+ All Categories
Home > Documents > H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc....

H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc....

Date post: 08-Jun-2019
Category:
Upload: truongnguyet
View: 215 times
Download: 0 times
Share this document with a friend
15
2003 Prentice Hall, Inc. All rights reserved. 1 1.1 Introduction H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition Java 2 Standard Edition Object-oriented programming Java tutorial: http://download.oracle.com/javase/tutorial/ Arnold, K., Gosling, J., and Holmes, J. 2005. The Java™ Programming Language, 4th Edition. Addison Wesley Professional. Zakhour, S., et al. 2005. The Java™ Tutorial Fourth Edition: A Short Course on the Basics. Addison Wesley Professional.
Transcript
Page 1: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

1

1.1 Introduction

• H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition– Java 2 Standard Edition– Object-oriented programming

• Java tutorial: http://download.oracle.com/javase/tutorial/• Arnold, K., Gosling, J., and Holmes, J. 2005. The Java™

Programming Language, 4th Edition. Addison Wesley Professional.

• Zakhour, S., et al. 2005. The Java™ Tutorial Fourth Edition: A Short Course on the Basics. Addison Wesley Professional.

Page 2: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

2

1.2 What Is a Computer?

• Komputer:– Peranti/peralatan yang mampu melaksanakan perhitungan

(komputasi) dan membuat keputusan logika

• Program Komputer (Computer Program):– Sekumpulan instruksi yang mengontrol pemrosesan data yang

dilakukan komputer.

• Hardware:– Sekumpulan peralatan yang membentuk komputer.– Misal: keyboard, mouse, CPU, monitor, CD-ROM, Hard Disk,

Floppy Disk, DVD-ROM, RAM, printer, scanner dsb.

• Software:– Program yang berjalan di atas komputer.

Page 3: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

3

1.3 Computer Organization (1)

• Secara logis komputer dibagi menjadi 6 bagian:1. Input Unit

– Bagian Penerimaan – Receiving Section– Mendapatkan informasi dari peranti masukan seperti:

keyboard, mouse, microphone, scanner, networks, …

Page 4: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

4

1.3 Computer Organization (2)

2. Output Unit– Bagian Pengiriman – Shipping Section– Mengambil informasi yang diproses komputer– Menempatkan informasi pada peranti-peranti

keluaran (output devices), seperti: monitor, printer, dsb

Page 5: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

5

1.3 Computer Organization (3)

3. Memory Unit – Akses yang cepat (rapid access) –

Warehouse Section yang memiliki kapasitas relatif rendah

– Menyimpan informasi dari input unit –secara langsung tersedia bagi proses yang ada

– Menyimpan informasi yang telah diproses – sampai selesai ditempatkan pada output unit

– Berupa memory (RAM), primary memory (cache memory pada processor)

Page 6: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

6

1.3 Computer Organization (4)

4. Arithmetic and Logic Unit (ALU)– Bagian Fabrikasi – Manufacturing Section – Melaksanakan proses perhitungan aritmatika dan

keputusan logika

5. Central Processing Unit (CPU)– Bagian Administratif / Administrative Section– Mengawasi dan mengkoordinasi bagian-bagian lain di

dalam komputer

Page 7: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

7

1.3 Computer Organization (5)

6. Secondary Storage Unit– “Warehouse Section” yang memiliki kapasitas besar,

waktu yang lama.– Sebagai penyimpan – program atau data yang sedang

tidak aktif– Peranti penyimpan sekunder – Disks (hard disk, floppy

disk, compact disc dsb– Lebih lama waktu aksesnya dan lebih mahal harganya

daripada primary memory

Page 8: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

8

1.4 Evolution of Operating Systems

• Batch processing– One job (task) at a time– Operating systems developed

• Programs to make computers more convenient to use• Switch jobs easier

• Multiprogramming– “Simultaneous” jobs– Timesharing operating systems

Page 9: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

91.5 Personal, Distributed and Client/Server Computing

• Personal computing– Computers for personal use

• Distributed computing– Computing performed among several computers

• Client/server computing– Servers offer common store of programs and data– Clients access programs and data from server

Page 10: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

101.6 Machine Languages, Assembly Languages and High-Level Languages

• Machine language– “Natural language” of computer component– Machine dependent

• Assembly language– English-like abbreviations represent computer operations– Translator programs convert to machine language

• High-level language– Allows for writing more “English-like” instructions

• Contains commonly used mathematical operations– Compiler convert to machine language

• Interpreter– Execute high-level language programs without compilation

Page 11: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

11

Bahasa Mesin (Machine Language)

• Bahasa asli komputer – “Native Computer Language”.

• Ditentukan oleh perancangan hardware dan tergantung pada jenis mesinnya – “machine-dependent”.

• Umumnya terdiri dari deretan angka-angka –hampir keseluruhan adalah 0 dan 1 saja.

• Menginstruksikan kepada komputer untuk melaksanakan proses-proses dasar - sekali dalam satu waktu.

• Sulit bagi manusia

Page 12: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

12

Bahasa Rakitan (Assembly Language)

• Menggunakan singkatan-singkatan dalam bahasa Inggris untuk menggambarkan operasi-operasi komputer dasar

• Lebih jelas bagi manusia• Assembly Language memerlukan beberapa perintah

untuk 1 tugas sederhana• Tidak dimengerti komputer -> perlu translator

(assembler) -> mengkonversi ke bahasa mesin• Misal:

– MOV DX, 100;

Page 13: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

13

Bahasa Tingkat Tinggi (High-Level Language)

• Menggunakan istilah-istilah dalam bahasa Inggris dan notasi matematis umum

• Satu pernyataan menyelesaikan tugas-tugas substantial• Program translator (compiler) mengkonversi ke

bahasa mesin• Program interpreter mengeksekusi perintah satu

persatu dalam bahasa tingkat tinggi secara langsung

Page 14: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

14

1.13 Basics of a Typical Java Environment

• Java programs normally undergo five phases– Edit

• Programmer writes program (and stores program on disk)– Compile

• Compiler creates bytecodes from program– Load

• Class loader stores bytecodes in memory– Verify

• Verifier ensures bytecodes do not violate security requirements– Execute

• Interpreter translates bytecodes into machine language

Page 15: H. M. Deitel, P. J. Deitel. 2004, Java How to Program, Sixth Edition · 2003 Prentice Hall, Inc. All rights reserved. 7 1.3 Computer Organization (5) 6. Secondary Storage Unit –

2003 Prentice Hall, Inc. All rights reserved.

15

Fig. 1.1 Typical Java environment.

PrimaryMemory

.

.

.

.

.

.

Disk

Disk

Disk

Editor

Compiler

Class Loader

Program is created in an editor and stored on disk in a file ending with .java.

Compiler creates bytecodes and stores them on disk in a file ending with .class.

Class loader reads .class files containing bytecodes from disk and puts those bytecodes in memory.

Phase 1

Phase 2

Phase 3

PrimaryMemory

.

.

.

.

.

.

Bytecode Verifier Bytecode verifier confirms that all bytecodes are valid and do not violate Java’s security restrictions.

Phase 4

PrimaryMemory

.

.

.

.

.

.

InterpreterInterpreter reads bytecodes and translates them into a language that the computer can understand, possibly storing data values as the program executes.

Phase 5


Recommended