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    Game Wizard 32 Shareware Version

    THE ULTIMATE GAME CHEATING EXPERIENCE

    Copyright (c) 1995 by Ray Hsu & Gerald RyckmanAll rights reserved.

    Licensed to:

    Enhanced Software Design Inc.P.O. Box 92241

    2900 Warden Ave.Scarborough, ON

    Canada M1W 3Y9

    Phone (416) 492-0157BBS No. (416) 497-8337

    Voice support is available for registered users only

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    Table of Contents-----------------

    Disclaimer and Warranty . . . . . . . . . . . . . . . . . . . . . . . 2

    Licensing and Distribution . . . . . . . . . . . . . . . . . . . . . . 2System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 2Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Number Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4Using Game Wizard 32 . . . . . . . . . . . . . . . . . . . . . . . . . 5Memory Address Search . . . . . . . . . . . . . . . . . . . . . . . 5Result of Memory Address Search . . . . . . . . . . . . . . . . . . 7Table of Memory Locations . . . . . . . . . . . . . . . . . . . . . 7Edit Memory Contents . . . . . . . . . . . . . . . . . . . . . . . . 8File Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9File Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . 10

    Hex File Editor . . . . . . . . . . . . . . . . . . . . . . . . . 11Game Playing Speed . . . . . . . . . . . . . . . . . . . . . . . . . 11Picture Grabber . . . . . . . . . . . . . . . . . . . . . . . . . . 11Protect Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Boss Screen with Password . . . . . . . . . . . . . . . . . . . . . 12View Current Program Screen . . . . . . . . . . . . . . . . . . . . 12Load Previous Saved Program from Disk . . . . . . . . . . . . . . . 12Save Current Program to Disk . . . . . . . . . . . . . . . . . . . . 12Crash Back to DOS . . . . . . . . . . . . . . . . . . . . . . . . . 12DOS Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13Miscellaneous Commands . . . . . . . . . . . . . . . . . . . . . . . 13

    Searching Techniques . . . . . . . . . . . . . . . . . . . . . . . . . 13Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . 15

    Questions & Answers . . . . . . . . . . . . . . . . . . . . . . . . . 18

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    Disclaimer and Warranty-----------------------

    Game Wizard 32 is distributed "AS IS". The authors specifically disclaimall warranties, expressed or implied. In no event shall the authors be

    liable for any damages either from the direct use of this product or as aconsequence of the use of this product. Because of the various hardwareand software environments in which Game Wizard 32 may be used, no warrantyof fitness for a particular purpose is offered.

    Licensing and Distribution--------------------------

    Game Wizard 32 is NOT public domain. It is copyrighted softwaredistributed as shareware. Game Wizard 32 may not be changed or modifiedin any way except by the authors. This shareware version may be freely

    distributed as long as it remains in its complete form with all supportand documentation files. Please note that a great deal of time and efforthas been invested in the development of this program. You are granted alicense to try Game Wizard 32 for a 30 day trial period. If, after thistime, you are satisfied with this program and intend to continue using it;you must register it.

    The payment of this registration fee entitles the user to receive therelease of Game Wizard 32 with additional features and a printed manual.Please refer to the REGISTER.DOC file for further information onregistration and pricing.

    If you obtained this program from a shareware disk distributor, then you

    have only paid for the service of copying this disk; but you have not paidfor the program itself. The authors have received no proceeds from thepayment already paid to the shareware disk distributor for this program.

    All products or services mentioned in this manual, including: PC, AT, PS/2,PENTIUM, IBM, VGA, VESA, TRIDENT, SOUND BLASTER, GRAVIS ULTRASOUND, ADLIB,PRO AUDIO SPECTRUM, MS-DOS, DR-DOS, EMM386, QEMM386, 386MAX, NETROOM,DOS4GW, MS WINDOWS, DESQVIEW, OS/2, WINDOWS NT, VCPI, STACKER, DOUBLE SPACE,SIMCITY 2000, DOOM 2 and CIVILIZATION are trademarks, registered trademarks,service marks, or registered service marks of their respective companies ororganizations.

    System Requirements-------------------

    - 80386 or better processors.- DOS 3.1 or higher.- VGA Graphic Card.- 100% IBM compatible computer.

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    Game Wizard 32 Shareware - 2 - Reference Guide

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    Features--------

    Game Wizard 32 currently supports the following features:

    - Compatible with:- 386/486/Pentium/Pentium Pro Systems- MS-DOS versions from 3.1 to 6.2 and DR-DOS 5 to 6- DOS Extender support under all popular memory managers- Searching any extended memory address

    - Edit any extended memory address- Disk compression utilities, such as STACKER, DOUBLE SPACE, etc.

    - AdLib, Sound Blaster, Sound Blaster Pro, Sound Blaster 16, SoundBlaster AWE32, Pro Audio Spectrum and MIDI compatible sound cards

    - Memory managers, such as QEMM386, 386MAX, NETROOM, and EMM386- VGA and SVGA VESA v1.0+ standard- Different mouse drivers

    - Ability to search and edit any memory address

    - Ability to capture any EGA/VGA/SVGA graphic screen to disk- Ability to use EMS/XMS for super fast program operation- Requires 13K of conventional memory- Requires no conventional memory on systems with memory managers that are

    capable of loading programs high*- Enhanced file manager capable of editing any file- Math Co-Processor support- Fully configurable with the ability to unload itself from memory.*- ENHANCED Search Engine capable of finding almost anything imaginable

    (Intermediate and Advanced search methods)- Ability to alter and freeze the parameters of any game+- Ability to store and freeze up to 90 entries in each cheat table,

    including extended memory

    - Ability to save cheat tables for games so that they can be reusedat a later date by you or by any other Game Wizard 32 user

    +- Ability to view any text file (i.e. hints or solutions) within games- Adjusts game speed for optimal playability- Built-in screen saver to prolong the longevity of your monitor- BOSS screen with password option to prevent your boss or your mom :=)

    from realizing that you are playing games instead of working- Ability to pause and view the screen so that subsequent moves can be

    more carefully planned*- Ability to Save and Load most games including EMS/XMS/DOS4GW and SVGA

    games, anytime or anywhere, regardless of whether or not the game hasits own save/load functions. (Note: Some games only permit saving andloading at a certain time or place, or NOT at all)

    - Ability to Crash to DOS from within any game (i.e. enables one to exitfrom the game into DOS).

    *- Ability to Shell to DOS from within any game.- Ability to activate Game Wizard 32 using the mouse buttons- Enhanced modem and network support

    * Available in Game Wizard 32 Pro version only+ Available in Game Wizard 32 Standard and Game Wizard 32 Pro versions

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    Game Wizard 32 Shareware - 3 - Reference Guide

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    Introduction------------

    Game Wizard 32 is an innovative and versatile program which will allow theuser to participate more intelligently in computer games. What is

    particularly useful is that Game Wizard 32's features may be applied toany program or game. Game Wizard 32 permits the user to enhance thefeatures of the game as well as the speed of the game. The user is alsoable to save and load a program at a later time, regardless of whether ornot this was originally a feature in the game. Any modification made to thegame will not alter the program stored on disk, but only the game currentlyin memory. By experimenting with Game Wizard 32, you will be able toincrease your knowledge of how games and other computer programs work. Morecomplex modifications or enhancements can then be made to those programs.Game Wizard 32 can be applied to almost all existing games, or future gameswithout the need to purchase additional codes or modules.

    Getting Started---------------

    Game Wizard 32 can be installed onto your computer very easily, simply copyor extract all the files from the compressed file into a directory that isdefined in your DOS PATH. You may optionally create a new directory to holdthe Game Wizard 32 files (i.e. C:\GW). If you choose this option, you mustEITHER add the new directory name to your DOS PATH in your AUTOEXEC.BAT,OR ALWAYS start Game Wizard 32 from the new directory you have created.

    After copying or extracting the files to the directory of your choice, typein GWSETUP and press Enter at the DOS prompt to configure Game Wizard 32

    for your computer. After configuring Game Wizard 32 type GWSHARE and pressthe Enter key at the DOS prompt. This will allow Game Wizard 32 to becomeTSR (Terminate & Stay Resident). Game Wizard 32 can then be activated atanytime by pressing the ` key (i.e. the key next to the 1 and above thetab). Now that Game Wizard 32 is resident in memory, you may want to tryour interactive demo (GWTUTOR.EXE) for a quick introduction to GameWizard 32.

    Number Systems--------------Although most people are familiar with the decimal number system, it cannotbe easily incorporated into computers. Since computers can only tell

    whether a signal is high or low (i.e. on or off), a number systemconsisting of 1's or 0's must be used by the computer internally. This isknown as the binary number system.

    With only 1 or 0, it is impossible to store large quantities ofinformation. Only two separate items can be represented simultaneously(this is known as a bit). However, binary digits can be grouped togetherto represent more information. A group of 8 binary digits (8 bits) iscommonly known as a byte. A byte can represent up to 256 different piecesof information. If two bytes or 16 bits are grouped together (commonlyknown as a word); 65,536 pieces of information can be represented at once.

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    Game Wizard 32 Shareware - 4 - Reference Guide

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    For values larger than 65,536; four bytes or 32 bits can be groupedtogether (commonly know as a dword) so that 2,147,483,647 pieces ofinformation can be represented at once. Table 1 illustrates the first fewbinary numbers and their decimal and hexadecimal equivalents.

    +-----------------------+---------------------------+----------------------+| BINARY | DECIMAL | HEXADECIMAL ||-----------------------|---------------------------|----------------------|0000 | 0 | 00 || 0001 | 1 | 01 || 0010 | 2 | 02 || 0011 | 3 | 03 || 0100 | 4 | 04 || 0101 | 5 | 05 || 0110 | 6 | 06 || 0111 | 7 | 07 || 1000 | 8 | 08 || 1001 | 9 | 09 |

    | 1010 | 10 | 0A || 1011 | 11 | 0B || 1100 | 12 | 0C || 1101 | 13 | 0D || 1110 | 14 | 0E || 1111 | 15 | 0F || 1 0000 | 16 | 10 || 1 0001 | 17 | 11 || 0110 0100 | 100 | 64 || 1100 1000 | 200 | C8 || 1111 1111 | 255 | FF || 1 0000 0000 | 256 | 01 00 |+-----------------------+---------------------------+----------------------+

    As binary numbers increase in size, humans experience greater difficultyin reading them. Hence, a hexadecimal number system was developed toaddress this problem. Hexadecimal is a base 16 number system. Its digitsare represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.

    Using Game Wizard 32--------------------

    The following sections contain detailed information on the operation andusage of each of the features within Game Wizard 32.

    Memory Address Search---------------------

    The Memory Address Search option will enable you to find items within a game(i.e. lives, ammunition, coordinates, money, invulnerability, etc.).

    There are three search methods: Basic, Intermediate, and Advanced. TheIntermediate and Advanced search options are only available in Game

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    Wizard 32 Pro.

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    After the Memory Address Search is selected, input the number you are tryingto locate into the search slot and press the Enter key to begin searching.

    Function Keys-------------

    Ctrl-E This is used when you have completed the current search and wishto begin a new search session.

    Ctrl-P This option is invoked when an incorrect number was entered in theprevious search attempt. This only allows you to return to the

    previous search attempt and cannot be used consecutively.

    Esc This will abort the search

    Search Methods--------------

    Each of the search methods is explained in the following sections.

    Basic-----

    The Basic search method should be used if you know exactly what you arelooking for (i.e. money, lives, bullets, etc.).

    For example, suppose the game begins with three lives. Activate GameWizard 32; select Memory Address Search; choose the Basic option; inputthe number of lives at the search prompt (i.e. 3) and press Enter to begin

    searching. After returning to the Main Menu, press Esc to exit GameWizard 32 and return to the game. Play the game until the number of liveshas changed, then activate Game Wizard 32 again. Select the Memory AddressSearch, and type in the new number of lives (i.e. 2). If it finds 8possibilities or less, it will automatically go to the Result of MemoryAddress Search screen and wait for you to make a selection. The aboveprocess of returning to the game and activating Game Wizard 32 to input newsearch values should be repeated until the correct address has been found.

    When searching for an item, Game Wizard 32 will also look for the valuethat is 1 less than the actual value entered. This is performed becausethe value that is stored in memory is sometimes one less than the numberdisplayed by the game. Some game programmers use this method for storing

    items.

    Intermediate & Advanced ( Game Wizard 32 Pro version only)-----------------------

    These options are used when the actual value of the items you wish to searchfor are unknown (i.e. energy bars, coordinates in a game, inventory items,invulnerability, etc.). Sometimes the programmers purposely store the datain an unconventional manner. Game Wizard 32 also has the capability of

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    locating those types of data using the Intermediate and Advanced searchmethods.

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    Result of Memory Address Search-------------------------------

    After using the Memory Address Search to locate possible addresses for anitem, the user must select the Result of Memory Address Search function in

    order to determine the correct address. When searching for an item withthe Basic option, usually only a few possible addresses will be found.However, more possible addresses may be found when using the Intermediateand Advanced options.

    The Result of Memory Address Search function will allow the user to browsethrough up to 100 memory addresses using the cursor keys. An entry with a* beside it represents an address that is located in the system's extendedmemory (above the first meg.). A selection can be made by moving the blackhighlight bar over the memory address that best matches the search criteriathat was used and then pressing Enter to select it. If more than 100addresses are found, the message "More searches are required to determinethe exact address..." will be displayed.

    When scrolling through the list, the current memory value for the addressthat is highlighted will be displayed on the top of the window. The valuewill be shown in byte, word and dword formats. The total number ofpossible matches will also be shown on the top of the window.

    The memory location that was selected becomes the Selected Address thatwill be used by the Table of Memory Locations and Edit Memory Contentsfunctions.

    Sometimes, more than one memory address will be found that matches thesearch criteria. If this is the case, trial and error must be used todetermine the actual address where the data is stored.

    Keys----

    A Add highlighted memory address to the Table of Memory Locations

    Enter Select the highlighted memory address

    Esc Return to the main menu

    Table of Memory Locations-------------------------

    After using the Result of Memory Address Search to select the possibleaddresses of items in memory, the user should input the Selected Addressinto the Table of Memory Locations. By creating an entry in the Table ofMemory Locations, the value of that address can be modified or frozen. Eachentry consists of five columns: Freeze (first column) which displayswhether the item is frozen or not; Description (second column) which isused to identify the entry; Size (third column) which is used to determinethe maximum value that can be edited; Address (fourth column) or the

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    memory location of the item (extended memory addresses will have a * beside

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    them); and Value (fifth column) which shows the current value of theSpecified Address for this entry. A negative number may appear in somegames when an excessively large number has been entered in the valuecolumn. This can be resolved by placing a smaller number in the valuecolumn. Please note that the Address column is in hexadecimal while the

    Value column is in decimal format.

    Keys----E Edit/Create the highlighted entry. Once you are in the Edit mode,

    the following commands can be found at the bottom of the screen:

    Tab Move to the next columnCtrl-S Input the Selected Address into the entry column (only

    necessary if the Address column is not 00000000)Enter Save changes made to the entryEsc Abort all changes made

    F Toggles whether a particular entry in the table is frozen or not.Freezing a particular memory address prevents its value from beingmodified. When frozen, the entry will be highlighted white and adot will appear in the brackets to the left of the description.

    L Loads a previously saved table into memory. Tables should ONLY beloaded inside a game. When a table is loaded, it is recalculatedbased on criteria within that particular game. If it is loadedoutside the game, the table may not function properly.

    N Clear (remove) all entries from the current table

    S Save all of the entries in a table to disk. Tables should only besaved inside a game. If the table is NOT saved inside the game, itmay not function correctly when loaded. When saving the table,you will be prompted for a filename (no extension needed) anda brief description.

    Delete Delete an entry from the table

    Enter Edit the value of the highlighted entry

    Esc Return to the Main Menu.

    Edit Memory Contents--------------------

    This version of Game Wizard 32 can only edit and search conventional memory.Game Wizard 32 Pro will allow the user to edit and search conventionalor extended memory. This is especially useful in adventure games whenlarge quantities of data need to be modified. It can also be used tolocate and alter names, descriptions, patterns, etc. within games.

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    Keys----

    E Edit the memory region currently displayed on the screen. Once inEdit mode, you will be presented with the following commands:

    Tab Switch between Hexadecimal/ASCII editing modesCtrl-S Save changes made to memoryEsc Return from editing memory

    G Allows the user to move directly to a particular address ratherthan scrolling through memory with the cursor keys.

    H Allows the user to convert from hexadecimal to decimal and viceversa. Once in the hex converter, the following commands areavailable:

    Tab Switch between hexadecimal/decimal entry modes

    Enter Convert the value enteredEsc Return from hexadecimal/decimal converter

    N Repeat the previous search

    S Search for a hexadecimal or ASCII string from the current positionin the memory editor. When searching, the following commands areavailable:

    Tab Switch between hexadecimal/ASCII search modesCtrl-C Toggle case sensitivity. When the dot is displayed, case

    sensitivity is onEnter Commence search for inputted data

    Esc Return from search

    Ctrl-G Go to the address that was selected in the Result of MemoryAddress Search. Sometimes you may wish to edit a particularmemory location only once. If this is the case, it may be fasterand easier to modify it by using the Edit Memory Contents ratherthan using the Table of Memory Locations. This is achieved bypressing Ctrl-G to go to the selected address and then using theEnter key (edit function) to modify this particular value.

    Esc Return to the Main Menu

    File Manager------------

    This Game Wizard 32 option can be used to copy, move, delete, rename, viewand edit files with ease. The source directory is the current directorythat you are in, and the destination directory is the default directorywhere the files will be copied or moved to. You may override the defaultdestination directory by specifying a different one.

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    Keys----

    PgUp Scroll up one full pagePgDn Scroll down one full page

    Home Go to the beginning of the fileEnd Go to the end of the fileEnter View a fileF1 Copy file(s)F2 Delete file(s)F3 Move file(s)F4 Rename file(s)F5 Unmark all filesF6 Mark all filesF7 Hex edit a fileF8 HelpF9 Change source directoryF10 Change destination directory

    Space Mark or unmark a file

    File Sorting Options--------------------

    Alt-D Sort files by date (ascending order)Alt-E Sort files by extension (ascending order)Alt-N Sort files by name (ascending order)Alt-S Sort files by size (ascending order)Ctrl-D Sort files by date (descending order)Ctrl-E Sort files by extension (descending order)Ctrl-N Sort files by name (descending order)Ctrl-S Sort files by size (descending order)

    Set/Clear File Attributes (single or marked files)-------------------------

    Alt-A Set archive file attributeAlt-H Set hidden file attributeAlt-R Set read only file attributeAlt-Y Set system file attributeCtrl-A Clear archive file attributeCtrl-H Clear hidden file attributeCtrl-R Clear read only file attributeCtrl-Y Clear system file attribute

    File Viewer-----------

    The File Viewer is only available in Game Wizard 32 Standard and GameWizard 32 Pro. It will allow the user to view any text file (i.e. hintsor solutions) within any game.

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    Hex File Editor---------------

    The Hex File Editor is only available in Game Wizard 32 Pro. It willallow the user to hex edit any file (i.e. save game data) within any game.

    Game Playing Speed------------------

    Game Wizard 32 can slow down and speed up your game playing speed. It wasdesigned to allow increased playabililty of older games on modern fastcomputers.

    Use the cursor keys to adjust the speed index and press the Enter key toactivate it.

    This feature may not work with all games. The speed of most games can bedecreased but only in some games can the speed be increased. Whether thespeed can be adjusted depends on how the game was programmed. Some gameswere designed to run at a specific speed. Altering their speed may causethem to crash or behave abnormally.

    The speed index is only calibrated the very first time Game Wizard 32 isexecuted. To recalibrate the delay factor for the speed index, use the/recalc command line option. This may be necessary when using differentmemory managers.

    Picture Grabber---------------

    This option is only available in Game Wizard 32 Pro. This feature willsave the current EGA/VGA/SVGA graphic screen to a .PCX file. Use thecommand line option /PCXPATH to change the default save directory for the.PCX files. Please refer to the Advanced Command Line Option section formore information on this option.

    Protect Screen--------------

    This feature blanks the screen to prevent screen burn in. Game Wizard 32will also protect the screen if it is activated and no key is pressed for aspecific length of time. The default screen blanking time is 3 minutes.This blanking time can be in the range of 1 - 60 minutes. The default delaymay be adjusted and saved with the /b= command line option.

    i.e. To set the screen blanking delay to 10 minutes use GWSHARE /b=10 at thecommand line.

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    Boss Screen-----------

    Any text screen and password can be used by Game Wizard 32 to hide thecurrent game screen. It can be used to hide a game from your boss or

    prevent a nosy person from playing with your computer while you are away!In order to create a new Boss Screen, you must first delete the existingGW.BOS file from the Game Wizard 32 directory. You may then capturethe currently displayed text screen by activating Game Wizard 32 andselecting the Boss Screen option. This screen will then be showneverytime the Boss Screen option is used. Remember that a correctpassword must be entered in order to exit the Boss Screen. The defaultpassword is GW (you must press the Enter key after typing the password).To adjust and save a new default password (maximum 8 characters), use the/p= command line option.

    i.e. To set the default password to book use GWSHARE /p=book at the commandline.

    View Current Program Screen---------------------------

    This allows the user to view the current game screen. In the excitement ofthe game, a player may not be aware of the exact details (i.e. lives,ammunition, etc.) of the game. These details can be easily verified withthis option. Prior to searching or editing memory, it may also be a goodidea to confirm the items you plan to search for or edit by using thisfeature.

    Save & Load-----------

    The Save & Load functions are only available in Game Wizard 32 Pro. Theywill allow the user to save and load programs including EMS/XMS/DOS4GW andSVGA states, for use at a later time even though this feature may not bebuilt into the game. This is not a substitute for the internal save andload feature within games. It is designed for games that do not havesave/load features or games that only allow you to save at a certain timeor place.

    Crash to DOS------------

    This feature will terminate the program that is currently running andreturn the user to the DOS prompt.

    Game Wizard 32's Crash to DOS was designed to be used with programs that donot have their own exit to DOS function. It also allows the user to exitback to DOS from a system crash which was caused by a poorly programmed

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    game. After selecting this function, all of the memory and the devices that

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    were used after running Game Wizard 32 will be reset and the system willreturn to its original configuration.

    Crash to DOS will NOT terminate a batch file already in progress, but willclear the program that is currently being executed. It will then proceed

    to the next command in the batch file.

    DOS Shell---------

    The DOS Shell function is only available in Game Wizard 32 Pro. GameWizard 32's DOS Shell function was designed to allow programs to shell toDOS by swapping the program that is currently being executed intoEMS/XMS/DISK. This will free most of the conventional memory and allowthe user to perform everyday tasks. The user can return from the DOS Shellback to the game anytime they choose.

    Miscellaneous Commands----------------------

    In the Main Menu, there are a few hidden keys that are included to increasethe compatibility with certain programs. The following keys are available:

    Keys (on the numeric pad)-------------------------

    Grey Minus - On some slow systems, a game might become slightly slower after

    returning from Game Wizard 32. To solve this problem, activateGame Wizard 32 and press the Grey Minus key a few times toadjust the speed of the game back to its original state.

    Grey * - This is equivalent to the Esc key in the Main Menu. This isprovided because in some poorly programmed games, the Esc keythat was used to exit Game Wizard 32 is also acknowledged by

    the game (i.e. it might cause the game to exit prematurely).

    In some games you may wish to automatically repeat a certain key. This canbe accomplished by holding down that key while activating Game Wizard 32.To disable this feature, press the "auto repeat" key again.

    Searching Techniques--------------------

    Games that contain items with known values can be located quickly using theBasic Memory Address Search. The Basic search method operates under theprinciple of eliminating addresses that do not match the search criteriaspecified. The most efficient way to accomplish this is by searching formemory values that were changed since the previous search. In some games,after an address is modified or frozen, its values may not be changed on

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    the screen. You may have to wait until the program updates the value onthe screen to see the change.

    We will illustrate the process of using the Basic Search Method in thefollowing games: Doom 2 and Civilization.

    DOOM 2------

    In this game, suppose you wanted to find the location of your bullets inmemory. The following procedure may be used:

    1. Make sure that Game Wizard 32 is resident in memory.2. Run Doom 2.3. When starting a level, wait until 50 bullets are displayed on the

    screen.4. Activate Game Wizard 32 by pressing the ` key (i.e. the key next to

    the 1 and above the tab). Select Memory Address Search in the MainMenu.

    5. When prompted by "Search for:", enter 50 which is the value of thebullets, and then press the Enter key.

    6. In the Main Menu, press Esc to return to the game. Fire the gun ONCEto change the number of bullets.

    7. Activate Game Wizard 32. Select Memory Address Search in the Main Menu.8. Input 49 as the new value of the bullets and press the Enter key.9. At this point Game Wizard 32 should be able to determine the memory

    address where the bullets are stored.10. Game Wizard 32 will then automatically go to the Result of Memory

    Address Search option. A selection can then be made by moving theblack highlight bar over the memory address and pressing the Enter key.

    11. Now that an address has been selected, go to the Table of MemoryLocations. Begin a new table by pressing E to edit the entry. Selectbyte as the size of the entry. Type in "Bullets" for the Description,and press either Enter or Tab to go to the next column (address column).The Selected Address should already be automatically entered in theaddress column by Game Wizard 32 (if not, press Ctrl-S to input it).Then press either Enter or Tab to move to the next column (valuecolumn). Now input 100 (for 100 bullets) and press Enter to save theentry.

    12. You should then freeze the value of the bullets so that the value cannotbe modified by the program. This is accomplished by pressing the F key.Return to the game and you should now have unlimited bullets.

    Civilization------------

    In this game, suppose you wanted to find the location of the money inmemory. The following procedure may be used:

    1. Make sure that Game Wizard 32 is resident in memory.2. Run Civilization and begin a new game.3. Activate Game Wizard 32 by pressing the ` key (the key next to the 1

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    and above the tab). Select Memory Address Search in the Main Menu.

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    4. When prompted by "Search for:", enter 0 which is the value of themoney, and then press the Enter key.

    5. In the Main Menu, press Esc to return to the game. Play the game untilyou get some money.

    6. Activate Game Wizard 32. Select Memory Address Search in the Main Menu.

    7. Input the new value of the money and press the Enter key (Repeat steps5 to 7 as many times as necessary).

    8. At this point Game Wizard 32 should be able to determine the memoryaddress where the money is stored.

    9. Game Wizard 32 will then automatically go to the Result of MemoryAddress Search option. A selection can then be made by moving theblack highlight bar over the memory address and pressing the Enter key.

    10. Now that an address has been selected, go to the Table of MemoryLocations. Begin a new table by pressing E to edit the entry. SelectWORD as the size of the entry. Type in "Money" for the Description,and press either Enter or Tab to go to the next column (address column).The Selected Address should already be automatically entered in theaddress column by Game Wizard 32 (if not, press Ctrl-S to input it).

    Then press either Enter or Tab to move to the next column (Valuecolumn). Now input 20000 and press E to save the entry.

    11. You should then freeze the value of the money so that the value cannotbe modified by the program. This is done by pressing the F key.

    12. Return to the game and you should now have an infinite amount of money.

    Command Line Options--------------------

    Multiple command line options can be used simultaneously(i.e. GWSHARE /b=12 /sx /p=book).

    The following are the command line options available for Game Wizard 32:

    Basic Command Line Options--------------------------

    /b=# Set screen blanking delay in minutes, range: 1 - 60.i.e. to set the screen blanking delay to 10 minutes: GWSHARE /b=10

    /k=N Use a different activation key. N is the new KEYNAME.i.e. to change the activation key to F1 use: GWSHARE /k=f1

    KEYNAME Actual Key

    ------- ----------RSHIFT Right ShiftGMINUS Grey Minus (on Num. pad)GPLUS Grey Plus (on Num. pad)CTRL Right or left CtrlALT Right or left AltTAB TabF1 F1F2 F2F3 F3F4 F4

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    F5 F5F6 F6F7 F7F8 F8F9 F9

    F10 F10

    /p= Set a new password for boss screen. The maximum length is 8characters.

    i.e. to set the password to cloud use: GWSHARE /p=cloud

    /sN Set swapping to (d)isk, (e)ms, or (x)ms. Where N is d,e or xi.e. to swap to disk use: GWSHARE /sd

    /t This option prevents the system time from being updated while insideGame Wizard 32 (necessary for some games).

    /u This option will remove Game Wizard 32 from memory. This is only

    possible if no other TSR programs are loaded after Game Wizard 32.

    /vN Set video swapping to (f)ast or (s)low. Where N is f or s.If you experience video problems, try the alternate option.

    i.e. to use slow video swapping use: GWSHARE /vs

    Advanced Command Line Options-----------------------------

    /altvesa If this command switch is used, Game Wizard 32 will use analternate VESA SVGA swapping method. This option should be

    used only when the SVGA card is not 100% VESA compatible.i.e. to enable alternate SVGA swapping use : GWSHARE /altvesa

    /comirq This option is used to set the IRQ used by the Serialcommuncations port. This value will be saved in theconfiguration file.i.e. to enable support for IRQ 3 use: GWSHARE /comirq=3

    /delay This option sets a new delay factor for the game playing speedin case it wasn't calculated properly when Game Wizard 32 wasinitially installed. This value will be saved in theconfiguration file. The following are suitable delay factors

    for different systems:

    System Delay Factor------ ------------

    386-25 336486-33 1344486-66 3584Pentium-75 9234

    /fillumb This option is used to fill the upper memory region so thatthe save/load feature will work correctly in certain games.

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    /gus This option is used to set the port used by the GravisUltrasound compatible card in case Game Wizard 32 is unable todetect it properly. This value will be saved in theconfiguration file.i.e. to set the gus port to 220 use: GWSHARE /gus=220

    /i=# Alternate interrupt setting, range: 1 - 9.i.e. to change the alternate interrupt setting to 5 use:GWSHARE /i=5

    /install This option allows Game Wizard 32 to be installed regardlessof whether or not it is already in memory.

    /midi This option is used to set the port used by the MIDI compatiblecard. You must use this command line if you wish to enableMIDI support since Game Wizard 32 will not automatically detectthe address of your MIDI sound card. Setting the port addressto zero will disable MIDI support. This value will be saved in

    the configuration file.i.e. to set the midi port to 330 use: GWSHARE /midi=330

    /mouse This option will enable the activation of Game Wizard 32 bysimultaneously pressing the LEFT and RIGHT mouse buttons. Ifthis option is ON, Game Wizard 32 can be activated by pressingthe LEFT and RIGHT mouse buttons. If this options is OFF, GameWizard 32 cannot be activated through the mouse. This valuewill be saved in the configuration file.i.e. to activate Game Wizar 32 using the mouse use:GWSHARE /mouse=on

    /recalc This option is used to recalculate a new delay factor. This

    may be necessary when running different memory managers.

    /sbirq This option is used to set the IRQ used by the Sound Blastercompatible card in case Game Wizard 32 is unable to detect itproperly. This value will be saved in the configuration file.i.e. to set the Sound Blaster IRQ to 7 use: GWSHARE /sbirq=7

    /sbport This option is used to set the port used by the Sound Blastercompatible card in case Game Wizard 32 is unable to detect itproperly. This value will be saved in the configuration file.i.e. to set the Sound Blaster Port to 220 use:GWSHARE /sbport=220

    /trident=N This option is used to correct the hardware bugs found incertain Trident VGA cards. This option should be used whenthe top of the game screen becomes corrupted when using GameWizard 32. The N can be ON or OFF. Once the /trident=oncommand line option has been used, Game Wizard 32 willconfigure itself to use this option permanently. If you wishto disable this feature you must use the /trident=off commandline option.i.e. to enable Trident bug fix mode use: GWSHARE /trident=on

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    /x Enhanced DOS Extender support. This may be necessary forcertain programs. You must quickly press the activation keytwice in order to activate Game Wizard 32 under this option.The default activation key under this method is LEFT SHIFT.

    Questions & Answers-------------------

    Q Why do some games crash when I run them while Game Wizard 32 is residentin memory?

    A You may need to use the /x option when running some of the DOS Extenderbased games. If you are experiencing problems with Game Wizard 32 undersome DOS Extender based games without the /x command line option. Trythe following:

    1. Run the game under HIMEM.SYS.2. Disable sound/music within the game.3. Use the /mouse command line option.

    Q Why do I experience problems activating Game Wizard 32?

    A If you are using NETROOM, please make sure that you don't have the NOV8switch on the NETROOM device driver (RM386.EXE) line in your CONFIG.SYS.If you are using the Stealth option under QEMM or the Cloaking featureunder NETROOM, you may experience problems within certain games and withGame Wizard 32. To solve these problems, you should disable the abovementioned features in the memory managers.

    Q Why are the game screens corrupted after activating Game Wizard 32 andreturning to a SUPER VGA game or application?

    A A VESA driver must be loaded PRIOR to running Game Wizard 32 if you wishto use it in SVGA programs. If Game Wizard 32 detects a VESA driverwhen it is first installed, the message "Super VGA (VESA present)" isdisplayed for the Video Adapter Type, and VESA SuperVGA BIOS extensionswill be used for its functions. If your screen is corrupted even thoughthe VESA driver was loaded prior to running Game Wizard 32, use thecommand line option /altvesa. This is due to the fact that certain VESAdrivers are not 100% VESA compatible.

    Q Why are my game screens corrupted after I return from Game Wizard 32?

    A Your video card may not support the new fast video swapping method.Try setting the video swapping speed to slow with the /vs commandline option.

    Q Why are the screens corrupted when running Game Wizard 32?

    A Some poorly designed or older EMS Managers do not allow direct transfersto and from video memory. This problem can be solved by either upgradingyour existing EMS manager or by using the /sd or /sx command optionwithin Game Wizard 32.

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    Q I have a Trident graphics card. Why does the screen sometimes becomecorrupted when using Game Wizard 32?

    A Some of the Trident VGA cards are not 100% VGA compatible on both thehardware and BIOS levels. We have successfully resolved most of these

    incompatibility problems but a few might still exist. If the game screenbecomes corrupted when using Game Wizard 32, try using the /trident=oncommand line option. Refer to the Advanced Command Line Options sectionof the manual for more detailed information.

    Q I have searched for a particular item in a game but have been unable tofind it?

    A There are three different search methods in Game Wizard 32. Each isdesigned to search for a particular type of data. If the incorrectsearch method is used, Game Wizard 32 will not be able to find the item.In addition, make sure that the appropriate memory ranges are selectedfor the search.

    Q I have a Sound Blaster compatible card, why is Game Wizard 32 unable todetect it?

    A Your card may not be 100% compatible with the Sound Blaster, or yoursound card may be using a non-standard port or IRQ. This problem can besolved by using one of the following command line options: /sbport or/sbirq.

    Q How do I get the Gravis Ultrasound to run with Game Wizard 32?

    A For the Gravis Ultrasound to function properly with Game Wizard 32, theSBOS driver or any other relevant sound driver for the Gravis Ultrasound

    must be loaded prior to running Game Wizard 32. You may also use thecommand line option /gus to specify the Gravis Ultrasound's port address.

    Q I copied an installed version of Game Wizard 32 to a friend's computer,but it does not seem to work at all. Why?

    A When Game Wizard 32 is installed, it configures itself to run at optimumperformance on that particular computer. Changing hardwareconfigurations without reinstalling Game Wizard 32 will cause it tobehave erratically. Game Wizard 32 should only be installed from thedistributed package.

    Q Why do I get the following message "Error: VM86 mode without VCPI"?

    A This error is usually caused by a memory manager that has had its EMSservices disabled. To solve this problem, enable the EMS services byreferring to the manual that was supplied with your memory manager. Ifthe EMS services cannot be enabled, removing the memory manager will alsosolve this problem.

    Q Why can't I use a table that I copied from a friend of mine?

    A Some tables may not work on other computers if they use different gameconfigurations. If you are running the VGA version of a game while your

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    friend is running the SVGA version, the game might use two separateexecutable files or different memory allocation schemes.

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    Q I saved some tables on my computer and loaded them at a later date,why don't they work?

    A Tables should only be saved/loaded within the game. If the table isNOT saved inside the game, it may not function correctly when loaded.

    This is because the table is calculated based on criteria within thatparticular game when loaded.

    Q What is the purpose of the Alternate Interrupt Settings?

    A Certain programs/drivers may conflict with the default interrupts usedby Game Wizard 32. If Game Wizard 32 crashes upon installation, use adifferent interrupt setting or the /x option to solve this problem.The different setting can only be determined by trial and error.

    Q Why can Game Wizard 32 only edit memory after a certain address?

    A Game Wizard 32 will not allow the user to edit memory regions that were

    allocated prior to it becoming resident in memory. This is to eliminatepotential problems that may be caused by editing DOS/DRIVERS/TSRs andother critical memory regions.

    Q Why can't I search for the same number twice consecutively?

    A This will only occur when you try to enter the same value in the firstand second searches. This is done in order to increase the speed ofthe search process.

    Q Why doesn't Game Wizard 32 automatically enter the Selected Addressin the Address column?

    A Game Wizard 32 will only automatically enter the Selected Address in theAddress column if the address is 00000000. You may either clear theentry before editing it or use Ctrl-S when in editing mode to input thenew Selected Address into the Address column.

    Q Why can't I adjust the speed of the program?

    A Make sure you use the cursor keys to adjust the speed index and thenpress the Enter key to make it effective. This is not guaranteed towork with all games, since it depends on how the game was programmed.Some games were designed to run at a specific speed. Altering theirspeed may cause them to crash or behave erratically.

    Q Why doesn't Game Wizard 32 run under MS Windows Shell?

    A Due to the fact that Game Wizard 32 directly accesses the same hardwareused by multitasking software, it is incompatible with MS Windows aswell as OS/2, DESQview and Windows NT.

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    Q How do I edit a large number in memory?

    A Editing a large number in memory may require you to select a differentmemory address size. The following table contains a list of ranges.

    0 - 255 BYTE0 - 65,535 WORD

    0 - 2,147,483,647 DWORD

    Q Why won't certain games detect my MIDI card after activating GameWizard 32?

    A This occurs when Game Wizard 32 accesses the MIDI port when it is in auninitialized state. This problem can be solved by either turning offthe MIDI option or using the Crash to DOS option within Game Wizard 32and then restarting the game.

    Q Why should I use the /mouse option to activate Game Wizard 32?

    A Some games disable the keyboard and use only the mouse or joystick forinput. When this is done, Game Wizard 32 cannot be activated bypressing the hotkey. Under these circumstances, use the /mouse optionand activate Game Wizard 32 by pressing the LEFT and RIGHT mouse buttonssimultaneously.

    Q How do I prevent certain multi-player modem games from crashing afterGame Wizard 32 has been activated?

    A The /comirq option can be used to select the IRQ that your modem isusing. Game Wizard 32 will use this information to monitor andre-establish the modem's data flow when returning to the current game.

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