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Halo: Reach

Date post: 21-Jan-2016
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Ben Catt. Halo: Reach. Basic Information. Developer: Bungie Studios Publisher: Microsoft Game Studios Genre: FPS Price: $59.99 for the standard edition Required Hardware: Xbox 360. Story. - PowerPoint PPT Presentation
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Ben Catt Halo: Reach
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Page 1: Halo: Reach

Ben Catt

Halo: Reach

Page 2: Halo: Reach

Basic Information

Developer: Bungie Studios Publisher: Microsoft Game Studios Genre: FPS Price: $59.99 for the standard edition Required Hardware: Xbox 360

Page 3: Halo: Reach

Story

It's the year 2552 and you play as a spartan in Noble Team, which is sent out to more difficult missions that need to be completed. It takes place on the planet Reach, where the covenant are mounting an attack to gain vital military information.

Page 4: Halo: Reach

Player's Role

Campaign Completing certain objectives which

generally amount to defending or securing a certain point

Multiplayer Killing the opposite team Attacking / defending a base Capture the flag Don't turn into a zombie

Page 5: Halo: Reach

User Interface

Page 6: Halo: Reach

Scoring

Campaign and Firefight Free for all vs Team

Multiplayer Slayer Oddball King of the hill

Page 7: Halo: Reach

Artwork

Page 8: Halo: Reach

Sound and Music

Original soundtrack Sound quality is top notch

Weapons have unique sounds You can often hear someone coming up behind you Different sounds for far away or behind you

Page 9: Halo: Reach

Special Features

Armor Abilities Sprint / Roll Jet Pack Active Camo Armor Lock Drop Shield Hologram

Page 10: Halo: Reach

The Good

Lots of gametypes Forge lets you create gametypes and maps More replayability than previous games

Unlockables Daily / weekly challenges

Campaign is difficult but beatable

Page 11: Halo: Reach

The Bad

AI in campaign can be buggy Limited gametypes in matchmaking

More will be added once they are sure everything is working as planned

Lots of redone maps from halo 2 May not be a bad thing though

Page 12: Halo: Reach

How does it compare

One of the best known brands in FPS $200 million first day sales for a reason Very in depth and competitive multiplayer

Appropriate audience Rated M so older audience than some games

Page 13: Halo: Reach

Design Mistakes

Melee System Scoped pistol only slightly worse than DMR Powerful grenades

Page 14: Halo: Reach

Summary Strengths

High replayability Lots of gamtypes give variety to gameplay

Weaknesses AI in campaign Design choices Reuse of old maps

Definitely worth it to purchase How to improve:

More gametypes / maps Reconsider some balance issues, namely melee speed


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