Ben Catt
Halo: Reach
Basic Information
Developer: Bungie Studios Publisher: Microsoft Game Studios Genre: FPS Price: $59.99 for the standard edition Required Hardware: Xbox 360
Story
It's the year 2552 and you play as a spartan in Noble Team, which is sent out to more difficult missions that need to be completed. It takes place on the planet Reach, where the covenant are mounting an attack to gain vital military information.
Player's Role
Campaign Completing certain objectives which
generally amount to defending or securing a certain point
Multiplayer Killing the opposite team Attacking / defending a base Capture the flag Don't turn into a zombie
User Interface
Scoring
Campaign and Firefight Free for all vs Team
Multiplayer Slayer Oddball King of the hill
Artwork
Sound and Music
Original soundtrack Sound quality is top notch
Weapons have unique sounds You can often hear someone coming up behind you Different sounds for far away or behind you
Special Features
Armor Abilities Sprint / Roll Jet Pack Active Camo Armor Lock Drop Shield Hologram
The Good
Lots of gametypes Forge lets you create gametypes and maps More replayability than previous games
Unlockables Daily / weekly challenges
Campaign is difficult but beatable
The Bad
AI in campaign can be buggy Limited gametypes in matchmaking
More will be added once they are sure everything is working as planned
Lots of redone maps from halo 2 May not be a bad thing though
How does it compare
One of the best known brands in FPS $200 million first day sales for a reason Very in depth and competitive multiplayer
Appropriate audience Rated M so older audience than some games
Design Mistakes
Melee System Scoped pistol only slightly worse than DMR Powerful grenades
Summary Strengths
High replayability Lots of gamtypes give variety to gameplay
Weaknesses AI in campaign Design choices Reuse of old maps
Definitely worth it to purchase How to improve:
More gametypes / maps Reconsider some balance issues, namely melee speed