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Half-closed Loop an improvisation environment for covered string and performer Till Bovermann UdK Berlin, Berlin, Germany [email protected] Abstract. The performance “half-closed loop” is a take on an instrument for a storytelling improvisation. By means of feedback induction on various levels, particularly by a custom instrument consisting of a string in a brass pipe and a wooden board with attached structure-borne drivers, the design’s idea is to not only allow the performer to produce a broad range of musical expressions but to also integrate elements of instability into the performance. Being designed as an open system with a significant amount of complexity in routing and control, the instrument lets performer and instrument “fuse” into one meta-system of human-instrument entanglement. Keywords: control, interaction, performance, feedback, analogue, digital, improvisation, wavesets, resynthesis, musical instrument Figure 1: “Half-closed loop”: Setup (a), Performing (b) and driver arrangement (c). Introduction Improvisation is the - possibly complex - process in which performers contribute to a piece by selecting while playing from an extensive repertoire of figures and phrases. Their choice is based on personal interpretations and bias as well as the direction the performer intends the piece to advance.
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Half-closedLoop—animprovisationenvironmentforcoveredstringandperformer

TillBovermann

UdKBerlin,Berlin,[email protected]

Abstract.Theperformance“half-closedloop”isatakeonaninstrumentforastorytellingimprovisation.Bymeansoffeedbackinductiononvariouslevels,particularlybyacustominstrumentconsistingofastringinabrasspipeandawoodenboardwithattachedstructure-bornedrivers,thedesign’sideaistonotonlyallowtheperformertoproduceabroadrangeofmusicalexpressionsbuttoalsointegrateelementsofinstabilityintotheperformance.Beingdesignedasanopensystemwithasignificantamountofcomplexityinroutingandcontrol,theinstrumentletsperformerandinstrument“fuse”intoonemeta-systemofhuman-instrumententanglement.

Keywords:control,interaction,performance,feedback,analogue,digital,improvisation,wavesets,resynthesis,musicalinstrument

Figure1:“Half-closedloop”:Setup(a),Performing(b)anddriverarrangement(c).

IntroductionImprovisationisthe-possiblycomplex-processinwhichperformerscontributetoapiecebyselectingwhileplayingfromanextensiverepertoireoffiguresandphrases.Theirchoiceisbasedonpersonalinterpretationsandbiasaswellasthedirectiontheperformerintendsthepiecetoadvance.

Atthesametime,theformofaninstrumentforimprovisationinfluencesthesoniccharacterofaperformancethoroughly.Itsfeaturesandcharacteristicsdeterminehowmucheffortittakestocarryoutanintendedexpression.Theyhaveacrucialimpactonwhattheplayerdecidestoplay.

Oneformofsonicimprovisationcanbenamed“sonicstory-telling”.Thelistenerisinvitedtoclosehereyesandlistentoasoundworldtotakeshape.Morequitepartsalterwithloudandintensephrases,parallelstreamstaketurnsinleadingorfollowingthesoundscape’sgestalt,whilesurprisingelementsappearandhavetobeintegratedintothesonicworldbyboth,theperformerandthelistener.

Theperformance“half-closedloop”isatakeonaninstrumentforsuchastorytellingimprovisation.Itsintentionistonotonlyallowtheperformertoproducearangeofphrasesandmusicalexpressionsbut,toaprominentpart,tointegrateelementsofinstabilityintotheperformance.Theseinstabilitieshelpkeepingtheperformeralert,herstrugglewithplayingtheinstrumentturnsintoaninherentpartofthestorytellingprocessitself.Beingdesignedasanopensystemwithasignificantamountofcomplexityinroutingandcontrolletsperformerandinstrument“fuse”intoameta-systemofhuman-instrumententanglement(Hinrichsenetal.2014).

Components

Figure2:Routingandcomponentsof“Half-closedloop”.Notethatthecomponentsintheupperleftaredigitalimplementationsthatarecontrolledwithamixer-likeinterface.

“Half-closedloop”1consistsofseveralparts,eachservingaspecificpurposefortheimprovisationsetup.Thetwovisuallymostprominentelementsareabrasspipeandahardwoodboard.Togethertheyassembleafeedbackinstrument(seeFigure1):Thebrasspipehasanaudiotransducerattachedtooneofitsendsandcontainsatightenedstringthatisinaccessiblefromtheoutsideduringperformance.Thepipethereforeservesasthepassiveelementofthefeedbacksystemsinceitcapturesvibrations.Withtwostructure-bornedriversattachedtoitsfloor-facingside,thehardwoodboardcanberecognisedastheactiveelement.Sittingonfourrubberfeet,itsvibrationsarepickedupbythebrasspipe,whenplacedonitssurface.

Thesignalfromtheaudiotransducerissenttothecomputerwhereitisprocessedbyalow-passfilterandadigitalreverb.2Additionally,itisfedintotheanalysispartofaWaveSetre-synthesisengine(deCampo2011)(Wishart1994).Thesoftwaresetupeventuallyrendersastereosignalcombiningthefilteredpipesound,tworeproductionpartsoftheWaveSetre-

1Adocumentationvideoofoneofthefirstsessionswiththesystemcanbeviewedathttps://vimeo.com/156190237.2JPVerbbyJulianParker,http://tai-studio.org/index.php/deind-ugens/.

synthesisengine,andabasssynth(afeedbackFMoscillatorwrappedinaladderfilter).Therenderedsoundisthenpassedtoananaloguematrixmixer(Collins1997)3bywhichitcanbeenrichedbyananalogueeffectboxcontainingaladderfilterandaJFETdrivecircuit.4AllsoftwarepartsareimplementedinSuperCollider.5

Withthissetofsoundgeneratorsandshapers,“half-closedloop”providesabroadrangeofsonicexpressionstotheperformer.Itssonicgestaltisbasedonenvironmentalaswellasartificialparts(audiotransducervs.synthesiser)whileatthesametimebeingrootedinmultipledomains;analogueandacousticfeedbackisopposedbydigitally-soundingre-synthesisofpreviouslyplayedelements,whichallowsforsemi-automatedregularpatternsbasedonthesoniccharacteroftheotherelements.Atthesametime,percussivesoundscanbecreatedviaphysicallyknockingthepipeortheboard,whereastheaudiofeedbackallowstocreatesustainedsounds.Allthosesoundscanbelinearlyaswellasnon-linearlyalteredandtime-smeared.

InteractionCreatingandplayingadynamicsoundscapewithseveralacousticlevelsischallengingforoneplayer.Afterall,thenumberofitemstocontrolislimitedbythenumberofhandsandfingersoftheperformer.Oneapproachtolowertheamountofcontrolswhilestillkeepingasignificantamountofcomplexityistheuseofcross-linkingmappingmatricesasitisdescribedbydeCampo(deCampo2014).Theapproachusedin“half-closedloop”istooutsourcedecisionprocessestothesystemitself:Bybeingpronetoexternalinfluencessuchasvibrationsintheroom,thesubliminalmuscletremoroftheperformer’shands,orjustminimalposturechanges-e.g.,whenturningaknobonthematrixmixerthesystemchanges,resultingina(smallormoresevere)variationofitssonicoutput.

Allparametersofthedigitalandelectronicsoundshapingcanbeaccesseddirectlyviadedicatedknobs,buttons,orfaders.Thisimmediacyinsoundgenerationcombinedwitharelativelysimpleplayinginterfaceallowsforfastreactionstothedescribedunforeseenevents.Itissupportedbyvibrationalfeedbackthroughthehardwoodboard;changesinthesystemcanbefeltmuchearlierthanheard.

Acknowledgements.TheusedRTWaveSetUGensetwasimplementedbyFabianSeidl.Therealisationofthe3DMINproject(Bovermannetal.2014),andthusthispaperanditsrelatedresearch,wasfundedbytheEinsteinFoundationBerlin.

ReferencesBovermann,T.,H.Egermann,A.Foerstel,A.Hinrichsen,D.HildebrandMarquesLopes,A.Pysiewicz,S.Hard-jowirogo,S.Weinzierl,andA.deCampo.2014.“3DMIN–ChallengesandInterventionsinDesign,DevelopmentandDisseminationofNewMusicalInstruments.”ProceedingsofICMC/SMC.Athens:NationalandKapodistrianUniversityofAthens.

Collins,N.1997.“Gain:ReflectionsonDavidTudor.”MusikTexte.

deCampo,A.2011.ChapterMicrosoundofTheSuperColliderBook,editedbyS.Wilson,D.Cottle,andN.Collins.MITPress.

deCampo,A.2014.“Losecontrol,gaininfluence-ConceptsforMetacontrol.”ProceedingsofICMC/SMC.Athens:NationalandKapodistrianUniversityofAthens.

Hinrichsen,A.,S.Hardjowirogo,D.HildebrandMarquesLopes,andT.Bovermann.2014.“PushPull.ReflectionsonBuildingaMusicalInstrumentPrototype.”ProceedingsoftheInternationalConferenceonLifeInterfaces.

Wishart,T.1994.AudibleDesign:Aplainandeasyintroductiontopracticalsoundcomposition.OrpheusthePantomimeLtd.

3Analoguematrixmixerasdescribedathttp://tai-studio.org/index.php/matrix-mixer/4MoogMFDrive.5SuperCollidercanbefoundathttp://supercollider.github.io


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