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    3. Perception & Representation

    3. Perception & Representation

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    3. Perception & Representation

    Perception

    Constructivist theoristsbelieve that seeingis an active process in which our view isconstructed from both information in the

    environment and from previously storedknowledge.

    Ecological theoristsbelieve that perceptionis a process of picking up information fromthe environment, with no construction orelaboration needed. We exploreobjects inthe environment.

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    3. Perception & Representation

    Gestalt Laws

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    3. Perception & Representation

    Gestalt Laws

    Gestalt psychology is a movement inexperimental psychology that began just priorto World War I.

    The Gestalt approach emphasizes that weperceive objects as well-organized patternsrather than separate component parts. TheGestalt psychologists were constructivists.

    The focal point of Gestalt theory is the idea of"grouping," or how we tend to interpret avisual field or problem in a certain way.

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    3. Perception & Representation

    Gestalt - Proximity

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    3. Perception & Representation

    Gestalt - similarity

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    3. Perception & Representation

    Gestalt - closure

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    3. Perception & Representation

    Gestalt - continuity

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    3. Perception & Representation

    Gestalt - application

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    3. Perception & Representation

    Affordances

    The ecological approach argues that perception is a directprocess

    Information is simply detected rather than being constructed(Gibson, 1979).

    A central concept of the ecological approach is the idea ofaffordance (Norman, 1988).

    The possible behaviour of a system is the behaviour affordedbythe system.

    A door affords opening, for example.

    A vertical scrollbar in a graphical user interface affordsmovement up or down.

    The affordance is a visual clue that suggests that an action ispossible.

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    3. Perception & Representation

    Affordances

    When the affordance of an object is perceptually

    obvious, it is easy to know how to interact with it.

    Norman's first and ongoing example is that of a

    door. Some doors are difficult to see if they shouldbe pushed or pulled. Other doors are obvious. The

    same is true of ring controls on a cooker. How do

    you turn on the right rear ring?

    "When simple things need labels or instructions,the design is bad."

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    3. Perception & Representation

    Affordances in Software

    Both scrollbars afford

    movement up or

    down.

    What visual clues indesign on the right

    make this affordance

    obvious?

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    3. Perception & Representation

    Affordances in Software

    The following list suggests the actions

    afforded by common user interface controls:

    Buttons are to push.

    Scroll bars are to scroll.

    Checkboxes are to check.

    List boxes are to select from. etc.

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    3. Perception & Representation

    Link Affordances

    It is important for web sites users to know

    what objects on the page can be clicked to

    follow links.

    This is known as link affordance

    Text links

    Graphical links

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    3. Perception & Representation

    Influence of theories on HCI

    The constructivist and ecological theorists

    fundamentally disagree on the nature of perception.

    However, interface and web designers should

    recognise that boththeories can be useful in thedesign of interfaces:

    the Gestalt lawscan help in laying out interface

    components to make use of the context and prior

    knowledge of the user paying careful attention to the affordancesof objects

    ensures that the information required to use them can

    easily be detected by the user.

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    3. Perception & Representation

    Representation

    A graphical user interface must representinformation visually in a way which is meaningful tothe user. The representations may be highlysophisticated, for example 3-dimensional simulated

    walkthroughs. To represent 3D objects on a 2Dsurface, perceptual depth cues are used: size

    interposition

    contrast, clarity and brightness

    shadow texture

    motion parallax

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    3. Perception & Representation

    Graphical coding

    Abstract, where there is no relation, other

    than established convention, for example:

    Abstract codes to represent files

    Abstract shapes to represent different objects

    Reverse video to represent status

    Colour to represent different options

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    3. Perception & Representation

    Graphical coding

    Other codings are more direct, for example:

    Different icon sizes to reflect different file sizes

    Different line widths to represent different tool

    widths in a drawing package Bar charts to show trends in numerical data

    The most direct codings are icons whichrepresent the objects they portray, for

    example: The wastebin icon

    A paper file to represent a file.

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    3. Perception & Representation

    Colour coding

    Use of colour improves effectiveness of

    recognition process

    detection of patterns search (scanning)

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    3. Perception & Representation

    Colour coding

    Usage: segmentation: color is a powerful way of dividing a display

    into separate regions. Areas/items belonging to each othershould have the same color (note that this is also related to

    the Gestalt law of similarity) amount of color: too many will increase search time

    colour pollution

    task demands: most powerful in search tasksless powerful in tasks requiring

    categorization/memorization experience of users: more valuable to novice than to

    experts

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    3. Perception & Representation

    Colour Theory

    Coloured screens are the primary sensory stimulus

    Poor colour choices can significantly reduce theusability

    An application which uses clashing or discordantcolours will often provoke a negative reaction inusers, who will not enjoy using it

    Good use of colour can be powerful in anyapplication, but is particularly important in webpages

    Choice of harmonious colours can be helped by abasic understanding of colour theory

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    3. Perception & Representation

    The Colour Wheel

    The black triangle in thecentre points out theprimary colours

    If you mix two primary

    colours, you will get thesecondary colourthat'spointed out by the lightergrey triangle

    When you mix a primary

    with either of its closestsecondary colours, youget a tertiary colour

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    3. Perception & Representation

    Colour Schemes

    A harmonious set of colours for an interface

    is known as a colour scheme

    Colour schemes are based on the colour

    wheel

    There are three main sets of colour schemes:

    Analogous

    Complimentary

    Monochromatic

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    3. Perception & Representation

    Analogous Scheme

    Example of an analogous scheme - http://www.zeldman.com

    http://www.zeldman.com/http://www.zeldman.com/http://www.zeldman.com/http://www.zeldman.com/http://www.zeldman.com/http://www.zeldman.com/http://www.zeldman.com/http://www.zeldman.com/
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    3. Perception & Representation

    Complimentary Scheme

    Example - http://www.ufl.edu

    http://www.ufl.edu/http://www.ufl.edu/http://www.ufl.edu/http://www.ufl.edu/http://www.ufl.edu/http://www.ufl.edu/http://www.ufl.edu/http://www.ufl.edu/
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    3. Perception & Representation

    Monochromatic Scheme

    Example - http://www.yakima.com

    http://www.yakima.com/http://www.yakima.com/http://www.yakima.com/http://www.yakima.com/http://www.yakima.com/http://www.yakima.com/http://www.yakima.com/http://www.yakima.com/

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