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Healing Cards
Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal.
Energy Recursion is a popular choice. It can cheaply and effectively heal Demons, and it can also cure Infection.
Superior Restorative can heal lots of Demons at once, but it’s an expensive trick, and it doesn’t heal the user. The best place to put Superior Restorative is the center of the hex, but the Demon in the center tends to get attacked the most.
Ene
rgy
Rec
ursi
on
1 re
flex
1 ha
nd
Sp
ecia
l Att
ack
: A
ny D
emon
Hea
l: H
eals
any
Dem
on f
or 1
5 en
ergy
po
ints
.
Ant
itox
in: C
hoos
e an
y D
emon
that
is
Infe
cted
. Rem
ove
the
Infe
ctio
n.1 P
ower
up
.5 r
efle
x1
hand
1 P
ower
up
Sup
erio
r R
esto
rativ
e
4 re
flex
2 ha
nds
Sp
ecia
l Att
ack
: A
ny D
emon
Hea
ling
Rin
g: R
esto
res
15 E
P to
all
Dem
ons
adja
cent
to th
e us
er o
f th
is a
ttack
.
3 P
ower
ups
Healing Cards (cont’d)
Rejuvenating Rings isn’t as cheap as Energy Recursion, but it’s still a popular choice because it heals larger amounts of damage. If one Demon has all the damage, Spin Rings can patch it up in a flash. If the damage is more spread out, Throw Rings will let you heal up to three different Demons for 10 EP each.
Soul-Body Connection doesn’t heal the user’s EP, but it does get rid of Special Conditions. Conveniently enough, it relies on the Demon that is affected by those Conditions to cure them. Keep in mind, however, that 1-handed Demons can’t use Soul-Body Connection, so they need to be protected more carefully.
Rej
uven
atin
g R
ings
1 re
flex
1 ha
nd
Sp
ecia
l Att
ack
: A
ny D
emon
Spi
n R
ings
: Hea
ls th
is D
emon
for
15
EP
. Fli
p a
coin
. If
head
s, h
eals
10
extr
a E
P
Thr
ow R
ings
: Hea
ls a
ny D
emon
for
10
EP
. Fli
p 2
coin
s. F
or e
ach
head
s, h
eals
ano
ther
Dem
on f
or 1
0 E
P.
Thi
s at
tack
can
’t h
eal a
sin
gle
Dem
on f
or m
ore
than
10.
1 re
flex
1 ha
nd
2 P
ower
ups
2 P
ower
ups
Sou
l-B
ody
Con
nect
ion
2 re
flex
2 ha
nds
Sp
ecia
l Att
ack
: A
ny D
emon
Res
tore
: Rem
oves
all
Spec
ial C
ondi
tions
fr
om th
is D
emon
. Thi
s at
tack
can
be
used
ev
en w
hile
Stu
nned
.
2 P
ower
ups
Eas
ter
Egg
Sp
ecia
l Att
ack
: A
ny S
tand
ard
Dem
on
Luc
ky F
ind:
Dra
w a
car
d.
Tho
roug
h H
unt:
Sea
rch
your
dec
k fo
r a
Sta
ndar
d D
emon
wit
h a
diff
eren
t nam
e th
an th
e us
er,
and
sum
mon
it. I
f yo
u ca
n’t,
this
att
ack
heal
s th
e us
er
for
all d
amag
e an
d re
mov
es a
ll S
peci
al C
ondi
tion
s fr
om
the
user
. Shu
ffle
you
r de
ck a
fter
war
ds e
ithe
r w
ay.
1 re
flex
1 ha
nd
3 re
flex
1 ha
nd1
Ear
th P
ower
up
1 P
ower
up
Healing Cards (cont’d)
Energy Comet is a more expensive way of healing something. It takes enough hands and reflex that, under normal circumstances, it takes an Essential or Ancient Demon to use it. On the other hand, it can get rid of up to 60 damage, so an Essential or Ancient Demon can benefit quite a bit from it.
Regenerative Rune is another way of healing a group of Demons, but it can also be used to remove Tiredness if you have a Water Powerup on hand and an Essential or Ancient Demon to give it to.
Ene
rgy
Com
et
Sp
ecia
l Att
ack
: A
ny E
ssen
tial
or
Anc
ient
Dem
on
Sup
er H
eal:
Hea
ls a
ny D
emon
for
30
EP.
Fl
ip a
coi
n. I
f he
ads,
hea
ls th
at D
emon
for
30
mor
e E
P.
4 re
flex
3 ha
nds
3 P
ower
ups
Reg
ener
ativ
e R
une
Sp
ecia
l Att
ack
: A
ny D
emon
Hea
l Bur
st: H
eals
all
Dem
ons
in a
sm
all t
rian
gle
for
10 E
P.
Invi
gora
ting
Fum
es: H
eals
all
Dem
ons
in a
di
amon
d fo
r 10
EP.
Als
o, if
any
of
the
targ
ets
are
Tir
ed,
rem
ove
the
Tir
ed c
ondi
tion
.
2 re
flex
1 ha
nd1
Pow
erup
5 re
flex
3 ha
nds
1 W
ater
Pow
erup
2 P
ower
ups
Faster Upgrades
Sometimes a player finds himself or herself in a situation where all the cards they have are Standard Demons. Since winning is so much easier with Upgrades, these Special Attacks help make up for the bad luck of the draw.
Gilded Shroud might only work once (since it shuffles itself into your deck), but just one Essential Demon can save your life in a bad situation. However, keep in mind that Gilded Shroud doesn’t work for 1-handed Demons.
Azure Halo doesn’t get you an Essential Demon. It goes almost all the way, and gets you an Ancient Demon! However, Greater Upgrade is an expensive attack, so use it wisely!
Gild
ed S
hrou
d
2 re
flex
2 ha
nds
Sp
ecia
l Att
ack
: A
ny S
tand
ard
Dem
on
Inst
ant U
pgra
de: S
earc
h yo
ur d
eck
for
an E
ssen
tial
Dem
on th
at c
orre
spon
ds
to th
is D
emon
, and
put
it in
to y
our
hand
. Shu
ffle
Gil
ded
Shr
oud
into
yo
ur d
eck.
2 P
ower
ups
Azu
re H
alo
4 re
flex
2 ha
nds
Sp
ecia
l Att
ack
: A
ny E
ssen
tial
Dem
on
Gre
ater
Upg
rade
: Sea
rch
your
dec
k fo
r an
A
ncie
nt D
emon
that
cor
resp
onds
to th
is
Ess
entia
l Dem
on, a
nd p
ut it
into
you
r ha
nd.
Shuf
fle
Azu
re H
alo
into
you
r de
ck.
3 P
ower
ups
Faster Upgrades (cont’d)
It’s insane, but there’s a way to go further. Black Lightning is a riskier play than Gilded Shroud or Azure Halo, but it lets you get an Elder Demon.
Gilded Shield is different from all the other upgrading Special Attacks. The most noteworthy difference is that it doesn’t upgrade your Standard Demons unless they’re right about to go down, but there are other differences. A one-handed Demon can still use Gilded Shield, and Gilded Shield returns to your hand when you make an upgrade with it. Of course, the effects of Counter-Upgrade stop working if you upgrade your Demon the regular way, but the normal approach lets you choose when your Demon upgrades instead of your opponent.
Bla
ck L
ight
ning
4 re
flex
2 ha
nds
Sp
ecia
l Att
ack
: A
ny A
ncie
nt D
emon
Fin
al U
pgra
de: S
earc
h yo
ur d
eck
for
an E
lder
D
emon
that
cor
resp
onds
to th
is A
ncie
nt D
emon
, an
d pu
t it i
nto
your
han
d. D
isca
rd B
lack
L
ight
ning
, and
shu
ffle
you
r de
ck. F
lip
a co
in. I
f ta
ils,
dea
ls 2
0 da
mag
e to
eve
ry A
ncie
nt D
emon
yo
u co
ntro
l.
4 P
ower
ups
Gild
ed S
hiel
d
3 re
flex
1 ha
nd
Sp
ecia
l Att
ack
: A
ny S
tand
ard
Dem
on
Cou
nter
-Upg
rade
: Whe
n th
e us
er’s
EP
dro
p to
(or
bel
ow)
0, s
earc
h yo
ur d
eck
for
an E
ssen
tial
D
emon
that
cor
resp
onds
to th
e us
er a
nd u
pgra
de
the
user
imm
edia
tely
inst
ead
of d
isca
rdin
g it
. S
huff
le y
our
deck
aft
erw
ards
.
2 P
ower
ups
Powerup Control
Physical Attacks are a simple, popular way to fight, but if you get the wrong Powerups, then you’re in trouble. However, Special Attacks can help you out.
Elemental Convergence is the most flexible way of getting the Powerups you need. It takes one of the Powerups that your Demons can use, but don’t revolve around, and trades it for one that fits your needs better. Better still, Emphasize Essence can discard the Powerup that you turned to use it, so you aren’t left completely powerless.
Humidification is a more specialized card. It only turns Wind into Water, but it’s much better at what it does than Elemental Convergence is. Essential Earth Demons and Ancient Steam Demons use it the most.
Ele
men
tal C
onve
rgen
ce
0 re
flex
0 ha
nds
Sp
ecia
l Att
ack
: A
ny D
emon
Em
phas
ize
Ess
ence
: Loo
k at
this
D
emon
’s S
econ
dary
Ele
men
t. D
isca
rd o
ne
Pow
erup
of
that
ele
men
t. L
ook
at th
is
Dem
on’s
Pri
mar
y E
lem
ent.
Sear
ch y
our
deck
fo
r 1
Pow
erup
of
that
ele
men
t and
put
it in
to
your
han
d. S
huff
le y
our
deck
aft
erw
ards
.
1 P
ower
up
Hum
idif
icat
ion
0 re
flex
0 ha
nds
Sp
ecia
l Att
ack
: A
ny D
emon
Con
dens
e: S
earc
h yo
ur d
eck
for
a W
ater
Pow
erup
an
d pu
t it i
nto
your
han
d. S
huff
le a
Win
d P
ower
up in
to
your
dec
k.
Pre
cipi
tate
: Unt
urn
one
of y
our
Wat
er P
ower
ups.
1 W
ind
Pow
erup
0 re
flex
0 ha
nds
1 W
ind
Pow
erup
Powerup Control
Like Humidification, Eruption is a specialized card. Since Fire Powerups are usually the ones that get discarded for powerful attacks, Eruption can be used to get them back, for the price of Rock Powerups. Magma Demons don’t usually discard Fire Powerups, but there are still ways to use Eruption, if you know what you’re doing.
Eru
ptio
n
0 re
flex
0 ha
nds
Sp
ecia
l Att
ack
: A
ny D
emon
Fla
min
g C
rack
: Tak
e a
Fir
e Po
wer
up o
ut o
f yo
ur
Dis
card
Pil
e an
d pu
t it i
nto
your
han
d. S
huff
le a
Roc
k P
ower
up in
to y
our
deck
.
Lav
a F
low
: Unt
urn
one
of y
our
Fir
e P
ower
ups.
0 re
flex
0 ha
nds
1 R
ock
Pow
erup
1 R
ock
Pow
erup
Extra Attack
Sometimes the Demons you have don’t quite do what you want. Most of them have Special Attacks of their own, but there are also Special Attacks that any Demon can use to get a different punch.
Blazing Bolts will let any Demon at all use a Fire Powerup for some direct damage. It’s especially convenient if you get lots of Fire Powerups that can’t be used by your current Demons.
Frozen Treasure works best with Demons that can draw cards, but even without them it can be used to double the cards a player draws at the start of their turn.
Bla
zing
Bol
ts
Sp
ecia
l Att
ack
: A
ny D
emon
Las
er: D
eals
15
dam
age,
and
fli
p a
coin
. If
head
s, d
eals
5 e
xtra
dam
age.
1 re
flex
1 ha
nd1
Fir
e P
ower
up
Froz
en T
reas
ure
Sp
ecia
l Att
ack
: A
ny D
emon
Tha
w D
raw
: Fli
p th
e to
p 2
card
s of
yo
ur d
eck
face
-up.
The
nex
t tim
e yo
u dr
aw f
rom
you
r de
ck, a
dd th
e fa
ce-u
p ca
rds
to y
our
hand
.
2 re
flex
2 ha
nds
1 Ic
e P
ower
up
Extra Attack (cont’d)
Winds of Fate is built to take advantage of bad luck. Since Powerups are the least effective cards at turning a bad situation around, Preemptive Power not only uses them to quickly deal damage, but also shuffles the deck to try and change the user’s luck. Hope Draw doesn’t give the player a card right away, but that one extra card can be a big help in a bad situation.
Win
ds o
f F
ate
Sp
ecia
l Att
ack
: A
ny D
emon
Pre
empt
ive
Pow
er: S
how
you
r op
pone
nt th
e to
p 4
card
s of
you
r de
ck. D
eals
20
dam
age
for
each
P
ower
up r
evea
led
this
way
. Shu
ffle
you
r de
ck
afte
rwar
ds.
0 re
flex
2 ha
nds
1 P
ower
up
3 re
flex
2 ha
nds
1 W
ind
Pow
erup
2 P
ower
ups
Hop
e D
raw
: Fli
p th
e to
p ca
rd o
f yo
ur d
eck
face
-up
. The
nex
t tim
e yo
u dr
aw f
rom
you
r de
ck, a
dd th
e fa
ce-u
p ca
rd to
you
r ha
nd.