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Hdrls 4.1 Installation Guide

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    hdrlightstudio

    4Featuringlightpaint

    installation guide

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    Contents

    Installing & Licensing

    HDR Light Studio 4 Page 3

    Live Connections and Exporters

    Installation and Workflows

    Maxwell Studio Page 5

    KeyShot Page 6

    Visual Enterpsie Author Page 8

    Modo Page 10

    3ds Max Page 12

    Cinema4D Page 17

    Maya Page 19

    Houdini Page 23

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    HDR Light Studio 4 - Installation & Licensing

    Installing HDR Light Studio 4 - Node Locked

    Step 1: Run the HDR Light Studio main installerInstall HDR Light Studio 4 software with the provided installer for your platform.(Linux note: Install from a terminal: sudo ./hdrlightstudio.bsx or manually install from

    hdrlightstudio.tar.gz. Note manual installation will not apply desktop icons or le associations. Please

    see ./installer in the archive for more details.)

    Step 2: Launch HDR Light StudioRun HDR Light Studio software for the rst time, this process creates your User Key.

    Step 3: Locate the User KeyGo to Help > Open License Directory. This will reveal the user key le called

    HDRLightStudioV4_User.key

    Step 4: Register the End User on the storeLog into your account at the Lightmap Store (www.lightmapstore.co.uk) and in the

    Purchased Products section locate the product you want to license.

    You must register the name and email address of the Registered User using the Register/Change

    User link. The email address entered here will be used to send all information on licensing and any

    future software updates. Please make sure the spam lter will allow emails from the Lightmap store

    domain to this email.

    Step 5: Upload the User Key to the storeNext upload your user key le using the Upload User Key link which is now available to use because

    the user has now been registered.

    Once your User Key has been submitted, you will need to wait for the License Key to be created.

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    HDR Light Studio 4 - Installation & Licensing

    Step 6: Getting your License keyOnce we have received your user key le, we will generate a license key le.

    Note: licenses are generated in normal ofce hours GMT. The Registered User will receive

    an email with the license key attached. It will also appear in the store account under youruser key and can be downloaded from there also.

    Step 7: Installing your License KeyDownload this License Key le and place it into the directory where your user key le was located.

    With both keys in place, next time you run HDR Light Studio it will be fully activated and can render

    and save your lighting designs.

    Step 8: Picture LightsDownload the seperate Picture Lights zip file. Install the Picture Light les into the correct

    location using Help > Open Warehouse Directory. The .hdp les in the zip le provided

    need to be placed in that folder. A restart of HDR Light Studio is also required.

    (Linux note: From a terminal: sudo unzip xxx.zip -d /usr/lightmap/hdrlightstudio/warehouse,

    where xxx.zip is the name of the warehouse archive. If you have installed HDR Light Studio

    manually, please extract the archive to a directory called "warehouse" next to the HDR Light

    Studio executable).

    Step 9: Additional Live Connections and ExportersPlease refer to this installation document for instructions on installing plug-ins for KeyShot,

    Maxwell Studio, Visual Enterprsie Author, VRED, Patchwork3D, Maya, Houdini, 3ds Max,

    Modo and Cinema4D.

    Please note:For HDR Light Studio to function it uses TCP/IP communication internally on the computer.

    Please esnure these ports are made available for HDR Light Studio in your rewall.

    LiveLight is communicated to/from port 9001/9002

    Live plugins communicate to/from port 9550/9551

    Important notes for existing HDR Light Studio users:Installing HDR Light Studio 4 will override the opening of earlier Live plug-ins.

    Projects saved with HDR Light Studio 4 will not be backwards compatible.

    Once HDR Light Studio 4 is installed, project les embedded in earlier partner projects may

    be automatically updated to HDR Light Studio 4 without notice.

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    HDR Light Studio 4 Live - Maxwell Studio

    2. Install HDR Light Studio 4

    3. Launch Maxwell Studio software.

    4. When the environment is set to IBL, options now appear for setting HDR Light Studio

    in the various environment slots - Background, Relfection, Illumination and Refraction.

    5. Press the HDR Light Studio button to launch HDR Light Studio Live

    6. HDR Light Studio lighting designs are embedded in Maxwell Studio scenes. Render a production

    quality HDR/EXR le and this is automatically used as a HDR le in Maxwell Studio.

    Installing - HDR Light Studio Live for Maxwell StudioCompatible with Maxwell Studio 2.6.1+ on Windows64 and Maxwell Studio 2.7.20+ on OSX64

    1. When installing Maxwell Render - if available, make

    sure the HDR Light Studio Live option is ticked and

    installed. This installs Maxwell components that enable

    Maxwell Studio to work with HDR Light Studio Live,

    and this can also installs a demo version of the

    Live plugin to play with.

    Follow these instructions to replace this demo version

    with the full version you have purchased.

    The HDR Light Studio Live interface and features found in the plug-in are identical to the standaloneedition. Please consult the HDR Light Studio User Guide PDF included in your installation to learn

    about the features of HDR Light Studio.

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    5. Go to Project, Environment tab and you should now see a button called editthats next to the environment le slot. Press this button to launch HDR Light Studio.

    5.

    HDR Light Studio 4 Live - KeyShot

    Using HDR Light Studio Live with KeyShot 3Compatible with KeyShot 3+ on Windows, always use the latest KeyShot build for best stability.

    4. Go to the Plugins section and make sure HDR Light Studio is there and

    enabled... if not select Install new plugin and locate the le: hdrls_wrapper.dll

    This plug-in le is created by Luxion and acts as the link between KeyShot 3 andHDR Light Studio Live.

    1. Install HDR Light Studio 4

    2. Launch KeyShot 3

    3. Go to Edit > Preferences

    3. 4.

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    HDR Light Studio 4 Live - KeyShot

    The HDR Light Studio interface and features found in the plug-in are identical to

    the standalone edition. Please consult the HDR Light Studio User Guide PDFincluded in your installation to learn about the features of HDR Light Studio.

    Here we describe the worflow of the plug-in with KeyShot.

    Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in

    KeyShot with the HDR Canvas from HDR Light Studio. Now you can design lighting in

    real-time directly onto your KeyShot scene. Cool!

    To see a higher resolution version of your lighting design on your model press

    Render and select from the drop down list under EXR and HDR file formats to select

    the Live setting. Now when you render, the hi-res render is sent straight into KeyShotand not saved as a file.

    When you are happy with your final lighting design press Render and select the

    HDR file format and you can then save your final HDRI design as a file. This new HDR

    file will automatically be used and added to your KeyShot Environments Library.

    If you now change your lighting design in HDR Light Studio Live, the canvas data will

    replace the saved HDR file, so you will be in a Live lighting session again.

    The lighting design in HDR Light Studio is also embedded into your KeyShot file. Sonext time you open your saved KeyShot scene, and launch HDR Light Studio Live, the

    design is already in place for you so you do not need to save the lighting design

    separately.

    HDR Light Studio Live for KeyShot - Workflow

    3d model: Tim Cooper

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    HDR Light Studio 4 Live - Visual Enterprise Author

    Installing - HDR Light Studio Live for Visual Enterprise Author

    Compatible with Deep Exploration 6.5 and above, and Visual Enterprise Author 7

    Visual Enterprise Author comes with a Demo version of HDR Light Studio already installed.

    Follow these instructions to replace this with the full version you have purchased.

    1. Install HDR Light Studio 4

    2. Launch Visual Enterprise Author

    3. Make sure you are in HDR Realtime driver mode in the viewport

    4. Right click on the top tool-bar and select HDR Light Studio from the drop

    down menu to create a button for it on the tool bar. If you can not see it in the list, then

    go to Help > Plugin Manager... and make sure the HDR Light Studio plug-in is activated.

    5. A HDR button has been added to the tool-bar... press this to launch

    HDR Light Studio Live.

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    HDR Light Studio 4 Live - Visual Enterprise Author

    The HDR Light Studio Live interface and features found in the plug-in are identical

    to the standalone edition. Please consult the HDR Light Studio User Guide PDF

    included in your installation to learn about the features of HDR Light Studio.

    Here we describe the workflow of the plug-in with Visual Enterprise Author.

    Once the HDR Light Studio Live plug-in is open, the HDRI environment is replaced in

    Visual Enterprise Author by the HDR Canvas from HDR Light Studio. Now you can

    design lighting in real-time directly onto your Deep Exploration scene.

    To see a higher resolution version of your lighting design on your model press

    Render and select Live from the drop down list of file formats. Now when you render,

    the HDR data is sent straight into Visual Enterprise Author and not saved as a HDR file.

    When you are happy with your final lighting design press Render and select theHDR file format and save your final HDRI design as a file. This new HDR file will

    automatically be set as the HDR environment in Visual Enterprise Author.

    If you now change your lighting design in HDR Light Studio Live, the canvas data will

    replace the saved HDR file, so you will be in a Live lighting session again.

    To save your HDR Light Studio lighting design, in HDR Light Studio Live go to

    Project > Save Project. Here you can create a .HDi file which will store your lighting

    design and can be loaded again in the future.

    HDR Light Studio Live for Visual Enterprise Author - Workflow

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    HDR Light Studio 4 - Direct Export plug-in for Modo

    Direct Export plug-in for ModoThe direct export plug-in is used to push Modo scenes directly into HDR Light Studio 4.

    In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the

    lighting is complete, render a HDR/EXR le to use in Modo for image based lighting and reections.

    Manual Installation Required

    Install HDR Light Studio 4 using the installation files provided. Unzip the HDRLS_Plugins*.zip

    file and find the Modo plug-in files required in the \HDRLS_Plugins\modo folder.

    Place the script and image les supplied: HdrlsExportViaTempFile.lxm, HdrlsExportViaUserFile.lxm,

    HDRLSTempFileAll.bmp, HDRLSUserFileAll.bmp, into the directory that is opened by using

    System->Open User Script Folder from the Modo main menu.

    These can actually be run from the command window as

    @HdrlsExportViaTempFile.lxm

    @HdrlsExportViaUserFile.lxm

    but it's better to attach them to a UI button.

    We recommend to bind these scripts to buttons on the Model view:

    1) Make sure you are in the Model tab

    2) Go to System->Form Editor.

    3) Click on Find Form and click on the far right tab of the menu strip (probably this is Work Plane)

    4) Where it says (new control) after the Work Plane entry add a divider usingAdd Divider

    5) Under this divider use the "Add Command..." to add a new entry

    6) Enter the Command and Arguments entry to @HdrlsExportViaTempFile.lxm, OK this and then

    set the Label to HDRLS Push Temp, and set the Custom Icon to HDRLSTempFileAll.bmp

    7) Under this item use the "Add Command..." to add a second new entry

    8) Enter the Command and Arguments entry to @HdrlsExportViaUserFile.lxm,OK this and then

    set the Label to HDRLS Push File, and set the Custom Icon to HDRLSUserFileAll.bmp

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    HDR Light Studio 4 - Direct Export plug-in for Modo

    Workflow with Modo

    Ensure HDR Light Studio 4 is running with the LiveLight window open.

    Select your Modo camera (explicitly, and not using the currently selected option) from the top left of

    your 3D view, and click on the HDRLS Push Temp or HDRLS Push File buttons.

    This will push the scene over to HDR Light Studio with the camera/view set up correctly in LiveLight.

    When rendering a production HDR/EXR le in HDR Light Studio to use in Modo, select the Modo host

    and render presets in the HDR Light Studio render dialog so the mapping of the HDR environment is

    correctly aligned when the le is used in Modo.

    Notes:

    When running the scripts, you must have a 3D view selected. You must have the view of a camera

    selected - not perp/top/bottom, or "Current Selection" as the camera. Animation frames are not

    supported - you will always get the rst frame exported.

    Any errors will be reported in the Modo event log.

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    HDR Light Studio 4 - Direct Export plug-in for 3ds Max

    Direct Export plug-in for 3ds MaxWorks with 3ds Max/3ds Max Design versions 2011 and above

    The direct export plug-in is used to push 3ds Max scenes directly into HDR Light Studio 4.

    In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the

    lighting is complete, render a HDR/EXR le to use in Modo for image based lighting and reections.

    Manual Installation Required

    Install HDR Light Studio 4 using the installation files provided. Unzip the HDRLS_Plugins*.zip

    file and find the 3ds Max plug-in files required in the \HDRLS_Plugins\3dsmax folder.

    Copy the provided les HdrLightStudio.ms, InstallHDRLightStudioTools.mcr to

    C:\Program Files\Autodesk\3ds Max 20xx\Scripts or

    C:\Program Files\Autodesk\3ds Max Design 20xx\Scripts

    Open 3ds Max

    Go to MAXScript->RunScript - select InstallHDRLightStudioTools.mcr

    Go to Customize->CustomizeUI

    - Go to the Menus tab

    - Click on New... to create a new menu and call it Lightmap

    - In the Menus list (bottom left), locate the new Lightmap menu set.

    - Drag and drop Lightmap onto the menu list on right hand side between MAXScript and Help

    - Use the dropdown Category: and select Lightmap.

    - Drag and Drop the HDRLS entry under the Lightmap entry on the right hand side- Close Customize dialog and you should see a new menu item called Lightmap,

    with the HDRLS script underneath

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    HDR Light Studio 4 - Direct Export plug-in for 3ds Max

    Workflow with 3ds MaxEnsure HDR Light Studio 4 is running with the LiveLight window open.

    Use the new 3ds Max HDRLS menu item to open the HDR Light Studio export plug-in.

    Click Do Export to push the 3ds Max scene into HDR Light Studio via a temporary COLLADA le.

    Enable Specify File to export via a user dened le (rather than a temp le).

    Enable Selected Onlyto export only the currently selected geometry.

    When rendering a production HDR/EXR le in HDR Light Studio to use in 3ds Max, select the 3ds

    Max host and correct renderer presets in the HDR Light Studio render dialog so the mapping of the

    HDR environment is correctly aligned when the le is used in 3ds Max.

    Please note:

    When clicking Do Export, you must have a 3D view panel selected.

    You must have the view of a camera selected (not the default perp/top/bottom views).Animation frames are not supported - you will always get the rst frame exported.

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    HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)

    3ds Max Live Connection Installation

    This new Live connection supports 3ds Max, and 3ds Max Design, versions 2013 and above. The

    current version supports a Live connection with V-Ray RT only. Support for additional renderers with

    activeshade modes is planned.

    Installation

    Run the HDRLightStudioLive-3dsMax2013-Installer.exe to install the les for the connection.

    Run 3ds Max.

    We now need to add a new HdrlsLive button onto the Utilities tab in 3ds Max.

    1. Click the button to open the Configure Button Sets window.

    2. Scroll to the bottom of the Utilities list and you will see: HDR Light Studio with HdrlsLive under it.

    3. Increase the Total Buttons count by 1 to create a new blank button.

    4. Drag and drop HdrlsLive from the Utilities list onto the blank button and press OK.

    5. A new HdrlsLive button now appears on your Utilities. You can save this Set if required.

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    1

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    HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)

    3ds Max Live Connection Workflow

    To launch the HDR Light Studio Live connection, press the new HdrlsLive button.

    This opens HDR Light Studio Live and the HDR Light Studio 4 Live 3ds Max panel.

    You can see hereActive connection with HDR Light Studio is working from the green tick.

    In order for the Live connection to work, the Render Setup needs to be set toActiveShade and

    V-Ray RT set as the ActiveShade renderer. Now the HDRLS panel shows the Current renderer valid.

    Page 15

    The Live connection works by linking HDR Light

    Studios Live canvas data to the texture le

    applied to the V-Ray Dome Light. When lighting

    is changed in HDR Light Studio, it updates this

    texture with a new tmp le. This changing tmp

    le creates the interactive lighting experience.

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    HDR Light Studio 4 - 3ds Max Live Connection (V-Ray RT)

    FInally make sure there is aV-Ray Dome Light in the scene, which should be set to Spherical (fulldome) on. This requires aVRayHDRI texture assigned to its texture slot. Now HDR Light Studio Live

    has a texture slot on a Dome Light that it can connect to - Current environment hook valid denotes

    it has found the Dome Light and texture.

    Now all ticks are green and you are ready to use HDR Light Studio Live interactively to light a scene

    with a session of ActiveShade using V-Ray RT.

    Use HDR Light Studio to light your shot with interactive image based lighting. When you are happy

    with the lighting, Render your nal lighting as an EXR or HDR le on disc. The Live connection will

    automatically set this le to be used on the Dome Light. If you start adjusting the lighting in HDR

    Light Studio, the Dome Light with revert to using tmp les again from the Live session and you will

    need to re-render the le on disc in order for the texture slot to point to that.

    The HDR Light Studio lighting design is embedded in the 3ds Max scene. If you Stop Live and close

    the HDR Light Studio panel, you can open HDR Light Studio later inanother session and your lightingdesign will be loaded from the embedded data in the 3ds Max scene.

    LightPaint Workflow

    When using HDR Light Studio Live with V-Ray RT, users can also launch LiveLight by pressing the

    Kettle button in the top bar of HDR Light Studio Live. Then your scene can be pushed from 3ds Max

    into LiveLight to use the LightPaint feature, for point and click lighting on your model.

    Please note: The Collada le format used to push the scene into HDR Light Studio does not support

    V-Ray Physical cameras. There is a simple workaround, with the V-Ray Phsical camera used in a

    view, right click on the Camera name top left of the view and change it to Perspective, then press

    CTRL C and this duplicates the view exactly but as a normal 3ds Max camera. This new 3ds Maxcamera will be exported to HDR Light Studio.

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    HDR Light Studio 4 - Direct Export plug-in for Cinema4D

    Direct Export plug-in for Cinema4DWorks with Cinema4D 13 and above

    The direct export plug-in is used to push Cinema4D scenes directly into HDR Light Studio 4.

    In HDR Light Studio create custom HDRI maps directly onto 3D models using LightPaint. When the

    lighting is complete, render a HDR/EXR le to use in Modo for image based lighting and reections.

    Manual Installation Required

    Install HDR Light Studio 4 using the installation files provided. Unzip the HDRLS_Plugins*.zip

    file and find the Cinema4D plug-in files required in the \HDRLS_Plugins\cinema4d folder.

    1. Start Cinema4D

    2. Select Edit>Preferences

    3. Click on 'Open Preferences Folder...'

    4. Copy the HDRLightStudio folder within the cinema4D plugins folder thats provided with HDR

    Light Studio into the 'plugins' subfolder

    5. Restart Cinema4D

    Please note: Do not put the plugin in the 'plugins' subfolder under the C4D executables folder, as it

    will not be loaded! (C4D only looks for C++ plugins in there).

    There are several different ways of accessing the plugins in Cinema4D:

    1. Select from the Plugins->HDRLightStudio submenu.

    2. 'Tear-off' the submenu and dock it into your layout as a new toolbar.

    3. Select Window->Customization->Customize Commands, then nd the individual plugins in the

    dialog (use Auto or User in 'Name Filter' to nd them easily), and drag them to any palette to add

    them to existing tools.

    4. Select Window->Customization->Customize Commands, then nd the individual plugins in the

    dialog (use Auto or User in 'Name Filter' to nd them easily), then enter a shortcut key, for direct

    access.

    The HDR Light Studio menu contains 4 buttons in 2 pairs.

    The rst 2 push the entire current scene to HDR Light Studio via either a temp le or via a user

    specied le.

    The last 2 push the current selection set from the current scene to HDR Light Studio via either a temp

    le or via a user specied le.

    The currently selected view will be used in HDR Light Studio. If that view is not a named camera, then

    a temporary camera will be created inside HDR Light Studio to match your current view.

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    HDR Light Studio 4 - Direct Export plug-in for Cinema4D

    Workflow with Cinema4D

    Ensure HDR Light Studio 4 is running with the LiveLight window open.

    Use one of the 4 buttons to export your Cinema4D scene into HDR Light Studio

    HDRLS Push File - Exports the current scene into HDR Light Studio via a saved le

    HDRLS Push Temp - Exports the current scene into HDR Light Studio via a temporary le

    HDRLS Sel Push File - Exports the current selection set into HDR Light Studio via a saved le

    HDRLS Push File - Exports the current selection set into HDR Light Studio via a temporary le

    The currently selected view will be used in HDR Light Studio. If that view is not a named camera, then

    a temporary camera will be created inside HDR Light Studio to match your current view.

    When rendering a production HDR/EXR le in HDR Light Studio to use in Cinema4D, select the

    Cinema4D host and correct renderer presets in the HDR Light Studio render dialog so the mapping of

    the HDR environment is correctly aligned when the le is used in Modo.

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    HDR Light Studio 4 - Direct Export + Live plug-ins for Maya

    Direct Export + Live plug-ins installation

    Manual Installation Required

    Install HDR Light Studio 4 using the installation files provided. Unzip the HDRLS_Plugins*.zip

    file and find the Maya plug-in files required in the \HDRLS_Plugins\maya folder.

    Copy into the following directories the indicated les:

    WindowsCopy into

    C:\Users\\Documents\maya\2012-x64\prefs\ the contents of the prefs folder.

    C:\Program Files\Autodesk\Maya2012\Python\lib\site-packages\ the contents of the site-packages folder.

    MacCopy into/Users//Library/Preferences/Autodesk/maya/2012-x64/prefs the contents of the

    prefs folder.

    /Users//Library/Preferences/Autodesk/maya/2012-x64/scripts the contents of the scripts folder.

    LinuxCopy into

    /home//maya/2012-x64/prefs the contents of the prefs folder./home//maya/2012-x64/scripts the contents of the scripts folder.

    The plug-ins adds a new HdrLightStudio shelf into Maya with 2 buttons.

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    Direct Export

    This button pushes the Maya scene in to HDR Light Studio 4 standalone

    Live

    This button launches HDR Light Studio 4 Live

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    HDR Light Studio 4 - Direct Export

    Direct Export Usage

    Pressing this shelf button launches the HDR Light Studio Push System dialog in Maya

    Before attempting to export the scene, please make sure HDR Light Studio or HDR Light Studio Live

    is open with LiveLight also open.

    Settings

    Use the Export Selection Onlytick box to export only the selected geometry in Maya.

    Use the Use Temporary File tick box to export the scene with a temporary le, or leave unchecked

    to browse and specify a le name for the export.

    Export Format

    Select either Collada or MentalImage as the export le format. Using the MentalImage format will be

    much faster and in general is the best choice supporting more camera settings. However users who

    do not have the MentalRay renderer plug-in activated may wish to use the Collada option.

    Performing the Export

    To push the scene in to HDR Light Studio press the Current Views Camera to export the active view

    or use the Select Camera button to select an available camera from a list.

    Please note:

    MentalImage format will ony export cameras set to renderable.

    COLLADA format does not support the export of the default Maya views (top, side, front, persp).

    The plug-in contains helpful in context messages for ease of use.

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    HDR Light Studio 4 - Live connection for Maya

    Live Plug-in Usage

    This dialog is used to launch and select the connection for HDR Light Studio Live. With HDR Light

    Studio Live, small temporary HDR les are sent to Maya with each change to the lighting design. This

    provides an interactive lighting workow with instant updates in your IPR renderer - seeing the

    lighting design in context on your nal scene. The plug-in works with Mental Ray, SprayTrace,

    Maxwell, V-Ray, Renderman and Arnold.

    Workflow

    Step 1 - Open the HDR Light Studio Live dialog in Maya

    Step 2 - AHdrlsProjectData node is created. The HDR Light Studio lighting design is now a part of

    the Maya scene and embedded within this node.

    Step 3 - Select your Host Renderer

    Step 4 - The plug-in presents the user with suitable IBL nodes in the scene for that renderer, select

    the Environment Hook from the drop down menu and HDR Light Studio Live will connect to that

    with Live updates.

    Step 5 - Press Start Live to launch HDR Light Studio Live with the live connection to the chosen

    Environment Hook

    Step 6 - The Direct Export plug-in can be used to push the same scene into LiveLight, so users can

    use Lightpaint to place lighting directly onto the model and see the results update instantly in the IPR

    window. This is a fast and precise way to light scenes.

    Step 7 - When a production render is produced in HDR Light Studio Live, the le created is

    automatically applied to the Environment Hook.

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    HDR Light Studio 4 - Live connection for Maya

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    HDR Light Studio Live in action with Maya and Maxwell FIRE

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    HDR Light Studio 4 - Live connection for Houdini

    Live connection for HoudiniThe HDR Light Studio Live Controller (HDRLSLC) digital asset (HDA) can be used to interactivly in

    realtime with Houdini to create image based maps for use with Environment Lights (EnvLights). Many

    Env-Lights can be created and controlled with independently lighting setups from HDR Light Studio

    to allow for later deep compositing. All projects associated with the lighting setup for each of the

    scenes EnvLights are stored within the Houdini scene le so will be stored as the project le is saved.

    Manual Installation Required

    Install HDR Light Studio 4 using the installation files provided. Unzip the HDRLS_Plugins*.zip

    file and find the Houini Live plug-in files required in the \HDRLS_Plugins\houdini folder.

    To use the python binding with Houdini, the site-package les need to be made available for

    importing into Houdini's python interpreter.

    Copy into your python site-package search path for Houdini, or to the following default directories,

    the contents of the site-package folder:

    Windows: (Libraries compiled against python2.6 as shipped with Houdini12)

    C:\Program Files\Side Effects Software\\python26\lib\site-packages\

    Mac:/Library/Python/2.6/site-packages/

    Linux: Your Python2.6 search path. Using the HDR Light Studio Digital Asset (HDA).

    Workflow

    The HDRLSLC HDA controls which EnvLights are being edited by HDR Light Studio at any one time.To use, make sure the HDRLSLC otl le is in your Digital Asset location.

    Create an instance of the HDRLSLC HDA in the network view (under the digital asset section of the

    tools menu).

    Only one HDRLSLC is required, and it does not need to be linked to any other nodes in the network

    view.

    The properties of the HDRLSLC shows a single dropdown eld with all the scenes EnvLights - if none

    are present, will be listed.

    Also show are 2 buttons for starting and stopping the Live link to HDR Light Studio.

    Select the environment light you wish to edit, then click on Start Live.

    Pressing Stop Live at any time will close the HDR Light Studio editor.

    Changing the selected Live EnvLight at any time will switch to the other EnvLights lighting design (the

    current design will be copied over if no previous design has been associated with the new EnvLight).

    The HDR Light Studio project associated with the EnvLight switched from will be saved in the

    HDRLSLC, and recalled when the light is reselected

    Once HDR Light Studio is running and connected to an EnvLight, realtime updates will be

    automatically pushed through to the EnvLight.

    Running the Render View set to Mantra's realtime preview will show the changing lighting in realtime

    on your scene.

    Once happy with the design, render out a Production Render to your desired asset location to

    replace the low resolution realtime HDR image maps.

    Please note: If you don't create a Production Render for any EnvLight, when next loading the scene

    the texture will be the default red "missing texture" of Houdini as the lower resolution Live images are


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