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Haskins Presentation

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TEACHING| READING | GAMING Teaching Children How To Read Utilizing Research & Technology Margie Gillis, Ed.D. Project Director, Haskins Literacy Initiative July 3 rd , 2008
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Page 1: Haskins Presentation

TEACHING| READING | GAMING

Teaching Children How To Read Utilizing

Research & Technology

Margie Gillis, Ed.D.

Project Director, Haskins Literacy Initiative

July 3rd, 2008

Page 2: Haskins Presentation

Agenda

– Introductions

– Haskins Literacy Initiative Overview

– Opportunity & Vision

– Conceptual Overview– Conceptual Overview

– Existing Models in Place

– Impact & Reward

– Our Plan

– Haskins Laboratories & Partnerships

Page 3: Haskins Presentation

Presenters

Margie Gillis, Ed.DDirector,

Evan PaulFounder & Chief Executive Officer,Director,

Haskins Literacy InitiativeFounder & Chief Executive Officer,eGamePlace,LLCPublic Speaker, Smart Kids With LD

Director & Chairman, Dyslexic Dreams Foundation

Page 4: Haskins Presentation

Haskins Literacy Initiative

“Committed to Promoting the Science of Teaching Reading Through Comprehensive Professional Development, Coaching & Classroom Support, Research, & Advocacy to Inform Public Policy and Improve Reading Achievement for Every Child.”

– History

� Program Spun-Off the Early Reading Success Initiative (ERSI)

Bridging the Gap between Research and Practice in Schools

� Program Spun-Off the Early Reading Success Initiative (ERSI)

� ERSI Began in 2000 & Lead the Way for the Mastering Reading Instruction (MRI)

– Our Goal

� To Build Knowledge & Provide Expert Support so Teachers Become “Method-Proof ” Masters of Evidence-Based Literacy

Page 5: Haskins Presentation

Success of the Haskins Literacy InitiativeBridging the Gap between Research and Practice in Schools

14 Districts

80 Schools

500 Teachers10,000 Students

1 State

8 Years

Page 6: Haskins Presentation

Opportunities to Utilize Research

– Learning Environment has Evolved / New Digital Age

� Students, Parents and Educators Have More Access to Software & Online Tools than Ever Before

� Students Prefer Digital Format to Traditional Print Media Used by Most Educatorsby Most Educators

� Rise in Gaming & Online Communities has Created a Virtual World for Students to Embrace New Ideas

� The Evolution of Learning Software has Created a New Genre of Education Focused Computer Games Supplementing Classroom Lesson Plans

Page 7: Haskins Presentation

Vision | Teaching ALL Kids to Read

– Utilizing Haskins Laboratories Extensive Research We will Develop Software that will Teach ALL Children to Read

– An Innovative & Inviting Approach to Addressing the Needs of ALLChildren Learning how to Read

To Create a Game to Teach ALL Children how to Read

Children Learning how to Read

– The Project will be Lead by Haskins Laboratories, in Conjunction with Industry Leaders & Together Develop a Game Platform Focused on Addressing the Needs of Students with Learning Disabilities.

– Deliver a Scalable Tool to Teach ALL children how to Read

Page 8: Haskins Presentation

Reading Scope Conceptual Overview

Haskins Literacy Initiative

Produce

Game

Capital &

Resources

Deploy

Game

Market

Game

Resources Game

Students

Use Game

Page 9: Haskins Presentation

Our Model & Partnerships

– Capital & Resources

� Haskins Laboratories:- Space, Research, Human Capital & Technology

� Private Donors

� Federal, State & Local Governments� Federal, State & Local Governments

� Educational Institutional Licensing Agreements

Page 10: Haskins Presentation

Our Model & Partnerships

– Game Development and Maintenance

� Electronic ArtsProducers of EA Games

� Capcom U.S.A.Capcom U.S.A.

– Marketing

� Partner with Strategic Marketing Firm to Develop a Go-To-Market Plan & Initial Marketing Initiatives

Page 11: Haskins Presentation

Our Model & Partnerships

– Game Deployment & Data Storage

� GoogleWorld’s Largest Internet Service Provider

– Schools, Educational Organizations & Students

� Free for all Personal Users via Internet Download� Free for all Personal Users via Internet Download

� Educational Institution Licensing Plans

Page 12: Haskins Presentation

Existing Models In PlaceOther Educational Gaming Initiatives

Alice.orgCarnegie Mellon University

We Love GolfNintendo Wii

Developed by Capcom , this game teaches

players physics. Players learn to make complex

calculations about wind, speed and trajectory.

Capcom has recruited Nipan Maniar from the

University of Portsmouth for their next series of

educational games.

Alice is an innovative 3D programming

environment that makes it easy to create an

animation for telling a story, playing an

interactive game, or a video to share on the web.

Alice is a freely available teaching tool designed

to be a student's first exposure to object-

oriented programming.

Page 13: Haskins Presentation

Impact and Reward

– Haskins Laboratories

� Increased Awareness of Programs & Research Capability

� Increased Revenue Stream Through Educational Licenses

– Partners

Organized by Stakeholder

� Ability to Facilitate Software Which Will for the First-Time Teach ALL Children How to Read

– Students, Parents & Teachers

� Create Effective Learning through a Fun & Inviting Format

Page 14: Haskins Presentation

Our Plan

– Secure Commitment from Haskins Laboratories

� Executive Team

� Letter of Intent from Board of Directors

– Team Selection & Development

� Recruit Core Members for Haskins Literacy Initiative Team

� Develop Formal Business Plan & Development Goals

– Secure Funding from Private Donors & Haskins Laboratories

Page 15: Haskins Presentation

Haskins Laboratories & Partners

– Secure Commitment of Resources

� Haskins Laboratories:- Executive Sponsorship of Program- Necessary Office Space, Human Capital & Technology-Access to Research Teams, Analysis & Data- Seek Funding for Program- Seek Funding for Program

– Secure Outside Development Interest

� Continue Engaging with Google, Electronic Arts & Capcom

� Secure Executive Level Interest & Contracts


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