocastello | www.playjugo.com Beating inertia with gamification
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Page 1: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Arturo Castelló | Co-founder and CEO - JUGO | @arturocastello | www.playjugo.com

Beating inertia with gamification

Page 2: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

“Games are the

New normal”

Page 3: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

But Why? When? How?

Page 4: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

In the beginning was the Word

.

John 1 : 1-3

Page 5: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The Bible

Page 6: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Literature

Page 7: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Cinema

Newspapers

TV

Radio

Page 8: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

What do they all share?

Cinema

Newspapers

TV

Radio

Page 9: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

One-to-many communication model

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Page 11: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Radio

Cinema TV

Newspapers

Page 12: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

In the beginning was the Word

.

John 1 : 1-3

Page 13: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

In the beginning was the Word,

and the Word was with God,

AND THE WORD WAS GOD.

.

John 1 : 1-3

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The plot is the message

Page 15: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The rundown as the Bible

Page 16: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The tyranny of the Storyline

Threshold Guardian(s)

Challenges and Temptations

(Gift of the Goddess)

Call to Adventure

Supernatural aid

Threshold(beginning of transformation)

Mentor

Helper

Helper

Return

Atonement

Transformation

KNOWN

UNKNOWN

The Hero’s

Journey

Abyssdeath & rebirth

Revelation

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Who’s who within this model?

Page 18: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The Storytellers

Page 19: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The rest of us

Page 20: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

What are we looking at?

Page 21: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The inertia of Storytelling

Story Flow

Rising Action Falling Action

Climax

Denouement ResolutionExposition Inciting Incident

Middle EndBeginning

Page 22: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Inertia

Page 23: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We are passive

We are influenced

We are consumers

We are voters

We are viewers

We are listeners

Page 24: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

(The Storyline of this presentation)

And then… something happened

Rising Action Falling Action

Climax

Denouement ResolutionExposition Inciting Incident

Middle EndBeginning

Page 25: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

To the rescue!

Page 26: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it
Page 27: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

A new Fight for Freedom

Page 28: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

How have we changed?

Page 29: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We like

We follow

We comment

We are influenced

We are prosumers

Page 30: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

What are we looking at?

Page 31: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

8 million online viewers at one time

Page 32: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

The inertia of (more) Storytelling

Call to Adventure

Supernatural aid

Threshold(beginning of transformation)

Threshold Guardian(s)

Mentor

Helper

Challenges and Temptations

Helper

(Gift of the Goddess)

Return

Atonement

Transformation

KNOWN

UNKNOWN

The Hero’s

Journey

Abyssdeath & rebirth

Revelation

Page 33: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

So where is the Climax?

Rising Action Falling Action

Climax

Denouement ResolutionExposition Inciting Incident

Middle EndBeginning

Page 34: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it
Page 35: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

In the beginning was the Pong

.

Atari : 1972

Page 36: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We don’t follow inertia anymore…

Page 37: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We challenge inertia.

Page 38: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We don’t choose the story…

Page 39: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We create the story.

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We don’t wait for the conflict to end

Rising Action Falling Action

Climax

Denouement ResolutionExposition Inciting Incident

Middle EndBeginning

Page 41: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

We engage conflict and get results

Page 42: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Gamification

• VISUAL CUES

• VISUAL STORYTELLING

• RESPONSE OBJECTS

• REWARD SCHEDULE

• DISINCENTIVES

• SOCIAL FEEDBACK

• ACCESS

• LOYALTY

• MASTERY

• QUALITY

• ENGAGEMENT

• REPUTATION

• PERFORMANCE

• QUALITY

• COMPLETION

• QUANTITY

• TIME

• RECOGNITION

• STATUS

• ACCESS

• STUFF

MEASUREMENTMECHANICS

REWARD BEHAVIOR

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We beat inertia

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Beating inertia with gamification

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JUGO™ TE AYUDA A CONSEGUIR TUS OBJETIVOS PERSONALES Y PROFESIONALES

A TRAVÉS DEL JUEGO

www.playjugo.com

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Jugoes un espacio de aprendizaje ycrecimiento personal

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www.socialraid.com

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Invita a los colaboradores que van a formar parte de tu equipo de trabajo.

Diseña la estrategia de contenidos, marca los objetivos del proyecto y asigna tareas.

Monitoriza los resultados de tus Campañas y analiza el retorno.

CREA TU EQUIPO MIDE TUS RESULTADOSPLANTEA TU PROYECTO

EL JUEGO QUE AYUDA A TU EMPRESA A COMUNICAR CON

EFICACIA EN LAS REDES SOCIALES

Page 49: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Selecciona a los miembros que formarán parte de tu equipo Social Raid y te ayudarán a crear nuevos contenidos.

ELIGE A TUS COLABORADORES

Page 50: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

La calidad del contenido te hará ganar puntos en función de la viralidad que obtenga una vez publicado.

ACUMULA PUNTOS POR CONTENIDOS

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Revisa diariamente el estado de tus campañas y optimízalas lo máximo posible.

Analizar tu progresión te ayudará a fomentar tus puntos fuertes y a detectar fácilmente los aspectos a mejorar.

VISUALIZA TU PROGRESOY RESULTADOS

Page 52: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

Aumenta la motivación de tu equipo con recompensas y reconocimiento.

CONSIGUE RECOMPENSAS

Page 53: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it
Page 54: GWC2013 - Arturo Castelló - PlayJugo - Beating inertia and having fun at it

@arturocastello

Gracias!!!

www.playjugo.com

[email protected]


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