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Inverse Problems in Image Processing Ramesh Neelamani (Neelsh) Committee: Profs. R. Baraniuk, R. Nowak, M. Orchard, S. Cox June 2003
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Page 1: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

H D

Inverse Problems in Image Processing

Ramesh Neelamani (Neelsh)

Committee: Profs. R. Baraniuk, R. Nowak, M. Orchard, S. Cox

June 2003

Page 2: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Inverse Problems

• Data estimation from inadequate/noisy observations

– Oft-encountered in practice

• Non-unique solution due to noise and lack of information

• Reduce ambiguity by exploiting structure of desired solution

– Piece-wise smooth structure of real-world signals/images

– Lattice structures due to quantization

Page 3: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Image Processing Inverse Problems

• Deconvolution: restore blurred and noisy image

– Exploit piece-wise smooth structure of real-world signals

– Applications: most imaging applications

• Inverse halftoning: obtain gray shades from black & white image

– Exploit piece-wise smooth structure of real-world signals

– Applications: binary image recompression, processing faxes

• JPEG Compression History Estimation (CHEst) for color images

– Exploit inherent lattice structures due to quantization

– Applications: JPEG recompression, artifact removal

Page 4: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Deconvolution

input blurring systemdeconvolution

estimate

x̂x H

blurrednoisy

observation

y = x ? h + n

noisen

--

� �� �

6

--

input observed estimate

• Problem: y = x ? h + n; given y, h, find x

• Applications: most imaging applications (seismic, medical, satellite)

Page 5: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Deconvolution is Ill-Posed

- -Y (f) =

X(f)H(f) + N(f)X(f) + N(f)

H(f)

inverse

H−1

blurrednoisyimage

deconvolutionestimate

|H(f)|

frequency f

|H−1(f)|

frequency f after pure inversion

• |H(f)| ≈ 0 ⇒ noise N(f)H(f)

explodes!

• Solution: regularization (approximate inversion)

Page 6: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Fourier-Wavelet Regularized Deconvolution (ForWaRD)

- -- -inverseH−1

blurrednoisy

observationy

waveletdenoising

(shrinkage)

Fourierdenoising

(shrinkage)α

ForWaRD

estimate

• Fourier denoising: exploits colored noise structure

Wavelet denoising: exploits input signal structure

• Choice of α: balance Fourier and wavelet denoising

– Optimal α → economics of signal’s wavelet representation

• Applicable to all convolution operators

• Simple and fast algorithm: O(M log2 M) for M pixels

Page 7: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Asymptotic ForWaRD Properties

• Theorem: Let signal x ∈ Besov space Bsp,q (i.e., piece-wise smooth

signals), Tikhonov reg. parameter α > 0 (fixed), and “smooth”|H(f)|. Then as the number of samples M increases,

Wavelet shrinkage error ↓ M−2s2s+1 (fast decay)

Fourier shrinkage error → constant determined by α (bias)

• ForWaRD improves on WVD at small samples

103

104

105

0.0031

0.0063

0.0125

0.025

0.05

number of samples M

MS

E

WVD: total MSEForWaRD: total MSEForWaRD: wavelet shrinkage errorForWaRD: Fourier shrinkage error

M ↑−→

Page 8: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Asymptotic ForWaRD Optimality

• Theorem: Let signal x ∈ Besov space Bsp,q and H be a

“scale-invariant” operator; that is, |H(f)| ∝ |f |−ν, ν > 0. If

Tikhonov parameter α ≤ M−β,

where β >s

2s + 2ν + 1.max

1,

min(2s,2s + 1 − 2

p

)

,

then, as the number of samples M increases,

ForWaRD MSE ↓ M−2s

2s+2ν+1.

Further, no estimator can achieve a faster error decay rate thanForWaRD for every x(t) ∈ Bs

p,q.

• ForWaRD enjoys the same asymptotic optimality as the WVD

Page 9: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Image Deconvolution Results

Original Observed (9x9, 40dB BSNR)

Wiener (SNR = 20.7 dB) ForWaRD (SNR = 22.5 dB)

Page 10: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

ForWaRD: Conclusions

• ForWaRD: balances Fourier-domain and wavelet-domain denoising

• Simple O(M log2 M) algorithm with good performance.

• Ph.D. Contributions:

– Asymptotic (M → ∞) error analysis for most operators

– Asymptotic optimality results for scale-invariant operators

• Status: IEEE Trans. on Signal Processing (to appear)

• Collaborators: H. Choi and R. Baraniuk

Page 11: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Halftoning and Inverse Halftoning

contone halftone

• Halftoning (HT): continuous-tone (contone) → binary (halftone)

– Halftone visually resembles contone

– Employed by printers, low-resolution displays, etc.

• Inverse halftoning (IHT): halftone → contone

– Applications: lossy halftone compression, facsimile processing

– Many contones → one halftone ⇒ ill-posed problem

Page 12: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Inverse Halftoning ≈ Deconvolution

contone-

white noise

halftone6

-

6

- Y(z)P(z)

Q(z)

X(z)

halftoning

N(z)

� �� �

0 0.2 0.4 0.60

1

2

3

4

5

Normalized radial frequency

Mag

nitu

de

|P(f)||Q(f)|

• From Kite et al. ’97, Y (z) = P(z)X(z) + Q(z)N(z), where

P(z) := K1+(K−1)H(z)

and Q(z) := 1−H(z)1+(K−1)H(z)

• Deconvolution: given Y , estimate X – a well-studied problem

⇒ For error diffusion (ED) halftones, IHT ≈ deconvolution

Page 13: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Wavelet-based Inverse Halftoning Via Deconvolution (WInH D)

- - -y(n)

halftone

x̃(n) x̂(n)

IHT estimateP−1

denoising

wavelet

• WInHD algorithm:

1. Invert P(z): P−1(z)Y (z) = X(z) + P−1(z)Q(z)Γ(z)

2. Attenuate noise P−1QΓ with wavelet-domain scalar estimation

• Wavelet denoising exploits input image structure

• Computationally efficient: O(M) for M pixels

• Structured solution: adapts by changing P , Q and K for different ED

– Most existing IHT algorithms are tuned empirically

Page 14: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Asymptotic Optimality of WInHD

• Main assumption: accuracy of linear model for ED

• Guaranteed fast error decay with increasing spatial resolution

M ↑−→

For signals in Besov space Bsp,q, as the number of pixels M → ∞,

WInHD MSE ↓ M−s

s+1.

• Decay rate is optimal, if original contone is noisy

Page 15: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Simulation Results

contone halftone

Gaussian LPF Gradient [Kite ’98] WVD(PSNR 28.6 dB) (PSNR 31.3 dB) (PSNR 32.1 dB)

• WInHD is competitive with state-of-the-art IHT algorithms

Page 16: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

WInHD: Conclusions

• Ph.D. Contributions:

– Inverse halftoning ≈ deconvolution

– WInHD: Wavelet-based Inverse halftoning via Deconvolution

∗ O(M) model-based algorithm with good performance

– Asymptotic (M → ∞) error analysis

• Status: IEEE Trans. on Signal Processing (submitted)

• Collaborators: R. Nowak and R. Baraniuk

Page 17: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

JPEG Compression History Estimation (CHEst)

DCT IDCTquantizationtransform

colorinverse

transformcolorcolor

imageformat

changesobserved

image

• Observed: color image that was previously JPEG-compressed

• JPEG → TIFF or BMP: settings lost during conversion

• Desired: settings used to perform previous JPEG compression

• Applications:

– JPEG recompression

– Blocking artifact removal

– Uncover internal compression settings from printers, cameras

Page 18: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Digital Color

• Color perceived by human visual system requires three components

• Pixel in digital color image → 3-D vector

• Color space → Reference frame for the 3-D vector

– RGB : Red R, Green G, Blue B

– YCbCr : Luminance Y, Chrominance Cb, Chrominance Cr

• Color spaces are inter-related by linear or non-linear transformsR

G

B

=

1.0 0.0 1.401.0 −0.344 −0.7141.0 1.77 0.0

Y

Cb

Cr

0128128

.

Page 19: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

JPEG Overview

DCT

DCT

DCT

IDCT

IDCT

IDCT

to

G

F

transform

color

subsampling

optional

quantizationcolor space

compression

color space

observation

Round

Round

Round

round-offinterpolation

F1

F2

F3

G1

G2

G3

• JPEG: common standard to compress digital color images

• JPEG compression history components → chosen by imaging device

1. Color space used to perform compression

2. Subsampling and complementary interpolation

3. Quantization tables

Page 20: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Lattice Structure of Quantized DCT Coefficients

• 3-D vector of G space’s DCT coefficients ∈ rectangular lattice

– XG1, XG2, XG3 → ith frequency DCT coefficnentsqi,1, qi,2, qi,3 → corresponding Q-step sizes

XG1XG2XG3

→ quantization →

round

(XG1qi,1

)qi,1

round

(XG2qi,2

)qi,2

round

(XG3qi,3

)qi,3

• 3-D vector of F space’s DCT coefficients ∈ parallelepiped lattice

– Assuming no subsampling, affine G to F : F = [T ]3×3 G + Shift

compression space G observation space F

Page 21: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Lattice Basis Reduction

• Given vectors bi, lattice L :=∑

i λi bi with λi ∈ ZZ

• Lattice basis reduction by Lenstra, Lenstra, Jr. and Lovasz (LLL):

– Given vectors ∈ L, LLL finds an ordered set of basis vectors

∗ basis vectors are nearly orthogonal

∗ shorter basis vectors appear first in the order

• LLL operations are similar to Gram-Schmidt

1. Change the order of the basis vectors

2. Add to bi an integral multiple of bj

3. Delete any resulting zero vectors

Page 22: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

LLL Provides Parallelepiped’s Basis Vectors

• Any basis for parallelepiped containing ith frequency 3-D vectors

Bi :=

T

qi,1 0 0

0 qi,2 0

0 0 qi,3

Ui

=: T QiUi

Ui ∈ �

3×3 → unit-determinant matrix

• From LLL’s properties, and since T → nearly-orthogonal

– LLL’s Bi’s 1st (shortest) column is aligned with one of T ’s columns

– The Ui’s in LLL’s Bi are “close” to identity. For example,

Ui =

1 0 10 1 00 0 1

,

Page 23: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Color Transform and Q-step Sizes from Different Bi’s

• Need to undo effect of Ui from Bi to get T Qi

– Choose Ui’s such that UiB−1i BjU

−1j is diagonal

– Obtain T Qi = BiU−1i

• Obtain the norms of each column of T from the different T Qi

– ‖(T Qi)(:, k)‖2 = qi,k‖T (:, k)‖2 ⇒ ‖(T Qi)(:, k)‖2 ∈ 1-D lattice

• Extract T and the quantization tables

• From DC components, estimate shift

⇒ Lattice basis provide color transform, quantization table

Page 24: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

LLL + Round-off Noise Attenuation

compression space G observation space F

• Round-offs perturb ideal lattice structure

• Need to incorporate noise attenuation step into LLL

– Perform LLL with oft-occuring 3-D vectors

– Use MAP (Gaussian round-offs) to update LLL’s basis estimate

• Modified LLL provides good Bi estimates that help solve CHEst

Page 25: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Lattice-based CHEst Results (Color Transform)

• Actual color transform from ITU.BT-601 YCbCr space to the RGBR

G

B

=

1.0 0.0 1.401.0 −0.344 −0.7141.0 1.77 0.0

Y

Cb

Cr

0128128

.

• Estimated color transformR

G

B

=

1.00 0.00 1.411.00 −0.35 −0.711.00 1.78 0.00

Y

Cb

Cr

388138

• Error in shift’s estimate does not affect recompression, enhancement

• T ’s estimate is very accurate

Page 26: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Lattice-based CHEst Results (Quantization Table)

10 7 6 10 14 24 31 ×7 7 8 11 16 35 36 338 8 10 14 24 34 × ×8 10 13 17 31 × × ×

11 13 22 34 41 × × ×14 21 × × × × × ×× × × × × × × ×× × × × × × × ×

Y plane

10 11 14 28 × × × ×11 13 16 × × × × ×14 16 × × × × × ×× × × × × × × ×× × × × × × × ×× × × × × × × ×× × × × × × × ×× × × × × × × ×

10 11 14 28 × × × ×11 13 16 × × × × ×14 16 × × × × × ×× × × × × × × ×× × × × × × × ×× × × × × × × ×× × × × × × × ×× × × × × × × ×

Cb plane Cr plane

• All estimated step sizes are exact! (× → cannot estimate)

Page 27: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Dictionary-based CHEst

• Lattice-based CHEst → affine color transform, no subsampling

• Dictionary-based CHEst → all types of color transforms, subsampling

• Uses MAP to estimate compression history

– Based on model for quantized coefficients + round-off noise

– Model: given q, PDF =∑

k truncated Gaussians(kq, σ2)

0 10 20 30 40 50 600

50

100

150

Coefficient value

His

togr

am v

alue

• Also yields excellent CHEst results

Page 28: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

JPEG Recompression Using CHEst Results

50 100 150 200

22.6

22.8

23

23.2

23.4

23.6

23.8

24

24.2

file−size (in kilobytes)

SN

R (

in d

B in

CIE

Lab

spac

e)

Lattice−based CHEstRGB to YCbCrComp. RGB to YCbCr601RGB to Kodak PhotoYCCsRGB to 8−bit CIELab

20 40 60 80 100 120 14021.4

21.6

21.8

22

22.2

22.4

22.6

22.8

file−size (in kilobytes)

SN

R (

in d

B in

CIE

Lab

spac

e)

Dictionary−based CHEstRGB to YCbCrComp. RGB to YCbCr601RGB to Kodak PhotoYCCsRGB to 8−bit CIELab

• Aim: recompress a previously JPEG-compressed BMP image

• Naive recompression → large file-size or distortion

• CHEst results → good file-size–distortion trade-off

Page 29: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

JPEG CHEst: Conclusions

• Ph.D. Contributions:

– Formulation of JPEG CHEst for color images

– Linear case: LLL algorithm to exploit 3-D lattice structures

– General case: MAP approach to exploit 1-D lattice structure

– Demonstrated JPEG CHEst’s utility in recompression

• Status: IEEE Trans. on Image Processing (to be submitted)

• Collaborators: R. de Queiroz, Z. Fan, and R. Baraniuk

Page 30: H D - Rice Universityneelsh/publications/PhDTalk.pdf · Digital Color • Color perceived by human visual system requires three components • Pixel in digital color image → 3-D

Inverse Problems in Image Processing: Conclusions

• Deconvolution using ForWaRD:

– Exploits piece-wise smoothness of real-world signals

– Demonstrates desirable asymptotic performance

• Inverse halftoning using WInHD:

– Exploits piece-wise smoothness of real-world signal

– Demonstrates desirable asymptotic performance

• Lattice-based and Dictionary-based JPEG CHEst for color images:

– Exploit lattice structures created due to JPEG’s quantization step

– Enables effective JPEG recompression


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