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HEAR Investor Presentation July 2017 (Read-Only)Site/... · Recon Chat headsets launched in Q2 and...

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N A S D A Q : H E A R

SafeHarborStatement

Forward-LookingInformationThispresentationincludes“forward-lookingstatements”withinthemeaningofthefederalsecuritieslaws.Theseforward-lookingstatementsarestatementsthatarenothistoricalfactsincludingstatementsaboutourbeliefsandexpectationsandstatements,andmaycontainthewords“may,”“could,”“would,”“should,”“believe,”“expect,”“anticipate,”“plan,”“estimate,”“target,”“project,”“intend,”“foresee,”andsimilarexpressions.Thereareanumberofrisksanduncertaintiesthatcouldcauseactualresultstodiffermateriallyfromtheforward-lookingstatementsmadeherein,includingbutnotlimitedto,theapplicationofquarter-endandyear-endaccountingproceduresandadjustments,risksrelatedtotheCompany’sliquidityandfinancialposition,thesubstantialuncertaintiesinherentintheacceptanceofexistingandfutureproducts,thedifficultyofcommercializingandprotectingnewtechnology,theimpactofcompetitiveproductsandpricing,generalbusinessandeconomicconditions,risksassociatedwiththeexpansionofourbusinessincludingtheimplementationofanybusinessesweacquire,ourindebtedness,theoutcomeofourHyperSoundstrategicreviewprocess,andtheotherfactorsdiscussedinourpublic filings,includingthesectionentitled“RiskFactors”inourmostrecentQuarterlyReportonForm10-Q,ourAnnualReportonForm10-KandotherperiodicreportsfiledwiththeSecuritiesandExchangeCommission(the“SEC”)andavailableontheSEC’swebsite,www.sec.gov.Readersarecautionednottoplaceunduerelianceontheseforward-lookingstatements,whichspeakonlyasofthedateofthispresentation.Exceptasrequiredbylaw,TurtleBeachCorporation(the“Company”)undertakesnoobligationtopubliclyreleaseanyrevisiontoitsforward-lookingstatementstoreflecteventsorcircumstancesafterthedateofthispresentation.Alloftheforward-lookingstatementsinthispresentationarequalifiedbysuchcautionary statements,andsubjecttotheprotectionofthesafeharborforforward-lookingstatementscontainedinthePrivateSecuritiesLitigationReformActof1995.Thispresentationalsocontainstrademarksandtradenamesthatarepropertyoftheirrespectiveowners.

Non-GAAPFinancialMeasuresThispresentationcontainscertainfinancialmeasures,includingadjustedEBITDAandnon-GAAPearningspershare(“EPS”),thatarenotcalculatedunderthestandardsorrulesofU.S.GAAP,whicharereferredtoas"non-GAAPfinancialmeasures."Thesenon-GAAPfinancialmeasures,ascalculatedbytheCompany,arenotnecessarilycomparabletosimilarlytitledmeasuresreportedbyothercompanies.Additionally,thesenon-GAAPfinancialmeasuresarenotmeasurementsoffinancialperformanceorliquidityunderGAAPandshouldnotbeconsideredanalternativetotheCompany’sotherfinancialinformationdeterminedunderGAAP.Managementbelievesthatthese non-GAAPfinancialmeasures,whenreadinconjunctionwiththeCompany'sreportedresults,canprovideusefulsupplementalinformationforinvestorsanalyzingperiodtoperiodcomparisonsoftheCompany'sresults.“AdjustedEBITDA”isdefinedbytheCompanyasnetincome(loss)beforeinterest,taxes,depreciationandamortization,stock-basedcompensation(non-cash),andcertainspecialitemsthatwebelievearenotrepresentativeofcoreoperations.Non-GAAPEPSisdefinedasEPSless$0.01perdilutedshareinHyperSoundbusinesstransition charges.TheAdjustedEBITDAoutlookforthesecondquarterandfullyear2017hasnotbeenreconciledwiththeCompany’snetlossoutlookforthesameperiodsbecauseofthevariability,complexityandlackofvisibilitywithrespecttocertainreconcilingitemsbetweenadjustedEBITDAandnetloss,includingotherincome(expense),provisionforincometaxesand stock-basedcompensation.Theseitemscannotbereasonablyandaccuratelypredictedwithouttheinvestmentofunduetime,costandotherresourcesand,accordingly,areconciliationoftheCompany’sadjustedEBITDAoutlooktoitsnetlossoutlookforsuchperiodsisnotavailablewithoutunreasonableeffort.ThesereconcilingitemscouldbematerialtotheCompany’sactualresultsforsuchperiods.

©2017TurtleBeachCorporation.AllRightsReserved.

1

N A S D A Q : H E A R

WhoWeAre

� Dominantmarketleaderingamingheadsets

� Strongbrandwithhighconsumerloyalty

� Globaldistribution andpartnerships

� Fulllineofdifferentiatedproducts

� Extensiveandvaluablepatentportfolio

� Keyplayerin$96Bgamingmarket

� Wellpositionedforastrong2017

� Opportunitiestodrivedouble-digitgrowth

� Strengthening balancesheet

� Experienced board andmanagement team

2

N A S D A Q : H E A R

BalanceSheetHighlights

� RevolvertypicallypeaksinQ4andlowestinQ1afterholidayreceipts

� $49.0Mfederal,$21.0Mstatenetoperatinglosses@Dec31,2016offsettaxableincome(notscheduledtoexpireuntil2029)

� $60Mlineofcreditandexpectationtobesignificantlymoreprofitableonconsolidatedbasisisanticipatedtoprovidesufficientcapitaltofundourplan

KeyStats

3

Sources:S&PCapitalIQ,companyfilings.1) AsofMarch31,2017.2) DueinOctober2030andhas8%perannumPIKinterest.

TradingData(@Jul6,2017)

StockPrice $0.68

MarketCap. $33.5M

52Wk.Low/High $0.65/$2.00

Avg.DailyVol.(3mos.) 120K

PublicFloat¹ 45%

InsiderOwnership¹ 55%

SharesOutstanding¹ 49.3M

Capitalization

@3-31-16 @3-31-17

Cash&Equivalents $3.2M $3.6M

Debt

Revolver (asset-basedloan) $0.5M $0M

TermLoans $17.2M $14.4M

SubordinatedNotes $17.8M $20.0M

TotalDebt $35.5M $34.4M

SeriesB- PreferredStock² $16.5M $17.8M

ValuationMetrics(@Jul6,2017)

EnterpriseValue $64.3M

Revenue(trailing12mos.) $164.3M

EV/Revenue 0.4x

N A S D A Q : H E A R

DominantMarketLeaderinGamingHeadsets

5ofthetop10sellersoverall(1st &3rd party)areTurtleBeach

4Source:TheNPDGroup,Inc.,VideoGamesUpdate01.12.17.Datameasuredforfullyear2016.

#1gamingheadsetproviderforXboxandPlayStation

All5ofthetop5selling3rd partyheadsetsareTurtleBeach

Longstandingpositionwithhighersharethannext3playerscombined

N A S D A Q : H E A R

StrongBrandwithHighConsumerLoyalty

(1)Source:BowenResearch(June2015);(2)Source:SurveySamplingInternationalResearch(April2017),showingmainConsole GamingHeadsetcompetitors;(3)Source:SimplyMeasuredService,June2017. 5

Consumers’ Favorite Gaming Headset Brand¹

Facebook “Likes”³

#1ratedheadsetbasedonaudioquality¹

36% 30%

12% 8%

5% 4% 3% 3%

654,090

251,349201,407 200,719

129,94861,981

23% 21%

6% 5% 2%

Unaided Brand Awareness²

#1ratedheadsetbasedcomfort¹

+52NetPromoterScore²

Thinkingaboutbrandsofgamingheadsets,whatbrandscometomind?

Comp#1 Comp#2 Comp#3 Comp#4 Comp#5 Comp#6 Comp#7

Comp#1 Comp#2 Comp#3 Comp#4 Comp#1 Comp#2 Comp#3 Comp#4 Comp#5

N A S D A Q : H E A R

StrongRetail Presence GreatPartnerships 12,000+Interactive Displays

Sampleretailers

GlobalDistributionandPartnerships

6

Productsalesin42countrieswithover270,000pointsof

distribution

Partnershipswithindustryleadingbrands

Marketleaderindeployinginteractivegamingheadset

displays

N A S D A Q : H E A R

FullLineofProducts…

7

Entry-Level Gamer< 4 hours per week

Casual Gamer4-6 hours per week

Enthusiast Gamer7-15 hours per week

Core Gamer16+ hours per week

ASP TB Key FeaturesSample Products

>$200

$100- $200

$50- $100

<$50

• 100%wirelessandactivenoisecancelling• DTS7.1Headphone:X• BoomlessMicrophone• SuperhumanHearingTM• Bluetoothintegration

• DTS7.1Headphone:X• SuperhumanHearing• 100%wireless• Noisecancelling• EQPresets

• SuperhumanHearing• 50mmspeakerdrivers• Micmonitoring

• Stereosound,40mmspeakerdrivers• 3.5mmconnection• Removablemic

• Openearcup• Glassesfriendlydesign

eSports Varies• Unique,adjustabletension• Coolinggelearpads• Patentedglassesreliefsystem

JustLaunched

LaunchingSeptember

LaunchingJuly

N A S D A Q : H E A R

8

ActiveNoiseCancellationSilenceunwantedbackgroundsoundforanimmersivelisteningexperience.

BoldedandItalicizedText=TurtleBeachHeadsetFirstMoverAdvantage

RechargeableBatteriesBuilt-inrechargeablebatteriesprovideforhoursofcontinuousgameplay.

BluetoothBluetoothintegrationallowsyoutotakephonecallswithyourheadsetwhileplaying.

100%WirelessInterferencefreegameaudioandchat.

BassBoostBassboostenhancesdeeprumblingsoundsingames.

DTSHeadphone:X7.1SurroundSuperiorsurroundsoundthataddsaheightdimension,recreatingthesoundinyourenvironment.

AudioPresetsCustomizeyoursettingstocreatetheperfect,personalizedexperience.

DynamicChatBoostTMChatvolumeincreasesasgamevolumeincreases.

MicMonitoringAllowsgamerstoheartheirvoicewithintheheadsetsotheyknowhowloudtheyarespeaking.

SuperhumanHearingTMHeareverysinglethingaroundyou,fromenemyfootstepstodistantvehiclestoweaponreloads.

ProSpecs™GlassesReliefSystemEarpadswithpressure-releasetechnologythatprovidesreliefforgamerswhowearglasses.(Notonpicturedheadset.)

BoomlessMicHidden,high-qualitynoise-cancellingmicrophones.

MagneticChargingStandEasilychargeandstoreyourheadsetwhennotinusewithoutfussingwithwires.

…withDifferentiatedTechnology

N A S D A Q : H E A R

26 28 35

8120

68

86

65

Jan2013 Jan2014 Jan2015 Mar2017¹

Pending Issued� Headsetinnovations:

� Audioprocessing

� Gamingspecificfeatures

� HyperSound innovations:� Emitterconstruction

� Ultrasoundandemitterelectronics

� Digitalsignalprocessingtechniques

121

96

46

146

Extensive&ValuablePatentPortfolio

91) AsofMar10,2017.

PatentPortfolioValuedat$45+Min

June2015

N A S D A Q : H E A R

KeyPlayerin$96BillionGlobalGamingMarket

PCGaming:$33B MobileGaming:$31B

ConsoleGaming:$32B

$96BGlobalGamingOpportunity

Source:DFCIntelligenceVideoGameWorldwideMarketForecast(October2016). 10

N A S D A Q : H E A R

StrongNew ProductAdditions NewTitlesExpectedToDoWell ’17 ResultsExpectedtoImprove

ReconChatheadsetslaunchedinQ2andpropelledTurtleBeachto#1spotforXboxOnechatcommunicatorsalesinMay2017(U.S.market)¹.

CurrentsalestrendsindicateReconChatswillbecome#1chatcommunicatorsacrossbothplatforms.

XOThreeandRecon150launchinginJulyrefreshaheadsetwithprovenmarketleadershiptoanew,lowerpricepointof$69.95.

Stealth600and700’s launchinSept,bringingunprecedentedfeaturesto$99and$149pricepoints.XboxOnemodelsexpectedtobefirst-to-marketwithdirectwirelessconnectiontoXboxconsoles.

Strong’17holidayoutlookforAAAgametitles.

NPD predictingatleast4titleswillexceed$100MinQ4packagedconsumersales2.

NPDpredictingtop5sellingtitlesthisQ4willcombinetogenerateatleast20%morepackagedconsumerrevenues thanthetop5oneyearago2.

� ConsolidatedAdj.EBITDAexpectedtoimproveto$11M($4Min’16)³.

� ConsolidatedAdj.EBITDAmarginexpectedtoimproveto7%(2%in’16)³.

� AdjustedEBITDAexpectedtobesufficienttosupportseniordebtrepayment.

� Averagerevolverbalance(asset-basedloan)in2017expectedtodecline.

WellPositionedForaStrong2017

111. Source:TheNPDGroup,May2017andTurtleBeachprojections. 2.Source:IndustryAnalysts,VideoGamesTheNPDGroup,Inc. 3.GuidanceeffectiveonMay9,2017.Reflectsmidpointofrange.

N A S D A Q : H E A R

1) GuidancereiteratedandeffectiveonMay9,2017.2) Deltareflectsmidpointoftheoutlook.3) ExcludesintangibleassetamortizationcostsassociatedwithHyperSoundClear™500Plaunch,$7.1MininventoryreservesassociatedwithHyperSoundrestructuringand$0.6Mforotherrestructuringchargesin2016.

2017OutlookReflectsQ4-16ChannelInventoryImpactonRevenuesButSignificantlyImprovedProfitability

12

($inmillions) 2017¹ %∆² ManagementCommentary&Assumptions

TotalRevenue $155-$160 (9)% Holiday’16inventorycarryoverimpactsfirsthalf2017revenue

HeadsetGrossMargin ~30% Upfrom24.5%in‘16 Loweroperationscosts,continuedCOGS improvements,somelossofoperatingleverageduetolowerrevenue

EPS³ $(0.08)-$(0.12) $(0.33) in‘16³ Basedupon49.3Mshares

AdjustedEBITDA:

Headsets ~$12 (17)% Higherchannelinventoryinearly2017impactsfull-yearsales

HyperSound ~$(1) $(10.4)M‘16 Significant costreductionsenableconsolidatedadj.EBITDAimprovement

Consol.Adj.EBITDA $10-$12 162% $4Min2016

N A S D A Q : H E A R

13

($inmillions) 2013 2014 2015 2016 2017E¹HeadsetNetRevenue $178.5 $185.5 $161.8 $173.3 $157.0AdjustedEBITDA² $13.9 $12.0 $2.4 $14.4 $12.0GrossMargin % 28.2% 27.5% 26.5% 31.9% ~30%

HyperSoundNetRevenue - $0.7 $0.9 $0.7 -AdjustedEBITDA² - ($10.0) ($13.8) ($10.4) ($1.0)

ConsolidatedNetRevenue $178.5 $186.2 $162.7 $174.0 $157.0AdjustedEBITDA² $13.9 $2.0 ($11.4) $4.0 $11.0

HistoricalSegmentResultsDetailtheDriversofConsolidatedPerformance

FollowingHyperSoundTransitiontoaLicenseModel,GamingBusinessDrivingRevenueandAdj.EBITDAGoingForward1) GuidancereiteratedandeffectiveonMay9,2017.2) SeeappendixforareconciliationofadjustedEBITDA.

Gamingbusinessdrivesrevenueandcashflowsgoingforward

HyperSoundtransitionedtoalicensemodelinQ3/Q42016

N A S D A Q : H E A R

Highlights:

• Between2013and2016,newgennetrevenuegrewfromzeroto$173.3M

• Between2013and2016,oldgennetrevenuedeclinedfrom$207.1Mto$6.9M

• From2013-2016,wounddownalloldgenproductsandbuiltentirenewgenproductline-up

• 2014and2015hadgreatestnegativeimpactfromconsoletransitiondrivenbyproductportfoliochanges,higherpromotionalactivitytoclearinventory,incrementalcoststogetnewgenproductstomarket,andhigherlogisticscosts

14

($inmillions) 2013 2014 2015 2016 2017E¹

NetRevenue $178.5 $185.5 $161.8 $173.3 $157.0

GrossMargin$ $50.3 $51.0 $42.8 $55.2

GrossMargin% 28.2% 27.5% 26.5% 31.9% ~30%

Operating Expenses $48.7 $51.6 $51.5 $46.4

Operating Income $1.6 ($0.3) ($8.7) $8.6

Foreign ExchangeGain(Loss) - ($0.7) ($1.0) ($2.4)

AdjustedEBITDA $13.9 $12.0 $2.4 $14.4 ~$12.0

HistoricalHeadsetGAAPFinancialResultsStrengtheningAsConsoleTransitionCompletes

1) GuidancereiteratedandeffectiveonMay9,2017.

HeadsetBusinessGeneratesSufficientCashtoServiceSeniorDebt

ConsolidatedAdjustedEBITDAImprovesto$11Mor7%ofRevenuein2017

N A S D A Q : H E A R

15

($millions) 2013 2014 2015 2016 2017E¹

NewGenRevenue¹ $15.9 $100.2 $124.2 $160.0 $151.0

YoY$Change $15.9 $84.3 $24.0 $35.8 ($9.0)

YoY%Change 100% 530% 24% 29% (6%)

OldGenRevenue¹ $153.4 $75.4 $30.4 $6.9 -

YoY$Change ($53.7) ($78.0) ($45.0) ($23.5) ($6.9)

YoY%Change (26%) (51%) (60%) (77%) (100%)

StrongNewGenCompoundedAnnualGrowthNowDrivingHeadsetBusiness

1. XboxandPlayStationnetrevenueonly2. MidpointofguidancereiteratedandeffectiveonMay9,2017.

2014newgenrevenue• Microsoftgamingaudioforheadsetsnot

availableuntilMarch2014,missing2013holidayandbenefitting2014

2015wasinflectionpointfornewgen:• Moregamesfornewgenplatformsvs.2014• Newgenconsolesover50%ofactive

installedbase• Newgenconsoleunitsalessignificantly

higherthanoriginalprojections

2017newgenrevenue• Negativelyimpactedby

~$12Mdueprimarilytofirst-personshootergametitlesbeingdown40%year-over-yearin2016holiday

N A S D A Q : H E A RHeadsetRevenueGrowthOpportunitiesToDriveDouble-DigitRevenueGrowth

16

History

2013- 2015:Consoleplatformchangeforceschangeovertonewportfolio(notexpectedtohappenagain).Strongdollarimpacted2015.

2014- 2016:SignificantinvestmentinHyperSound.GamingmarkethasweakQ4-16,leadingtohighchannelinventory.

Focus/Priorities

2016:Focusonreturningheadsetbusinesstostrongprofitability.Wind-downHyperSound.EntereSports,virtualreality(VR),StreamingMiccategories.

2017:Focusoncoreheadsetbusinessandcontinuedprofitabilityimprovements.ExpandeSports.NurturenewVRandmicbusiness.Laygroundworkfor2018+growthinitiativesinPCandinternational.

2018- 2019:Maintainleadershipincoreconsolesegment.ExpandintoPCgamingheadsetsincludingChinamarket.DriveeSports,VR,micbusinesses.Evaluateadditionalnewproductcategoriesfor2019+.Note:Old-gen,new-genrevenuesplitsareapproximations.1) GuidancereiteratedandeffectiveonMay9,2017.

2013 2014 2015 2016 2017E¹ 2018E 2019E

NewGen OldGen Other HyperSound PC/VR/NewProducts

$178M$186M

$163M$174M

$155-160M

N A S D A Q : H E A R

17

LongerTermConsoleMarketExpectedtoGrowat~5%Rate

Sources:DFCIntelligenceForecasts:WorldwideConsoleForecast,PreliminaryFebruary2017andTurtleBeachprojections.

N A S D A Q : H E A R

VirtualReality(VR)PCGaming International

PCGamingOffersGrowthOpportunityinAdjacentMarket

18

� PCgamingheadsetsmarket~$400Mmarketglobally1

� PCgamingmorepopularthanconsolegaminginmarketsincludingGermany,China,otherpartsofAsia2

� LeveragingexpandedportfolioasagrowthplatforminGermanyandChina

� MicrosoftintroducedXboxonWindow10gamingPCs/laptops

� CompatibilityofXboxaccessoriesprovidesgoodpathfromXboxleadershipintoPCsegment

1) TheNPDGroup,IDCandCompanyEstimates.2) Newzoo2015GlobalGamesMarketReportPremium.

SamplePCProducts

N A S D A Q : H E A R

VirtualReality(VR)PCGaming International

ChinaisaLargeGamingMarketwithPCFocus,UntappedforTurtleBeach

19

� Chinarepresentslong-termgrowthopportunityforconsoleandPCgamingheadsets

� 530MChinesegamers2

� TurtleBeachrevenuesfromChinawellunder$1Min2016

� Initiatedmodestgrowthinvestmentin2016,expectedtorampin2018

� 73MEsportsaudienceinChinaofwhich42MareEsportsEnthusiasts2

� TurtleBeachinvestmentineSportsunderway

� GrowthPlansandexpansioninLatinAmerica

� 209Mestimatedgamers3

� TurtleBeachin12countriesandover1600storesinLatinAmerica

$13.8B

$33.7B

2013 2020E

ChineseGamesMarketForecast¹

1) Newzoo|Q22017Update|GlobalGamesMarketReport.2) Newzoo2016GlobalEsportsMarketReport.3) Newzoo2016GlobalGamesMarketReportPremium.

N A S D A Q : H E A R

VirtualReality(VR)PCGaming International

VirtualRealityOffersAdditionalLong-TermGrowthOpportunity

20

� AccordingtoSuperDataResearch,VRhardwaremarketexpectedtoreach$17.8Bby2020from$1.5Bin2016(85%CAGR)¹

� Consoleslikelytobekeydriverofnon-mobileVRasevidencedbySonyPSVRhaving70%+revenueshareofmajornon-mobileVRheadsetssinceOct’16launch²

� STEALTH350VR,ourfirstgamingheadsetdesignedforupcomingVRdevices,launchedinOct2016

STEALTH350VR

1) https://www.superdataresearch.com/market-data/virtual-reality-industry-report/2) February2017NPDreport.

N A S D A Q : H E A R

ExperiencedBoardofDirectors

KenFoxDirector

WilliamKeitelDirector

Dr.AndrewWolfe,PhDDirector

RonDoorninkChairman

• ManagingpartnerofStripesGroup,LLC• FormerManagingDirectorandco-founderofInternetCapitalGroup(NASDAQ:ICGE)• Co-founderofA-10CapitalandSentinelFund

• FormerCFOofQualcommIncorporated(NASDAQ:QCOM)• Duringhistimeatthecompanygrewrevenuesfrom~$800Mto~$25B• HeldseniorfinancialrolesatNortel(OTC:NRTLQ)andPepsico(NYSE:PEP)

• FounderandprincipalofWolfeConsulting• FormerChiefTechnologyOfficerforSONICblue,Inc.• B.S.E.E.inElectricalEngineeringandComputerScience,JohnsHopkins;Ph.D.inComputerEngineering,CarnegieMellon

• FormerChairmanandCEOofActivisionPublishing(NASDAQ:ATVI)• OperatingpartnerofStripesGroup,LLC• FounderandprincipalofErasmusEquityInvestments

JuergenStarkCEOandDirector

• COOofMotorolaMobility’smobilebusiness• 10yearsasPrincipalatMcKinsey&Company,Inc.• MBA,HarvardBusinessSchool;B.S.Aerospace,UniversityofMichigan

21

GregoryBallardDirector

• GeneralpartnerwithElevenVentures• FormerseniorVPformobile&socialgamesatWarnerBros.,formerCEOofGluMobile,formerboardmemberwithDTS

• JD,HarvardLawSchool

N A S D A Q : H E A R

ExperiencedManagementTeam

JuergenStarkCEO

• COOofMotorolaMobility’smobilebusiness• 10yearsasprincipalatMcKinsey&Company

RichardKuvalikCTO

• 15+yearsinconsumeraudio• LedperipheralproductsforPlayStationatSony

CrisKeirnSVP,GlobalSales

AndrewLilienVPofMarketing

MeganWynneGeneralCounsel

• 20+yearsofbrand,consumerandretailmarketingexperience

• PastexperienceatESPN,FleerTradingCardsandNationalMediaGroup

• 5yearswithI-Flow,aKimberly-ClarkHealthCareCompany

• 13yearswithMorrisPolich&Purdylawfirm

22

• LedheadsettransitionasVPofbusinessplanning&strategy

• 17yearswithMotorolainproductmanagement,operations,qualityandcustomerrelations

JohnHansonCFO

• EVPandCFOatDialogic• CFOatOneCommunicationsCorp

• 20+yearsintheConsumerElectronicsindustry• PreviouslywithSonyleadingtelevisionportfolioplanning&development,productmarketing

MattSeymourVP,ProductManagement

• 20+yearsoflogistics,transportationandoperationsexperience

• 11+yearsatTurtleBeachScottRankinVPGlobalLogistics

JoseRosadoVPGlobalOperations

• FormerSr.Director,GlobalSupplyChainOperationsforHP

• 22yearsofsupplychainmanagementwithMotorola,OnSemiconductor,HP,Cisco

N A S D A Q : H E A R

KeyTakeaways

� #1consolegamingheadsetbrandintheworld-~3xlargerthannextcompetitorbyrevenue

� $92billionglobalgamingopportunity

� Disruptive,cutting-edgetechnologiesandpatents

� New-genheadsettransitionexpectedtocontinuetoimprovemargins,profitabilityandcashflows

� 2017isfocusedonimprovingprofitabilityandstrengtheningthebalancesheet

� VR,PCgamingandinternationalexpansionallprovidemeaningfullonger-termheadsetgrowthopportunities

23

N A S D A Q : H E A RContactInformation

InvestorRelations: MediaContact:CodySlach MacleanMarshallLiolios TurtleBeachCorporation949.574.3860 [email protected] [email protected]

www.turtlebeach.com www.hypersound.com

COMPANY WEBS ITES

www.turtlebeachcorp.com

ContactUs

24

Appendix

N A S D A Q : H E A R

Q22017Outlook

26

Q2-17¹ YoY ∆2 ManagementCommentary&Assumptions

Revenue $17-$18M (40)%

- Lingeringimpactof weakholiday’16sales- Higher-than-normalpost-holidaychannelinventory- NewQ3productlaunchesexpectedtoimpactQ2ascompanypullsbacksalestoprepforlaunchofreplacementmodels

Adj.EBITDA $(5.5)M 13% - Reflectsanticipated lowerrevenuebutlower opex(betteradj.EBITDAmargins)

EPS $(0.17)-$(0.19) 22%³ - Profitexpectedtoincreasedespiteweakoperatingenvironmenthighlightsstrongexpensemanagement

1) GuidanceeffectiveonMay9,2017.2) Deltareflectsmidpointoftheoutlook.3) AssumesQ2-16EPSof$(0.23),whichexcludesa$0.63non-cashgoodwillimpairmentcharge.

N A S D A Q : H E A R

FinancialOverview– LastReportedQuarter

271) Seeslides28and29forareconciliationofnon-GAAPmeasures.

2016 2017 YOY∆$inmillions(exceptpersharedata) Q1 Q1Revenue $24.0 $14.4 -40%

GrossProfit $3.4 $2.2 -34%

GrossMargin 14.0% 15.4% +140bps

HeadsetGrossMargin 19.9% 19.5% -40bps

OperatingExpenses $13.1 $10.3 Reduced22%

OperatingIncome(Loss) ($9.8) ($8.1) +$1.7

HeadsetOperatingIncome ($5.3) ($7.1) -$1.8

GAAPNetIncome(Loss) ($12.0) ($9.9) +$2.1

GAAPEPSDiluted ($0.26) ($0.20) +$0.06

Non-GAAPNetIncome(Loss)1 ($11.8) ($9.3) +$2.5

Non-GAAPEPSDiluted¹ ($0.26) ($0.19) +$0.07

Adj.EBITDA¹ ($6.3) ($6.2) +$0.1

HeadsetAdj.EBITDA ($3.2) ($5.6) -$2.4

N A S D A Q : H E A R

ReconciliationofGAAPandNon-GAAPMeasures

28

ThreeMonthsEndedMarch31,2017 March31,2016

NetIncome(Loss)GAAPNetIncome(Loss) $ (9,926) $ (12,011)

Businesstransitioncharges 651 225Non-GAAPEarnings (9,275) (11,786)

DilutedEarningsPerShareGAAP- Diluted $ (0.20) $ (0.26)

Businesstransitioncharges $ 0.01 $ —Non-GAAP- Diluted $ (0.19) $ (0.26)

N A S D A Q : H E A R

GAAPtoAdjustedEBITDAReconciliation

29(1)Otherincludesbusinesstransitioncostsandrestructuringcharges.

ThreeMonthsEndedMarch31,2017

AsReportedAdj

DepreciationAdj

Amortization

AdjStock

Compensation Other(1)Adj

EBITDANetRevenue $ 14,352 $ — $ — $ — $ — $ 14,352CostofRevenue 12,136 (122) — 85 (353) 11,746

GrossProfit 2,216 122 — (85) 353 2,606

OperatingExpense 10,308 (647) (84) (471) (298) 8,808

Operatingloss (8,092) 769 84 386 651 (6,202)

Interestexpense 1,840Othernon-operatingincome,net (51) (51)

Lossbeforeincometaxexpense (9,881)Incometaxexpense 45

Netloss $ (9,926) AdjustedEBITDA $ (6,151)

N A S D A Q : H E A R

GAAPtoAdjustedEBITDAReconciliation(continued)

30

December31,2016 December31,2015 December31,2014 December31,2013

NetIncome(Loss) (87,182) (82,907) (15,485) (6,163)

Depreciation 5,066 5,901 5,800 4,422

Amortizationofintangibles 4,128 2,015 1,066 923

Interest 7,447 5,100 7,209 6,626

Taxes (387) 2,392 (6,272) 1,090

StockCompensation 3,960 5,897 5,194 2,563

RestructuringExpense 664 399 747 527

Goodwill 63,236 49,822 - -

BusinessTransactionExpense 7,079 - 3,744 3,864

EBITDA 4,011 (11,381) 2,003 13,852

N A S D A Q : H E A R

GAAPtoAdjustedEBITDAReconciliation(continued)

31

December31,2016 December31,2015 December31,2014 December31,2013

Headset

NetIncome(Loss) (930) (17,201) (1,969) (6,163)

Depreciation 4,061 5,704 5,680 4,422

Amortizationofintangibles 437 670 800 923

Interest 7,445 5,096 7,205 6,626

Taxes (392) 2,393 (6,272) 1,090

StockCompensation 3,457 5,347 4,266 2,563

RestructuringExpense 289 399 747 527

BusinessTransactionExpense - - 1,556 3,864

EBITDA 14,367 2,408 12,013 13,852

N A S D A Q : H E A R

GAAPtoAdjustedEBITDAReconciliation(continued)

32

December31,2016 December31,2015 December31,2014 December31,2013

HyperSound

NetIncome(Loss) (86,252) (65,706) (13,516) -

Depreciation 1,005 197 120 -

Amortizationofintangibles 3,691 1,345 266 -

Interest 2 4 4 -

Taxes 5 (1) - -

StockCompensation 503 550 928 -

RestructuringExpense 375 - - -

Goodwill 63,236 49,822 - -

BusinessTransactionExpense 7,079 - 2,188 -

EBITDA (10,356) (13,789) (10,010) -


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